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| ====<big>Neutral</big>==== | | ====<big>Neutral</big>==== |
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| In essence sheik wants to be at a diagonal to marth, while marth wants to be the same height as her. This is because the nature of Marths disjoints in air and his superior ground game. If both sheik and marth aerial at the same time, marth generally will win it out. But if marth aerials and sheiks on the ground, she can easily cc punish him. | | In essence Sheik wants to be at a diagonal to Marth, while Marth wants to be the same height as her. This is because the nature of Marth's disjoints in air and his superior ground game. If both Sheik and Marth aerial at the same time, Marth generally will win it out. But if Marth aerials and Sheik is on the ground, she can easily cc punish him. |
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| Marths superior ground game with a larger dashdance and a fantastic downtilt makes it so he's perfectly content just staying on the ground. This puts the ohness on sheik to make something happen. If she chooses to play the ground, she either needs to read his movement with a boostgrab or attempt to cc punish his downtilt. Often times you will need to play the mix up off cc, by either dash JC grabbing, boost grabbing, ftilt or simply dash forward cc again. Marth will either downtilt again, dash away or aerial. Now these all have proper counter play but it involves you taking damage and the marth possibly getting away unscathed.
| | Marth's superior ground game with a larger dashdance and a fantastic downtilt makes it so he's perfectly content just staying on the ground. This puts the onus on Sheik to make something happen. If she chooses to play the ground, she either needs to read his movement with a boostgrab or attempt to cc punish his downtilt. Often times you will need to play the mix up off cc, by either dash JC grabbing, boost grabbing, ftilt or simply dash forward cc again. Marth will either downtilt again, dash away or aerial. Now these all have proper counter play but it involves you taking damage and the Marth possibly getting away unscathed. |
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| The other option sheik has is to take it to the air. Fair is nice because it allows you to space it close while still getting away unscathed due to the auto cancel(albeit it's hard to space) It also is the same position you would short hop needle, which is your biggest opening from the air, true leading to grab. Mixing up between those 2 is pretty strong. Bair is a worthy choice as its hitbox is larger and further lending itself to keep marth away. The downside being that if they dash in and you hit it wrong you WILL be CC punished | | The other option Sheik has is to take it to the air. Fair is nice because it allows you to space it close while still getting away unscathed due to the auto cancel (albeit it's hard to space). It also is the same position you would short hop needle, which is your biggest opening from the air, true leading to grab. Mixing up between those 2 is pretty strong. bAir is a worthy choice as its hitbox is larger and further lending itself to keep Marth away. The downside being that if they dash in and you hit it wrong you WILL be CC punished. |
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| So sheik wants to be in the air but if she's too predictable she'll easily be scooped up by Marths aerials. Making marth think sheik will jump and having him jump first is the name of the game
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| ====<big>Advantage</big>==== | | ====<big>Advantage</big>==== |
Summaries
- Character Strategy pages generally have at least some basic counterplay.
Bowser
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- Placeholder; this box serves as a match-up primer
- Key bullet points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Captain Falcon
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- Placeholder; this box serves as a match-up primer
- Key points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Donkey Kong
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|
- Placeholder; this box serves as a match-up primer
- Key points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Dr. Mario
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- Placeholder; this box serves as a match-up primer
- Key points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Falco
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- Placeholder; this box serves as a match-up primer
- Key points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Fox
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- Placeholder; this box serves as a match-up primer
- Key points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Ganondorf
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- Placeholder; this box serves as a match-up primer
- Key points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Ice Climbers
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- Placeholder; this box serves as a match-up primer
- Key points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Jigglypuff
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- Placeholder; this box serves as a match-up primer
- Key points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Kirby
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- Placeholder; this box serves as a match-up primer
- Key points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Link
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- Placeholder; this box serves as a match-up primer
- Key points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Luigi
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- Placeholder; this box serves as a match-up primer
- Key points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Mario
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- Placeholder; this box serves as a match-up primer
- Key points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Marth
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- Placeholder; this box serves as a match-up primer
- Key points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
In essence Sheik wants to be at a diagonal to Marth, while Marth wants to be the same height as her. This is because the nature of Marth's disjoints in air and his superior ground game. If both Sheik and Marth aerial at the same time, Marth generally will win it out. But if Marth aerials and Sheik is on the ground, she can easily cc punish him.
Marth's superior ground game with a larger dashdance and a fantastic downtilt makes it so he's perfectly content just staying on the ground. This puts the onus on Sheik to make something happen. If she chooses to play the ground, she either needs to read his movement with a boostgrab or attempt to cc punish his downtilt. Often times you will need to play the mix up off cc, by either dash JC grabbing, boost grabbing, ftilt or simply dash forward cc again. Marth will either downtilt again, dash away or aerial. Now these all have proper counter play but it involves you taking damage and the Marth possibly getting away unscathed.
The other option Sheik has is to take it to the air. Fair is nice because it allows you to space it close while still getting away unscathed due to the auto cancel (albeit it's hard to space). It also is the same position you would short hop needle, which is your biggest opening from the air, true leading to grab. Mixing up between those 2 is pretty strong. bAir is a worthy choice as its hitbox is larger and further lending itself to keep Marth away. The downside being that if they dash in and you hit it wrong you WILL be CC punished.
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Mewtwo
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- Placeholder; this box serves as a match-up primer
- Key points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Mr. Game and Watch
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- Placeholder; this box serves as a match-up primer
- Key points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Ness
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- Placeholder; this box serves as a match-up primer
- Key points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Peach
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- Placeholder; this box serves as a match-up primer
- Key points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Pichu
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- Placeholder; this box serves as a match-up primer
- Key points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Pikachu
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- Placeholder; this box serves as a match-up primer
- Key points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Roy
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- Placeholder; this box serves as a match-up primer
- Key points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Samus
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- Placeholder; this box serves as a match-up primer
- Key points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Sheik
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- Placeholder; this box serves as a match-up primer
- Key points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Yoshi
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- Placeholder; this box serves as a match-up primer
- Key points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Young Link
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- Placeholder; this box serves as a match-up primer
- Key points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Zelda
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- Placeholder; this box serves as a match-up primer
- Key points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Game Navigation
General
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Metagame
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Controller Meta
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Archived Information
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Characters
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Non-Playable Characters
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