Marvel vs Capcom 2/Magneto/Combos: Difference between revisions

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== Combos ==
== Beginner Combos ==


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!  Combo !! Damage !! Meter Gain !! Works on: !! Difficulty !! Notes
!  Combo !! Damage !! Meter Gain !! Works on: !! Difficulty !! Notes
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| 2M > 5M > jc.MLL > jc.MLL2H > SD > j.LLLS > j.236L || 4217 || 1.25 || All || || Universal midscreen BnBs. j.236L is more likely to connect, but does less damage, has less corner carry and worse oki than j.236M. You always want to use j.236M if possible.
| c.HP > sj.LP > sj.LK > sj.LP > sj.LK XX hcf.HP || ? || ? || All || Easy || Universal magic series BnB. hcf.HP does better damage and is more consistent than j.HP/HK ender
 
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| c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK, (uf + PP) ad.LP > ad.LK > ad.LP > ad.LK > hcf.HP || ? || ? || All || Easy || Above combo with an airdash extension, better damage.
 


c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK XX hcf + HP
== ROM Infinite ==


c.HP /\ sj.LP > sj.LK > sj.LP, sj.LP > sj.LK > sj.LP > sj.LK, (uf + PP) ad.LP > ad.LK > ad.LP > ad.LK XX hcf + HP
coming soon


c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK, (uf + PP) ad.LP > ad.LK > ad.LP > ad.LK XX hcf + HP
== in progress ==


c.HP /\ sj.HK, (df + PP) ad.d + LK > ad.LK \/ c.HP /\ sj.LP > sj.LK > sj.LP, sj.LP > sj.LK > sj.LP > sj.LK, ad.LP > ad.LK > ad.LP > ad.LK XX hcf + HP
c.HP /\ sj.HK, (df + PP) ad.d + LK > ad.LK \/ c.HP /\ sj.LP > sj.LK > sj.LP, sj.LP > sj.LK > sj.LP > sj.LK, ad.LP > ad.LK > ad.LP > ad.LK XX hcf + HP

Revision as of 15:14, 30 December 2021

Beginner Combos

Combo Damage Meter Gain Works on: Difficulty Notes
c.HP > sj.LP > sj.LK > sj.LP > sj.LK XX hcf.HP ? ? All Easy Universal magic series BnB. hcf.HP does better damage and is more consistent than j.HP/HK ender
c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK, (uf + PP) ad.LP > ad.LK > ad.LP > ad.LK > hcf.HP ? ? All Easy Above combo with an airdash extension, better damage.

ROM Infinite

coming soon

in progress

c.HP /\ sj.HK, (df + PP) ad.d + LK > ad.LK \/ c.HP /\ sj.LP > sj.LK > sj.LP, sj.LP > sj.LK > sj.LP > sj.LK, ad.LP > ad.LK > ad.LP > ad.LK XX hcf + HP

-Jump HK \/ d.c.LK > c.HP XX qcf + PP

-Jump HK \/ d.c.LK > c.HP /\ sj.HK, (df + PP) ad.d + LK > ad.LK \/ s.HK XX qcf + PP

-Jump HK \/ d.c.LK > s.HK XX hcb + LK XX qcf + KK

- c.HP (launch), sj.HP, airdash df, HP, HK, land, d.HK . This is Magneto's classic "five fierce" combo, which is a bread and butter combo and does amazing damage. You can also replace the sj.HP with sj.HK.