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! Combo !! Damage !! Meter Gain !! Works on: !! Difficulty !! Notes | ! Combo !! Damage !! Meter Gain !! Works on: !! Difficulty !! Notes | ||
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| c. | | c.{{hp}} > sjc.{{lp}} > sj.{{lk}} > sj.{{mp}} > sj.{{mk}} XX hcf.{{hp}} || ? || ? || All || Very Easy || Universal magic series BnB. hcf.{{hp}} does better damage and is more consistent than j.HP/HK ender | ||
|- | |- | ||
| c. | | c.{{hp}} XX {{qcf}} + {{lp}} {{hp}} || ? || ? || All || Very Easy || Basic launch into super. Good damage but overall a waste of bar/potential damage compared to his other routes. | ||
|- | |- | ||
| c. | | c.{{hp}} > sjc.{{lp}} > sj.{{lk}} > sj.{{mp}} > sj.{{mk}}, (ADC uf) ad.{{lp}} > ad.{{lk}} > ad.{{mp}} > ad.{{mk}} XX hcf.{{hp}} || ? || ? || All || Easy || Above combo with an airdash extension, better damage. | ||
|- | |- | ||
| c. | | c.{{hp}} > sjc.{{hp}}, (ADC df) ad.{{hp}} > ad.{{hk}} > land, c.{{hk}} || ? || ? || All || Medium || This is Magneto's classic "five fierce" combo, which is a bread and butter combo and does amazing damage. You can also replace the first sj.HP with sj.HK. | ||
|- | |- | ||
| c. | | c.{{hp}} > sjc.{{hk}}, (ADC df) ad.{{lk}} > ad.{{mk}} > land, s.{{hk}} XX {{qcf}} + {{lp}} {{hp}} || ? || ? || All || Medium || Basically the above BnB with a super cancel at the end. Sacrifices oki for damage, use for the kill or to DHC into another character. | ||
|- | |- | ||
| s. | | s.{{hk}} XX {{hcb}} + {{lk}} XX c.{{hp}} / {{qcf}} + {{lk}} {{hk}} || ? || ? || All || Medium || Cancel into light Hyper-Grav into either c.HP or Tempest cancel. The Tempest cancel option isn't very optimal, usually just use the launcher to go into ROM. | ||
|} | |} | ||
Revision as of 21:41, 31 December 2021
Combo Notation
">" denotes a chain.
"XX" denotes a cancel.
"," denotes a link.
"St." denotes a standing attack.
"Cr." denotes a crouching attack.
"D." denotes a dash. Dash before pressing the next button.
"SJ." denotes an attack while in Super Jump mode.
"J." denotes an attack while in Normal Jump mode.
"SJC." denotes a sj cancel from a launcher.
BnB Combos
Combo | Damage | Meter Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|
c.![]() ![]() ![]() ![]() ![]() ![]() |
? | ? | All | Very Easy | Universal magic series BnB. hcf.![]() |
c.![]() ![]() ![]() ![]() |
? | ? | All | Very Easy | Basic launch into super. Good damage but overall a waste of bar/potential damage compared to his other routes. |
c.![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
? | ? | All | Easy | Above combo with an airdash extension, better damage. |
c.![]() ![]() ![]() ![]() ![]() |
? | ? | All | Medium | This is Magneto's classic "five fierce" combo, which is a bread and butter combo and does amazing damage. You can also replace the first sj.HP with sj.HK. |
c.![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
? | ? | All | Medium | Basically the above BnB with a super cancel at the end. Sacrifices oki for damage, use for the kill or to DHC into another character. |
s.![]() ![]() ![]() ![]() ![]() ![]() ![]() |
? | ? | All | Medium | Cancel into light Hyper-Grav into either c.HP or Tempest cancel. The Tempest cancel option isn't very optimal, usually just use the launcher to go into ROM. |
ROM Infinite
coming soon
in progress
c.HP /\ sj.HK, (df + PP) ad.d + LK > ad.LK \/ c.HP /\ sj.LP > sj.LK > sj.LP, sj.LP > sj.LK > sj.LP > sj.LK, ad.LP > ad.LK > ad.LP > ad.LK XX hcf + HP
-Jump HK \/ d.c.LK > c.HP XX qcf + PP
-Jump HK \/ d.c.LK > c.HP /\ sj.HK, (df + PP) ad.d + LK > ad.LK \/ s.HK XX qcf + PP
-Jump HK \/ d.c.LK > s.HK XX hcb + LK XX qcf + KK