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|- style="line-height:1em" | |- style="line-height:1em" | ||
{{#if: {{{version|}}} | ! style="min-width:70px;" rowspan=4 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br | {{#if: {{{version|}}} | ! style="min-width:70px;" rowspan=4 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br>{{{subtitle}}} }} }} | ||
! style="width:16.6%" | {{Tooltip | text=Damage | ! style="width:16.6%" | {{Tooltip | text=Damage (in Percentage) | hovertext=Base damage done by this attack. (%).}} | ||
! style="width:16.6%" | {{Tooltip | text=Startup | ! style="width:16.6%" | {{Tooltip | text=Startup Frames | hovertext=The number of frames that initiate at the beginning of an attack after the input and when the first hitbox is present.}} | ||
! style="width:16.6%" | {{Tooltip | text=Active | ! style="width:16.6%" | {{Tooltip | text=Active Frames | hovertext=The number of frames that this move will have a hitbox.}} | ||
! style="width:16.6%" | {{Tooltip | text=Recovery | ! style="width:16.6%" | {{Tooltip | text=Recovery Frames | hovertext=The number of frames after the attack has finished the character must wait before doing another action.}} | ||
! style="width:16.6%" | {{Tooltip | text=Special Properties | hovertext=Unique properties compared to other moves, such as Invulnerabiliy.}} | |||
|- | |- | ||
| {{#if:{{{Damage|}}}|{{{Damage|}}}|-}} | |||
| {{#if:{{{Startup|}}}|{{{Startup|}}}|-}} | | {{#if:{{{Startup|}}}|{{{Startup|}}}|-}} | ||
| {{#if:{{{Active|}}}|{{{Active|}}}|-}} | | {{#if:{{{Active|}}}|{{{Active|}}}|-}} | ||
| {{#if:{{{Recovery|}}}|{{{Recovery|}}}|-}} | | {{#if:{{{Recovery|}}}|{{{Recovery|}}}|-}} | ||
| {{#if:{{{Special Properties|}}}|{{{Special Properties|}}}|-}} | |||
|- style="line-height:1em" | |- style="line-height:1em" | ||
! style="width:16. | |||
! style="width:16.6%" | {{Tooltip | text= | ! style="width:16.6%" | {{Tooltip | text=Knockback | hovertext=The way this move must be blocked.}} | ||
! style="width:16.6%" | {{Tooltip | text= | ! style="width:16.6%" | {{Tooltip | text=Knockback on Block | hovertext=Denotes whether the attack produces a Blowback, Slam, or other special property.}} | ||
! style="width:16.6%"| {{Tooltip | text= | ! style="width:16.6%" | {{Tooltip | text=Angle | hovertext=Denotes if a the attack will initiate a Rival or Mini Launcher.}} | ||
! style="width:16.6%"| {{Tooltip | text= | ! style="width:16.6%"| {{Tooltip | text=DI Angle | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.}} | ||
! style="width:16.6%"| {{Tooltip | text= | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been blocked.}} | |||
|- | |- | ||
| {{#if:{{{Guard|}}}|{{{Guard|}}}|-}} | | {{#if:{{{Guard|}}}|{{{Guard|}}}|-}} | ||
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| {{#if:{{{Launcher Type|}}}|{{{Launcher Type|}}}|-}} | | {{#if:{{{Launcher Type|}}}|{{{Launcher Type|}}}|-}} | ||
| {{#if:{{{Adv. Hit|}}}|{{{Adv. Hit|}}}|-}} | | {{#if:{{{Adv. Hit|}}}|{{{Adv. Hit|}}}|-}} | ||
| {{#if:{{{Adv. Guard|}}}|{{{Adv. Guard|}}}|-}} | <!-- Second row in chart for future reference | ||
! style="width:16.7%" | {{Tooltip | text=Knockback | hovertext=The way this move must be blocked.}} | |||
! style="width:16.6%" | {{Tooltip | text=Knockback on Block | hovertext=Denotes whether the attack produces a Blowback, Slam, or other special property.}} | |||
! style="width:16.6%" | {{Tooltip | text=Angle | hovertext=Denotes if a the attack will initiate a Rival or Mini Launcher.}} | |||
! style="width:16.6%"| {{Tooltip | text=DI Angle | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.}} | |||
%! style="width:16.6%"| {{Tooltip | text=Adv. Guard | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been blocked.}} | |||
|- | |||
| {{#if:{{{Guard|}}}|{{{Guard|}}}|-}} | |||
| {{#if:{{{Special Property|}}}|{{{Special Property|}}}|-}} | |||
| {{#if:{{{Launcher Type|}}}|{{{Launcher Type|}}}|-}} | |||
| {{#if:{{{Adv. Hit|}}}|{{{Adv. Hit|}}}|-}} | |||
| {{#if:{{{Adv. Guard|}}}|{{{Adv. Guard|}}}|-}}--> | |||
|- | |- | ||
{{#if: {{{description|}}} | {{!}} style="width:100%; text-align:left" colspan={{#if: {{{version|}}} | 7 | 6 }} {{!}} | {{#if: {{{description|}}} | {{!}} style="width:100%; text-align:left" colspan={{#if: {{{version|}}} | 7 | 6 }} {{!}} | ||
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</div> | </div> | ||
</div> | </div> | ||
[[Category:Nickelodeon All-Star Brawl]] | [[Category:Nickelodeon All-Star Brawl]] |
Revision as of 22:01, 15 September 2021
|- style="line-height:1em"
! style="width:16.6%" | Damage (in Percentage)
! style="width:16.6%" | Startup Frames
! style="width:16.6%" | Active Frames
! style="width:16.6%" | Recovery Frames
! style="width:16.6%" | Special Properties
|-
| -
| -
| -
| -
| -
|- style="line-height:1em"
! style="width:16.6%" | Knockback ! style="width:16.6%" | Knockback on Block ! style="width:16.6%" | Angle ! style="width:16.6%"| DI Angle ! style="width:16.6%"| |- | - | - | - | -
|-
|- }}
Usage
This AttackData template uses the newer format with added tooltips by Bee, but has been slightly tweaked to detail PJ-specific mechanics. Previous PJ AttackData work by Jota is below the fold, for reference/preservation!
Example:
Damage Knockback Block Knockback Angle DI Angle Startup Active Recovery Invulnerabiliy Special properties
{{MoveData |image=NASB_spongebob_5l.png |caption=Captioning Batsus Jab |name= Horizontal Punch |input=5L / Light Neutral |data= {{AttackData-NASB |Damage=4 |Guard=Mid |Startup=8 |Recovery=20 |Adv. Hit=+1 |Adv. Guard=+4 |Launcher Type=None |Special Property=None |description= A basic Jab }} }}
Result:
Damage (in Percentage) | Startup Frames | Active Frames | Recovery Frames | Special Properties | |
---|---|---|---|---|---|
4 | 8 | - | 20 | - | |
Knockback | Knockback on Block | Angle | DI Angle | ||
Mid | None | None | +1 | ||
A basic Jab |