Pokken Tournament DX/Braixen: Difference between revisions

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[[File:Pokken_Braixen_Burst_Mode.png|left|border]]
[[File:Pokken_Braixen_Burst_Mode.png|left|border]]
<div>  
<div>  
====Burst Mode====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''Burst Mode'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
Line 56: Line 56:
<br>
<br>
<br>
<br>
[[File:Pokken_Braixen_jR.png|left|border]]
[[File:Pokken_Braixen_Burst_Attack.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''j.R Midair Dash'''</big>
|-
| '''Recovery'''
| '''Properties'''
|-
| FP Until landing +27 / DP Until landing +13
| Air Actionable on Frame 21
|}</div>
<div>
<div>
{|border="1"
====<span style="color:#FC3D3C">Burst Attack: Psyfirecracker</span>====
|<p>Braixen flies in the air with a broomstick fashion.</p>
<p>In Field Phase, Braixen can airdash forwards, backwards, left, or right.</p>
<p>In Duel Phase, Braixen can airdash forwards or backwards.</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Braixen_Grab_FP.png|left|border]]
[[File:Pokken_Braixen_Grab_DP.png|border]]
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''Y+B Grab'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
Line 91: Line 70:
| '''Hit Adv'''
| '''Hit Adv'''
| '''Block'''
| '''Block'''
| '''Properties'''
|-
|-
| Grab
| Normal (Projectile)
| FP 80 / DP 90
| 167 (25)
| 12
| 12
| Ground Only
| Mid Low
| 1
| S+
| i11
| i19
| 49
| 73
| FP Shift (0) / DP Shift (Knockdown)
| Knockdown
| Grab
| -8
| 9-42F Total invuln, Pierce, Increases Support Gauge to max on cinematic hit
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Landing a Grab increases Braixen's Support Gauge and performs an automatic Sunny Day.</p>
|<p>Braixen fires a long-ranged beam straight forward.</p>
<p>If only the last hit connects and it forces a shift, Braixen is granted 50% of her support meter.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Braixen_CA_1.png|border]]
[[File:Pokken_Braixen_jR.png|left|border]]
[[File:Pokken_Braixen_CA_2.png|border]]
<div>
<div>  
====j.R Midair Dash====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''X+A Counter Attack'''</big>
|<big>''''''</big>
|-
| '''Recovery'''
| '''Properties'''
|-
|-
| '''Version'''
| FP Until landing +27 / DP Until landing +13
| '''Attack Type'''
| Air Actionable on Frame 21
|}</div>
<div>
{|border="1"
|<p>Braixen flies in the air with a broomstick fashion.</p>
<p>In Field Phase, Braixen can airdash forwards, backwards, left, or right.</p>
<p>In Duel Phase, Braixen can airdash forwards or backwards.</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Braixen_Grab_FP.png|border]]
[[File:Pokken_Braixen_Grab_DP.png|border]]
<div>
====<span style="color:#00A858">Y+B Grab Attack</span>====
{|border="4" cellpadding="4"  cellspacing="4"
|-
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''PSP'''
| '''PSP'''
Line 124: Line 126:
| '''Total Frames'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| '''X+A Counter Attack'''
| Grab
| Counter (strike)
| FP 80 / DP 90
| 50
| 12
| 3
| Ground Only
| Mid Low
| 1
| 4
| i11
| i27
| 49
| 61
| FP Shift (0) / DP Shift (Knockdown)
| FP Shift (+8) / DP +8
|}</div>
| -8
<div>
| 1-20F Counter Armor, Destroys Projectiles, Crumples on Critical Hit, Forward and Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
{|border="1"
|-
|<p>Landing a Grab increases Braixen's Support Gauge and performs an automatic Sunny Day.</p>
| '''[X+A] Counter Attack'''
| Counter (strike)
| 80
| 3
| Mid Low
| 6
| i47
| 81
| FP Shift (Knockdown) / DP Crumple
| +4
| 1-40F Counter Armor, Destroys Projectiles, Pierce, Forward and Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
<div>
[[File:Pokken_Braixen_CA_1.png|border]]
[[File:Pokken_Braixen_Burst_Attack.png|left|border]]
[[File:Pokken_Braixen_CA_2.png|border]]
<div>
====<span style="color:#019FED">X+A Counter Attack</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''Burst Attack: Psyfirecracker'''</big>
|-
|-
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
Line 170: Line 161:
| '''Properties'''
| '''Properties'''
|-
|-
| Normal (Projectile)
| '''<span style="color:#019FED">X+A Counter Attack</span>'''
| 167 (25)
| Counter (strike)
| 12
| 50
| 3
| Mid Low
| Mid Low
| S+
| 4
| i19
| i27
| 73
| 61
| Knockdown
| FP Shift (+8) / DP +8
| -8
| -8
| 9-42F Total invuln, Pierce, Increases Support Gauge to max on cinematic hit
| 1-20F Counter Armor, Destroys Projectiles while active, Crumples on Crit, Forward and Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
|}</div>
|-
<div>
| '''<span style="color:#019FED">[X+A] Counter Attack</span>'''
{|border="1"
| Counter (strike)
|<p>Braixen fires a long-ranged beam straight forward.</p>
| 80
<p>If only the last hit connects and it forces a shift, Braixen is granted 50% of her support meter.</p>
| 3
| Mid Low
| 6
| i47
| 81
| FP Shift (Knockdown) / DP Crumple
| +4
| 1-40F Counter Armor, Destroys Projectiles while active, Pierce, Forward and Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
==Field Phase Attacks==
==Field Phase Attacks==
<br>
<br>
Line 196: Line 194:
[[File:Pokken_Braixen_nY.png|left|border]]
[[File:Pokken_Braixen_nY.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">nY</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''nY'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
Line 232: Line 230:
[[File:Pokken_Braixen_sY.png|left|border]]
[[File:Pokken_Braixen_sY.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">sY</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''sY'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
Line 268: Line 266:
[[File:Pokken_Braixen_fY.png|left|border]]
[[File:Pokken_Braixen_fY.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">fY</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''fY'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
Line 308: Line 306:
[[File:Pokken_Braixen_bY_3.png|border]]
[[File:Pokken_Braixen_bY_3.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">bY</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''bY'''</big>
|-
|-
| '''Version'''
| '''Version'''
Line 322: Line 320:
| '''Hit Adv'''
| '''Hit Adv'''
| '''Block'''
| '''Block'''
| '''Properties'''
