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Scatteraxis (talk | contribs) (Beautifying template) |
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== Ground Moves == | == Ground Moves == | ||
<!-->Another comment! This invisible header on the line below will allow people to quickly access any move from the navigation box without cluttering the page. It also allows people to quickly edit individual moves!<--> | <!-->Another comment! This invisible header on the line below will allow people to quickly access any move from the navigation box without cluttering the page. It also allows people to quickly edit individual moves!<--> | ||
=== | ===Jab=== | ||
{{MoveData | {{MoveData | ||
|name=Sand Attack | |name=Sand Attack | ||
Line 78: | Line 78: | ||
}} | }} | ||
}} | }} | ||
=== | ===Dash Attack=== | ||
{{MoveData | {{MoveData | ||
|name=Sand Attack | |name=Sand Attack | ||
Line 98: | Line 98: | ||
|angle=0 | |angle=0 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description=* Placeholder | ||
}} | }} | ||
}} | }} | ||
=== | ===Side Tilt=== | ||
{{MoveData | {{MoveData | ||
|name=Sand Attack | |name=Sand Attack | ||
Line 121: | Line 121: | ||
|angle=0 | |angle=0 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description=* Placeholder | ||
}} | }} | ||
}} | }} | ||
=== | ===Up Tilt=== | ||
{{MoveData | {{MoveData | ||
|name=Sand Attack | |name=Sand Attack | ||
Line 144: | Line 144: | ||
|angle=0 | |angle=0 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description=* Placeholder | ||
}} | }} | ||
}} | }} | ||
=== | ===Down Tilt=== | ||
{{MoveData | {{MoveData | ||
|name=Sand Attack | |name=Sand Attack | ||
Line 167: | Line 167: | ||
|angle=0 | |angle=0 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description=* Placeholder | ||
}} | }} | ||
}} | }} | ||
=== | ===Forward Smash=== | ||
{{MoveData | {{MoveData | ||
|name=Sand Attack | |name=Sand Attack | ||
Line 190: | Line 190: | ||
|angle=0 | |angle=0 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description=* Placeholder | ||
}} | }} | ||
}} | }} | ||
=== | ===Up Smash=== | ||
{{MoveData | {{MoveData | ||
|name=Sand Attack | |name=Sand Attack | ||
Line 213: | Line 213: | ||
|angle=0 | |angle=0 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description=* Placeholder | ||
}} | }} | ||
}} | }} | ||
=== | ===Down Smash=== | ||
{{MoveData | {{MoveData | ||
|name=Sand Attack | |name=Sand Attack | ||
Line 236: | Line 236: | ||
|angle=0 | |angle=0 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description=* Placeholder | ||
}} | }} | ||
}} | }} | ||
== Aerial Moves == | ==Aerial Moves== | ||
=== | ===Neutral Air=== | ||
{{MoveData | {{MoveData | ||
|name=Sand Attack | |name=Sand Attack | ||
Line 260: | Line 260: | ||
|angle=0 | |angle=0 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description=* Placeholder | ||
}} | }} | ||
}} | }} | ||
=== | ===Forward Air=== | ||
{{MoveData | {{MoveData | ||
|name=Sand Attack | |name=Sand Attack | ||
Line 283: | Line 283: | ||
|angle=0 | |angle=0 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description=* Placeholder | ||
}} | }} | ||
}} | }} | ||
=== | ===Back Air=== | ||
{{MoveData | {{MoveData | ||
|name=Sand Attack | |name=Sand Attack | ||
Line 306: | Line 306: | ||
|angle=0 | |angle=0 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description=* Placeholder | ||
}} | }} | ||
}} | }} | ||
=== | ===Up Air=== | ||
{{MoveData | {{MoveData | ||
|name=Sand Attack | |name=Sand Attack | ||
Line 329: | Line 329: | ||
|angle=0 | |angle=0 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description=* Placeholder | ||
}} | }} | ||
}} | }} | ||
=== | ===Down Air=== | ||
{{MoveData | {{MoveData | ||
|name=Sand Attack | |name=Sand Attack | ||
Line 352: | Line 352: | ||
|angle=0 | |angle=0 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description=* Placeholder | ||
}} | }} | ||
}} | }} | ||
== Special Moves == | ==Special Moves== | ||
=== | ===Sand Blast=== | ||
{{MoveData | {{MoveData | ||
|name=Sand Blast | |name=Sand Blast | ||
Line 376: | Line 376: | ||
|angle=0 | |angle=0 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description=* Placeholder | ||
}} | }} | ||
}} | }} | ||
=== | ===Sand Stinger=== | ||
{{MoveData | {{MoveData | ||
|name=Sand Stinger | |name=Sand Stinger | ||
Line 399: | Line 399: | ||
|angle=0 | |angle=0 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description=* Placeholder | ||
}} | }} | ||
}} | }} | ||
=== | ===Rising Sand=== | ||
{{MoveData | {{MoveData | ||
|name=Rising Sand | |name=Rising Sand | ||
Line 422: | Line 422: | ||
|angle=0 | |angle=0 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description=* Placeholder | ||
}} | }} | ||
}} | }} | ||
=== | ===Sand Slam=== | ||
{{MoveData | {{MoveData | ||
|name=Sand Slam | |name=Sand Slam | ||
Line 445: | Line 445: | ||
|angle=0 | |angle=0 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description=* Placeholder | ||
}} | }} | ||
}} | }} | ||
== Grabs & Throws == | ==Grabs & Throws== | ||
Put a character's grab, zair, and throws here. | Put a character's grab, zair, and throws here. | ||
=== | ===Grab=== | ||
{{MoveData | {{MoveData | ||
|name=Sand Grapple | |name=Sand Grapple | ||
Line 471: | Line 471: | ||
|angle=0 | |angle=0 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description=* Placeholder | ||
}} | }} | ||
}} | }} | ||
=== | ===Dash Grab=== | ||
{{MoveData | {{MoveData | ||
|name=Sand Grapple | |name=Sand Grapple | ||
Line 495: | Line 495: | ||
|angle=0 | |angle=0 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description=* Placeholder | ||
}} | }} | ||
}} | }} | ||
=== | ===Pummel=== | ||
{{MoveData | {{MoveData | ||
|name=Sand Attack | |name=Sand Attack | ||
Line 518: | Line 518: | ||
|angle=0 | |angle=0 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description=* Placeholder | ||
}} | }} | ||
