SSBM/Link/Introduction: Difference between revisions

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*'''Kill Power''': Many of Link's moves have great knockback, giving him many options to finish stocks.  
*'''Kill Power''': Many of Link's moves have great knockback, giving him many options to finish stocks.  
*'''Recovery''': Between Link's Up-b and instant/slow hookshot, Link has many recovery mix-ups to confuse your opponent.
*'''Recovery''': Between Link's Up-b and instant/slow hookshot, Link has many recovery mix-ups to confuse your opponent.
*'''Projectiles''': Link's arrow, boomerang, and most notably bomb combine to give him great projectile zoning that can combo into kills.
*'''Projectiles''': While Link's arrow is very rarely useful, his boomerang and most notably bomb combine to give him great projectile zoning that can combo into kills.
*'''Neutral Air''': Link's Neutral Air has 36 active frames, giving it the most out of any move in the game. An all around great move you can rely on.
*'''Neutral Air''': Link's Neutral Air has 36 active frames, giving it the most out of any move in the game. An all around great move you can rely on.
*'''Weight''': Link is one of the heaviest characters in the game. This results in him having a great crouch cancel and surviving stray hits longer than most characters.


| cons=
| cons=

Revision as of 19:57, 25 July 2022

Strengths Weaknesses
  • Kill Power: Many of Link's moves have great knockback, giving him many options to finish stocks.
  • Recovery: Between Link's Up-b and instant/slow hookshot, Link has many recovery mix-ups to confuse your opponent.
  • Projectiles: While Link's arrow is very rarely useful, his boomerang and most notably bomb combine to give him great projectile zoning that can combo into kills.
  • Neutral Air: Link's Neutral Air has 36 active frames, giving it the most out of any move in the game. An all around great move you can rely on.
  • Weight: Link is one of the heaviest characters in the game. This results in him having a great crouch cancel and surviving stray hits longer than most characters.
  • Speed: Link has a slow run speed, short double jump, short wavedash, and 6 frame jumpsquat. This results in him feeling sluggish compared to most of the cast.
  • Lag: A running theme in Link's kit is endlag. Most of his moves have considerable endlag that will get you punished if used improperly.
  • Grab: Link suffers from having a tether grab, being much slower than the average grab.