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== | {{Infobox-Pokken | ||
|name=Charizard | |||
|hash=ZRD | |||
|image=Pokken_Charizard.png | |||
|health=600 | |||
|sHealth=600 SH (Normal) | |||
|synergy=150 CC | |||
|bursttime= 660F (11 sec) | |||
|bDash=37F (1-8 Total invuln, Cancelable on FP Frame 32 / DP Frame 30) | |||
|sDash=45F (5-14 Projectile invuln, Cancelable on Frame 31) | |||
|fDash=33F (Cancelable on Frame 25) | |||
|sMove?=Flying Stance | |||
|hStance=Special Mid and Grab Red Armor on Frame 5. | |||
|lStance=High invuln. on Frame 1. | |||
}} | |||
==General Moves== | ==General Moves== |
Revision as of 23:17, 3 January 2022
Introduction
Charizard is a powerful but high execution character who relies on the threat of his powerful mix ups and long ranged normals to condition and bait his opponents into making a mistake, then proceeding to wreak havoc on their health bar.
Unlike traditional fighting game grapplers, Charizard primarily excels at playing at mid range in neutral, poking opponents with his long ranged normals such as j6Y and 2X. He also has jump and special cancels on some of his grounded normals, namely 2X and 5Y, giving him multiple ways to pressure or frame trap shielding opponents and open them up.
While Charizard's grounded walk is fairly slow, he has plenty of movement options in the air, allowing him to be rather elusive. His glide, jR, has high horizontal speed, allowing him to quickly fade in and out, bait anti airs, and whiff punish with j6Y or dropping down in anticipation of them. This aspect of his gameplay is further enchanced when he has Synergy Burst, due to having a double jump and the ability to use his Burst Attack while in midair.
Naturally as a grappler, Charizard's mix up game is very powerful. Once he wins neutral, the opponent must guess right if they do not want to take absolutely horrifying damage. Both Charizard's standard grab and his command grab Seismic Toss are among the most damaging grabs in the game, the latter allowing him to continue maintaining pressure in duel phase. If the opponent does not block, Charizard can wreak havoc on their health bar with a jY starter combo, which is technically demanding but can also lead into very damaging combo routes ending with Flare Blitz or another Seismic Toss.
Charizard's shortcomings include his slow frame data and lack of consistent answers to certain forms of zoning or pressure. While his moves are not terribly slow by any means, they are still slower than those of most of the cast. In addition, his reversal options such as Fire Punch are rather punishable if predicted.
Holding the input during Homing Attack 1, 6X, and 6A or holding R before 5X and 4A come out transitions into Flying Stance, a unique state where Charizard is Airborne, hovering slightly above the stage. During Flying Stance, Charizard can't block, but can slowly move forward or backward. Pressing R ends Flying Stance, returning Charizard to the ground.
There are also a number of Pokemon Moves exclusive to Flying Stance with very combo friendly properties, from powerful extenders in Air Slash and Dragon Claw to FS Flare Blitz, one of Charizard's primary combo enders. Flying Stance can also be used to make Charizard safe with attacks that transition into it, letting him continue his pressure with Flying Stance moves or end Flying Stance after a block string to steal his turn back.
Charizard #PTDX_ZRD | |
---|---|
Vitals | |
HP | 600 |
Shield Health | 600 SH (Normal) |
Synergy Gauge | 150 CC |
Burst Mode Duration | 660F (11 sec) |
Movement | |
Back Dash | 37F (1-8 Total invuln, Cancelable on FP Frame 32 / DP Frame 30) |
Side Dash | 45F (5-14 Projectile invuln, Cancelable on Frame 31) |
Forward Dash | 33F (Cancelable on Frame 25) |
Unique Movement Options | Flying Stance |
Stances | |
High Stance | Special Mid and Grab Red Armor on Frame 5. |
Low Stance | High invuln. on Frame 1. |
General Moves
Burst Mode | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
In Burst Mode, Charizard can perform double jump in any direction. Moves that have HP Recoil are reduced by half. |
Y+B Grab | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Grab | FP 100 / DP 150 | 12 | N/A | i15 | FP Shift (+4) / DP Knockdown | N/A |
X+A / [X+A] Counter Attack | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 73 / 100 | 3 | Mid | i35 / i55 | Launch | -8 / +8 |
Charizard is put into a counter armor state from frame 1-28 (48 if charged). Counter pierces when fully charged. Can be dash canceled by inputting a direction and R. |
Flying Stance | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Charizard hovers slightly off the ground and is invincible against Lows. During this state, Charizard can move at a fixed speed and perform certain moves. Can be canceled by pressing R (pressing a direction changes where Charizard lands). |
FS Y Air Slash | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 68 (7) | 1 per hit | Mid High, Aerial | i19 | Launch | FP -20 / DP -16 |
