SSBM/Captain Falcon/Matchups: Difference between revisions

From SuperCombo Wiki
Line 460: Line 460:
|oneliner=
|oneliner=
|summary= 
|summary= 
* Placeholder; this box serves as a match-up primer
* While historically frustrating at times due to Sheik's superior frame data and consistency, Falcon's explosive combo game and superior mobility, both on the ground and in the air, can allow him to dance around her hitboxes and blow her up for calling out his movement incorrectly. Sheik has massive anti-air tilts, creating do not fly zones, so being comfortable whiff punishing using dash grab and crouch cancel to discourage overly eager Sheik mains is vital to unlocking Falcon's heavily aerial based standard gameplan
* Key points of a match-up go here, and elaboration goes in the sections underneath
}}
}}
====<big>Neutral</big>====
====<big>Neutral</big>====

Revision as of 16:28, 27 July 2022

Summaries

  • Character Strategy pages generally have at least some basic counterplay.

Bowser

SSBM-Bowser FaceSmall.png Bowser
(Unknown)
 
  • Placeholder; this box serves as a match-up primer
  • Key bullet points of a match-up go here, and elaboration goes in the sections underneath

Neutral


  • Placeholder, elaboration goes here

Advantage


  • Placeholder, elaboration goes here

Disadvantage


  • Placeholder, elaboration goes here

Captain Falcon

SSBM-Falcon FaceSmall.png Captain Falcon
(Unknown)
 
  • Placeholder; this box serves as a match-up primer
  • Key points of a match-up go here, and elaboration goes in the sections underneath

Neutral


  • Placeholder, elaboration goes here

Advantage


  • Placeholder, elaboration goes here

Disadvantage


  • Placeholder, elaboration goes here

Donkey Kong

SSBM-DK FaceSmall.png Donkey Kong
(Unknown)
 
  • Placeholder; this box serves as a match-up primer
  • Key points of a match-up go here, and elaboration goes in the sections underneath

Neutral


  • Placeholder, elaboration goes here

Advantage


  • Placeholder, elaboration goes here

Disadvantage


  • Placeholder, elaboration goes here

Dr. Mario

SSBM-DrMario FaceSmall.png Dr. Mario
(Unknown)
 
  • Placeholder; this box serves as a match-up primer
  • Key points of a match-up go here, and elaboration goes in the sections underneath

Neutral


  • Placeholder, elaboration goes here

Advantage


  • Placeholder, elaboration goes here

Disadvantage


  • Placeholder, elaboration goes here

Falco

SSBM-Falco FaceSmall.png Falco
(Unknown)
 
  • * This is Falcon's infamously worst match up and for good reason. Falco lasers, while not nullifying, heavily mitigate Falcon's major advantage in his superior mobility. In general, you need to move in and out of lasers, avoid losing what mobility superiority you can maintain by moving well out of laser stun, and killing the bird whenever you get a chance, usually off a stomp, grab, or stray aerial knockdown.

Neutral


Please refer to these two resources for an initial overview of the matchup. https://cookbook.gg/Captain%20Falcon/recipes/60f73184affbe20015983373/section/Basics

https://youtu.be/iZ0AUGEniL4

Key points are to jump over aerials that aren't high enough with SH j.5A/nAir or j.2A/dAir as they bring your body upwards. This takes a little bit of time to get to maximum height, which is important as you won't always have enough time to jump over a laser, even if the following one isn't high enough to normally hit you doing this

Don't be afraid to use platforms whenever you're in a bad position. It is difficult for him to chase you on them as, without lasers locking down your movement, you are much faster than him and deadly off an air-to-air stray hit after knockdown %.

Be cognizant of when you shield. Shielding at a bad time can effectively be checkmate as you give up your one major advantage, your speed. Don't let him stop you from moving or even slow you down without earning it

Being able to dash after laser stun is vital. Practice doing it as quickly as possible!