|-
|-
| '''b.Y'''
| '''<span style="color:#FC3D3C">bY</span>'''
| Normal (Strike) / Normal (Projectile)
| Normal (Strike) / Normal (Projectile)
| 60 / 58
| 60 / 58
Line 335: Line 332:
| Shift (Launch)*
| Shift (Launch)*
| -8
| -8
| N/A
|-
|-
| '''b.[Y]'''
| '''<span style="color:#FC3D3C">b[Y]</span>'''
| Normal (Strike) / Normal (Projectile)
| Normal (Strike) / Normal (Projectile)
| 80 / 78  
| 80 / 78  
Line 348: Line 344:
| Shift (Launch)*
| Shift (Launch)*
| -8
| -8
| N/A
|}</div>
|}</div>
<div>
<div>
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[[File:Pokken_Braixen_jY_FP.png|left|border]]
[[File:Pokken_Braixen_jY_FP.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">j.Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''j.Y'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
Line 399: Line 394:
[[File:Pokken_Braixen_Homing_Attack_3.png|border]]
[[File:Pokken_Braixen_Homing_Attack_3.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">Homing Attack</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''Homing Attack'''</big>
|-
|-
| '''Version'''
| '''Version'''
Line 415: Line 410:
| '''Properties'''
| '''Properties'''
|-
|-
| '''X Homing Attack 1'''
| '''<span style="color:#FC3D3C">X Homing Attack 1</span>'''
| Normal (Strike)
| Normal (Strike)
| 20
| 20
Line 426: Line 421:
| +4
| +4
| -4
| -4
| Airborne on Frame 19, Block or Jump Cancelable on Frame 1
| Throw Blast, Airborne on Frame 19, Block or Jump Cancelable on Frame 1
|-
|-
| '''XX Homing Attack 2'''
| '''<span style="color:#FC3D3C">XX Homing Attack 2</span>'''
| Normal (Strike)
| Normal (Strike)
| 20
| 20
Line 441: Line 436:
| Support Cancelable on Frame 56
| Support Cancelable on Frame 56
|-
|-
| '''XXX Homing Attack 3'''
| '''<span style="color:#FC3D3C">XXX Homing Attack 3</span>'''
| Normal (Strike)
| Normal (Strike)
| 40
| 40
Line 454: Line 449:
| N/A
| N/A
|-
|-
| '''XX[X] Homing Attack 3'''
| '''<span style="color:#FC3D3C">XX[X] Homing Attack 3</span>'''
| Normal (Strike)
| Normal (Strike)
| 80
| 80
Line 470: Line 465:
{|border="1"
{|border="1"
|<p>Braixen homes in on the opponent, and kicks them.</p>
|<p>Braixen homes in on the opponent, and kicks them.</p>
<p>Homing Attack 1 Throw Blasts.</p>
<p>Braixen's Homing Attack 2 can be support canceled on whiff. This is the only move she has with that property.</p>
<p>Braixen's Homing 2 can be support canceled on whiff. This is the only move she has that property.</p>
<p>If Homing Attack 2 was blocked, there is a 28 Frame window to punish a charged Homing Attack 3.</p>
<p>If Homing Attack 2 was blocked, there is a 28 Frame window to punish a charged Homing Attack 3.</p>
|}</div>
|}</div>
Line 480: Line 474:
[[File:Pokken_Braixen_bX_2.png|border]]
[[File:Pokken_Braixen_bX_2.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">bX</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''bX'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
Line 505: Line 499:
| Crumple
| Crumple
| -16
| -16
| 1-8F Strike/Throw invuln, Support Cancelable on Frame 34
| Throw Blast, 1-8F Strike/Throw invuln, Support Cancelable on Frame 34
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Braixen leans back, then lunges forward with Its stick.</p>
|<p>Braixen leans back, then lunges forward with Its stick.</p>
<p>Throw Blast.</p>
|}</div>
|}</div>
<br>
<br>
Line 518: Line 511:
[[File:Pokken_Braixen_jX_2_FP.png|border]]
[[File:Pokken_Braixen_jX_2_FP.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">j.X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''j.X'''</big>
|-
|-
| '''Version'''
| '''Version'''
Line 534: Line 527:
| '''Properties'''
| '''Properties'''
|-
|-
| '''j.X'''
| '''<span style="color:#FC3D3C">j.X</span>'''
| Normal (Strike)
| Normal (Strike)
| 80
| 80
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| Shift (Knockdown)
| Shift (Knockdown)
| -4
| -4
| N/A
|-
|-
| '''j.[X]'''
| '''<span style="color:#FC3D3C">j.[X]</span>'''
| Normal (Strike)
| Normal (Strike)
| 110
| 110
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| Shift (Launch)
| Shift (Launch)
| +12
| +12
| N/A
|}</div>
|}</div>
<div>
<div>
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<br>
<br>
<br>
<br>
==Duel Phase Weak Attacks==
==Duel Phase Weak Attacks==
<br>
<br>
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[[File:Pokken_Braixen_5YYY.png|border]]
[[File:Pokken_Braixen_5YYY.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">5Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''5Y'''</big>
|-
|-
| '''Version'''
| '''Version'''
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| '''Properties'''
| '''Properties'''
|-
|-
| '''5Y'''
| '''<span style="color:#FC3D3C">5Y</span>'''
| Normal (Strike)
| Normal (Strike)
| 20
| 20
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| Support/Special Cancelable on Frame 17
| Support/Special Cancelable on Frame 17
|-
|-
| '''5YY'''
| '''<span style="color:#FC3D3C">5YY</span>'''
| Normal (Strike)
| Normal (Strike)
| 20
| 20
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| Support/Special Cancelable on Frame 34
| Support/Special Cancelable on Frame 34
|-
|-
| '''5YYY'''
| '''<span style="color:#FC3D3C">5YYY</span>'''
| Normal (Strike)
| Normal (Strike)
| 60
| 60
Line 647: Line 637:
[[File:Pokken_Braixen_6Y.png|left|border]]
[[File:Pokken_Braixen_6Y.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">6Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''6Y'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
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| '''Height'''
| '''Height'''
| '''Priority'''
| '''Priority'''
| '''Impact'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Hit Adv'''
| '''Block'''
| '''Block'''
| '''Properties'''
| '''Properties'''
|-
|-
| Normal (Strike)
| Normal (Strike)
| 80
| 80
| 20%*
| 20%*
| 3
| 3
| Special Mid
| Special Mid
| BA (strike)
| BA (strike)
| i19
| i19
| 9
| 9
| 71
| 71
| +8**
| +8**
| -4
| -4
| Destroys Projectiles
| Destroys Projectiles while active
|}</div>
|}</div>
<div>
<div>
Line 689: Line 679:
[[File:Pokken_Braixen_4Y_1.png|border]]
[[File:Pokken_Braixen_4Y_1.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">4Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''4Y'''</big>
