Marvel vs Capcom 2/Magneto/Combos: Difference between revisions

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{{Content Box|header=Combo Notation|content=
{{Content Box|header=Combo Notation|content=
coming soon
">" denotes a chain.
"XX" denotes a cancel.
"," denotes a link.
"St." denotes a standing attack.
"Cr." denotes a crouching attack.
"D." denotes a dash. Dash before pressing the next button.
"SJ." denotes an attack while in Super Jump mode.
"J." denotes an attack while in Normal Jump mode.
"SJC." denotes a sj cancel from a launcher.
}}
}}



Revision as of 03:18, 31 December 2021

Combo Notation

">" denotes a chain. "XX" denotes a cancel. "," denotes a link. "St." denotes a standing attack. "Cr." denotes a crouching attack. "D." denotes a dash. Dash before pressing the next button. "SJ." denotes an attack while in Super Jump mode. "J." denotes an attack while in Normal Jump mode. "SJC." denotes a sj cancel from a launcher.

Beginner Combos

Combo Damage Meter Gain Works on: Difficulty Notes
c.HP > sjc.LP > sj.LK > sj.MP > sj.MK XX hcf.HP ? ? All Very Easy Universal magic series BnB. hcf.HP does better damage and is more consistent than j.HP/HK ender
c.HP XX qcf.PP ? ? All Very Easy Basic launch into super. Good damage but overall a waste of bar/potential damage compared to his other routes.
c.HP > sjc.LP > sj.LK > sj.LP > sj.LK, (ADC uf) ad.LP > ad.LK > ad.MP > ad.MK XX hcf.HP ? ? All Easy Above combo with an airdash extension, better damage.
c.HP > sjc.HP, (ADC df) ad.HP > ad.HK > land, c.HK ? ? All Medium This is Magneto's classic "five fierce" combo, which is a bread and butter combo and does amazing damage. You can also replace the first sj.HP with sj.HK.
c.HP > sjc.HK, (ADC df) ad.LK > ad.LK > land, s.HK XX qcf + PP ? ? All Medium Basically the above BnB with a super cancel at the end. Sacrifices oki for damage, use for the kill or to DHC into another character.
s.HK XX hcb.LK XX c.HP/qcf.KK ? ? All Medium Cancel into light Hyper-Grav into either c.HP or Tempest cancel. The Tempest cancel option isn't very optimal, usually just use the launcher to go into ROM.

ROM Infinite

coming soon

in progress

c.HP /\ sj.HK, (df + PP) ad.d + LK > ad.LK \/ c.HP /\ sj.LP > sj.LK > sj.LP, sj.LP > sj.LK > sj.LP > sj.LK, ad.LP > ad.LK > ad.LP > ad.LK XX hcf + HP

-Jump HK \/ d.c.LK > c.HP XX qcf + PP

-Jump HK \/ d.c.LK > c.HP /\ sj.HK, (df + PP) ad.d + LK > ad.LK \/ s.HK XX qcf + PP

-Jump HK \/ d.c.LK > s.HK XX hcb + LK XX qcf + KK