Advantage


  • Placeholder, elaboration goes here

Disadvantage


  • Placeholder, elaboration goes here

Fox

SSBM-Fox FaceSmall.png Fox
(Unknown)
 
  • Placeholder; this box serves as a match-up primer
  • Key points of a match-up go here, and elaboration goes in the sections underneath

Neutral


  • Placeholder, elaboration goes here

Advantage


  • Placeholder, elaboration goes here

Disadvantage


  • Placeholder, elaboration goes here

Ganondorf

SSBM-Ganondorf FaceSmall.png Ganondorf
(Unknown)
 
  • Placeholder; this box serves as a match-up primer
  • Key points of a match-up go here, and elaboration goes in the sections underneath

Neutral


  • Placeholder, elaboration goes here

Advantage


  • Placeholder, elaboration goes here

Disadvantage


  • Placeholder, elaboration goes here

Ice Climbers

SSBM-IceClimbers FaceSmall.png Ice Climbers
(Unknown)
 
  • Placeholder; this box serves as a match-up primer
  • Key points of a match-up go here, and elaboration goes in the sections underneath

Neutral


  • Placeholder, elaboration goes here

Advantage


  • Placeholder, elaboration goes here

Disadvantage


  • Placeholder, elaboration goes here

Jigglypuff

SSBM-Jigglypuff FaceSmall.png Jigglypuff
(Unknown)
 
  • Placeholder; this box serves as a match-up primer
  • Key points of a match-up go here, and elaboration goes in the sections underneath

Neutral


  • Placeholder, elaboration goes here

Advantage


  • Placeholder, elaboration goes here

Disadvantage


  • Placeholder, elaboration goes here

Kirby

SSBM-Kirby FaceSmall.png Kirby
(Unknown)
 
  • Placeholder; this box serves as a match-up primer
  • Key points of a match-up go here, and elaboration goes in the sections underneath

Neutral


  • Placeholder, elaboration goes here

Advantage


  • Placeholder, elaboration goes here

Disadvantage


  • Placeholder, elaboration goes here

Link

SSBM-Link FaceSmall.png Link
(Unknown)
 
  • Placeholder; this box serves as a match-up primer
  • Key points of a match-up go here, and elaboration goes in the sections underneath

Neutral


  • Placeholder, elaboration goes here

Advantage


  • Placeholder, elaboration goes here

Disadvantage


  • Placeholder, elaboration goes here

Luigi

SSBM-Luigi FaceSmall.png Luigi
(Unknown)
 
  • Placeholder; this box serves as a match-up primer
  • Key points of a match-up go here, and elaboration goes in the sections underneath

Neutral


  • Placeholder, elaboration goes here

Advantage


  • Placeholder, elaboration goes here

Disadvantage


  • Placeholder, elaboration goes here

Mario

SSBM-Mario FaceSmall.png Mario
(Unknown)
 
  • Placeholder; this box serves as a match-up primer
  • Key points of a match-up go here, and elaboration goes in the sections underneath

Neutral


  • Placeholder, elaboration goes here

Advantage


  • Placeholder, elaboration goes here

Disadvantage


  • Placeholder, elaboration goes here

Marth

SSBM-Marth FaceSmall.png Marth
(Unknown)
 
  • Placeholder; this box serves as a match-up primer
  • Key points of a match-up go here, and elaboration goes in the sections underneath

Neutral


  • Placeholder, elaboration goes here

Advantage


  • Placeholder, elaboration goes here

Disadvantage


  • Placeholder, elaboration goes here

Mewtwo

SSBM-Mewtwo FaceSmall.png Mewtwo
(Unknown)
 
  • Placeholder; this box serves as a match-up primer
  • Key points of a match-up go here, and elaboration goes in the sections underneath

Neutral


  • Placeholder, elaboration goes here

Advantage


  • Placeholder, elaboration goes here

Disadvantage


  • Placeholder, elaboration goes here

Mr. Game and Watch

SSBM-MrGameAndWatch FaceSmall.png Mr. Game and Watch
(Unknown)
 
  • Placeholder; this box serves as a match-up primer
  • Key points of a match-up go here, and elaboration goes in the sections underneath

Neutral


  • Placeholder, elaboration goes here

Advantage


  • Placeholder, elaboration goes here

Disadvantage


  • Placeholder, elaboration goes here

Ness

SSBM-Ness FaceSmall.png Ness
(Unknown)
 
  • Placeholder; this box serves as a match-up primer
  • Key points of a match-up go here, and elaboration goes in the sections underneath

Neutral


  • Placeholder, elaboration goes here

Advantage


  • Placeholder, elaboration goes here

Disadvantage


  • Placeholder, elaboration goes here

Peach

SSBM-Peach FaceSmall.png Peach
(Unknown)
 