|-
|-
| '''Version'''
| '''Version'''
Line 706: Line 696:
| '''Hit Adv'''
| '''Hit Adv'''
| '''Block'''
| '''Block'''
| '''Properties'''
|-
|-
| '''4Y'''
| '''<span style="color:#FC3D3C">4Y</span>'''
| Normal (strike) / Normal (projectile)
| Normal (strike) / Normal (projectile)
| 60  
| 60  
Line 722: Line 711:
| Launch (Stick)
| Launch (Stick)
| -12
| -12
| N/A
|-
|-
| '''4[Y]'''
| '''<span style="color:#FC3D3C">4[Y]</span>'''
| Normal (Strike) / Normal (Projectile)  
| Normal (Strike) / Normal (Projectile)  
| 60
| 60
Line 738: Line 726:
| Launch / Tumble
| Launch / Tumble
| -8
| -8
| N/A
|}</div>
|}</div>
<div>
<div>
Line 750: Line 737:
[[File:Pokken_Braixen_8Y.png|left|border]]
[[File:Pokken_Braixen_8Y.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">8Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''8Y'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
Line 789: Line 776:
[[File:Pokken_Braixen_2Y.png|left|border]]
[[File:Pokken_Braixen_2Y.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">2Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''2Y'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
Line 816: Line 803:
| +4
| +4
| -4
| -4
| High Invuln on Frame 1, Special/Support Cancelable on Frame 14
| Throw Blast, High Invuln on Frame 1, Special/Support Cancelable on Frame 14
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>A quick leg poke.</p>
|<p>A quick leg poke.</p>
<p>Throw Blast.</p>
|}</div>
|}</div>
<br>
<br>
Line 828: Line 814:
[[File:Pokken_Braixen_jY_DP.png|left|border]]
[[File:Pokken_Braixen_jY_DP.png|left|border]]
<div>
<div>
====<span style="color:#FC3D3C">j.Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''j.Y'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
Line 855: Line 841:
| -8
| -8
| -12
| -12
| Special/Air Dash Cancelable on Frame 31 in Burst
| Special/Air Dash Cancelable on Frame 31 (Burst)
|}</div>
|}</div>
<div>
<div>
Line 866: Line 852:
[[File:Pokken_Braixen_j8Y.png|left|border]]
[[File:Pokken_Braixen_j8Y.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">6Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''j.8Y'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
Line 897: Line 883:
<div>
<div>
{|border="1"
{|border="1"
|<p>Braixen twirls Its stick three times in the air.</p>
|<p>Braixen twirls its stick three times in the air.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
==Duel Phase Strong Attacks==
==Duel Phase Strong Attacks==
<br>
<br>
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[[File:Pokken_Braixen_5XX.png|border]]
[[File:Pokken_Braixen_5XX.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">5X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''5X'''</big>
|-
|-
| '''Version'''
| '''Version'''
Line 927: Line 912:
| '''Properties'''
| '''Properties'''
|-
|-
| '''5X'''
| '''<span style="color:#FC3D3C">5X</span>'''
| Normal (Strike)
| Normal (Strike)
| 40
| 40
Line 941: Line 926:
| Support Cancelable on frame 18
| Support Cancelable on frame 18
|-
|-
| '''5XX'''
| '''<span style="color:#FC3D3C">5XX</span>'''
| Normal (Strike)  
| Normal (Strike)  
| 80
| 80
Line 965: Line 950:
[[File:Pokken_Braixen_4X_2.png|border]]
[[File:Pokken_Braixen_4X_2.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">4X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''4X'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
Line 992: Line 977:
| Crumple
| Crumple
| -16
| -16
| 1-8F Strike and Throw invuln, Support Cancelable on Frame 34
| Throw Blast, 1-8F Strike and Throw invuln, Support Cancelable on Frame 34
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Braixen leans back, then lunges forward with Its stick.</p>
|<p>Braixen leans back, then lunges forward with its stick.</p>
<p>Throw Blast.</p>
|}</div>
|}</div>
<br>
<br>
Line 1,004: Line 988:
[[File:Pokken_Braixen_8X.png|left|border]]
[[File:Pokken_Braixen_8X.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">8X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''8X'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
Line 1,031: Line 1,015:
| Launch
| Launch
| -16
| -16
| Air Dash/Special Cancelable on Frame 31, Low invuln. on frame 5
| Throw Blast, Low invuln. on Frame 5, Air Dash/Special Cancelable on Frame 31
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Braixen hops forward and twirls Its stick in the air.</p>
|<p>Braixen hops forward and twirls Its stick in the air.</p>
<p>Throw Blast.</p>
<p>Invincible against Lows on frame 5.</p>
<p>It's possible to special cancel late enough into 8X's animation that you land on the ground with no recovery. This is what's known as a Flame Charge Cancel(FCC). It's only possible to do on hit or if making contact with red armor. This will not work on block or on counter armor. An example with audio cues and inputs can be found [https://www.youtube.com/watch?v=_iVdTUvhD-w here].</p>
<p>It's possible to special cancel late enough into 8X's animation that you land on the ground with no recovery. This is what's known as a Flame Charge Cancel(FCC). It's only possible to do on hit or if making contact with red armor. This will not work on block or on counter armor. An example with audio cues and inputs can be found [https://www.youtube.com/watch?v=_iVdTUvhD-w here].</p>
|}</div>
|}</div>
Line 1,045: Line 1,027:
[[File:Pokken_Braixen_2X.png|left|border]]
[[File:Pokken_Braixen_2X.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">2X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''2X'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
Line 1,086: Line 1,068:
[[File:Pokken_Braixen_jX_2_DP.png|border]]
[[File:Pokken_Braixen_jX_2_DP.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">j.X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''j.X'''</big>
|-
|-
| '''Version'''
| '''Version'''
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| '''Block'''
| '''Block'''
|-
|-
| '''j.X'''
| '''<span style="color:#FC3D3C">j.X</span>'''
| Normal (Strike)
| Normal (Strike)
| 80
| 80
Line 1,115: Line 1,097:
| -4
| -4
|-
|-
| '''j.[X]'''
| '''<span style="color:#FC3D3C">j.[X]</span>'''
| Normal (Strike)
| Normal (Strike)
| 110
| 110
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[[File:Pokken_Braixen_5A_4.png|border]]
