(All moves uploaded! Saving progress- just need to add special + super names.) |
(All names Added! Support assists table created and added for Guts-a-Hundredfold as well!) |
||
Line 251: | Line 251: | ||
{{MoveData | {{MoveData | ||
|image=PJ_hinata_3xlp.png | |image=PJ_hinata_3xlp.png | ||
|caption= | |caption="Autocombo" | ||
|name= | |name= | ||
|input=5{{lp}}5{{lp}}5{{lp}} | |input=5{{lp}}5{{lp}}5{{lp}} | ||
Line 361: | Line 361: | ||
|image=PJ_hinata_236lp.png | |image=PJ_hinata_236lp.png | ||
|caption= | |caption= | ||
|name= | |name=Kikou Shoutei<br>(Light) | ||
|input={{qcf}}{{lp}} | |input={{qcf}}{{lp}} | ||
|data= | |data= | ||
Line 377: | Line 377: | ||
|image=PJ_hinata_236lp.png | |image=PJ_hinata_236lp.png | ||
|caption= | |caption= | ||
|name= | |name=Kikou Shoutei<br>(Heavy) | ||
|input={{qcf}}{{hp}} | |input={{qcf}}{{hp}} | ||
|data= | |data= | ||
Line 393: | Line 393: | ||
|image=PJ_hinata_623lp.png | |image=PJ_hinata_623lp.png | ||
|caption= | |caption= | ||
|name= | |name=Shouyouken<br>(Light) | ||
|input={{dp}}{{lp}} | |input={{dp}}{{lp}} | ||
|data= | |data= | ||
Line 409: | Line 409: | ||
|image=PJ_hinata_623hp.png | |image=PJ_hinata_623hp.png | ||
|caption= | |caption= | ||
|name= | |name=Shouyouken<br>(Heavy) | ||
|input={{dp}}{{hp}} | |input={{dp}}{{hp}} | ||
|data= | |data= | ||
Line 425: | Line 425: | ||
|image=PJ_hinata_214lk.png | |image=PJ_hinata_214lk.png | ||
|caption= | |caption= | ||
|name= | |name=Enbukyaku<br>(Light) | ||
|input={{qcb}}{{lk}} | |input={{qcb}}{{lk}} | ||
|data= | |data= | ||
Line 441: | Line 441: | ||
|image=PJ_hinata_214hk.png | |image=PJ_hinata_214hk.png | ||
|caption= | |caption= | ||
|name= | |name=Enbukyaku<br>(Heavy) | ||
|input={{qcb}}{{hk}} | |input={{qcb}}{{hk}} | ||
|data= | |data= | ||
Line 457: | Line 457: | ||
|image=PJ_hinata_j214lk.png | |image=PJ_hinata_j214lk.png | ||
|caption= | |caption= | ||
|name= | |name=Enbukyaku<br>(Air)(Light) | ||
|input=j.{{qcb}}{{lk}} | |input=j.{{qcb}}{{lk}} | ||
|data= | |data= | ||
Line 473: | Line 473: | ||
|image=PJ_hinata_j214hk.png | |image=PJ_hinata_j214hk.png | ||
|caption= | |caption= | ||
|name= | |name=Enbukyaku<br>(Air)(Heavy) | ||
|input=j.{{qcb}}{{hk}} | |input=j.{{qcb}}{{hk}} | ||
|data= | |data= | ||
Line 488: | Line 488: | ||
{{MoveData | {{MoveData | ||
|image=PJ_hinata_j236lk.png | |image=PJ_hinata_j236lk.png | ||
|caption= | |caption="Maybe Sakura DOES know what she's doing!" | ||
|name= | |name=Renkyakudan | ||
|input=j.{{qcf}}{{k}} | |input=j.{{qcf}}{{k}} | ||
|data= | |data= | ||
Line 515: | Line 515: | ||
|image=PJ_hinata_236236p.png | |image=PJ_hinata_236236p.png | ||
|caption= | |caption= | ||
|name= | |name=Hisshou Rengekiken | ||
|input={{qcf}}{{qcf}}{{p}} | |input={{qcf}}{{qcf}}{{p}} | ||
|data= | |data= | ||
Line 531: | Line 531: | ||
|image=PJ_hinata_214214k.png | |image=PJ_hinata_214214k.png | ||
|caption= | |caption= | ||
|name= | |name=Rasen Enbukyaku | ||
|input={{qcb}}{{qcb}}{{k}} | |input={{qcb}}{{qcb}}{{k}} | ||
|data= | |data= | ||
Line 546: | Line 546: | ||
|image=PJ_hinata_j214214k.png | |image=PJ_hinata_j214214k.png | ||
|caption= | |caption= | ||
|name= | |name=Rasen Enbukyaku<br>(Air) | ||
|input=j.{{qcb}}{{qcb}}{{k}} | |input=j.{{qcb}}{{qcb}}{{k}} | ||
|data= | |data= | ||
Line 570: | Line 570: | ||
|image=PJ_hinata_TeamUp.png | |image=PJ_hinata_TeamUp.png | ||
|caption= | |caption= | ||
|name= | |name= Guts-a-Hundredfold! | ||
|input={{lp}}+{{lk}} or {{hp}}+{{hk}} | |input={{lp}}+{{lk}} or {{hp}}+{{hk}} | ||
|data= | |data= | ||
Line 579: | Line 579: | ||
|Guard=Mid | |Guard=Mid | ||
|Adv. Guard=-14 | |Adv. Guard=-14 | ||
|Description=<br><center><span style="font-size: 1.2em;"><u>'''''Refills the Guts meter entirely!'''''</u></span><br><br>'''Hinata''' is one of the few characters with a '''''Support''''' Assist. The only others being:<br> | |||
{{SupportAssistTable-PJ}}<br></center> | |||
}} | }} | ||
}}<br> | }}<br> | ||
Line 586: | Line 588: | ||
|image=PJ_hinata_PartyUp.png | |image=PJ_hinata_PartyUp.png | ||
|caption= | |caption= | ||
|name= | |name=Final Symphony | ||
|input=Any 3 attack buttons | |input=Any 3 attack buttons | ||
|data= | |data= | ||
Line 595: | Line 597: | ||
|Guard=Mid | |Guard=Mid | ||
|Adv. Guard=-1 | |Adv. Guard=-1 | ||
|Description= | |||
}} | }} | ||
}}<br> | }}<br> | ||
</div></div> | </div></div> | ||
}} | }} | ||
---- | ---- | ||
==Throws & Universals== | ==Throws & Universals== |
Revision as of 00:57, 19 September 2021


-Select from below to jump to each section-
Grounded Normals | Air Normals | Specials | Team-Up & Party-Up | Throws & Universals
PJ Frame Data Glossary | |
---|---|
Damage |
Attack damage on hit in terms of life points. Each attack/move may deal a specific amount of damage per interaction. |
Startup |
After inputting a command: The total number of frames of animation a move must first cycle through before it can begin dealing damage- i.e. "become Active". |
Active |
After Startup: The total number of frames a move is able to hit an opponent if it collides with them. The window where an attack, on hit, will deal damage. |
Recovery |
After Active: The total number of frames that must complete before a character reverts to their default/neutral stance. |
Guard |
The direction in which the Attack/Move must be blocked.
|
Special Properties |
Denotes any Special Properties that an Attack/Move applies to the opponent on-hit.
|
Launcher Type |
Denotes the type of Launch:
|
Hit Advantage |
Upon successfully connecting an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.
|
Guard Advantage |
Upon blocking an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been blocked
|
PJ Acronym Glossary | |
---|---|
BV |
"Burning Vigor" Attacks. Project Justices' nickname for traditional "Super" moves. |
JS | |
WBO |
While Behind Opponent. |
WBT |
While Back Turned. (Turned around/Not facing the opponent) |