Charizard swipes the air with Its wings and creates a projectile. The projectile can only hit opponents who are in the air. Transitions out of Flying Stance once complete. Holding Y keeps Charizard in Flying Stance. |
FS X Dragon Claw | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 120 (60) | 3 | Mid | i25 | Launch | +4 |
Charizard strikes with an extended claw attack. Transitions out of Flying Stance once complete. Holding X keeps Charizard in Flying Stance. |
FS A Flare Blitz: Direct | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 120 (30) | 1 per hit | Mid High | i19 | +12 | -4 |
50 HP Recoil on use. Charizard jets straight ahead with a multi-hit attack. Transitions out of Flying Stance once complete. |
FS fA / 8A Flare Blitz: Boost | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 162 | 1 per hit | Aerial | i19 | Launch | N/A |
30 HP Recoil on use. Charizard jets straight up in the air with a multi-hit attack. Transitions out of Flying Stance once complete. |
j.R Glide | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Charizard freely glides in the air, slowly descending downwards. Can cancel into aerials. Pressing R causes Charizard to drop straight down. |
L+R Searing Blaze | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 235 (60) | 12 | Mid | i21 / i14* | Knockdown | -8 |
Charizard fires a horizontal carpet of flame. Invincible on frame 5. Counter pierces. * Can be activated in the air. |
Field Phase Moves
nY / n[Y] | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 39 / 64 | Special Mid, Mid | i19 / i39 | 0 / +10 | -5 / +5 |
Charizard fires a fireball straight ahead. Explodes when coming in contact with the opponent or after a set distance. fY cancelable. |
sY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 30 | Mid Low | i23 | +11 | -10 |
Charizard swoops to the side and fires a fireball. |
sYY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 40 | Mid Low | i23 | +9 | -12 |
Charizard swoops to the side a second time, and throws out another fireball. fY cancelable. |
fY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 80 | Mid low | i19 | Shift (+8) | -12 |
Charizard charges ahead and breathes fire. Invincible against Lows on frame 9. |
bY / b[Y] | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 91 | High | i35 / i55 | Shift (Launch) | +2 |
Charizard leans back and preps itself, having counter armor from frame 1-21 (41 if charged). Charizard then breathes fire in an upwards angle. Counter pierces when fully charged. |
j.Y | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 49 / 70 | Mid | i15 / i35 | -10 / Launch | -12 / -2 |
Charizard fires a fireball from above. Explodes when coming in contact with the opponent or the ground. Can be charged to launch the opponent and increase in size and damage. Charging from a jump causes Charizard to retain air movement. Charging from a Glide halts Charizard's aerial movement. Can change the trajectory to fire the fireball closer or farther away from Charizard. |
j.X / j.[X] | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 90 / 120 | Mid High | i30 / i50 | Shift (Knockdown) | +1 / +9 |
Charizard flies towards the opponent and footdives on them. Inputting j.bX causes Charizard to immediately footdive. Counter pierces when fully charged. Can cancel into Glide with R before the attack comes out. |
X / [X] Homing Attack 1 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 56 | Mid | i25 | +9 / +20* | -12 / +1** / +4*** |
Charizard homes in on the opponent and whips them with Its tail. Can be canceled with block or jump. Throw crush. Holding the input transitions Charizard into Flying Stance. * More advantageous on hit if canceled into Flying Stance. ** Becomes safer on block if canceled into Flying Stance. *** In Burst Mode, becomes safer on block if canceled into Flying Stance. |
XX / X[X] Homing Attack 2 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 70 / 150 | Mid | i25 | Shift (+8) | -12 |
Following up from Homing Attack 2, Charizard flies at the opponent headfirst. Can be charged to guard break/counter pierce. If Homing Attack 1 was blocked, there is a 26 frame window to punish a charged Homing Attack 2. |
Weak Moves
2Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 40 | 0 | Low | i11 | +4 | -8 |
Charizard attacks with a double-hit bite. Invincible against Highs on frame 1. Throw crush. |
5Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 30 | 0 | Mid Low | i19 | +4 | -4 |
An advancing forward claw jab. Special / Jump cancelable. |
5YY | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 54 | 4 | Mid Low | i19 | 0 | -12 |
Special / Jump cancelable. |
6Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 80 | 3 | Mid Low | i11 | Knockdown | -16 |
A belly bump that knocks the opponent down. Throw crush. |
8Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 20 | 2 | High | i15 | Knockdown | -2 |
Charizard launches itself into the air. Invincible against Highs and Mid Highs on frame 5. Can cancel into aerials. |