[[File:Pokken_Braixen_5A_4.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">5A Psybeam</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''5A Psybeam'''</big>
|-
|-
| '''Version'''
| '''Version'''
Line 1,164: Line 1,146:
| '''Properties'''
| '''Properties'''
|-
|-
| '''5A Psybeam'''
| '''<span style="color:#FC3D3C">5A Psybeam</span>'''
| Normal (Projectile)
| Normal (Projectile)
| 50
| 50
Line 1,178: Line 1,160:
| FP sA 5-14F Projectile invuln.
| FP sA 5-14F Projectile invuln.
|-
|-
| '''5A Psybeam (Enhanced)'''
| '''<span style="color:#FC3D3C">5A Psybeam (Enhanced)</span>'''
| Normal (Projectile)
| Normal (Projectile)
| 80
| 80
Line 1,192: Line 1,174:
| FP ENsA 5-14F Projectile invuln.
| FP ENsA 5-14F Projectile invuln.
|-
|-
| '''5[A] Psybeam: Setup'''
| '''<span style="color:#FC3D3C">5[A] Psybeam: Setup</span>'''
| Normal (Projectile)
| Normal (Projectile)
| 50
| 50
Line 1,206: Line 1,188:
| FP s[A] 5-28F Projectile invuln.
| FP s[A] 5-28F Projectile invuln.
|-
|-
| '''5[A] Psybeam: Setup (Enhanced)'''
| '''<span style="color:#FC3D3C">5[A] Psybeam: Setup (Enhanced)</span>'''
| Normal (Projectile)
| Normal (Projectile)
| 80
| 80
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[[File:Pokken_Braixen_6A_2.png|border]]
[[File:Pokken_Braixen_6A_2.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">6A Fire Spin</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''6A Fire Spin'''</big>
|-
|-
| '''Version'''
| '''Version'''
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| '''Block'''
| '''Block'''
|-
|-
| '''6A Fire Spin'''
| '''<span style="color:#FC3D3C">6A Fire Spin</span>'''
| Normal (Projectile)
| Normal (Projectile)
| 74
| 74
Line 1,262: Line 1,244:
| -8
| -8
|-
|-
| '''6A Fire Spin (Enhanced)'''
| '''<span style="color:#FC3D3C">6A Fire Spin (Enhanced)</span>'''
| Normal (Projectile)
| Normal (Projectile)
| 103
| 103
Line 1,275: Line 1,257:
| -4
| -4
|-
|-
| '''6[A] Fire Spin'''
| '''<span style="color:#FC3D3C">6[A] Fire Spin</span>'''
| Normal (Projectile)
| Normal (Projectile)
| 102
| 102
Line 1,288: Line 1,270:
| +8
| +8
|-
|-
| '''6[A] Fire Spin (Enhanced)'''
| '''<span style="color:#FC3D3C">6[A] Fire Spin (Enhanced)</span>'''
| Normal (Projectile)
| Normal (Projectile)
| 118
| 118
Line 1,314: Line 1,296:
[[File:Pokken_Braixen_4A_2.png|border]]
[[File:Pokken_Braixen_4A_2.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">4A Fire Blast</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''4A Fire Blast: Fireball'''</big>
|-
|-
| '''Version'''
| '''Version'''
Line 1,331: Line 1,313:
| '''Properties'''
| '''Properties'''
|-
|-
| '''4A Fire Blast (Fireball)'''
| '''<span style="color:#FC3D3C">4A Fire Blast (Fireball)</span>'''
| Normal (Projectile)
| Normal (Projectile)
| 57  
| 57  
Line 1,345: Line 1,327:
| Low invuln. on Frame 9, Sunny Day Cancelable on Frame 72
| Low invuln. on Frame 9, Sunny Day Cancelable on Frame 72
|-
|-
| '''4A Fire Blast (Blast)'''
| '''<span style="color:#FC3D3C">4A Fire Blast (Blast)</span>'''
| Normal (Projectile)
| Normal (Projectile)
| 95
| 95
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[[File:Pokken_Braixen_8A.png|left|border]]
[[File:Pokken_Braixen_8A.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">8A Flamethrower</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''8A Flamethrower'''</big>
|-
|-
| '''Version'''
| '''Version'''
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| '''Properties'''
| '''Properties'''
|-
|-
| '''8A Framethrower'''
| '''<span style="color:#FC3D3C">8A Flamethrower</span>'''
| Normal (Projectile)
| Normal (Projectile)
| 120
| 120
Line 1,404: Line 1,386:
| 5-18F High invuln, Sunny Day Cancelable on Frame 36
| 5-18F High invuln, Sunny Day Cancelable on Frame 36
|-
|-
| '''8A Framethrower (Enhanced)'''
| '''<span style="color:#FC3D3C">8A Flamethrower (Enhanced)</span>'''
| Normal (Projectile)
| Normal (Projectile)
| 160
| 160
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[[File:Pokken_Braixen_2A_2.png|border]]
[[File:Pokken_Braixen_2A_2.png|border]]
<div>  
<div>  
====<span style="color:#019FED">2A Light Screen</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''2A Light Screen'''</big>
|-
|-
| '''Version'''
| '''Version'''
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| '''Properties'''
| '''Properties'''
|-
|-
| '''2A Light Screen'''
| '''<span style="color:#019FED">2A Light Screen</span>'''
| Counter (Strike)
| Counter (Strike)
| 20
| 20
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| 1-35F Projectile Counter Armor, 1-35F Destroys Projectiles, Sunny Day Cancelable on Frame 16
| 1-35F Projectile Counter Armor, 1-35F Destroys Projectiles, Sunny Day Cancelable on Frame 16
|-
|-
| '''2A Light Screen (Enhanced)'''
| '''<span style="color:#019FED">2A Light Screen (Enhanced)</span>'''
| Counter (Strike)
| Counter (Strike)
| 40
| 40
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[[File:Pokken_Braixen_jA_2.png|border]]
[[File:Pokken_Braixen_jA_2.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">j.A Flame Charge</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''j.A Flame Charge'''</big>
|-
|-
| '''Version'''
| '''Version'''
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| '''Hit Adv'''
| '''Hit Adv'''
| '''Block'''
| '''Block'''
| '''Properties'''
|-
|-
| '''j.A Flame Charge'''
| '''<span style="color:#FC3D3C">j.A Flame Charge</span>'''
| Normal (Strike)
| Normal (Strike)
| 80
| 80
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| Launch
| Launch
| -22 (FP) / -20 (DP)
| -22 (FP) / -20 (DP)
| N/A
|-
|-
| '''j.A Flame Charge (Enhanced)'''
| '''<span style="color:#FC3D3C">j.A Flame Charge (Enhanced)</span>'''
| Normal (Strike)
| Normal (Strike)
| 104
| 104
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| Launch
| Launch
| -3 (FP) / 0 (DP)*
| -3 (FP) / 0 (DP)*
| N/A
|}</div>
|}</div>
<div>
<div>
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[[File:Pokken_Braixen_Release_A.png|left|border]]
[[File:Pokken_Braixen_Release_A.png|left|border]]
<div>  
<div>  
====]A[ Sunny Day====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>''']A[ Sunny Day'''</big>
|-
|-
| '''Total Frames'''
| '''Total Frames'''

