Soulcalibur VI/Kilik/Combos: Difference between revisions

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! Starter !! Route !! Damage !! Notes
! Starter !! Route !! Damage !! Notes
|- style = "border-style: solid; border-width:0.3em 0em 0em 0em"
|- style = "border-style: solid; border-width:0.3em 0em 0em 0em"
| {{Icon-SC|RE}} '''A''' || 6BB, B+K|| 58 ||
| rowspan = "4"|{{Icon-SC|RE}} '''A''' || 6BB, B+K|| 58 ||
|-
| 3B, AB, 4KB, B+K || xx || RO option
|-
| 6BB, SA || xx ||
|-
| CE || xx ||
|- style = "border-style: solid; border-width:0.3em 0em 0em 0em"
|- style = "border-style: solid; border-width:0.3em 0em 0em 0em"
| rowspan = "2" |{{Icon-SC|RE}} '''B''' || 9B|| 53 ||  
| rowspan = "3" |{{Icon-SC|RE}} '''B''' || 9B|| 53 ||  
|-  
|-  
| MO B+KBK || 64 || style = "text-align:left;"| Not guaranteed against every character
| MO B+KBK || 64 || style = "text-align:left;"| Not guaranteed against every character
|-
| MO SA || xx || style = "text-align:left;"|
|- style = "border-style: solid; border-width:0.3em 0em 0em 0em"
|- style = "border-style: solid; border-width:0.3em 0em 0em 0em"
| {{Icon-SC|RE}} '''K''' || AA || 33 || style = "text-align:left;"| Character specific
| {{Icon-SC|RE}} '''K''' || AA || 33 || style = "text-align:left;"| Character specific

Revision as of 16:10, 20 December 2021

Abbreviations & Explanations

MO = Monument (236)
BP = Back Parry (214)
SA = Soul Attack (236A+B+K), needs 1 bar of meter
CE = Critical Edge (A+B+K), needs 1 bar of meter

Normal Hit Combos

Starter Route Damage Notes
1[A] B+K 67 Dead trap only, no guaranteed followup
B4 2aB 50 Optimal damage but leaves Kilik at -6
BB 46
3B AB, 4KB, B+K 55 AB may whiff at long range. Skip the AB at long range
AB, 4KB, SA 58
CE 68
8_9B 66B 48 Guaranteed followup
3B 52 Launches the opponent ukemi attempt for a lot of extra damage. Can be avoided by side-ukemi, character-specific.
SA 60
WR B 6BB, B+K 55 Main Combo
6BB, SA 59
BT K AB 66B 57 AB may drop against BT opponents
AB SA 65
6A+B 6BB, B+K 77
6AB, AB, 66B 74 Launcher option, useful for ringouts, wall combos or forceblock setups
6AB, 4KK, 2aB xx max damage, restand +12 option if 2aB is omitted
2A+B 1B 44 Most consistent combo, SA and 3B are available for close range hits
4A+B B+K xx
SA xx
[B+K] 6BB, B+K 67
6, MO ABK 63 Very good oki
22B AB, 4KB, B+K 63 Main combo
AB, 4KB, SA 66
CE 76
66kB 44b2 72 Main combo
6B+K2 92 Only works when at the wall (but no wall splat). SA is also available
44K:B 9B 74 Main combo
MO SA 83
(dash) CE, 9B 87 9B is guaranteed and leads for more combo potential if opponent ukemis
RUN K 3B 46
SA xx
MO A B,K 51 String option, hit confirmable
K, microdash B+K xx String option
4, BP B 49
MO B MO B+KBK 75
MO SA 74
MO K microdash B+K xx
MO SA xx
MO A+B 3B 94 Same combos as WD A+B
SA 104
BP K 6BB, B+K 74
6BB, SA 82

Counter Hit Combos

Starter Route Damage Notes
AB B+K 45
SA 47
6AB AB, 66B 59
AB SA 65
1A (tip) 3B 33
SA 42
B6 (tip) 9B 50
4B 3B 30 Can whiff at long range
SA 38
4KK 2aB 68
B+K B+K 50
SA 59 Can also combo from the MO transition for 6 additional damage
66B 66B 42
SA 54 Can also combo from the MO transition for 5 additional damage
22AA 66B 50
SA 68
44AA B+K 57
MO B+KBK 73 dead trap option, can ukemi trap with MO A

