SSBM/Ness: Difference between revisions

From SuperCombo Wiki
m (Scatteraxis moved page Super Smash Bros. Melee/Ness to SSBM/Ness: Moving page to have shortened SSBM url)
No edit summary
Line 1: Line 1:
==Introduction==
==Introduction==
He is currently ranked 23rd in the G tier. Ness still has many of his positive attributes from his previous appearance, such as fantastic throws, an abundance of projectiles, and a decent air game, due to his Double Jump Cancel. Ness also has relatively good approach options, due to an abundance of projectiles and a rather good air game. Ness, however, had many of his best powers strongly nerfed in Melee; his smash attacks are now all situational due to their nerfing, and his special moves have more lag than before. Additionally, a short grab range (among the lowest in Melee) means that the very method that Ness needs to use to KO opponents most effectively is now more difficult to perform.
He is currently ranked 23rd in the G tier. Ness still has many of his positive attributes from his previous appearance, such as fantastic throws, an abundance of projectiles, and a decent air game, due to his Double Jump Cancel. Ness also has relatively good approach options, due to an abundance of projectiles and a rather good air game. Ness, however, had many of his best powers strongly nerfed in Melee; his smash attacks are now all situational due to their nerfing, and his special moves have more lag than before. Additionally, a short grab range (among the lowest in Melee) means that the very method that Ness needs to use to KO opponents most effectively is now more difficult to perform.
{{ ProConTable
| pros=
*
| cons=
*
}}


=="A" Moves Analysis==
=="A" Moves Analysis==

Revision as of 12:03, 23 July 2022

Introduction

He is currently ranked 23rd in the G tier. Ness still has many of his positive attributes from his previous appearance, such as fantastic throws, an abundance of projectiles, and a decent air game, due to his Double Jump Cancel. Ness also has relatively good approach options, due to an abundance of projectiles and a rather good air game. Ness, however, had many of his best powers strongly nerfed in Melee; his smash attacks are now all situational due to their nerfing, and his special moves have more lag than before. Additionally, a short grab range (among the lowest in Melee) means that the very method that Ness needs to use to KO opponents most effectively is now more difficult to perform.

Strengths Weaknesses

"A" Moves Analysis

"B" Moves List

Move Analysis

Combos

Frame Data

Strategies

Overview

Zoning

Character Specific

Additional Note

Match-ups

Serious Advantage Match-ups

none

Advantage Match-ups

Bowser, Kirby, Pichu

Fair Match-ups

Yoshi

Disadvantage Match-ups

Everyone else

Serious Disadvantage Match-ups

Fox, Falco, Puff, Sheik, Marth, C.Falcon, Ganon

Game Navigation

General
Controls & Notation
HUD
Game Mechanics
FAQ
Universal Strategy
Netplay
Glossary
Links
Metagame
Stages
Tiers
Controller Meta
Archived Information
Gecko Codes
Disc Files
Characters
Dr. Mario
Mario
Luigi
Bowser
Peach
Yoshi
Donkey Kong
Captain Falcon
Ganondorf
Falco
Fox
Ness
Ice Climbers
Kirby
Samus
Zelda
Sheik
Link
Young Link
Pichu
Pikachu
Jigglypuff
Mewtwo
Mr. Game and Watch
Marth
Roy
Non-Playable Characters
Male Wireframe
Female Wireframe
Master Hand
Crazy Hand
Giga Bowser
Sandbag