Revision as of 21:44, 23 January 2022

Pokken Tournament DX

Introduction

Braixen looks like a very standard and straightforward zoner. However, she’s anything but. Braixen boasts amazing options at all ranges, and her unique interactions with Support Pokemon make for an incredibly expressive character. Braixen’s flexible playstyle allows her to adjust her game plan on the fly, giving her strong adaptive potential.

Braixen also has the ability to enhance her special attacks with Sunny Day for added benefits. Two Sunny Day enhances back to back gives her a temporary attack buff, further increasing her damage potential. In burst, Braixen's special attacks are always enhanced and she gains access to a near full screen super which makes her burst mode one of the more oppressive burst modes in the game.

Braixen is a very flexible character with many strengths; any perceived weaknesses can be patched up simply by choosing a different support. She rewards those that are able to quickly think on their feet and adapt to the situation presented to them.


Pokken Braixen Special Effect.png
Support Gain/Support Canceling

In addition to the standard filling of her Support Gauge over time, Braixen also gains a bit of Support Gauge whenever she uses an attack, granting her more frequent access to Support Pokemon than other characters. Braixen cannot, however, use Supports with a usage limit more times than that limit allows.

Braixen's enhanced ability to gain Support Gauge is complimented by how dangerous she is once she has access to a Support. Her nY, fY, Homing Attack 2, bX, 5Y, 8Y, 2Y, 5X, 4X, and 2X can be canceled into a Support Call on hit or block, in the same way that other characters can cancel some of their normals into Pokemon Moves. This gives Supports additional utility unique to Braixen's kit, encouraging more freeform use in combos and setups and allowing her to make herself safe or steal her turn back on block.

