Soulcalibur VI/Kilik/Combos: Difference between revisions

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(Initial setting up. Format designed to follow the existing format for Sophitia's combo page)
 
(Added normal hit combos, I will add the damage values soon.)
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|'''1[A]'''|| B+K || xx || Dead trap only, no guaranteed followup
|'''1[A]'''|| B+K || xx || Dead trap only, no guaranteed followup
|-
|-
| rowspan = "2" | '''B4'''|| 2aB || xx ||
| rowspan = "2" | '''B4'''|| 2aB || xx || Optimal damage but leaves Kilik at minus
|-
|-
|BB || xx ||
|BB || xx ||
|-
|-
|'''3B'''|| AB, 4KB, B+K || 55 || Main Combo
| rowspan = "3" | '''3B'''|| AB, 4KB, B+K || 55 || AB may whiff at long range.  Skip the AB at long range
|-
|AB, 4KB, SA || xx ||
|-
|CE || xx ||
|-
| rowspan = "3" | '''8_9B'''|| 66B || xx|| Guaranteed followup
|-
|3B || xx || Launches the opponent ukemi attempt for a lot of extra damage.  Can be avoided by side-ukemi, character-specific.
|-
|SA || xx ||
|-
| rowspan = "2"|'''WR B'''|| 6BB, B+K || 55 || Main Combo
|-
|6BB, SA || xx||
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| rowspan = "2" | '''BT K'''|| AB 66B || xx || AB may drop against BT opponents
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|AB SA|| xx ||
|-
| rowspan = "2" | '''[B+K]'''|| 6BB, B+K || xx ||
|-
|6, MO ABK || xx || Very good oki
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| rowspan = "2" | '''6A+B'''|| 6BB, B+K || xx ||
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|6AB, AB|| xx || Launcher option, useful for ringouts, wall combos or forceblock setups
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| rowspan = "2" |'''66kB'''|| 44b2 || xx || Main combo
|-
|6B+K2|| xx || Only works when at the wall (but no wall splat).  SA is also available
|-
| rowspan = "3" |'''22B'''|| AB, 4KB, B+K || xx || Main combo
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|AB, 4KB, SA || xx ||
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|CE|| xx ||
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| rowspan = "3" |'''44K:B'''|| 9B || xx || Main combo
|-
|MO SA|| xx ||
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|(dash) CE, 9B|| xx || 9B is guaranteed and leads for more combo potential if opponent ukemis
|-
|'''RUN K'''|| 3B || xx ||
|-
|-
|'''WR B'''|| 6BB, B+K || 55 || Main Combo
|}
|}



Revision as of 17:34, 15 December 2021

Abbreviations & Explanations

Stances
MO = Monument (236)
BP = Back Parry (214)
SA = Soul Attack (236A+B+K), needs 1 bar of meter
CE = Critical Edge (A+B+K), needs 1 bar of meter

Normal Hit Combos

Starter Route Damage Notes
1[A] B+K xx Dead trap only, no guaranteed followup
B4 2aB xx Optimal damage but leaves Kilik at minus
BB xx
3B AB, 4KB, B+K 55 AB may whiff at long range. Skip the AB at long range
AB, 4KB, SA xx
CE xx
8_9B 66B xx Guaranteed followup
3B xx Launches the opponent ukemi attempt for a lot of extra damage. Can be avoided by side-ukemi, character-specific.
SA xx
WR B 6BB, B+K 55 Main Combo
6BB, SA xx
BT K AB 66B xx AB may drop against BT opponents
AB SA xx
[B+K] 6BB, B+K xx
6, MO ABK xx Very good oki
6A+B 6BB, B+K xx
6AB, AB xx Launcher option, useful for ringouts, wall combos or forceblock setups
66kB 44b2 xx Main combo
6B+K2 xx Only works when at the wall (but no wall splat). SA is also available
22B AB, 4KB, B+K xx Main combo
AB, 4KB, SA xx
CE xx
44K:B 9B xx Main combo
MO SA xx
(dash) CE, 9B xx 9B is guaranteed and leads for more combo potential if opponent ukemis
RUN K 3B xx

Counter Hit Combos

Starter Route Damage Notes
6(A)B AB xx
AB SA xx

Lethal Hit Combos

Starter Route Damage Notes

Soul Charge Combos

Starter Route Damage Life Decay Notes