Galaxy Fight: Universal Warriors/Rolf: Difference between revisions

From SuperCombo Wiki
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  |recovery=-
  |recovery=-
  |total frames=-
  |total frames=-
  |description = Each version knocks down the opponent when performed out of a dash.  
  |description =  
===== Info: =====
Rolf Shot can knock down the opponent when performed during a dash.  
=====Counter Play:=====
 
  }}
  }}
}}
}}


{{MoveData
|name=Kneeling Rolf Shot
|input=41236+A/B/C
|image=Kneeling Rolf Shot.jpg
|caption=
|data=
{{AttackData-Galaxy Fight: Universal Warriors
|header=yes
|version=A
|damage =
|dashing damage =
|startup=-
|active=-
|recovery=-
|total frames=-
}}
{{AttackData-Galaxy Fight: Universal Warriors
|header=no
|version=B
|damage =
|dashing damage =
|startup=-
|active=-
|recovery=-
|total frames=-
}}
{{AttackData-Galaxy Fight: Universal Warriors
|header=no
|version=C
|damage =
|dashing damage =
|startup=-
|active=-
|recovery=-
|total frames=-
|description =
===== Info: =====
Rolf performs a roll and then fires a projectile. This move can also knock down the opponent when performed during a dash.
=====Counter Play:=====
}}
}}


{{MoveData
{{MoveData
Line 96: Line 142:
  |recovery=-
  |recovery=-
  |total frames=-
  |total frames=-
  |description = Each version of Planet Breaker increases the distance and height Rolf travels. Each version whiffs the second hit on Juri, Alvan, Kazuma, and Roomi when they're crouching.
  |description =  
===== Info: =====
 
=====Counter Play:=====
Each version whiffs the second hit on Juri, Alvan, Kazuma, and Roomi when they're crouching.
  }}
  }}
}}
}}


{{MoveData
|name=Rapid Crush
|input=214+A/B/C
|image=Rapid Crush.jpg
|caption=
|data=
{{AttackData-Galaxy Fight: Universal Warriors
|header=yes
|version=A
|damage =
|dashing damage =
|startup=-
|active=-
|recovery=-
|total frames=-
}}
{{AttackData-Galaxy Fight: Universal Warriors
|header=no
|version=B
|damage =
|dashing damage =
|startup=-
|active=-
|recovery=-
|total frames=-
}}
{{AttackData-Galaxy Fight: Universal Warriors
|header=no
|version=C
|damage =
|dashing damage =
|startup=-
|active=-
|recovery=-
|total frames=-
|description =
===== Info: =====


Rolf Shot: 236 + A/B/C
=====Counter Play:=====


Kneeling Rolf Shot: 41236 + A/B/C
}}
}}


Rapid Crush: 214 + A/B/C
{{MoveData
 
|name=Striking Napalm
Striking Napalm: 360 + A/B/C
|input=360+A/B/C
|image=Striking Napalm.jpg
|caption=
|data=
{{AttackData-Galaxy Fight: Universal Warriors
|header=yes
|version=A
|damage =
|dashing damage =
|startup=-
|active=-
|recovery=-
|total frames=-
}}
{{AttackData-Galaxy Fight: Universal Warriors
|header=no
|version=B
|damage =
|dashing damage =
|startup=-
|active=-
|recovery=-
|total frames=-
}}
{{AttackData-Galaxy Fight: Universal Warriors
|header=no
|version=C
|damage =
|dashing damage =
|startup=-
|active=-
|recovery=-
|total frames=-
|description =
===== Info: =====
Striking Napalm has long reach and deals massive damage. It's great for catching back dashes and finishing juggles/combos.
=====Counter Play:=====
The move only hits twice. A consistent counter is to block, guard cancel a dash after the second hit, and then punish accordingly.
}}
}}


=The Basics=
=The Basics=

Revision as of 11:11, 23 May 2022

GfRolf.gif

Introduction

Move List

Normal Moves

Command Normals

Comet Tail: 3 + A

Stardust Arrow: 3 + B

Metro Launcher: 3 + C

Throws

Boost Overdrop: 4 or 6 + B

Boost Pressure: 4 or 6 + C

Special Moves

Rolf Shot
236+A/B/C
Rolf Shot.jpg
A Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -
B Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -
C Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -
Info:

Rolf Shot can knock down the opponent when performed during a dash.

Counter Play:
Kneeling Rolf Shot
41236+A/B/C
Kneeling Rolf Shot.jpg
A Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -
B Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -
C Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -
Info:

Rolf performs a roll and then fires a projectile. This move can also knock down the opponent when performed during a dash.

Counter Play:
Planet Breaker
623+A/B/C
Rolf Planet Breaker jpeg.jpg
A Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -
B Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -
C Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -
Info:
Counter Play:

Each version whiffs the second hit on Juri, Alvan, Kazuma, and Roomi when they're crouching.

Rapid Crush
214+A/B/C
Rapid Crush.jpg
A Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -
B Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -
C Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -
Info:
Counter Play:
Striking Napalm
360+A/B/C
Striking Napalm.jpg
A Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -
B Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -
C Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -
Info:

Striking Napalm has long reach and deals massive damage. It's great for catching back dashes and finishing juggles/combos.

Counter Play:

The move only hits twice. A consistent counter is to block, guard cancel a dash after the second hit, and then punish accordingly.

The Basics

Combos

  • 66, 214+A, 2B xx 214+A

This combo instantly bubble stuns an opponent when fully connected. Another way of landing the combo is by crossing-up the opponent with the first 214+A.

Advanced Strategies