}} | }} | ||
=== | ===fThrow=== | ||
{{MoveData | {{MoveData | ||
|name=Sand Attack | |name=Sand Attack | ||
Line 541: | Line 541: | ||
|angle=0 | |angle=0 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description=* Placeholder | ||
}} | }} | ||
}} | }} | ||
=== | ===bThrow=== | ||
{{MoveData | {{MoveData | ||
|name=Sand Attack | |name=Sand Attack | ||
Line 564: | Line 564: | ||
|angle=0 | |angle=0 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description=* Placeholder | ||
}} | }} | ||
}} | }} | ||
=== | ===uThrow=== | ||
{{MoveData | {{MoveData | ||
|name=Sand Attack | |name=Sand Attack | ||
Line 587: | Line 587: | ||
|angle=0 | |angle=0 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description=* Placeholder | ||
}} | }} | ||
}} | }} | ||
=== | ===Down Throw=== | ||
{{MoveData | {{MoveData | ||
|name=Sand Attack | |name=Sand Attack | ||
|input= | |input=Grab > 2 | ||
|subtitle= | |subtitle= | ||
|image= | |image= | ||
Line 610: | Line 610: | ||
|angle=0 | |angle=0 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description=* Placeholder | ||
}} | }} | ||
}} | }} |
Revision as of 21:15, 31 July 2022
Sandbag is Melee's most selfless character, enduring immense pain and torment day in and day out for no clear end reward other than the betterment of their peers, who still fail to appreciate their great sacrifices. Kinda like a wiki editor.
If you're here that means you probably want to work on the Melee wiki - that's great! This page will help you out with that. Read through this page and its source to hopefully get a better idea on how to edit and use our templates. If you want to edit a character's introduction (like this one) though, you'll have to create a Character Name/Introduction page. Once you copy this page's source, there should be a link for that in this spot.
Also, you'll want to put the Pros & Cons section on the Introduction page as well. Y'know, this one:
Strengths | Weaknesses |
---|---|
|
|
Physics | |
---|---|
Weight | 0 (0th) |
Fall Speed | 0/Fast 0 (0th) |
Gravity | 0 (0th) |
Ground Movement | |
Walk Speed | 0 (0th) |
Initial Dash Speed | 0 (0rd) |
Initial Dash Length | 0f (0nd) |
Run Speed | 0 (0th) |
Traction | 0 (0st) |
Jumping | |
Jumpsquat | 0f (0st) |
Jump Height | Full 0/Short 0/Air 0 (0th/0th/0th) |
Air Speed | 0 (0th) |
Air Acceleration | 0 (0th) |
Ground Moves
Jab
Jab 1 | First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | ||
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | ||
Clean: 0 / Late: 0 (If a single hit of a move has multiple damage values, order them in order of ID.) | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | ||
This is the AttackData template! In the source, you'll see all the different fields. You can add or remove fields as is relevant for each move (ground moves don't need landing lag, etc.) Ideally, you'll want to include the move name from this page in the name field and input name (fTilt, nAir, etc.) in the input field. Use data from IKneeData and Smashboards frame data threads to fill out each field. Copy this section of the code as many times as is needed to fill out a page. | |||||||
Jab 2 | First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
0 | 0 | 0 | 0 | 0 | <0 0> | ||
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | ||
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | ||
For moves with multiple versions, angles, or followups, you can nest multiple AttackData-SSBM templates inside one MoveData template like this! See code comments above for more info. | |||||||
Jab 3 | First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
0 | 0 | 0 | 0 | 0 | <0 0> | ||
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | ||
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | ||
The move ever |
Dash Attack
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
Side Tilt
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
Up Tilt
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
Down Tilt
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
Forward Smash
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
Up Smash
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
Down Smash
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
Aerial Moves
Neutral Air
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
Forward Air
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
Back Air
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
Up Air
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
Down Air
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
Special Moves
Sand Blast
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
Sand Stinger
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
Rising Sand
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
Sand Slam
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
Grabs & Throws
Put a character's grab, zair, and throws here.
Grab
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
Dash Grab
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
Pummel
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
fThrow
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
bThrow
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
uThrow
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
Down Throw
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
Universal Mechanics
In this section, you'll want to put things like tech rolls, getup attacks and the like.
Info for Editors
Don't copy this section onto your page! This has info for
Notation
On this wiki, we use both traditional Smash notation (with moves stylized as fTilt, uSmash nAir, etc.) and numpad notation (ex. t.6A, s.8A, j.5A). Dashing is notated with d. before the action in both. You can see usage examples for both above. We also use sp99's jump notation where relevant for particular combo & pressure sequences. Stay tuned for that.