The King of Fighters '97/Kyo: Difference between revisions

From SuperCombo Wiki
mNo edit summary
No edit summary
Line 2: Line 2:
=Introduction=
=Introduction=


=Movelist=
==Movelist==
=== Normals ===
==== Far Normals ====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=st.A
|input={{Icon-SNK|a}}
|data=
{{AttackData-KOF97
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard= Mid
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}


==Throws==
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=st.B
|input={{Icon-SNK|b}}
|data=
{{AttackData-KOF97
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard= Mid
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}


{| class="wikitable"
===== <span class="invisible-header"></span> =====
|-
<font style="visibility:hidden" size="0"></font>
! scope="col"| Move Name
{{MoveData
! scope="col"| Motion
|image=
! scope="col"| Nickname
|caption=
! scope="col"| Description
|name=st.C
|-
|input={{Icon-SNK|c}}
! scope="row" |Hatsu Gane
|data=
| Near f or b + C
{{AttackData-KOF97
|  
|Damage=-
|  
|G. Damage=
|-
|Stun=-
! scope="row" |Issetsu Seoi Nage
|Cancel=
| Near f or b + D
|Guard= Mid
|  
|Startup=
|  
|Active=
|-
|Recovery=
|}
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}


==Special Moves==
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=st.D
|input={{Icon-SNK|d}}
|data=
{{AttackData-KOF97
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard= Mid
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}


{| class="wikitable"
==== Close Range Normals ====
|-
===== <span class="invisible-header"></span> =====
! scope="col"| Move Name
<font style="visibility:hidden" size="0"></font>
! scope="col"| Motion
{{MoveData
! scope="col"| Nickname
|image=
! scope="col"| Description
|caption=
|-
|name=cl.A
! scope="row" |Double OverHead Kick
|input={{Icon-SNK|a}}
| f + D
|data=
|  
{{AttackData-KOF97
|  
|Damage=-
|-
|G. Damage=
! scope="row" |Double Foot Sweep
|Stun=-
| df + D
|Cancel=
|  
|Guard= Mid
|  
|Startup=
|-
|Active=
! scope="row" |Style 100 Oniyaki
|Recovery=
| dp+P
|Total=
|  
|Hit Adv=
|  
|Block Adv=
|-
|Invul=-
! scope="row" |R.E.D. Kick
|description=
| rdp+K
}}
|  
}}
|  
 
|-
===== <span class="invisible-header"></span> =====
! scope="row" |Style 212 Kotoyuki You ( Cresent Slash )
<font style="visibility:hidden" size="0"></font>
| hcb+K
{{MoveData
|  
|image=
|  
|caption=
|-
|name=cl.B
! scope="row" |Style 75 Modify
|input={{Icon-SNK|b}}
| qcf+K,K
|data=
|  
{{AttackData-KOF97
|  
|Damage=-
|-
|G. Damage=
! scope="row" |910-Shiki: Nuetsumi (Phantom Mauler)
|Stun=-
| '''qcb + P'''
|Cancel=
|  
|Guard= Mid
|  
|Startup=
|-
|Active=
! scope="row" | 114-Shiki: Aragami (Wicked Chew)
|Recovery=
| '''qcf + A'''
|Total=
|  
|Hit Adv=
|  
|Block Adv=
|-
|Invul=-
! scope="row" |┣ 128-Shiki: Ko no Kizu (Masticate)
|description=
'''qcf + P'''
}}
|  
}}
| (during Aragami)
 
|-
===== <span class="invisible-header"></span> =====
! scope="row" |┃┣ 127-Shiki: Ya no Sabi (Oxidation)
<font style="visibility:hidden" size="0"></font>
'''P'''
{{MoveData
|  
|image=
| (during Aragami > Ko no Kizu)
|caption=
|-
|name=cl.C
! scope="row" |┃┗ 125-Shiki: Nanase (Rapids of Rage)
|input={{Icon-SNK|c}}
| '''K'''
|data=
|  
{{AttackData-KOF97
| (during Aragami > Ko no Kizu)
|Damage=-
|-
|G. Damage=
! scope="row" | ┗ 127-Shiki: Ya no Sabi (Oxidation)
|Stun=-
'''hcb + P'''
|Cancel=
|  
|Guard= Mid
| (during Aragami)
|Startup=
|-
|Active=
! scope="row" |┣ Geshiki: Migiri Ugachi (Intensetaneous Smash)
|Recovery=
| '''P'''
|Total=
|  
|Hit Adv=
| (during Aragami > Ya no Sabi)
|Block Adv=
|-
|Invul=-
! scope="row" |┗ 125-Shiki: Nanase (Rapids of Rage)
|description=
'''K'''
}}
|  
}}
| (during Aragami > Ya no Sabi)
 
