(→Introduction: laying down some base info for Tira) |
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== Introduction == | == Introduction == | ||
Europe is home to a group of assassins called the Bird of Passage, who operate in the shadows. One of its members was Tira, who was raised from a baby in the art of murder. Not many could match her skill. However, when the Evil Seed event occurred while she was on a mission, the group's leader was driven insane, which led to the organization's dissolution. As a result, Tira was left without anywhere to go, and lacking direction. | Europe is home to a group of assassins called the Bird of Passage, who operate in the shadows. One of its members was Tira, who was raised from a baby in the art of murder. Not many could match her skill. However, when the Evil Seed event occurred while she was on a mission, the group's leader was driven insane, which led to the organization's dissolution. As a result, Tira was left without anywhere to go, and lacking direction. | ||
Tira is a unique character who constantly switches between two separate "moods", different movesets with varying strengths and weaknesses. She brings unpredictability to the table with her random chance to change moods on certain attacks. | |||
{{ProConTable | |||
|pros= | |||
*Unpredictable and versatile | |||
*Powers up significantly once Gloomy Coda is unlocked | |||
*Solid neutral and poke tools in Jolly Side | |||
*Devastating combo potential in Gloomy Side | |||
*Has the only "infinite" combo in the game (but it's luck-based) | |||
|cons= | |||
*At the mercy of Lady Luck for moodswings & headaches | |||
*Can potentially stun herself | |||
*Poor combo potential in Jolly Side | |||
*Self-damage and reduced meter gain in Gloomy Side | |||
*Lacking in a standard variety of Lethal Hit conditions | |||
}} | |||
=== Unique Mechanic === | |||
Tira has two "moods", Jolly Side and Gloomy Side, which function as two distinct movesets. She starts the battle in Jolly Side and can switch moods throughout the battle by a variety of means: | |||
<br> | |||
• Using attacks that have a percentage chance (or are guaranteed) to moodswing | |||
<br> | |||
• Reaching 30% and 5% health | |||
<br> | |||
Once she moodswings a total of 9 times (indicated by her moodswing counter on the UI), Gloomy will be permanently upgraded to Gloomy Coda, in which she gains access to all of her attacks and string extensions that are usually locked behind Soul Charge, netting her a significant power-up. | |||
See [[Soulcalibur VI/Geralt/Strategy|Strategy]] for a full breakdown. |
Revision as of 06:58, 8 May 2021
Introduction
Europe is home to a group of assassins called the Bird of Passage, who operate in the shadows. One of its members was Tira, who was raised from a baby in the art of murder. Not many could match her skill. However, when the Evil Seed event occurred while she was on a mission, the group's leader was driven insane, which led to the organization's dissolution. As a result, Tira was left without anywhere to go, and lacking direction.
Tira is a unique character who constantly switches between two separate "moods", different movesets with varying strengths and weaknesses. She brings unpredictability to the table with her random chance to change moods on certain attacks.
Strengths | Weaknesses |
---|---|
|
|
Unique Mechanic
Tira has two "moods", Jolly Side and Gloomy Side, which function as two distinct movesets. She starts the battle in Jolly Side and can switch moods throughout the battle by a variety of means:
• Using attacks that have a percentage chance (or are guaranteed) to moodswing
• Reaching 30% and 5% health
Once she moodswings a total of 9 times (indicated by her moodswing counter on the UI), Gloomy will be permanently upgraded to Gloomy Coda, in which she gains access to all of her attacks and string extensions that are usually locked behind Soul Charge, netting her a significant power-up.
See Strategy for a full breakdown.