(Created page with "== General Tactics == Tri-jump forward/backward while whiffing jHP builds meter and can doubles as a strong retreat or rushdown tactic. Utilizing the switch glitch in combina...") |
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== General Tactics == | == General Tactics == | ||
Magneto is strictly rushdown | |||
== Team positioning == | == Team positioning == | ||
=== Point === | === Point === | ||
Magneto's best position by far. Using the switch glitch with his 1-frame 2LK can lead to instant, inescapable mixup at roundstart, and a good conversion assist like psylocke puts the threat of a fatal ROM or a snap behind every mixup. Although his Projectile assist is undeniably strong, | |||
=== Mid === | === Mid === | ||
Not a bad choice depending on your team, since his EM Disruptor assist is great for zoners like Sentinel or Cable. Evaluate trade-offs carefully. | |||
=== Anchor === | === Anchor === | ||
At least Mags still has an assist to work with on mid, regulating him to an assist character is kind of a waste. Only do it if you really like his assist and you're confindent with him solo. | |||
== Picking Teammates == |
Revision as of 13:47, 30 December 2021
General Tactics
Magneto is strictly rushdown
Team positioning
Point
Magneto's best position by far. Using the switch glitch with his 1-frame 2LK can lead to instant, inescapable mixup at roundstart, and a good conversion assist like psylocke puts the threat of a fatal ROM or a snap behind every mixup. Although his Projectile assist is undeniably strong,
Mid
Not a bad choice depending on your team, since his EM Disruptor assist is great for zoners like Sentinel or Cable. Evaluate trade-offs carefully.
Anchor
At least Mags still has an assist to work with on mid, regulating him to an assist character is kind of a waste. Only do it if you really like his assist and you're confindent with him solo.