Template:AttackData-NASB: Difference between revisions

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! style="width:16.6%" | {{Tooltip | text=Active Frames  | hovertext=The number of frames that this move will have a hitbox.}}
! style="width:16.6%" | {{Tooltip | text=Active Frames  | hovertext=The number of frames that this move will have a hitbox.}}
! style="width:16.6%" | {{Tooltip | text=Recovery Frames | hovertext=The number of frames after the attack has finished the character must wait before doing another action.}}
! style="width:16.6%" | {{Tooltip | text=Recovery Frames | hovertext=The number of frames after the attack has finished the character must wait before doing another action.}}
! style="width:16.6%" | {{Tooltip | text=Special Properties | hovertext=Unique properties compared to other moves, such as Invulnerabiliy.}}
! style="width:16.6%" | {{Tooltip | text=Frame Advantage | hovertext=The number of frames that an attacking character can act before a defending character.}}
|-  
|-  
| {{#if:{{{Damage|}}}|{{{Damage|}}}|-}}
| {{#if:{{{Damage|}}}|{{{Damage|}}}|-}}
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! style="width:16.6%" | {{Tooltip | text=Angle    | hovertext=Denotes if a the attack will initiate a Rival or Mini Launcher.}}
! style="width:16.6%" | {{Tooltip | text=Angle    | hovertext=Denotes if a the attack will initiate a Rival or Mini Launcher.}}
! style="width:16.6%"| {{Tooltip | text=DI Angle | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.}}
! style="width:16.6%"| {{Tooltip | text=DI Angle | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.}}
! style="width:16.6%"| {{Tooltip | text=   | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been blocked.}}
! style="width:16.6%" | {{Tooltip | text=Special Properties | hovertext=Unique properties compared to other moves, such as Invulnerabiliy.}}
|-
|-
| {{#if:{{{Guard|}}}|{{{Guard|}}}|-}}
| {{#if:{{{Guard|}}}|{{{Guard|}}}|-}}

Revision as of 22:04, 15 September 2021

|- style="line-height:1em"


! style="width:16.6%" | Damage (in Percentage) ! style="width:16.6%" | Startup Frames ! style="width:16.6%" | Active Frames ! style="width:16.6%" | Recovery Frames ! style="width:16.6%" | Frame Advantage |- | - | - | - | - | - |- style="line-height:1em"

! style="width:16.6%" | Knockback ! style="width:16.6%" | Knockback on Block ! style="width:16.6%" | Angle ! style="width:16.6%"| DI Angle ! style="width:16.6%" | Special Properties |- | - | - | - | -

|-

|- }}

Usage

This AttackData template uses the newer format with added tooltips by Bee, but has been slightly tweaked to detail PJ-specific mechanics. Previous PJ AttackData work by Jota is below the fold, for reference/preservation!

Example:

Damage Knockback Block Knockback Angle DI Angle Startup Active Recovery Invulnerabiliy Special properties


{{MoveData
|image=NASB_spongebob_5l.png
|caption=Captioning Batsus Jab
|name= Horizontal Punch
|input=5L / Light Neutral
|data=
{{AttackData-NASB
|Damage=4
|Guard=Mid
|Startup=8
|Recovery=20
|Adv. Hit=+1
|Adv. Guard=+4
|Launcher Type=None
|Special Property=None
|description= A basic Jab
}}
}}

Result:

Standing Light Punch
5Lp.png
NASB spongebob 5l.png
Captioning Batsus Jab
Damage (in Percentage) Startup Frames Active Frames Recovery Frames Frame Advantage
4 8 - 20 -
Knockback Knockback on Block Angle DI Angle Special Properties
Mid None None +1

A basic Jab