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<includeonly>|- style=" | <includeonly>|- style="font-size:80%; line-height:1em" | ||
{{#if: {{{version|}}} | ! style=" | {{#if: {{{version|}}} | ! style="" rowspan=4 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br><small>{{{subtitle}}}</small> }} }} | ||
! style="width:15%" | {{Tooltip| text=Startup | hovertext=Startup frames.}} | |||
! style="width:15% | ! style="width:15%" | {{Tooltip| text=Active | hovertext=Active frames.}} | ||
! style="width:15% | ! style="width:15%" | {{Tooltip| text=Recovery | hovertext=Recovery frames.}} | ||
! style="width:15% | ! style="width:15%" | {{Tooltip| text=Hit | hovertext=Hit advantage.}} | ||
! style="width:15% | ! style="width:15%" | {{Tooltip| text=Crush | hovertext=Crush Counter advantage written as state/advantage/v-gauge gain.}} | ||
! style="width:15% | ! style="width:15%" | {{Tooltip| text=Block | hovertext=Block advantage.}} | ||
! style="width:15% | |||
|- | |- | ||
| {{#if: {{{startup|}}} | {{{startup}}} |-}} | |||
| {{#if: {{{active|}}} | {{{active}}} |-}} | |||
| {{#if: {{{recovery|}}} | {{{recovery}}} |-}} | |||
| {{#if: {{{hit|}}} | {{{hit}}} |-}} | |||
| {{#if: {{{crush|}}} | {{{crush}}} |-}} | |||
| {{#if: {{{block|}}} | {{{block}}} |-}} | |||
|- style="line-height:1em" | |- style="font-size:80%; line-height:1em" | ||
! | ! {{Tooltip| text=Knockdown | hovertext=Knockdown advantage written as neutral/quick rise/back rise}} | ||
! | ! {{Tooltip| text=Confirm | hovertext=Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger}} | ||
! | ! {{Tooltip| text=Damage | hovertext=Attack damage.}} | ||
! | ! {{Tooltip| text=Stun | hovertext=Stun value on hit.}} | ||
! | ! {{Tooltip| text=Attack | hovertext=Attack level. L = Low (block crouching), H = High (block standing/crouching), M = Overhead (block standing).}} | ||
! | ! {{Tooltip| text=Cancels | hovertext=Available cancel options.}} | ||
|- | |- | ||
| {{#if: {{{knockdown|}}} | {{{knockdown}}} |-}} | |||
| {{#if: {{{confirm|}}} | {{{confirm}}} |-}} | |||
| {{#if: {{{damage|}}} | {{{damage}}} |-}} | |||
| {{#if: {{{stun|}}} | {{{stun}}} |-}} | |||
| {{#if: {{{attack|}}} | {{{attack}}} |-}} | |||
| {{#if: {{{cancel|}}} | {{{cancel}}} |-}} | |||
|- | |- | ||
{{#if: {{{description|}}} | {{!}} class="mw-collapsible" style="width:100%; border-top:solid 1px #aaa; text-align:left" colspan={{#if: {{{version|}}} | 7 | 6 }} {{!}} | {{#if: {{{description|}}} | {{!}} class="mw-collapsible" style="width:100%; border-top:solid 1px #aaa; text-align:left" colspan={{#if: {{{version|}}} | 7 | 6 }} {{!}} |
Revision as of 14:43, 4 May 2021
Template DocumentationEdit This Documentation
Template:AttackData-SFV/Documentation
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This documentation is automatically transcluded from Template:AttackData-SFV/Documentation and is not included when this page is transcluded.
Placeholder examples.
Startup | Active | Recovery | Hit | Crush | Block |
---|---|---|---|---|---|
7 | 2 | 22 | KD | Hard KD/KD/+120 | -11 |
Knockdown | Confirm | Damage | Stun | Attack | Cancels |
69/20/25 | - / - / 16 / - | 40 | 70 | H | sp, su, vs1, vt1, vt2 |
Sweep kick. VT Cancels:
|
Normal | Startup | Active | Recovery | Hit | Crush | Block |
---|---|---|---|---|---|---|
11(10) | - | 31 | KD | - | 2 | |
Knockdown | Confirm | Damage | Stun | Attack | Cancels | |
97/39/44 | - | 40*60 | 0*150 | H*H | - | |
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | Crush | Block |
11 | - | 29 | KD | - | 2 | |
Knockdown | Confirm | Damage | Stun | Attack | Cancels | |
102/43/48 | - | 40x3 | 200 | H*H | - | |
|