Template:AttackData-NASB: Difference between revisions

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|- style="line-height:1em"
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{{#if: {{{version|}}} | ! style="min-width:70px;" rowspan=4 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br><small>{{{subtitle}}}</small> }} }}
{{#if: {{{version|}}} | ! style="min-width:70px;" rowspan=4 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br>{{{subtitle}}} }} }}
! colspan=2
 
! style="width:16.6%" | {{Tooltip | text=Damage | hovertext=Base damage done by this attack. (X).}}
! style="width:16.6%" | {{Tooltip | text=Damage (in Percentage)  | hovertext=Base damage done by this attack. (%).}}
! style="width:16.6%" | {{Tooltip | text=Startup   | hovertext=The number of frames that initiate at the beginning of an attack after the input and when the first hitbox is present.}}
! style="width:16.6%" | {{Tooltip | text=Startup Frames | hovertext=The number of frames that initiate at the beginning of an attack after the input and when the first hitbox is present.}}
! style="width:16.6%" | {{Tooltip | text=Active   | hovertext=The amount of frames that this move will have a hitbox.}}
! style="width:16.6%" | {{Tooltip | text=Active Frames  | hovertext=The number of frames that this move will have a hitbox.}}
! style="width:16.6%" | {{Tooltip | text=Recovery | hovertext=The number of frames after the attack has finished and the character is disallowed to do another action as they are returning to neutral stance.}}
! style="width:16.6%" | {{Tooltip | text=Recovery Frames | hovertext=The number of frames after the attack has finished the character must wait before doing another action.}}
! style="width:16.6%" | {{Tooltip | text=Special Properties | hovertext=Unique properties compared to other moves, such as Invulnerabiliy.}}
|-  
|-  
| colspan=2 | {{#if:{{{Damage|}}}|{{{Damage|}}}|-}}
| {{#if:{{{Damage|}}}|{{{Damage|}}}|-}}
| {{#if:{{{Startup|}}}|{{{Startup|}}}|-}}
| {{#if:{{{Startup|}}}|{{{Startup|}}}|-}}
| {{#if:{{{Active|}}}|{{{Active|}}}|-}}
| {{#if:{{{Active|}}}|{{{Active|}}}|-}}
| {{#if:{{{Recovery|}}}|{{{Recovery|}}}|-}}
| {{#if:{{{Recovery|}}}|{{{Recovery|}}}|-}}
| {{#if:{{{Special Properties|}}}|{{{Special Properties|}}}|-}}
|- style="line-height:1em"
|- style="line-height:1em"
! style="width:16.7%" | {{Tooltip | text=Guard     | hovertext=The way this move must be blocked.}}
 
! style="width:16.6%" | {{Tooltip | text=Special Property | hovertext=Denotes whether the attack produces a Blowback, Slam, or other special property.}}
! style="width:16.6%" | {{Tooltip | text=Knockback     | hovertext=The way this move must be blocked.}}
! style="width:16.6%" | {{Tooltip | text=Launcher Type     | hovertext=Denotes if a the attack will initiate a Rival or Mini Launcher.}}
! style="width:16.6%" | {{Tooltip | text=Knockback on Block | hovertext=Denotes whether the attack produces a Blowback, Slam, or other special property.}}
! style="width:16.6%"| {{Tooltip | text=Adv. Hit | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.}}
! style="width:16.6%" | {{Tooltip | text=Angle     | hovertext=Denotes if a the attack will initiate a Rival or Mini Launcher.}}
! style="width:16.6%"| {{Tooltip | text=Adv. Guard   | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been blocked.}}
! style="width:16.6%"| {{Tooltip | text=DI Angle | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.}}
! style="width:16.6%"| {{Tooltip | text=  | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been blocked.}}
|-
|-
| {{#if:{{{Guard|}}}|{{{Guard|}}}|-}}
| {{#if:{{{Guard|}}}|{{{Guard|}}}|-}}
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| {{#if:{{{Launcher Type|}}}|{{{Launcher Type|}}}|-}}
| {{#if:{{{Launcher Type|}}}|{{{Launcher Type|}}}|-}}
| {{#if:{{{Adv. Hit|}}}|{{{Adv. Hit|}}}|-}}
| {{#if:{{{Adv. Hit|}}}|{{{Adv. Hit|}}}|-}}
| {{#if:{{{Adv. Guard|}}}|{{{Adv. Guard|}}}|-}}
<!-- Second row in chart for future reference
! style="width:16.7%" | {{Tooltip | text=Knockback      | hovertext=The way this move must be blocked.}}
! style="width:16.6%" | {{Tooltip | text=Knockback on Block | hovertext=Denotes whether the attack produces a Blowback, Slam, or other special property.}}
! style="width:16.6%" | {{Tooltip | text=Angle    | hovertext=Denotes if a the attack will initiate a Rival or Mini Launcher.}}
! style="width:16.6%"| {{Tooltip | text=DI Angle | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.}}
%! style="width:16.6%"| {{Tooltip | text=Adv. Guard  | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been blocked.}}
|-
| {{#if:{{{Guard|}}}|{{{Guard|}}}|-}}
| {{#if:{{{Special Property|}}}|{{{Special Property|}}}|-}}
| {{#if:{{{Launcher Type|}}}|{{{Launcher Type|}}}|-}}
| {{#if:{{{Adv. Hit|}}}|{{{Adv. Hit|}}}|-}}
| {{#if:{{{Adv. Guard|}}}|{{{Adv. Guard|}}}|-}}-->
 
|-
|-
{{#if: {{{description|}}} | {{!}} style="width:100%; text-align:left"  colspan={{#if: {{{version|}}} | 7 | 6 }} {{!}}
{{#if: {{{description|}}} | {{!}} style="width:100%; text-align:left"  colspan={{#if: {{{version|}}} | 7 | 6 }} {{!}}
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[[Category:Nickelodeon All-Star Brawl]]
[[Category:Nickelodeon All-Star Brawl]]

Revision as of 22:01, 15 September 2021

|- style="line-height:1em"


! style="width:16.6%" | Damage (in Percentage) ! style="width:16.6%" | Startup Frames ! style="width:16.6%" | Active Frames ! style="width:16.6%" | Recovery Frames ! style="width:16.6%" | Special Properties |- | - | - | - | - | - |- style="line-height:1em"

! style="width:16.6%" | Knockback ! style="width:16.6%" | Knockback on Block ! style="width:16.6%" | Angle ! style="width:16.6%"| DI Angle ! style="width:16.6%"| |- | - | - | - | -

|-

|- }}

Usage

This AttackData template uses the newer format with added tooltips by Bee, but has been slightly tweaked to detail PJ-specific mechanics. Previous PJ AttackData work by Jota is below the fold, for reference/preservation!

Example:

Damage Knockback Block Knockback Angle DI Angle Startup Active Recovery Invulnerabiliy Special properties


{{MoveData
|image=NASB_spongebob_5l.png
|caption=Captioning Batsus Jab
|name= Horizontal Punch
|input=5L / Light Neutral
|data=
{{AttackData-NASB
|Damage=4
|Guard=Mid
|Startup=8
|Recovery=20
|Adv. Hit=+1
|Adv. Guard=+4
|Launcher Type=None
|Special Property=None
|description= A basic Jab
}}
}}

Result:

Standing Light Punch
5Lp.png
NASB spongebob 5l.png
Captioning Batsus Jab
Damage (in Percentage) Startup Frames Active Frames Recovery Frames Special Properties
4 8 - 20 -
Knockback Knockback on Block Angle DI Angle
Mid None None +1

A basic Jab