Strengths Weaknesses
✓ Can cancel many attacks into a support call
✓ Every attack charges Support Gauge
✓ Supports enhance different play styles
✓ Powerful Burst Mode
✖ Difficult to master
Braixen
#PTDX_BRX
Pokken Braixen.png
Vitals
HP 540
Shield Health 600 SH (Normal)
Synergy Gauge 150 CC
Burst Mode Duration 840F (14 sec)
Movement
Back Dash 33F (1-8F Strike and Throw invuln, Cancelable on FP Frame 25 / DP Frame 21)
Side Dash 41F (5-14F Projectile invuln, Cancelable on Frame 25)
Forward Dash 25F (Cancelable on Frame 17)
Unique Movement Options Midair Dash
Stances
High Stance Charges Support Gauge.
Low Stance High invuln. on Frame 1

General Moves




Pokken Braixen Burst Mode.png

Burst Mode

Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv. Block Properties
Strike (projectile) 0 -12 Mid BA*(projectile) i18 48 +8 0 1-48F Total invuln, Pierce

In Burst Mode, Braixen's Pokemon moves are always enhanced.




Pokken Braixen Burst Attack.png

Burst Attack: Psyfirecracker

Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv Block Properties
Normal (Projectile) 167 (25) 12 Mid Low S+ i19 73 Knockdown -8 9-42F Total invuln, Pierce, Increases Support Gauge to max on cinematic hit

Braixen fires a long-ranged beam straight forward.

If only the last hit connects and it forces a shift, Braixen is granted 50% of her support meter.




Pokken Braixen jR.png

j.R Midair Dash

'
Recovery Properties
FP Until landing +27 / DP Until landing +13 Air Actionable on Frame 21

Braixen flies in the air with a broomstick fashion.

In Field Phase, Braixen can airdash forwards, backwards, left, or right.

In Duel Phase, Braixen can airdash forwards or backwards.




Pokken Braixen Grab FP.png Pokken Braixen Grab DP.png

Y+B Grab Attack

Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv
Grab FP 80 / DP 90 12 Ground Only 1 i11 49 FP Shift (0) / DP Shift (Knockdown)

Landing a Grab increases Braixen's Support Gauge and performs an automatic Sunny Day.




Pokken Braixen CA 1.png Pokken Braixen CA 2.png

X+A Counter Attack

Version Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv Block Properties
X+A Counter Attack Counter (strike) 50 3 Mid Low 4 i27 61 FP Shift (+8) / DP +8 -8 1-20F Counter Armor, Destroys Projectiles while active, Crumples on Crit, Forward and Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
[X+A] Counter Attack Counter (strike) 80 3 Mid Low 6 i47 81 FP Shift (Knockdown) / DP Crumple +4 1-40F Counter Armor, Destroys Projectiles while active, Pierce, Forward and Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17




Field Phase Attacks




Pokken Braixen nY.png

nY

Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Projectile) 10~27 10% per hit Special Mid 5 i15 5 56 -5 -16 Special Cancelable as early as Frame 16

Fires three fireballs that travel in a straight path.




Pokken Braixen sY.png

sY

Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Projectile) 10 each 10% each Special Mid 5 i19 5 78 +4 -12 Each fireball can be special/support canceled

Braixen walks to the side and fires five fireballs.




Pokken Braixen fY.png

fY

Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Strike) 80* 0 Special Mid BA (strike) i19 9 73 Shift (+4)** -8 Destroys Projectiles while active

Braixen throws out Its stick like a boomerang.

*Max damage is 80 but it is inconsistent

**If fY hits at max range, it crumples the opponent.




Pokken Braixen bY 1.png Pokken Braixen bY 2.png Pokken Braixen bY 3.png

bY

Version Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
bY Normal (Strike) / Normal (Projectile) 60 / 58 15% (per hit) (Fireball Only) Mid 5 / 7 i19 / i23 9 56 Shift (Launch)* -8
b[Y] Normal (Strike) / Normal (Projectile) 80 / 78 15% (per hit) (Fireball only) Mid 5 / 7 i39 (Stick) / i43 (Projectile) 9 76 Shift (Launch)* -8

Braixen goes into a golf swing stance and lobs a fireball.

Can be charged to increase in damage, size, and distance.

*Only the physical hit of the move Phase Shifts.




Pokken Braixen jY FP.png

j.Y

Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Recovery Hit Adv Block Properties
Normal (Projectile) 10 each 10% each Mid 5 i16 5 Until landing +27 -12 -16 Air Dash/Special Cancelable on Frame 31

Braixen fires four fireballs midair from different heights.




Pokken Braixen Homing Attack 1.png Pokken Braixen Homing Attack 2.png Pokken Braixen Homing Attack 3.png

Homing Attack

Version Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
X Homing Attack 1 Normal (Strike) 20 0 Mid 3 i21 1 59 +4 -4 Throw Blast, Airborne on Frame 19, Block or Jump Cancelable on Frame 1
XX Homing Attack 2 Normal (Strike) 20 0 Mid 3 i53 N/A 79 +8 -4 Support Cancelable on Frame 56
XXX Homing Attack 3 Normal (Strike) 40 0 Mid 4 i85 N/A 117 Shift (+8) -8 N/A
XX[X] Homing Attack 3 Normal (Strike) 80 0 Mid 5 i105 N/A 137 +8 +28 (Guard Break) Guard Break, Pierce

Braixen homes in on the opponent, and kicks them.

Braixen's Homing Attack 2 can be support canceled on whiff. This is the only move she has with that property.

If Homing Attack 2 was blocked, there is a 28 Frame window to punish a charged Homing Attack 3.




Pokken Braixen bX 1.png Pokken Braixen bX 2.png

bX

Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Strike) 60 60% Mid Low 4 i31 1 69 Crumple -16 Throw Blast, 1-8F Strike/Throw invuln, Support Cancelable on Frame 34

Braixen leans back, then lunges forward with Its stick.




Pokken Braixen jX 1 FP.png Pokken Braixen jX 2 FP.png

j.X

Version Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
j.X Normal (Strike) 80 0 Mid High, Mid (On landing) 4 i21 9 Until landing + 30 Shift (Knockdown) -4
j.[X] Normal (Strike) 110 0 Mid High, Mid (On landing) 5 i41 9 Until landing + 31 Shift (Launch) +12

Braixen slams the ground with Its stick and creates a pillar of fire.

