Street Fighter 3: 3rd Strike/Ryu/2021/Introduction: Difference between revisions
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He's still your all around, versatile character, with very effective pokes, anti airs, and pressure normals. The things that makes him worse than ken are rather few, but significant - ryu doesn't have any super with the same amalgamation of utility, range and source abundancy as ken's sa3, with his best super for confirms not being as fast and having character-dependent inconsistency in combos. Ryu also doesn't have as good of a meterless damage as ken, due to his absence of double dp links. Ryu also has worse mobility, with slower walk speeds, a shorter backdash and lack of a good air ex tatsu. Ryu, however, has his own ways to compensate for his weaknesses, with very high damage utilizing EX move, somewhat higher stun damage, additionally useful and powerful super in sa3 (which sacrifices access for ex moves) and a much better tatsu for confirms. | He's still your all around, versatile character, with very effective pokes, anti airs, and pressure normals. The things that makes him worse than ken are rather few, but significant - ryu doesn't have any super with the same amalgamation of utility, range and source abundancy as ken's sa3, with his best super for confirms not being as fast and having character-dependent inconsistency in combos. Ryu also doesn't have as good of a meterless damage as ken, due to his absence of double dp links. Ryu also has worse mobility, with slower walk speeds, a shorter backdash and lack of a good air ex tatsu. Ryu, however, has his own ways to compensate for his weaknesses, with very high damage utilizing EX move, somewhat higher stun damage, additionally useful and powerful super in sa3 (which sacrifices access for ex moves) and a much better tatsu for confirms. | ||
==== | === Super Arts === | ||
==== SAI (Shinkuu Hadouken) ==== | |||
An upgraded version of the Hadouken that can hit up to 5 times | |||
==== SAII (Shin Shoryuken) ==== | |||
An upgraded version of the Shoryuken. If the first hit connects, the move does a huge amount of damage and sends your opponent flying into the air. If it does not, the move turns into a low-damage, multi-hit Shoryuken | |||
==== SAIII (Denjin Hadouken) ==== | |||
An unblockable attack (must be parried), Ryu will charge up an electric fireball for max 3 seconds if the punch button was held. The fastest Denjin Hadouken fireball may come out in 75 frames if perfect 360 motions was performed | |||
{{ ProConTable | {{ ProConTable | ||
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* Nothing that stands out when on compared to the better characters in the game | * Nothing that stands out when on compared to the better characters in the game | ||
}} | }} | ||
Revision as of 01:43, 27 September 2021
Introduction
Ryu, the long time rival and friend of ken and the icon of the whole franchise.
He's still your all around, versatile character, with very effective pokes, anti airs, and pressure normals. The things that makes him worse than ken are rather few, but significant - ryu doesn't have any super with the same amalgamation of utility, range and source abundancy as ken's sa3, with his best super for confirms not being as fast and having character-dependent inconsistency in combos. Ryu also doesn't have as good of a meterless damage as ken, due to his absence of double dp links. Ryu also has worse mobility, with slower walk speeds, a shorter backdash and lack of a good air ex tatsu. Ryu, however, has his own ways to compensate for his weaknesses, with very high damage utilizing EX move, somewhat higher stun damage, additionally useful and powerful super in sa3 (which sacrifices access for ex moves) and a much better tatsu for confirms.
Super Arts
SAI (Shinkuu Hadouken)
An upgraded version of the Hadouken that can hit up to 5 times
SAII (Shin Shoryuken)
An upgraded version of the Shoryuken. If the first hit connects, the move does a huge amount of damage and sends your opponent flying into the air. If it does not, the move turns into a low-damage, multi-hit Shoryuken
SAIII (Denjin Hadouken)
An unblockable attack (must be parried), Ryu will charge up an electric fireball for max 3 seconds if the punch button was held. The fastest Denjin Hadouken fireball may come out in 75 frames if perfect 360 motions was performed
Strengths | Weaknesses |
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