User:Narr/sandbox/Sandbag: Difference between revisions

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== Ground Moves ==
== Ground Moves ==
<!-->Another comment! This invisible header on the line below will allow people to quickly access any move from the navigation box without cluttering the page. It also allows people to quickly edit individual moves!<-->
<!-->Another comment! This invisible header on the line below will allow people to quickly access any move from the navigation box without cluttering the page. It also allows people to quickly edit individual moves!<-->
===== <span class="invisible-header">Jab</span> =====
===Jab===
{{MoveData
{{MoveData
|name=Sand Attack
|name=Sand Attack
Line 78: Line 78:
}}
}}
}}
}}
===== <span class="invisible-header">Dash Attack</span> =====
===Dash Attack===
{{MoveData
{{MoveData
|name=Sand Attack
|name=Sand Attack
Line 98: Line 98:
|angle=0
|angle=0
|effect=Normal
|effect=Normal
|description= The move ever
|description=* Placeholder
}}
}}
}}
}}
===== <span class="invisible-header">fTilt</span> =====
===Side Tilt===
{{MoveData
{{MoveData
|name=Sand Attack
|name=Sand Attack
Line 121: Line 121:
|angle=0
|angle=0
|effect=Normal
|effect=Normal
|description= The move ever
|description=* Placeholder
}}
}}
}}
}}
===== <span class="invisible-header">uTilt</span> =====
===Up Tilt===
{{MoveData
{{MoveData
|name=Sand Attack
|name=Sand Attack
Line 144: Line 144:
|angle=0
|angle=0
|effect=Normal
|effect=Normal
|description= The move ever
|description=* Placeholder
}}
}}
}}
}}
===== <span class="invisible-header">dTilt</span> =====
===Down Tilt===
{{MoveData
{{MoveData
|name=Sand Attack
|name=Sand Attack
Line 167: Line 167:
|angle=0
|angle=0
|effect=Normal
|effect=Normal
|description= The move ever
|description=* Placeholder
}}
}}
}}
}}
===== <span class="invisible-header">fSmash</span> =====
===Forward Smash===
{{MoveData
{{MoveData
|name=Sand Attack
|name=Sand Attack
Line 190: Line 190:
|angle=0
|angle=0
|effect=Normal
|effect=Normal
|description= The move ever
|description=* Placeholder
}}
}}
}}
}}
===== <span class="invisible-header">uSmash</span> =====
===Up Smash===
{{MoveData
{{MoveData
|name=Sand Attack
|name=Sand Attack
Line 213: Line 213:
|angle=0
|angle=0
|effect=Normal
|effect=Normal
|description= The move ever
|description=* Placeholder
}}
}}
}}
}}
===== <span class="invisible-header">dSmash</span> =====
===Down Smash===
{{MoveData
{{MoveData
|name=Sand Attack
|name=Sand Attack
Line 236: Line 236:
|angle=0
|angle=0
|effect=Normal
|effect=Normal
|description= The move ever
|description=* Placeholder
}}
}}
}}
}}
== Aerial Moves ==
==Aerial Moves==
===== <span class="invisible-header">nAir</span> =====
===Neutral Air===
{{MoveData
{{MoveData
|name=Sand Attack
|name=Sand Attack
Line 260: Line 260:
|angle=0
|angle=0
|effect=Normal
|effect=Normal
|description= The move ever
|description=* Placeholder
}}
}}
}}
}}
===== <span class="invisible-header">fAir</span> =====
===Forward Air===
{{MoveData
{{MoveData
|name=Sand Attack
|name=Sand Attack
Line 283: Line 283:
|angle=0
|angle=0
|effect=Normal
|effect=Normal
|description= The move ever
|description=* Placeholder
}}
}}
}}
}}
===== <span class="invisible-header">bAir</span> =====
===Back Air===
{{MoveData
{{MoveData
|name=Sand Attack
|name=Sand Attack
Line 306: Line 306:
|angle=0
|angle=0
|effect=Normal
|effect=Normal
|description= The move ever
|description=* Placeholder
}}
}}
}}
}}
===== <span class="invisible-header">uAir</span> =====
===Up Air===
{{MoveData
{{MoveData
|name=Sand Attack
|name=Sand Attack
Line 329: Line 329:
|angle=0
|angle=0
|effect=Normal
|effect=Normal
|description= The move ever
|description=* Placeholder
}}
}}
}}
}}
===== <span class="invisible-header">dAir</span> =====
===Down Air===
{{MoveData
{{MoveData
|name=Sand Attack
|name=Sand Attack
Line 352: Line 352:
|angle=0
|angle=0
|effect=Normal
|effect=Normal
|description= The move ever
|description=* Placeholder
}}
}}
}}
}}
== Special Moves ==
==Special Moves==
===== <span class="invisible-header">Sand Blast</span> =====
===Sand Blast===
{{MoveData
{{MoveData
|name=Sand Blast
|name=Sand Blast
Line 376: Line 376:
|angle=0
|angle=0
|effect=Normal
|effect=Normal
|description= The move ever
|description=* Placeholder
}}
}}
}}
}}
===== <span class="invisible-header">Sand Stinger</span> =====
===Sand Stinger===
{{MoveData
{{MoveData
|name=Sand Stinger
|name=Sand Stinger
Line 399: Line 399:
|angle=0
|angle=0
|effect=Normal
|effect=Normal
|description= The move ever
|description=* Placeholder
}}
}}
}}
}}
===== <span class="invisible-header">Rising Sand</span> =====
===Rising Sand===
{{MoveData
{{MoveData
|name=Rising Sand
|name=Rising Sand
Line 422: Line 422:
|angle=0
|angle=0
|effect=Normal
|effect=Normal
|description= The move ever
|description=* Placeholder
}}
}}
}}
}}
===== <span class="invisible-header">Sand Slam</span> =====
===Sand Slam===
{{MoveData
{{MoveData
|name=Sand Slam
|name=Sand Slam
Line 445: Line 445:
|angle=0
|angle=0
|effect=Normal
|effect=Normal
|description= The move ever
|description=* Placeholder
}}
}}
}}
}}