  • Placeholder; this box serves as a match-up primer
  • Key points of a match-up go here, and elaboration goes in the sections underneath

Neutral


  • Placeholder, elaboration goes here

Advantage


  • Placeholder, elaboration goes here

Disadvantage


  • Placeholder, elaboration goes here

Pichu

SSBM-Pichu FaceSmall.png Pichu
(Unknown)
 
  • Placeholder; this box serves as a match-up primer
  • Key points of a match-up go here, and elaboration goes in the sections underneath

Neutral


  • Placeholder, elaboration goes here

Advantage


  • Placeholder, elaboration goes here

Disadvantage


  • Placeholder, elaboration goes here

Pikachu

SSBM-Pikachu FaceSmall.png Pikachu
(Unknown)
 
  • Placeholder; this box serves as a match-up primer
  • Key points of a match-up go here, and elaboration goes in the sections underneath

Neutral


  • Placeholder, elaboration goes here

Advantage


  • Placeholder, elaboration goes here

Disadvantage


  • Placeholder, elaboration goes here

Roy

SSBM-Roy FaceSmall.png Roy
(Unknown)
 
  • Placeholder; this box serves as a match-up primer
  • Key points of a match-up go here, and elaboration goes in the sections underneath

Neutral


  • Placeholder, elaboration goes here

Advantage


  • Placeholder, elaboration goes here

Disadvantage


  • Placeholder, elaboration goes here

Samus

SSBM-Samus FaceSmall.png Samus
(Unknown)
 
  • Placeholder; this box serves as a match-up primer
  • Key points of a match-up go here, and elaboration goes in the sections underneath

Neutral


  • Placeholder, elaboration goes here

Advantage


  • Placeholder, elaboration goes here

Disadvantage


  • Placeholder, elaboration goes here

Sheik

SSBM-Sheik FaceSmall.png Sheik
(Unknown)
 
  • While historically frustrating at times due to Sheik's superior frame data and consistency, Falcon's explosive combo game and superior mobility, both on the ground and in the air, can allow him to dance around her hitboxes and blow her up for calling out his movement incorrectly. Sheik has massive anti-air tilts, creating do not fly zones, so being comfortable whiff punishing using dash grab and crouch cancel to discourage overly eager Sheik mains is vital to unlocking Falcon's heavily aerial based standard gameplan

Neutral


  • Placeholder, elaboration goes here

Advantage


  • Placeholder, elaboration goes here

Disadvantage


  • Placeholder, elaboration goes here

Yoshi

SSBM-Yoshi FaceSmall.png Yoshi
(Unknown)
 
  • Placeholder; this box serves as a match-up primer
  • Key points of a match-up go here, and elaboration goes in the sections underneath

Neutral


  • Placeholder, elaboration goes here

Advantage


  • Placeholder, elaboration goes here

Disadvantage


  • Placeholder, elaboration goes here

Young Link

SSBM-YoungLink FaceSmall.png Young Link
(Unknown)
 
  • Placeholder; this box serves as a match-up primer
  • Key points of a match-up go here, and elaboration goes in the sections underneath

Neutral


  • Placeholder, elaboration goes here

Advantage


  • Placeholder, elaboration goes here

Disadvantage


  • Placeholder, elaboration goes here

Zelda

SSBM-Zelda FaceSmall.png Zelda
(Unknown)
 
  • Placeholder; this box serves as a match-up primer
  • Key points of a match-up go here, and elaboration goes in the sections underneath

Neutral


  • Placeholder, elaboration goes here

Advantage


  • Placeholder, elaboration goes here

Disadvantage


  • Placeholder, elaboration goes here

Game Navigation

General
Controls & Notation
HUD
Game Mechanics
FAQ
Universal Strategy
Netplay
Glossary
Links
Metagame
Stages
Tiers
Controller Meta
Archived Information
Gecko Codes
Disc Files
Characters
Dr. Mario
Mario
Luigi
Bowser
Peach
Yoshi
Donkey Kong
Captain Falcon
Ganondorf
Falco
Fox
Ness
Ice Climbers
Kirby
Samus
Zelda
Sheik
Link
Young Link
Pichu
Pikachu
Jigglypuff
Mewtwo
Mr. Game and Watch
Marth
Roy
Non-Playable Characters
Male Wireframe
Female Wireframe
Master Hand
Crazy Hand
Giga Bowser
Sandbag