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! style="width:16.6%" | {{Tooltip | text=Active Frames | hovertext=The number of frames that this move will have a hitbox.}} | ! style="width:16.6%" | {{Tooltip | text=Active Frames | hovertext=The number of frames that this move will have a hitbox.}} | ||
! style="width:16.6%" | {{Tooltip | text=Recovery Frames | hovertext=The number of frames after the attack has finished the character must wait before doing another action.}} | ! style="width:16.6%" | {{Tooltip | text=Recovery Frames | hovertext=The number of frames after the attack has finished the character must wait before doing another action.}} | ||
! style="width:16.6%" | {{Tooltip | text= | ! style="width:16.6%" | {{Tooltip | text=Frame Advantage | hovertext=The number of frames that an attacking character can act before a defending character.}} | ||
|- | |- | ||
| {{#if:{{{Damage|}}}|{{{Damage|}}}|-}} | | {{#if:{{{Damage|}}}|{{{Damage|}}}|-}} | ||
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! style="width:16.6%" | {{Tooltip | text=Angle | hovertext=Denotes if a the attack will initiate a Rival or Mini Launcher.}} | ! style="width:16.6%" | {{Tooltip | text=Angle | hovertext=Denotes if a the attack will initiate a Rival or Mini Launcher.}} | ||
! style="width:16.6%"| {{Tooltip | text=DI Angle | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.}} | ! style="width:16.6%"| {{Tooltip | text=DI Angle | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.}} | ||
! style="width:16.6%"| {{Tooltip | text= | ! style="width:16.6%" | {{Tooltip | text=Special Properties | hovertext=Unique properties compared to other moves, such as Invulnerabiliy.}} | ||
|- | |- | ||
| {{#if:{{{Guard|}}}|{{{Guard|}}}|-}} | | {{#if:{{{Guard|}}}|{{{Guard|}}}|-}} |
Revision as of 22:04, 15 September 2021
|- style="line-height:1em"
! style="width:16.6%" | Damage (in Percentage)
! style="width:16.6%" | Startup Frames
! style="width:16.6%" | Active Frames
! style="width:16.6%" | Recovery Frames
! style="width:16.6%" | Frame Advantage
|-
| -
| -
| -
| -
| -
|- style="line-height:1em"
! style="width:16.6%" | Knockback ! style="width:16.6%" | Knockback on Block ! style="width:16.6%" | Angle ! style="width:16.6%"| DI Angle ! style="width:16.6%" | Special Properties |- | - | - | - | -
|-
|- }}
Usage
This AttackData template uses the newer format with added tooltips by Bee, but has been slightly tweaked to detail PJ-specific mechanics. Previous PJ AttackData work by Jota is below the fold, for reference/preservation!
Example:
Damage Knockback Block Knockback Angle DI Angle Startup Active Recovery Invulnerabiliy Special properties
{{MoveData |image=NASB_spongebob_5l.png |caption=Captioning Batsus Jab |name= Horizontal Punch |input=5L / Light Neutral |data= {{AttackData-NASB |Damage=4 |Guard=Mid |Startup=8 |Recovery=20 |Adv. Hit=+1 |Adv. Guard=+4 |Launcher Type=None |Special Property=None |description= A basic Jab }} }}
Result:
Damage (in Percentage) | Startup Frames | Active Frames | Recovery Frames | Frame Advantage | |
---|---|---|---|---|---|
4 | 8 | - | 20 | - | |
Knockback | Knockback on Block | Angle | DI Angle | Special Properties | |
Mid | None | None | +1 | ||
A basic Jab |