No edit summary |
(SEVERE edit to the template to make it nicer. Brace for impact cause everything is gonna fuck up for the next like 10 minutes before I change the chars to reflect this new template.) |
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<includeonly>|- style="font-size:80%; line-height:1em" | <includeonly>|- style="font-size:80%; line-height:1em" | ||
{{#if: {{{version|}}} | ! style="font-size:125%; min-width:70px;" rowspan= | {{#if: {{{version|}}} | ! style="font-size:125%; min-width:70px;" rowspan=5 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br><small>{{{subtitle}}}</small> }} }} | ||
! style="width: | ! style="width:20%" | {{Tooltip| text=Startup | hovertext=This is the last frame before the attack hits.}} | ||
! style="width: | ! style="width:20%" | {{Tooltip| text=Active | hovertext=Amount of frames the move is active for.}} | ||
! style="width: | ! style="width:20%" | {{Tooltip| text=Recovery | hovertext=Amount of frames the move takes to recover after it's last active hitbox.}} | ||
! style="width: | ! style="width:20%" | {{Tooltip| text=Damage | hovertext=Damage when opponent has 100% health.}} | ||
! style="width:20%" | {{Tooltip| text=Guard | hovertext=Whether the move has to be blocked mid, low or high.}} | |||
! style="width: | |||
|- | |- | ||
| {{#if: {{{startup|}}} | {{{startup}}} |-}} | | {{#if: {{{startup|}}} | {{{startup}}} |-}} | ||
| {{#if: {{{active|}}} | {{{active}}} |-}} | | {{#if: {{{active|}}} | {{{active}}} |-}} | ||
| {{#if: {{{recovery|}}} | {{{recovery}}} |-}} | | {{#if: {{{recovery|}}} | {{{recovery}}} |-}} | ||
| {{#if: {{{damage|}}} | {{{damage}}} |-}} | |||
| {{#if: {{{guard|}}} | {{{guard}}} |-}} | |||
|- | |||
! style="width:20%" | {{Tooltip| text=Hit Adv. | hovertext=How many frames you can move before the opponent after hitting the opponent.}} | |||
! style="width:20%" | {{Tooltip| text=Block Adv. | hovertext=Same as hit advantage, except for when the move is blocked.}} | |||
! style="width:20%" | {{Tooltip| text=Pushblock Adv. | hovertext=Like the other advantages, except when the attack is pushblocked.
Pushblock advantage calculated as if pushblocked on the same frame a move is blocked.}} | |||
! style="width:20%" | {{Tooltip| text=Cancel | hovertext=Possible actions that cancel this attack.}} | |||
! style="width:20%" | {{Tooltip| text=Properties | hovertext=Regards whether the move is affected by IPS or scaling.}} | |||
|- | |||
| {{#if: {{{hit|}}} | {{{hit}}} |-}} | | {{#if: {{{hit|}}} | {{{hit}}} |-}} | ||
| {{#if: {{{block | | {{#if: {{{block}}} | {{{block}}} |-}} | ||
| {{#if: {{{ | | {{#if: {{{pushblock|}}} | {{{pushblock}}} |-}} | ||
| {{#if: {{{cancel|}}} | {{{cancel}}} |-}} | | {{#if: {{{cancel|}}} | {{{cancel}}} |-}} | ||
| {{#if: {{{properties|}}} | {{{properties}}} |-}} | | {{#if: {{{properties|}}} | {{{properties}}} |-}} | ||
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{{#if: {{{description|}}} | {{!}} class="mw-collapsible" style="width:100%; border-top:solid 1px #aaa; text-align:left" colspan={{#if: {{{version|}}} | 8 | 9 }} {{!}} | {{#if: {{{description|}}} | {{!}} class="mw-collapsible" style="width:100%; border-top:solid 1px #aaa; text-align:left" colspan={{#if: {{{version|}}} | 8 | 9 }} {{!}} | ||
{{{description}}} }}</includeonly><noinclude> | {{{description}}} }}</includeonly><noinclude> | ||
Placeholder examples. | Placeholder examples. | ||
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|recovery=2 | |recovery=2 | ||
|hit=+5 | |hit=+5 | ||
|block | |block=+7 | ||
|pushblock=+4 | |||
|guard=Mid | |||
|damage=4 | |damage=4 | ||
|cancel= | |cancel=Super<br>Special<br>Tandem | ||
|properties=IPS=Yes Scales=Yes | |properties=IPS=Yes<br>Scales=Yes | ||
|description= | |description= | ||
*Quick jab that can combo into most of your other normals. Can combo into s+j.B on airborne opponents. Somewhat alright as a close anti-air. | *Quick jab that can combo into most of your other normals. Can combo into s+j.B on airborne opponents. Somewhat alright as a close anti-air. | ||
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|recovery=- | |recovery=- | ||
|hit=-6 | |hit=-6 | ||
|block | |block=-7 | ||
|pushblock=-16 | |||
|guard= | |||
|damage=7 | |damage=7 | ||
|cancel=SP, SU, TA, 236S | |cancel=SP, SU, TA, 236S | ||
Line 74: | Line 83: | ||
|recovery=13 | |recovery=13 | ||
|hit=-1 | |hit=-1 | ||
|block | |block=-1 | ||
|pushblock=-7 | |||
|guard= | |||
|damage=7 | |damage=7 | ||
|cancel=SP, SU, TA, 236S | |cancel=SP, SU, TA, 236S | ||
Line 88: | Line 99: | ||
|recovery=14 | |recovery=14 | ||
|hit=-1 | |hit=-1 | ||
|block | |block=-2 | ||
|pushblock=-11 | |||
|guard= | |||
|damage=5 | |damage=5 | ||
|cancel=SP, SU, TA, 236S | |cancel=SP, SU, TA, 236S |
Revision as of 14:04, 21 February 2022
Placeholder examples.
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
3 | 2 | 2 | 4 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+5 | +7 | +4 | Super Special Tandem |
IPS=Yes Scales=Yes | ||||
|
Hit 1 | Startup | Active | Recovery | Damage | Guard | ||
---|---|---|---|---|---|---|---|
12 | 3 | - | 7 | - | |||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | |||
-6 | -7 | -16 | SP, SU, TA, 236S | IPS=No Scales=Yes | |||
| |||||||
Hit 2 | Startup | Active | Recovery | Damage | Guard | ||
16 | 8 | 13 | 7 | - | |||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | |||
-1 | -1 | -7 | SP, SU, TA, 236S | IPS=No Scales=No | |||
| |||||||
Chained | Startup | Active | Recovery | Damage | Guard | ||
8 | 9 | 14 | 5 | - | |||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | |||
-1 | -2 | -11 | SP, SU, TA, 236S | IPS=No Scales=No | |||
|