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| ====Juggling==== | | ====Juggling==== |
| Marth has no good hitboxes below him making the juggle state extremely oppressive in the ditto. fAir and uAir combo forever and leave the juggled Marth with almost no recourse. | | Marth has no good hitboxes below him making the juggle state extremely oppressive in the ditto. fAir and uAir can keep someone in the air forever and leave the juggled Marth with almost no recourse. |
| <br/> dAir can occasionally break juggles but below knockdown % it will leave you very minus and on whiff it's extremely laggy; sideB can help Marth escape combos but it can be baited out by staying close to the ground and waiting it out. If they doublejump you can doublejump in reaction and leave them SOL. <br/> | | <br/> It is generally advisable to stay mostly grounded at an angle to prevent direct counter attacks and allowing for reactively punishing most options while keeping yourself very safe, and also allowing them to use their mid-air jump. After getting rid of their resources you are more free to hit them without directly reacting to anything, which can make for allow for a better juggle ender.<br/> |
| To end combos you generally want either a dAir or an edgeguard scenario. fAir near ledge is a powerful DI mixup where DI in can lead to a dAir and certain death, and DI out gives a very unfavourable edgeguard scenario. nAir also sends offstage nicely. | | To end juggles using weak fair, nair, or bair to, for example, catch 6B recovery or an attempt to reversal which then either sends the other Marth offstage, or allows for a further combo into j.5B, which sends even further offstage, or, after a tipper j.6A, simply a kill off the top with j.8A if theyre at a high enough percent. |
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| ====<big>Disadvantage</big>==== | | ====<big>Disadvantage</big>==== |
Summaries
- Character Strategy pages generally have at least some basic counterplay.
Bowser
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- Placeholder; this box serves as a match-up primer
- Key bullet points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Captain Falcon
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- Placeholder; this box serves as a match-up primer
- Key points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Donkey Kong
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- Placeholder; this box serves as a match-up primer
- Key points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Dr. Mario
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- Placeholder; this box serves as a match-up primer
- Key points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Falco
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- Placeholder; this box serves as a match-up primer
- Key points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Fox
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- Placeholder; this box serves as a match-up primer
- Key points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Ganondorf
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- Placeholder; this box serves as a match-up primer
- Key points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Ice Climbers
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- Placeholder; this box serves as a match-up primer
- Key points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Jigglypuff
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- Placeholder; this box serves as a match-up primer
- Key points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Kirby
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- Placeholder; this box serves as a match-up primer
- Key points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Link
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- Placeholder; this box serves as a match-up primer
- Key points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Luigi
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- Placeholder; this box serves as a match-up primer
- Key points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Mario
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- Placeholder; this box serves as a match-up primer
- Key points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Marth
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- Placeholder; this box serves as a match-up primer
- Key points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
Marth being the only character in the game that can truly match his own range, makes for a mu that feels very unusual compared anything else one might face. Movement and feints become extremely important, even for a character that abuses them as much as Marth.
When playing passively simply dashdancing and throwing out jump back occasionally allows for covering common approach options with relatively hard punishes. Though the risk/reward of callouts with fSmash/s.6A or d.A aren't necessarily great, overly passive play is often punished by an observant opponent.
Feints to bait out options are generally played fairly similarly to any other mu. (should probably link to general strategy here)
If intending to approach CC and asdi down become ever more important, given grab is a go-to option and usually puts Marth within sourspot range.
Advantage
Punish
Edgeguarding
Juggling
Marth has no good hitboxes below him making the juggle state extremely oppressive in the ditto. fAir and uAir can keep someone in the air forever and leave the juggled Marth with almost no recourse.
It is generally advisable to stay mostly grounded at an angle to prevent direct counter attacks and allowing for reactively punishing most options while keeping yourself very safe, and also allowing them to use their mid-air jump. After getting rid of their resources you are more free to hit them without directly reacting to anything, which can make for allow for a better juggle ender.
To end juggles using weak fair, nair, or bair to, for example, catch 6B recovery or an attempt to reversal which then either sends the other Marth offstage, or allows for a further combo into j.5B, which sends even further offstage, or, after a tipper j.6A, simply a kill off the top with j.8A if theyre at a high enough percent.
Disadvantage
- Placeholder, elaboration goes here
Mewtwo
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- Placeholder; this box serves as a match-up primer
- Key points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Mr. Game and Watch
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- Placeholder; this box serves as a match-up primer
- Key points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Ness
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- Placeholder; this box serves as a match-up primer
- Key points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Peach
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- Placeholder; this box serves as a match-up primer
- Key points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Pichu
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- Placeholder; this box serves as a match-up primer
- Key points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Pikachu
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- Placeholder; this box serves as a match-up primer
- Key points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Roy
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- Placeholder; this box serves as a match-up primer
- Key points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Samus
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- Placeholder; this box serves as a match-up primer
- Key points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Sheik
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- Placeholder; this box serves as a match-up primer
- Key points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Yoshi
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- Placeholder; this box serves as a match-up primer
- Key points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Young Link
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- Placeholder; this box serves as a match-up primer
- Key points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Zelda
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- Placeholder; this box serves as a match-up primer
- Key points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Game Navigation
General
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Metagame
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Controller Meta
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Archived Information
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Characters
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Non-Playable Characters
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