== Grabs & Throws ==
==Grabs & Throws==
Put a character's grab, zair, and throws here.
Put a character's grab, zair, and throws here.
===== <span class="invisible-header">Grab</span> =====
===Grab===
{{MoveData
{{MoveData
|name=Sand Grapple
|name=Sand Grapple
Line 471: Line 471:
|angle=0
|angle=0
|effect=Normal
|effect=Normal
|description= The move ever
|description=* Placeholder
}}
}}
}}
}}


===== <span class="invisible-header">Dash Grab</span> =====
===Dash Grab===
{{MoveData
{{MoveData
|name=Sand Grapple
|name=Sand Grapple
Line 495: Line 495:
|angle=0
|angle=0
|effect=Normal
|effect=Normal
|description= The move ever
|description=* Placeholder
}}
}}
}}
}}
===== <span class="invisible-header">Pummel</span> =====
===Pummel===
{{MoveData
{{MoveData
|name=Sand Attack
|name=Sand Attack
Line 518: Line 518:
|angle=0
|angle=0
|effect=Normal
|effect=Normal
|description= The move ever
|description=* Placeholder
}}
}}
}}
}}
===== <span class="invisible-header">fThrow</span> =====
===fThrow===
{{MoveData
{{MoveData
|name=Sand Attack
|name=Sand Attack
Line 541: Line 541:
|angle=0
|angle=0
|effect=Normal
|effect=Normal
|description= The move ever
|description=* Placeholder
}}
}}
}}
}}
===== <span class="invisible-header">bThrow</span> =====
===bThrow===
{{MoveData
{{MoveData
|name=Sand Attack
|name=Sand Attack
Line 564: Line 564:
|angle=0
|angle=0
|effect=Normal
|effect=Normal
|description= The move ever
|description=* Placeholder
}}
}}
}}
}}
===== <span class="invisible-header">uThrow</span> =====
===uThrow===
{{MoveData
{{MoveData
|name=Sand Attack
|name=Sand Attack
Line 587: Line 587:
|angle=0
|angle=0
|effect=Normal
|effect=Normal
|description= The move ever
|description=* Placeholder
}}
}}
}}
}}
===== <span class="invisible-header">dThrow</span> =====
===Down Throw===
{{MoveData
{{MoveData
|name=Sand Attack
|name=Sand Attack
|input=dThrow (g.2)
|input=Grab > 2
|subtitle=
|subtitle=
|image=
|image=
Line 610: Line 610:
|angle=0
|angle=0
|effect=Normal
|effect=Normal
|description= The move ever
|description=* Placeholder
}}
}}
}}
}}

Revision as of 21:15, 31 July 2022


Sandbag is Melee's most selfless character, enduring immense pain and torment day in and day out for no clear end reward other than the betterment of their peers, who still fail to appreciate their great sacrifices. Kinda like a wiki editor.

If you're here that means you probably want to work on the Melee wiki - that's great! This page will help you out with that. Read through this page and its source to hopefully get a better idea on how to edit and use our templates. If you want to edit a character's introduction (like this one) though, you'll have to create a Character Name/Introduction page. Once you copy this page's source, there should be a link for that in this spot.

Also, you'll want to put the Pros & Cons section on the Introduction page as well. Y'know, this one:

Strengths Weaknesses
  • No Losing Matchups - As a non-playable character, Sandbag has no losing matchups. I mean, unless you count eternally having the snot beaten out of you as not losing. Up to you I guess.
  • No Winning Matchups - As a non-playable character, Sandbag has no winning matchups either.
SSBM Sandbag Portrait.jpg
Physics
Weight 0 (0th)
Fall Speed 0/Fast 0 (0th)
Gravity 0 (0th)
Ground Movement
Walk Speed 0 (0th)
Initial Dash Speed 0 (0rd)
Initial Dash Length 0f (0nd)
Run Speed 0 (0th)
Traction 0 (0st)
Jumping
Jumpsquat 0f (0st)
Jump Height Full 0/Short 0/Air 0 (0th/0th/0th)
Air Speed 0 (0th)
Air Acceleration 0 (0th)