Lethal Hit Combos

Starter Route Damage Notes
Sc LH.png 4A MO B+KBK xx
RCC AB, 4KB, B+K xx RCC AB for RO over half-walls
CE xx
4KB, SA xx
Sc LH.png B6 66BBK, 4KB, B+K xx
66KKB, AB, 66B xx
66KKB, 4KB, SA xx
Sc LH.png (6B)B 44K:B, 9B xx
[B+K]6 B+KBK xx RO option
CE xx
44K:B, MO SA xx
Sc LH.png 3B 44K:B, 9B xx
[B+K]6 B+KBK xx RO option
CE xx
44K:B, MO SA xx
Sc LH.png 4B 6BB, B+K xx
3B, AB, 4KB, B+K xx RO option
6BB, SA xx
Sc LH.png A+B MO B+KBK 100
microdash [B+K] 6 SA 85 easier SA option
6, delay, 4KB, SA 91 max damage SA option
Sc LH.png [A+B] MO B+KBK xx
664K:B, MO SA xx High execution max damage route (SA option)
Sc LH.png 66kB 6BB, B+K xx
4KK, 2aB xx Omit 2aB for +12 reset
6B+K xx Use for forward RO / wall splat
6BB, SA xx
Sc LH.png 22[B] 44K:B, 9B xx Optimal damage route for short range
[B+K]6, MO B+KBK xx Medium range combo
A+B xx Long range combo
CE xx
44K:B, MO SA xx
44K:B, dash, CE, 9B xx
Sc LH.png BP A MO B+KBK xx
4KB, SA xx
CE xx
Sc LH.png MO A 4, BP K, 6BB, B+K 81
4, delay BP K, 4KK, 2aB 88 Omit 2aB for +12 reset
4, delay BP K, 6B+K 74 Use for forward RO / wall splat
4, BP K, 6BB, SA 86
Sc LH.png MO 4B 4BK, B+K 78
4KB, SA 86
CE 91 Use for forward RO / wall splat

Reversal Edge Combos

Starter Route Damage Notes
Sc RE.png A 6BB, B+K 58
3B, AB, 4KB, B+K xx RO option
6BB, SA xx
CE xx
Sc RE.png B 9B 53
MO B+KBK 64 Not guaranteed against every character
MO SA xx
Sc RE.png K AA 33 Character specific
Sc RE.png Sc LH.png A 66KKB, 4KB, B+K 70 Doesn't work on Talim, Amy, and Xianghua
Sc RE.png Sc LH.png B 6BB, B+K 77
6BB, SA 82
Sc RE.png Sc LH.png K MO B, MO B+KBK 74

Soul Charge Combos

Starter Route Damage Life Decay Notes
Sc SC.png WR B+K 66B xx xx
CE xx xx
Sc SC.png 66B (tip) 2B+K xx xx
Sc SC.png 66B6 (tip) MO B+KBK 65 xx
Sc SC.png 66B+K 2aB xx xx
Sc SC.png A+G BT B+KBK xx xx easy combo
CE xx xx easy combo
11_33B6, MO K, 1B+K xx xx
11_33B, 4KB, 1B+K xx xx very challenging against small characters
11_33B, CE xx xx max damage with CE
AB (CH) 2B+K xx xx
6AB (CH) 66B 76 xx
CE 89 xx
1A (CH) (tip) 1B+K xx xx
Sc LH.png 4A 66B 56 xx
CE 71 xx
4KB, 1B+K 66 xx
B6 (CH) (tip) 2B+K xx xx
3B 66B 60 xx
CE 74 xx
4KB, 1B+K 71 xx
Sc LH.png 3B 66A+B, 66B 88 xx
66A+B, CE 99 xx
66A+B, G, 4KB, 1B+K 112 xx
WR B 66B xx xx
BT K 66B 74 xx
CE 94 xx
B+K (CH) 1B+K xx xx
[B+K] 66B 72 xx
6A+B 66B xx xx
CE xx xx
66kB 2B+K xx xx
Sc RE.png A 66B 63 xx
CE 74 xx
Sc RE.png B microdash, 66A+B, G, 4KB, 1B+K 87 xx High execution max damage, omit the microdash for 8 less damage
66A+B, CE 80 xx
Sc RE.png K CE 81 xx
Sc RE.png Sc LH.png A 66KKB, 66B 74 xx
66KKB, CE 79 xx
Sc RE.png Sc LH.png B dash a bit, 66A+B, G, 4KB, 1B+K 121 xx High execution max damage, omit the "dash a bit" for ~15 less damage
dash a bit, 66A+B, 66B 108 xx
dash a bit, 66A+B, CE 113 xx
Sc RE.png Sc LH.png K MO B, MO B+KBK 74 xx
22[B], 66B 71 xx
22[B], CE 80 xx