|-
===== <span class="invisible-header"></span> =====
! scope="row" | 115-Shiki: Dokugami (Poison Gnawfest)
<font style="visibility:hidden" size="0"></font>
| '''qcf + C'''
{{MoveData
|  
|image=
|  
|caption=
|-
|name=cl.D
! scope="row" |┗ 401-Shiki: Tsumi Yomi (Recitation of Sins)
|input={{Icon-SNK|d}}
'''hcb + P'''
|data=
|  
{{AttackData-KOF97
| (during Dokugami)
|Damage=-
|-
|G. Damage=
! scope="row" |┗ 402-Shiki: Batsu Yomi (Verdict)
|Stun=-
'''f + P'''
|Cancel=
|  
|Guard= Mid
| (during Tsumi Yomi)
|Startup=
|-
|Active=
|}
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}
 
==== Crouching Normals ====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=cr.A
|input={{Motion|2}}{{Icon-SNK|a}}
|data=
{{AttackData-KOF97
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard= Mid
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=cr.B
|input={{Motion|2}}{{Icon-SNK|b}}
|data=
{{AttackData-KOF97
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard= Low
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=cr.C
|input={{Motion|2}}{{Icon-SNK|c}}
|data=
{{AttackData-KOF97
|Damage=-
|G. Damage=
|Stun=-
|Cancel=None
|Guard= Mid
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=cr.D
|input={{Motion|2}}{{Icon-SNK|d}}
|data=
{{AttackData-KOF97
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard= Low
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=KD
|Block Adv=
|Invul=-
|description=
}}
}}
 
==== Neutral Jumping Normals ====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=nj.A
|input={{Motion|8}}{{Icon-SNK|a}}
|data=
{{AttackData-KOF97
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=Overhead
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=nj.B
|input={{Motion|8}}{{Icon-SNK|b}}
|data=
{{AttackData-KOF97
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=Overhead
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=nj.C
|input={{Motion|8}}{{Icon-SNK|c}}
|data=
{{AttackData-KOF97
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=Overhead
|Startup=
|Active=
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=nj.D
|input={{Motion|8}}{{Icon-SNK|d}}
|data=
{{AttackData-KOF97
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=Overhead
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}
 
==== Diagonal Jump Normals ====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=dj.A
|input={{Motion|7}}/{{Motion|9}}+{{Icon-SNK|a}}
|data=
{{AttackData-KOF97
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=Overhead
|Startup=
|Active=
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=dj.B
|input={{Motion|7}}/{{Motion|9}}+{{Icon-SNK|b}}
|data=
{{AttackData-KOF97
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
  |Guard=Overhead
|Startup=
|Active=
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=dj.C
|input={{Motion|7}}/{{Motion|9}}+{{Icon-SNK|c}}
|data=
{{AttackData-KOF97
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=Overhead
|Startup=
|Active=
  |Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=dj.D
|input={{Motion|7}}/{{Motion|9}}+{{Icon-SNK|d}}
|data=
{{AttackData-KOF97
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=Overhead
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
  }}
}}
 
=== Throws ===
{{MoveData
|image=
|caption=
|name=
|input={{Motion|4}}/{{Motion|6}}+{{Icon-SNK|c}}/{{Icon-SNK|d}}
|data=
{{AttackData-KOF97
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard= Throw
|Startup=-
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}
 
=== Command Normals ===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=
|input={{Motion|6}}{{Icon-SNK|a}}{{Icon-SNK|a}}
|data=
{{AttackData-KOF97
|version=
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|descrtption=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=
|input=
|data=
{{AttackData-KOF97
|version=
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
  |Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|descrtption=
}}
}}
 
=== Special Moves ===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=
|input=
|data=
{{AttackData-KOF97
|version=
|Damage=-
|G. Damage=
|Stun=-
|Cancel=  
|Guard=
|Startup=
|Active=-
|Recovery=-
  |Total=
|Hit Adv=
|Block Adv=
|Invul=-
|descrtption=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=
|input=
|data=
{{AttackData-KOF97
|version=
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
  |Total=
|Hit Adv=
|Block Adv=
|Invul=-
|descrtption=
}}
}}


==Super Moves==
==Super Moves==
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=
|input=
|data=
{{AttackData-KOF97
|version=
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|descrtption=
}}
}}