Ground Moves

Jab

Sand Attack
This is the caption field! Please try to prioritize useful information (e.g. slang move names such as Shine or quick descriptors of a move's use such as "Your go-to combo starter") here over low-effort jokes & memes. And please, don't just edit the wiki to add captions.
Jab (5AAA)
Jab 1 First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 (If a single hit of a move has multiple damage values, order them in order of ID.) Clean: 0 / Late: 0 0 0 Normal 0

This is the AttackData template! In the source, you'll see all the different fields. You can add or remove fields as is relevant for each move (ground moves don't need landing lag, etc.) Ideally, you'll want to include the move name from this page in the name field and input name (fTilt, nAir, etc.) in the input field. Use data from IKneeData and Smashboards frame data threads to fill out each field. Copy this section of the code as many times as is needed to fill out a page.

Jab 2 First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 Clean: 0 / Late: 0 0 0 Normal 0

For moves with multiple versions, angles, or followups, you can nest multiple AttackData-SSBM templates inside one MoveData template like this! See code comments above for more info.

Jab 3 First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 Clean: 0 / Late: 0 0 0 Normal 0

The move ever

Dash Attack

Sand Attack
d.A
First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 Clean: 0 / Late: 0 0 0 Normal 0
  • Placeholder

Side Tilt

Sand Attack
fTilt (t.6A)
First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 Clean: 0 / Late: 0 0 0 Normal 0
  • Placeholder

Up Tilt

Sand Attack
uTilt (t.8A)
First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 Clean: 0 / Late: 0 0 0 Normal 0
  • Placeholder

Down Tilt

Sand Attack
dTilt (t.2A)
First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 Clean: 0 / Late: 0 0 0 Normal 0
  • Placeholder

Forward Smash

Sand Attack
fSmash (s.6A)
First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 Clean: 0 / Late: 0 0 0 Normal 0
  • Placeholder

Up Smash

Sand Attack
uSmash (s.8A)
First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 Clean: 0 / Late: 0 0 0 Normal 0
  • Placeholder

Down Smash

Sand Attack
dSmash (s.2A)
First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 Clean: 0 / Late: 0 0 0 Normal 0
  • Placeholder

Aerial Moves

Neutral Air

Sand Attack
nAir (j.5A)
First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 Clean: 0 / Late: 0 0 0 Normal 0
  • Placeholder

Forward Air

Sand Attack
fAir (j.6A)
First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 Clean: 0 / Late: 0 0 0 Normal 0
  • Placeholder

Back Air

Sand Attack
bAir (j.4A)
First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 Clean: 0 / Late: 0 0 0 Normal 0
  • Placeholder

Up Air

Sand Attack
uAir (j.8A)
First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 Clean: 0 / Late: 0 0 0 Normal 0
  • Placeholder

Down Air

Sand Attack
dAir (j.2A)
First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 Clean: 0 / Late: 0 0 0 Normal 0
  • Placeholder

Special Moves

Sand Blast

Sand Blast
nB (5B)
First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 Clean: 0 / Late: 0 0 0 Normal 0
  • Placeholder

Sand Stinger

Sand Stinger
sideB (4/6B)
First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 Clean: 0 / Late: 0 0 0 Normal 0
  • Placeholder

Rising Sand

Rising Sand
upB (8B)
First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 Clean: 0 / Late: 0 0 0 Normal 0
  • Placeholder

Sand Slam

Sand Slam
downB (2B)
First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 Clean: 0 / Late: 0 0 0 Normal 0
  • Placeholder

Grabs & Throws

Put a character's grab, zair, and throws here.

Grab

Sand Grapple
Grab (Z)
First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 Clean: 0 / Late: 0 0 0 Normal 0
  • Placeholder

Dash Grab

Sand Grapple
d.Grab (d.Z)
First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 Clean: 0 / Late: 0 0 0 Normal 0
  • Placeholder

Pummel

Sand Attack
g.A
First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 Clean: 0 / Late: 0 0 0 Normal 0
  • Placeholder

fThrow

Sand Attack
fThrow (g.6)
First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 Clean: 0 / Late: 0 0 0 Normal 0
  • Placeholder

bThrow

Sand Attack
bThrow (g.4)
First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 Clean: 0 / Late: 0 0 0 Normal 0
  • Placeholder

uThrow

Sand Attack
uThrow (g.8)
First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 Clean: 0 / Late: 0 0 0 Normal 0
  • Placeholder

Down Throw

Sand Attack
Grab > 2
First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 Clean: 0 / Late: 0 0 0 Normal 0
  • Placeholder

Universal Mechanics

In this section, you'll want to put things like tech rolls, getup attacks and the like.

Info for Editors

Don't copy this section onto your page! This has info for

Notation

On this wiki, we use both traditional Smash notation (with moves stylized as fTilt, uSmash nAir, etc.) and numpad notation (ex. t.6A, s.8A, j.5A). Dashing is notated with d. before the action in both. You can see usage examples for both above. We also use sp99's jump notation where relevant for particular combo & pressure sequences. Stay tuned for that.