WR |
While Running. |
OTG |
"Off the Ground". i.e: An attack or technique that lifts the opponent up and out of a Knockdown state. May be used in or to make true combos, even if the combo-counter/hit-count reads otherwise. |
Letter & Number Notation |
(
|
Grounded Normals
5lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
4 | 8 | - | 19 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 2 | 5 |
5hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
10 | 15 | - | 30 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 2 | -6 |
2lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
5 | 9 | - | 21 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | - | - | 2 | 1 |
2hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
11 | 15 | - | 23 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | - | - | 1 | -1 |
5lk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
3 | 10 | - | 18 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 2 | 6 |
5hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
10 | 14 | - | 43 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 0 | -19 |
2lk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
4 | 12 | - | 29 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | - | - | 2 | -7 |
2hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
11 | 16 | - | 37 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | - | - | 2 | -15 |
Air Normals
j5lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
4 | 9 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | - | - |
j5hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
10 | 13 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | - | - |
j5lk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
4 | 9 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | - | - |
j5hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
10 | 17 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | - | - |
Command Normals
3x5lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
7 | 16 | - | 29 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 2 | -5 |
6hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
13 | 20 | - | 32 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 2 | -8 |
6hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
16 | 19 | - | 47 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | -23 |
4hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
10 | 22 | - | 30 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | 2 | -6 |
3hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
11 | 23 | - | 37 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | -13 |
3hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
10 | 13 | - | 46 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | -22 |
Specials
236lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
22 | 23 | - | 45 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | -21 |
236hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
14-32 | 23 | - | 45 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | -21 |
623lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
19 | 11 | - | 24 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | -12 |
632hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
19 | 29 | - | 24 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | -12 |
214lk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
20 | 23 | - | 16 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | 8 |
214hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
24 | 9 | - | 20 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | 4 |
j214lk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
20 | 16 | - | 13 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | 9 |
j214hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
20 | 18 | - | 13 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | 9 |
j236k
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
10 | 22 | - | 13 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | -3 | -22 |
Supers
236236p
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
39 | 19 | - | 13 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | -26 |
214214k
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
42 | 15 | - | 13 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | - |
j214214k
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
42 | 14 | - | 13 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | - |
Team-Up & Party-Up
TeamUp
PartyUp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
100 | 18 | - | 25 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | -1 |
Throws & Universals
5Throw
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
27 | 10 | - | 47 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
- | - | - | - | - |
2Throw
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
34 | 10 | - | 41 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Throw_Behind
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
40 | 11 | - | 43 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
- | - | - | - | - |
jThrow
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
34 | 1 | - | - | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
- | - | - | - | - |
PTurned
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
5 | 10 | - | 16 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 2 | 8 |
KTurned
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
7 | 9 | - | 37 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | -13 |
PRunning
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
10 | 12 | - | 31 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | - | -7 |
lkRunning
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
7 | 12 | - | 28 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | - | - | - | -6 |
hkRunning
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
8 | 12 | - | 32 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | - | -8 |