{| class="wikitable"
===== <span class="invisible-header"></span> =====
|-
<font style="visibility:hidden" size="0"></font>
! scope="col"| Move Name
{{MoveData
! scope="col"| Motion
|image=
! scope="col"| Nickname
|caption=
! scope="col"| Description
|name=
|-
|input=
! scope="row" |Style 108 Orochinagi
|data=
| qcb , hcf + A or C
{{AttackData-KOF97
| Serpent Wave
|version=
|  
|Damage=-
|-
|G. Damage=
! scope="row" |Saishiuuketsuken Ougii
|Stun=-
| qcf , qcf + A or C
|Cancel=
| Free Style Final Shodown
|Guard=
|  
|Startup=
|-
|Active=-
|}
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|descrtption=
}}
}}


=Combos=
=Combos=

Revision as of 18:22, 30 July 2022

Kyo97Win.gif

Introduction

Movelist

Normals

Far Normals

st.A
Kof.lp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - - - - - - - - - - -

st.B
Kof.lk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - - - - - - - - - - -

st.C
Kof.sp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - - - - - - - - - - -

st.D
Kof.sk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - - - - - - - - - - -

Close Range Normals

cl.A
Kof.lp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - - - - - - - - - - -

cl.B
Kof.lk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - - - - - - - - - - -

cl.C
Kof.sp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - - - - - - - - - - -

cl.D
Kof.sk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - - - - - - - - - - -

Crouching Normals

cr.A
D.pngKof.lp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - - - - - - - - - - -

cr.B
D.pngKof.lk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Low - - - - - - - - - - -

cr.C
D.pngKof.sp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid None - - - - - - - - - -

cr.D
D.pngKof.sk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Low - - - - - - KD - - - -

Neutral Jumping Normals

nj.A
U.pngKof.lp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - - - - - - - - - - -

nj.B
U.pngKof.lk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - - - - - - - - - - -

nj.C
U.pngKof.sp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - - - - - - - - - - -

nj.D
U.pngKof.sk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - - - - - - - - - - -

Diagonal Jump Normals

dj.A
Ub.png/Uf.png+Kof.lp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - - - - - - - - - - -

dj.B
Ub.png/Uf.png+Kof.lk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - - - - - - - - - - -

dj.C
Ub.png/Uf.png+Kof.sp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - - - - - - - - - - -

dj.D
Ub.png/Uf.png+Kof.sk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - - - - - - - - - - -

Throws

B.png/F.png+Kof.sp.png/Kof.sk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Throw - - - - - - - - - - -

Command Normals

F.pngKof.lp.pngKof.lp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
- - - - - - - - - - - -

Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
- - - - - - - - - - - -

Special Moves

Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
- - - - - - - - - - - -

Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
- - - - - - - - - - - -

Super Moves

Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
- - - - - - - - - - - -

Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
- - - - - - - - - - - -

Combos

Jumping C/D, Standing C/D, dp+A/C (Rush 4)
Jumping C/D, Crouching B, Crouching A, dp+A/C (Rush 4+?)
Jumping C/D, Standing C/D, qcb+A/C (Rush 3)
Jumping C/D, Crouching B, Standing C, hcb+B/D (Rush 5)
Jumping C/D, Crouching B, Standing C, qcf+A (Rush 4)
Jumping C/D, Standing C/D, qcf+C, hcb+C, f+C (Rush 5)
Jumping C/D, Standing C/D, qcf+A, qcf+A, B/D (Rush 5)
Jumping C/D, Standing C/D, qcf+B,D, dp+A/C (Rush 5)
Jumping C/D, Standing C/D, qcf+B,D, hcb+B (Rush 6)
Jumping C/D, Standing C/D, qcf+B,D, rdp+B (Rush 5)
Jumping C/D, Standing C/D, qcf+B,D, qcb+A/C (Rush 5)
Jumping C/D, Standing C/D, qcf+B,D, qcf+C, hcb+C (Rush 6)
Jumping C/D, Standing C/D, qcf+B,D, qcf+B,D, Jumping CD (Rush 7)
Jumping C/D, Standing C/D, qcf+B,D, qcf+B,D, qcb,hcf+A/C (Rush 7)
Jumping C/D, Standing C/D, qcf+B,D, qcf+A, qcf+C, qcf,qcf+A/C (Rush ??)
Jumping C/D, Standing C/D, qcf,qcf+A/C (Rush 7/??)
Jumping C/D, Crouching B x2, Standing A, qcf,qcf+A/C
Jumping C/D, Crouching C, qcf+B,D, Crouching A, qcf+D,D, Crouching A,qcf+D,D, Crouching A, etc.

Strategies

Game Navigation