j.Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 20, 20 | 0 | High, Mid High | i19 | +20 | -1 |
Charizard attacks with a two-hit tail swipe. Special cancelable.* * Both hits can be special canceled. |
j.6Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 30 | 0 | High | i15 | +12 | -1 |
Charizard attacks with a spinning tail motion. Destroys projectiles on frame 15. |
j.6YY | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 80 | 4 | Mid High | i15 | Launch | -2 |
A followup claw swipe attack that launches the opponent. |
Strong Moves
2X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 | 4 | Low | i19 | Launch | -12 |
Charizard sweeps the opponent with Its tail. Invincible against Highs on frame 1. Special / Jump cancelable. |
5X / 5[X] | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 130 / 138 | 1, 3 / 1 per hit | Mid Low, Mid | i23 / i43 | Launch* | -12 / 0 |
Charizard throws Its tail upwards and launches the opponent. Can be charged to deal additional hits and make it safer on block. Can cancel into Flying Stance with R before the attack comes out. * 5X launches the opponent forward, while 5[X] launches the opponent backwards. |
6X / 6[X] | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 74 | 3 | Mid | i27 | Launch | -29 / -2* / +2** |
Charizard hops and flails Its tail upwards. Holding the input transitions Charizard into Flying Stance. * Becomes safer on block if canceled into Flying Stance. ** In Burst Mode, becomes safer on block if canceled into Flying Stance. |
6XX | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 90 | 4 | Mid | i27 | Launch | -16 |
Charizard flies at the opponent headfirst. |
8X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 120 | 5 | Mid High | i31 | Knockdown | -8 |
An advancing forward dropkick. Invincible against Lows on frame 15, and Mid Lows on frame 17. Throw crush. |
j.X / j.[X] | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 80 / 120 | 0 | Mid High | i28 / i48 | +28 | +12 |
Charizard flies towards the opponent and footdives on them. Inputting j.4X causes Charizard to immediately footdive. Counter pierces when fully charged. Can cancel into Glide with R before the attack comes out. |
Pokemon Moves
4A Inferno | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 108 (30) | 4 | Mid Low | i39 | Stun | -26 |
Charizard breathes a wave of flame that stuns. Gives the opponent a Speed debuff that lasts for 7.5 seconds. Invincible against Lows on frame 1. Can cancel into Flying Stance with R before the attack comes out. |
5A Flamethrower | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 69 (40) | 3 | Mid Low | i31 | 0 | -12 |
Charizard breathes fire from a distance that knocks the opponent back. |
Burst 5A Flamethrower | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 75 (55) | 3 | Mid Low, Mid | i31 | Launch | 0 |
In Burst Mode, a flame pillar is created at the end of Flamethrower that launches. |
6A Fire Punch | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 100 (25) | 3 | High | i27 | 0 / +6* | FP -24 (-18)** / DP -16 (-10)** |
Charizard winds up, then flies ahead with a punch. Counter armor from frame 1-26. Can cancel into Flying Stance with R before the attack comes out. Counter armor from frame 1-24 if canceled. Crumples if Its a critical hit. Holding the input transitions Charizard into Flying Stance. * In Burst Mode, becomes more advantageous on hit. ** In Burst Mode, becomes safer on block. |
6[A] Fire Punch | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 100 (25) | 3 | High | i27 | FP +12* (+18**) / DP +14* (+20**) | FP -11*** (-8****) / DP 0*** (+4****) |
* More advantageous on hit if canceled into Flying Stance. ** In Burst Mode, becomes more advantageous on hit if canceled into Flying Stance. *** Becomes safer on block if canceled into Flying Stance. **** In Burst Mode, becomes safer on block if canceled into Flying Stance. |
8A Seismic Toss | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Grab | 160 | 0 | High | i19 | Knockdown | N/A |
Charizard grapples the opponent, spins them around, and tosses them to the ground. Invincible against Lows on frame 13. Can grab both grounded and aerial opponents. Charizard and the opponent swap sides upon landing. Can transition into aerials afterwards. |
j.A Flare Blitz: Fall | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 148 (70) | 5 | Mid High, Mid | i15 | Launch | -8 |
60 HP Recoil on use. Charizard surrounds itself with fire and spins multiple times in the air. Afterwards, Charizard lands on the ground and creates a dome of fire. |
j.8A Flare Blitz: Direct | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 150 | 5 | Mid High | i15 | Launch | FP -41 / DP -24 |
30 HP Recoil on use. Charizard surrounds itself with fire and spins multiple times in the air. Afterwards, Charizard jets straight ahead and launches the opponent back. |
Combos
Notable Players
- Brett (NA): Twitter
- Bryan (SG): Twitter
- Char (NA)
- Kamaal (NA): Twitter
- Messa (JP): Vods
- Tokage (JP): Vods
- Zyril (NA): Twitter