Charging gives the move additional hits as well as making it safer on block.

Landing hitbox deletes projectiles




Duel Phase Weak Attacks




Pokken Braixen 5Y.png Pokken Braixen 5YY.png Pokken Braixen 5YYY.png

5Y

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
5Y Normal (Strike) 20 20% 0 Mid Low 3 i15 5 37 +4 -8 Support/Special Cancelable on Frame 17
5YY Normal (Strike) 20 10% 0 Mid Low 3 i32 N/A 58 0 -8 Support/Special Cancelable on Frame 34
5YYY Normal (Strike) 60 10% 3 Mid Low 3 i57 N/A 87 +8 -8 Support/Special Cancelable on Frame 60

Repeatedly pokes with the stick.

Not a true blockstring.




Pokken Braixen 6Y.png

6Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Strike) 80 20%* 3 Special Mid BA (strike) i19 9 71 +8** -4 Destroys Projectiles while active

Braixen throws out Its stick like a boomerang.

Does not break burst armor.

*Only the last hit of 6Y has scaling, all hits before it have 0

**If 6Y hits at max range, it crumples the opponent.




Pokken Braixen 4Y.png Pokken Braixen 4Y 1.png

4Y

Version Attack Type Damage (Stick) Damage (Fireball) Damage (Total) Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
4Y Normal (strike) / Normal (projectile) 60 14 74 20% / 10% 3 / 1 Mid 5 i19 / i21 9 53 Launch (Stick) -12
4[Y] Normal (Strike) / Normal (Projectile) 60 76 126 0 / 40% 4 / 0 Mid 7 i19 9 53 Launch / Tumble -8

Braixen goes into a golf swing stance and lobs a fireball.

Can be charged to increase in damage, size, and distance.




Pokken Braixen 8Y.png

8Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Strike) 60 20%* 3 Mid 3 i19 9 51 Launch -8 5-20F High and Mid High invuln, Support Cancelable on Frame 24

Braixen swipes Its stick upwards.

*The first hit of Braixen's 8Y has 0 scaling




Pokken Braixen 2Y.png

2Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Strike) 20 30% 0 Low 3 i11 1 33 +4 -4 Throw Blast, High Invuln on Frame 1, Special/Support Cancelable on Frame 14

A quick leg poke.




Pokken Braixen jY DP.png

j.Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block Properties
Normal (Projectile) 10 each 10% each 1 each Mid 3 i16 5 Until landing +21 -8 -12 Special/Air Dash Cancelable on Frame 31 (Burst)

Braixen fires four fireballs midair from different heights.




Pokken Braixen j8Y.png

6Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Strike) 20 each 10% per hit 0 Mid High 3 i15 5 Until landing +13 +18 +4 N/A

Braixen twirls its stick three times in the air.




Duel Phase Strong Attacks




Pokken Braixen 5X.png Pokken Braixen 5XX.png

5X

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
5X Normal (Strike) 40 0% 0 Mid Low 4 i15 5 43 Launch -8 Support Cancelable on frame 18
5XX Normal (Strike) 80 30% 4 Mid Low 4 i37 N/A 69 Knockdown (if airborne) / Launch (if grounded) -4 Support Cancelable on frame 40

An upwards stick swing followed by a downwards one.




Pokken Braixen 4X 1.png Pokken Braixen 4X 2.png

4X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Strike) 60 60% 4 Mid Low 4 i31 1 62 Crumple -16 Throw Blast, 1-8F Strike and Throw invuln, Support Cancelable on Frame 34

Braixen leans back, then lunges forward with its stick.




Pokken Braixen 8X.png

8X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Strike) 90 30% (Last hit only) 3 Mid High 4 i19 1 62 Launch -16 Throw Blast, Low invuln. on Frame 5, Air Dash/Special Cancelable on Frame 31

Braixen hops forward and twirls Its stick in the air.

It's possible to special cancel late enough into 8X's animation that you land on the ground with no recovery. This is what's known as a Flame Charge Cancel(FCC). It's only possible to do on hit or if making contact with red armor. This will not work on block or on counter armor. An example with audio cues and inputs can be found here.




Pokken Braixen 2X.png

2X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Strike) 60 10% 3 Low 4 5 i15 5 49 Knockdown -12 Support Cancelable on frame 18, High invuln. on frame 5

Braixen slides and sweeps with Its stick.

If 2X hits at max range it becomes -9.




Pokken Braixen jX 1 DP.png Pokken Braixen jX 2 DP.png

j.X

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
j.X Normal (Strike) 80 20% 3 Mid High, Mid (On landing) 4 i21 9 Until landing + 30 +16 -4
j.[X] Normal (Strike) 110 20% 3 Mid High, Mid (On landing) 5 i41 9 Until landing + 31 Launch +12

Braixen slams the ground with Its stick and creates a pillar of fire.

Charging gives the move additional hits, launches, and makes it plus on block.




Pokemon Moves




Pokken Braixen 5A 1.png Pokken Braixen 5A 2.png
Pokken Braixen 5A 3.png Pokken Braixen 5A 4.png

5A Psybeam

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
5A Psybeam Normal (Projectile) 50 20% 3 Special Mid 7 i23 6 65 (FP) / 61 (DP) FP Shift (-8) / DP 0 FP -16 / DP -12 FP sA 5-14F Projectile invuln.
5A Psybeam (Enhanced) Normal (Projectile) 80 0, 20% 0, 3 Low, Special Mid 8 i23 9 65 (FP) / 61 (DP) FP Shift (0) / DP +8 FP -8 / DP -4 FP ENsA 5-14F Projectile invuln.
5[A] Psybeam: Setup Normal (Projectile) 50 20% 0 Special Mid 8 i57 9 59 +27 +22 FP s[A] 5-28F Projectile invuln.
5[A] Psybeam: Setup (Enhanced) Normal (Projectile) 80 0%, 20% 0 Special Mid 8 i57 59 9 +26 +22 FP ENs[A] 5-28F Projectile invuln.

