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{{Infobox Game | |||
| gamename = Galaxy Fight | |||
| abbreviation = Galaxyfg | |||
| image = Galaxyfg_cover_art.jpg | |||
| version = | |||
| developer = SunSoft<br>Hamster Corporation<br>Sunsoft Games (US) | |||
| publisher = Sunsoft<br>Hamster Corporation<br>SNK<br>D4 Enterprise<br>Monkey Paw Games | |||
| system = Arcade<br>JP: January 24th, 1995 | |||
| system2 = NeoGeo<br>JP:February 25, 1995 | |||
| system3 = NeoGeo CD<br>JP:February 21st, 1995 | |||
| system4 = Playstation <br>JP: May 3, 1996<br>EU: April 30, 1996 | |||
| system5 = Sega Saturn<br>JP:November 22, 1995<br>NA:July 3, 1996<br>EU:1995 | |||
| system6 = Playstation Network<br> JP: Match 28th, 2007<br>NA:December 14th, 2010<br>PAL:January 11, 2012 | |||
| system7 = Wii Virtual Console<br>JP: March 23, 2010<br>US:February 28th, 2019 | |||
| system8 = Playstation 4<br> AS: April 6, 2017<br>NA:April 27,2017 | |||
| system9 = Xbox One<br>WW:April 6,2017 | |||
| system10 = Nintendo Switch<br>WW May 18th, 2017 | |||
| netcode = FightCade2 (PC) | |||
| resources = [https://github.com/peon2/fbneo-training-mode Training Mode] | |||
| community = [https://discord.gg/r5baDfxC5f Discord Server] | |||
}} | |||
[[Image:Galaxyfg_Logo.gif|480x360px|middle|]] | |||
= Introduction = | = Introduction = | ||
Revision as of 23:48, 30 August 2021
Galaxy Fight (Galaxyfg) | |
---|---|
Developers |
SunSoft |
Publishers |
Sunsoft |
Systems |
Arcade |
NeoGeo JP:February 25, 1995 | |
NeoGeo CD JP:February 21st, 1995 | |
Playstation JP: May 3, 1996 EU: April 30, 1996 | |
Sega Saturn JP:November 22, 1995 NA:July 3, 1996 EU:1995 | |
Playstation Network JP: Match 28th, 2007 NA:December 14th, 2010 PAL:January 11, 2012 | |
Wii Virtual Console JP: March 23, 2010 US:February 28th, 2019 | |
Playstation 4 AS: April 6, 2017 NA:April 27,2017 | |
Xbox One WW:April 6,2017 | |
Online Play |
FightCade2 (PC) |
Player Resources | |
Community Channels |
Introduction
Galaxy Fight: Universal Warriors is a 2D fighting game originally released by Sunsoft in 1995. It features a neat pixel art style and a cast of 8 playable characters. The most immediately notable gameplay features are infinite stages (meaning no corners) and a bonkers Guard Cancel system, allowing you to execute dashes and specials while blocking.
Game Mechanics
Buttons:
There are three normal attack buttons and a taunt button.
Throws:
- While close to an opponent,
or
+
/
/
button (depending on character; usually B or C).
- Throws are instant.
- If both players throw at the same time, the winner will be randomly selected.
- Some characters can also air-throw.
Back Dash:
Forward Dash:
. The character will keep dashing until you stop.
- You can stop dashing by inputting
or by doing any attack. Doing a weak attack is a common way to stop dashing, as it keeps some of the dash momentum.
- Attacks done while dashing deal 50% more damage.
- Medium and Strong normal attacks while dashing deal chip damage.
- Some dash attacks may also cause a huge blowback to the opponent when hit, during which your character will automatically auto-chase. Some dash attacks need to hit multiple times for this to occur.
Guard Cancel:
- While blocking, you can Guard Cancel to either dash OR a special move.
- Special moves lose their invincibility (if any) when Guard Cancelled to.
- Back Dashing while guarding is a good way to escape pressure.
Other Mechanics
- All attacks that are special cancellable, may also be cancelled to either forward- or back dash. This can be used to extend combos or pressure, or to make attacks safe.