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= Normals = | = Normals = | ||
{| class="wikitable" | {| class = "wikitable" | ||
|+ | |+ | ||
|- | |- | ||
! Standing Weak Attack !! Input !! Damage !! Start !! Active !! Recovery !! Total Frames !! Notes | ! Standing Weak Attack !! Input !! Damage !! Start !! Active !! Recovery !! Total Frames !! Notes | ||
|- | |- | ||
| [[file:Rolf 5A.jpg | | | [[file:Rolf 5A.jpg | 125px | center]] || 5A || || || || || || | ||
|} | |||
{| class = "wikitable" | |||
|+ | |||
|- | |||
! Crouching Weak Attack !! Input !! Damage !! Start !! Active !! Recovery !! Total Frames !! Notes | |||
|- | |||
| [[file:Rolf 2A.jpg | 125px | center]] || 2 + A || || || || || || | |||
|} | |||
{| class = "wikitable" | |||
|+ | |||
|- | |||
! Standing Normal Attack !! Input !! Damage !! Start !! Active !! Recovery !! Total Frames !! Notes | |||
|- | |||
| [[file:Rolf 5B.jpg | 125px | center]] || 5B || || || || || || | |||
|} | |||
{| class = "wikitable" | |||
|+ | |||
|- | |||
! Crouching Normal Attack !! Input !! Damage !! Start !! Active !! Recovery !! Total Frames !! Notes | |||
|- | |||
| [[file:Rolf 2B.jpg | 125px | center]] || 2 + B || || || || || || | |||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |||
|- | |||
! Standing Strong Attack !! Input !! Damage !! Start !! Active !! Recovery !! Total Frames !! Notes | |||
|- | |||
| [[file:Rolf 5C.jpg | 125px | center]] || 5C || || || || || || | |||
|} | |||
{| class="wikitable" | |||
|+ | |||
|- | |||
! Crouching Strong Attack !! Input !! Damage !! Start !! Active !! Recovery !! Total Frames !! Notes | |||
|- | |||
| [[file:Rolf 2C.jpg | 125px | center]] || 2 + C || || || || || || | |||
|} | |||
{| class = "wikitable" | |||
|+ | |+ | ||
|- | |- | ||
! | ! Close Standing Weak Attack !! Input !! Damage !! Start !! Active !! Recovery !! Total Frames !! Notes | ||
|- | |||
| [[file:Rolf Close 5A.jpg | 125px | center]] || cl.5A || || || || || || | |||
|} | |||
{| class = "wikitable" | |||
|+ | |||
|- | |||
! Close Standing Normal Attack !! Input !! Damage !! Start !! Active !! Recovery !! Total Frames !! Notes | |||
|- | |||
| [[file:Rolf Close 5B.jpg | 125px | center]] || cl.5B || || || || || || | |||
|} | |||
{| class = "wikitable" | |||
|+ | |||
|- | |||
! Close Standing Strong Attack !! Input !! Damage !! Start !! Active !! Recovery !! Total Frames !! Notes | |||
|- | |- | ||
| [[file:Rolf | | [[file:Rolf Close 5C.jpg | 125px | center]] || cl.5C || || || || || || | ||
|} | |} | ||
Revision as of 11:09, 25 May 2022
Introduction
Normals
Standing Weak Attack | Input | Damage | Start | Active | Recovery | Total Frames | Notes |
---|---|---|---|---|---|---|---|
5A |
Crouching Weak Attack | Input | Damage | Start | Active | Recovery | Total Frames | Notes |
---|---|---|---|---|---|---|---|
2 + A |
Standing Normal Attack | Input | Damage | Start | Active | Recovery | Total Frames | Notes |
---|---|---|---|---|---|---|---|
5B |
Crouching Normal Attack | Input | Damage | Start | Active | Recovery | Total Frames | Notes |
---|---|---|---|---|---|---|---|
2 + B |
Standing Strong Attack | Input | Damage | Start | Active | Recovery | Total Frames | Notes |
---|---|---|---|---|---|---|---|
5C |
Crouching Strong Attack | Input | Damage | Start | Active | Recovery | Total Frames | Notes |
---|---|---|---|---|---|---|---|
2 + C |
Close Standing Weak Attack | Input | Damage | Start | Active | Recovery | Total Frames | Notes |
---|---|---|---|---|---|---|---|
cl.5A |
Close Standing Normal Attack | Input | Damage | Start | Active | Recovery | Total Frames | Notes |
---|---|---|---|---|---|---|---|
cl.5B |
Close Standing Strong Attack | Input | Damage | Start | Active | Recovery | Total Frames | Notes |
---|---|---|---|---|---|---|---|
cl.5C |
Command Normals
Comet Tail | Input | Damage | Start | Active | Recovery | Total Frames | Notes |
---|---|---|---|---|---|---|---|
![]() |
3 + A | 6 | Dash and Special Cancellable. Hits low. Does not continue juggles. Can be linked after 5A or 2A. |
Stardust Arrow | Input | Damage | Start | Active | Recovery | Total Frames | Notes |
---|---|---|---|---|---|---|---|
![]() |
3 + B | 22 | Dash and Special Cancellable. Hits low. Does not continue juggles. Can be linked after 5A. |
Metro Launcher | Input | Damage | Start | Active | Recovery | Total Frames | Notes |
---|---|---|---|---|---|---|---|
![]() |
3 + C | 32 | Does a good amount of stun. Can't juggle opponent when launched. Mostly used as an anti-air. |
Throws
Boost Pressure | Input | Damage |
---|---|---|
![]() |
4/6 + C | 32 |
Special Moves
A | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
B | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
C | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
Notes:
|
A | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
B | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
C | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
Notes:
|
A | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
B | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
C | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
Notes:
Counter Play:
|
A | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
B | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
C | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
Notes:
Counter Play:
|
A | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
B | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
C | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
Notes:
Counter Play:
|
The Basics
Combos
- 66, 214+A, 2B xx 214+A
This combo instantly bubble stuns an opponent when fully connected. Another way of landing the combo is by crossing-up the opponent with the first 214+A.