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The 9-point numerical direction system refers to the directions in which your pad or stick can be moved, with 7 8 9 being up left, up, and up right, 4 5 6 being left, neutral, and right, and 1 2 3 being down left, down, and down right. Thus 236 is qcf (quarter circle forward). | The 9-point numerical direction system refers to the directions in which your pad or stick can be moved, with 7 8 9 being up left, up, and up right, 4 5 6 being left, neutral, and right, and 1 2 3 being down left, down, and down right. Thus 236 is qcf (quarter circle forward). |
Revision as of 15:16, 2 September 2021
Notation
7 8 9 4 5 6 A B 1 2 3 M K
The 9-point numerical direction system refers to the directions in which your pad or stick can be moved, with 7 8 9 being up left, up, and up right, 4 5 6 being left, neutral, and right, and 1 2 3 being down left, down, and down right. Thus 236 is qcf (quarter circle forward).
Examples:
- 5A - Standing A
- 2A - Crouching A, or a standing 2A for some characters like Ryo
- 6A - Forwards A
- 3A - Down+forwards A
- 214A - Quarter circle back A
Universal Commands
- Buttons
- A - Vertical Slash
- B - Horizontal Slash
- K - Kick
- M - Movement Button
- Movement
- 66 OR 6M - Forward Dash
- 44 OR 4M - Backdash
- 2M - Foreground Sidestep
- 8M - Background Sidestep
- 7, 8, OR 9 - Jump
- Other Commands
- AB - Throw
- AM - Plasma Revenge
- BM - Plasma Reflect
- BK - Plasma Field
- 236AB OR 214AB - Plasma Strike
- Pursuit Attack - 8A, 8B, OR 8K while opponent is falling down
- Safe Fall - Any button just before you land after being knocked down