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==CollapsingComboTable-MB Parameters== | |||
*'''character:''' Character the listed damage is recorded against; defaults to V.Sion if field is missing or blank. | |||
==CollapsingComboData-MB Parameters== | |||
*'''input:''' The input for the combo, in numpad notation. | |||
*'''simput:''' Notes on the input, or an alternate representation. If present and not blank, shows up when the input is moused over. | |||
*'''condition:''' When the combo is used, e.g. "Midscreen, vs standing opponent": | |||
*'''meter:''' Meter requirement for the combo. | |||
*'''characters:''' Characters the combo works on, if that is notable. | |||
*'''damage:''' Damage the combo deals. | |||
*'''metergen:''' Meter the combo generates you. | |||
*'''link:''' Video link to the combo. If the field is blank, the tab won't be there. | |||
*'''note:''' Any notes or notes about the combo; specifics of what it's useful for, why you'd use it in place of other things, timing notes, particular intricacies, etc. | |||
==Example== | |||
First combo: Full data. | |||
Second combo: Some data; no hover text, damage/metergain values, or link, but more condition information and combo notes. | |||
Third combo: Minimum data. | |||
{{CollapsingComboTable-WW7 | |||
|character=Tesse | |||
|data= | |||
{{CollapsingComboData-WW7 | |||
|input = xx 236A 9j. crossunder j.[C] j.236A j.22D j.C sdj.BC [AT / j.63214C etc.] | |||
|simput = gonna be honest the rest of this example is copied from the f-hime page but this field is mainly included for legacy reasons so i'm not sure what to put here | |||
|condition = Crossunder starter | |||
|characters = All but Necos | |||
|damage = 4722 (AT ender) | |||
|meter = Meterless / 150% | |||
|metergen = 61.9% (before ender) | |||
|link = http://wiki.mizuumi.net/w/Daemon_Bride/Kureha | |||
|note = Commits to a route that cannot get a good knockdown without spending meter, but in return it deals significantly more damage and gains a bit more meter. If your meter lines up that this will put you into MAX, there’s no reason not to go for it. | |||
Although j.22D j.C does not work midscreen vs Necos, you can do drift forward j.B dj.BC instead. | |||
}} | |||
{{CollapsingComboData-WW7 | |||
|condition=Overhead starter, grounded opponent, | |||
|characters = All but Ryougi | |||
|damage= | |||
|metergen= | |||
|input=*5[C] 2C 6C (slight delay) (j.A) j.C dj j.[C] j.A(whiff), j214A, TK j214A dj j.C, (rejump) j.B j.C dj j.[C] j22A/B/C | |||
|simput= | |||
|note=if you manage to land 5[C] overhead midscreen then try this combo. for miyako instead use j.B in place of j.A | |||
}} | |||
{{CollapsingComboData-WW7 | |||
|condition=Normal starter, grounded opponent, MAX/Heat mode | |||
|damage= | |||
|metergen= | |||
|metero= | |||
|input=*2A (5B) 2B 6ABC 236C AD | |||
|simput= | |||
|note= | |||
}} | |||
}} |
Revision as of 00:07, 30 August 2021
Usage
Create a collapsing table for combos. Each field shows condition, notation, and damage in its collapsed state; when expanded, additionally shows meter gained, meter given to the opponent, optionally a video link, and (potentially quite detailed) notes. If there are no notes, metergain information, or video link, it won't be expanded.
Blank Template
{{CollapsingComboTable-WW7 | character = | data = {{CollapsingComboData-WW7 |input = |simput = |condition = |meter = |characters = |damage = |metergen = |link = |note = }} {{CollapsingComboData-WW7 |input = |simput = |condition = |meter = |characters = |damage = |metergen = |link = |note = }} }}
CollapsingComboTable-MB Parameters
- character: Character the listed damage is recorded against; defaults to V.Sion if field is missing or blank.
CollapsingComboData-MB Parameters
- input: The input for the combo, in numpad notation.
- simput: Notes on the input, or an alternate representation. If present and not blank, shows up when the input is moused over.
- condition: When the combo is used, e.g. "Midscreen, vs standing opponent":
- meter: Meter requirement for the combo.
- characters: Characters the combo works on, if that is notable.
- damage: Damage the combo deals.
- metergen: Meter the combo generates you.
- link: Video link to the combo. If the field is blank, the tab won't be there.
- note: Any notes or notes about the combo; specifics of what it's useful for, why you'd use it in place of other things, timing notes, particular intricacies, etc.
Example
First combo: Full data.
Second combo: Some data; no hover text, damage/metergain values, or link, but more condition information and combo notes.
Third combo: Minimum data.