Street Fighter Alpha 3/Ken/Introduction: Difference between revisions

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* Great cross-up loop that's difficult to block
* Great cross-up loop that's difficult to block
* Fantastic air mobility with air tatsus.  Can combo into DP on hit
* Fantastic air mobility with air tatsus.  Can combo into DP on hit
* Great meter build like the other shotos with tatsu spam
* Recent developments have made him more of a complete V-ISM character
* Recent developments have made him more of a complete V-ISM character
* Has an infinite on P1 side
* Has an infinite on P1 side

Revision as of 18:47, 10 August 2022

Introduction

Ken now travels the world again in the hopes that Ryu can challenge him again for another fight, but wonders if he's now making the right choices in life by doing so.

Pros Cons
  • Great set of normals and a decent fireball
  • Unique kick normals do heavy guard crush damage and have great speed/range/safety
  • Medium DP has a huge amount of horizontal range on startup. Much larger than the other shotos
  • Punch grab has a lot of corner carry
  • Great cross-up loop that's difficult to block
  • Fantastic air mobility with air tatsus. Can combo into DP on hit
  • Great meter build like the other shotos with tatsu spam
  • Recent developments have made him more of a complete V-ISM character
  • Has an infinite on P1 side
  • Customs are less reliable mid-screen compared to V-Akuma or even V-Ryu
  • Hadou rave is more difficult to setup/execute (requires constant kara cancels) and does less guard damage than Ryu's
  • Is missing the hopkick Ryu and Akuma have access to
  • Fireball doesn't knock down like Ryu or Akuma's
  • Ground tatsu is unsafe on hit against many characters