Braixen fires a projectile of psychic energy in a straight line.

When held, Braixen twirls around and preps a Psybeam projectile from above.

When enhanced, Braixen fires/sets up two projectiles.

In Field Phase, inputting left or right causes Braixen to roll to the side before firing.




Pokken Braixen 6A 1.png Pokken Braixen 6A 2.png

6A Fire Spin

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
6A Fire Spin Normal (Projectile) 74 5% per hit 1 per hit Mid Low S i35 9 78 -4 -8
6A Fire Spin (Enhanced) Normal (Projectile) 103 5% per hit 1 per hit Mid Low S i35 9 78 Launch -4
6[A] Fire Spin Normal (Projectile) 102 5% per hit 0.5 per hit Mid S i67 9 110 +12 +8
6[A] Fire Spin (Enhanced) Normal (Projectile) 118 5% per hit 0.5 per hit Mid S i67 9 110 Launch +8

Braixen creates a pillar of flames that slowly travels forward and can be charged to increase in size and damage.

Can place either left or right in Field Phase.

When enhanced, Fire Spin launches and increases in damage.

Yes, you're reading that right. Fire Spin is 5% scaling per hit.




Pokken Braixen 4A 1.png Pokken Braixen 4A 2.png

4A Fire Blast

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
4A Fire Blast (Fireball) Normal (Projectile) 57 10% per hit 2 per hit Mid Low 6 i31 9 86 Stun* -20 Low invuln. on Frame 9, Sunny Day Cancelable on Frame 72
4A Fire Blast (Blast) Normal (Projectile) 95 30% per hit 1 per hit Mid 9 i61** 9 86 Knockdown -20 N/A

Braixen hops in the air a fires a large fireball that slowly travels forward.

After a short amount of time, the fireball explodes into a kanji-shaped wall of fire.

When enhanced, the fireball increases in damage and turns into the blast portion faster.

*When enhanced, the fireball no longer stuns. It instead goes through with the full attack.

**When enhanced, the plume activates 10 frames sooner, coming out on frame 51 instead of 61.

Pressing B after using Fire Blast performs a Sunny Day.




Pokken Braixen 8A.png

8A Flamethrower

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
8A Flamethrower Normal (Projectile) 120 80% (Last Hit Only) 4 High S+ i19 9 61 Launch -8 5-18F High invuln, Sunny Day Cancelable on Frame 36
8A Flamethrower (Enhanced) Normal (Projectile) 160 80% (Last Hit Only) 4 High S+ i19 9 61 Launch -8 5-18F High invuln, Sunny Day Cancelable on Frame 36

Braixen points upwards with Its stick and shoots a stream of flames.

When enhanced, Flamethrower receives additional hits and becomes safer on block.

Pressing B after using Flamethrower performs a Sunny Day.




Pokken Braixen 2A 1.png Pokken Braixen 2A 2.png

2A Light Screen

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
2A Light Screen Counter (Strike) 20 30% 2 Mid Low 3 i11 * 35 Launch / Stun** -12 1-35F Projectile Counter Armor, 1-35F Destroys Projectiles, Sunny Day Cancelable on Frame 16
2A Light Screen (Enhanced) Counter (Strike) 40 30% 2 Mid Low 5 i11 * 35 Launch -12 1-35F Projectile Counter Armor, 1-35F Destroys Projectiles, Stun on Crit, Sunny Day Cancelable on Frame 16

Braixen conjures a mirror that erases incoming projectiles.

When enhanced, Light Screen's damage and range increases.

Pressing B after using Light Screen performs a Sunny Day.

Despite being -12, Unenhanced Light Screen is unpunishable by a majority of the cast and Enhanced is unpunishable

*On rare occasions Light Screen can crush grabs but only the screen itself. It's very rare but it can happen.

Everything Braixen can armor or destroy using Light Screen. Including Supports. (video)




Pokken Braixen jA 1.png Pokken Braixen jA 2.png

j.A Flame Charge

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
j.A Flame Charge Normal (Strike) 80 50% 3 Mid High 4 i19 9 N/A Launch -22 (FP) / -20 (DP)
j.A Flame Charge (Enhanced) Normal (Strike) 104 50% / 0% (Fireworks) 3 Mid High / Mid (Fireworks) 5 i19 9 N/A Launch -3 (FP) / 0 (DP)*

Braixen broom rides ahead at full speed.

When enhanced, Flame Charge creates fireworks on hit/block.

*Enhanced Flame Charge is 0 on block at midscreen. In the corner Enhanced Flame Charge is +8 on block.




Pokken Braixen Release A.png

]A[ Sunny Day

Total Frames Properties
51 Charge Time: 90F, Attack Up for 300F (Enhanced)

Braixen strikes a pose and increases Its Support Gauge.

The next Pokemon move Braixen performs will be enhanced.

Using Sunny Day when already enhanced grants Braixen an Attack buff.

The Attack buff lasts for 5 seconds. Attack buff timer is cumulative.

Matchups

To be written later

--Double

Support Breakdown

To be written later

--Double

Recommendations

Combos

Google Sheet created by Serena

Almost all support combos have linked videos and some also have attached images and notes detailing who they work on and what adjustments should be made for certain characters.

Many of the blue highlighted combos can be found in this 21 Hits video created by Zyflair and Serena

Notable Players









  • Tonosama (JP)


External Resources


Contains damage breakdown for all of Braixen's moves and support gain for each move. Support gain will be added to this wiki soon. -Double
Frame Data: Braixen

Support Damage and Scaling Breakdown