Template:AttackData-SFV: Difference between revisions

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<includeonly>|- style="!important; line-height:1em"
<includeonly>|- style=" !important; line-height:1em"
{{#if: {{{version|}}} | ! style="font-size:90%; text-align: left;" colspan=8 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br><small>{{{subtitle}}}</small> }} }}
{{#if: {{{version|}}} | ! style="font-size:90%; text-align: left;" colspan=6 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br><small>{{{subtitle}}}</small> }} }}
{{#if: {{{version|}}} | {{!}}- |}}
{{#if: {{{version|}}} | {{!}}- |}}
! style="width:12.5%; font-size:80%;" | {{Tooltip| text=Startup    | hovertext=Startup frames.}}
! style="width:15%; font-size:80%;" | {{Tooltip| text=Startup    | hovertext=Startup frames.}}
! style="width:12.5%; font-size:80%;" | {{Tooltip| text=Active    | hovertext=Active frames.}}
! style="width:15%; font-size:80%;" | {{Tooltip| text=Active    | hovertext=Active frames.}}
! style="width:12.5%; font-size:80%;" | {{Tooltip| text=Recovery  | hovertext=Recovery frames.}}
! style="width:15%; font-size:80%;" | {{Tooltip| text=Recovery  | hovertext=Recovery frames.}}
! style="width:12.5%; font-size:80%;" | {{Tooltip| text=Hit    | hovertext=Hit advantage.}}
! style="width:15%; font-size:80%;" | {{Tooltip| text=Hit    | hovertext=Hit advantage.}}
|- style="line-height:1em"
! style="width:15%; font-size:80%;" | {{Tooltip| text=Crush  | hovertext=Crush Counter advantage written as state/advantage/v-gauge gain.}}
! style="width:15%; font-size:80%;" | {{Tooltip| text=Block  | hovertext=Block advantage.}}
|-
| style="font-size:90%;" | {{#if: {{{startup|}}}  | {{{startup}}}    |-}}
| style="font-size:90%;" | {{#if: {{{startup|}}}  | {{{startup}}}    |-}}
| style="font-size:90%;" | {{#if: {{{active|}}}    | {{{active}}}    |-}}
| style="font-size:90%;" | {{#if: {{{active|}}}    | {{{active}}}    |-}}
| style="font-size:90%;" | {{#if: {{{recovery|}}}  | {{{recovery}}}  |-}}
| style="font-size:90%;" | {{#if: {{{recovery|}}}  | {{{recovery}}}  |-}}
| style="font-size:90%;" | {{#if: {{{hit|}}}      | {{{hit}}}        |-}}
| style="font-size:90%;" | {{#if: {{{hit|}}}      | {{{hit}}}        |-}}
| style="font-size:90%;" | {{#if: {{{crush|}}}    | {{{crush}}}      |-}}
| style="font-size:90%;" | {{#if: {{{block|}}}    | {{{block}}}      |-}}
|- style="line-height:1em"
|- style="line-height:1em"
! style="font-size:80%;" | {{Tooltip| text=Damage    | hovertext=Attack damage.}}
! style="width:15%; font-size:80%;" | {{Tooltip| text=Knockdown | hovertext=Knockdown advantage written as neutral/quick rise/back rise}}
! style="font-size:80%;" | {{Tooltip| text=Attack    | hovertext=Attack level. L = Low (block crouching), H = High (block standing/crouching), M = Overhead (block standing).}}
! style="width:15%; font-size:80%;" | {{Tooltip| text=Confirm  | hovertext=Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger}}
! style="font-size:80%;" | {{Tooltip| text=Cancels  | hovertext=Available cancel options.}}
! style="width:15%; font-size:80%;" | {{Tooltip| text=Damage    | hovertext=Attack damage.}}
! style="font-size:80%;" | {{Tooltip| text=Block  | hovertext=Block advantage.}}
! style="width:15%; font-size:80%;" | {{Tooltip| text=Stun      | hovertext=Stun value on hit.}}
! style="width:15%; font-size:80%;" | {{Tooltip| text=Attack    | hovertext=Attack level. L = Low (block crouching), H = High (block standing/crouching), M = Overhead (block standing).}}
! style="width:15%; font-size:80%;" | {{Tooltip| text=Cancels  | hovertext=Available cancel options.}}
|-
| style="font-size:90%;" | {{#if: {{{knockdown|}}}  | {{{knockdown}}}  |-}}
| style="font-size:90%;" | {{#if: {{{confirm|}}}  | {{{confirm}}}  |-}}
| style="font-size:90%;" | {{#if: {{{damage|}}}  | {{{damage}}}  |-}}
| style="font-size:90%;" | {{#if: {{{stun|}}}    | {{{stun}}}    |-}}
| style="font-size:90%;" | {{#if: {{{attack|}}}  | {{{attack}}}  |-}}
| style="font-size:90%;" | {{#if: {{{cancel|}}}  | {{{cancel}}}  |-}}
|-
|-
| style="font-size:90%;" | {{#if: {{{damage|}}}   | {{{damage}}}  |-}}
{{#if: {{{description|}}} | {{!}} class="mw-collapsible" style="width:100%; border-top:solid 1px #aaa; text-align:left" colspan={{#if: {{{version|}}} | 7 | 6 }} {{!}}
| style="font-size:90%;" | {{#if: {{{attack|}}}  | {{{attack}}}  |-}}
{{{description}}} }}</includeonly><noinclude>{{Documentation}}
| style="font-size:85%; padding: 0px;" | {{#if: {{{cancel|}}}  | {{{cancel}}}  |-}}
| style="font-size:90%;" | {{#if: {{{block|}}}    | {{{block}}}  |-}}
|- {{#if: {{{ccst|}}} | style="line-height:1em;"
! rowspan=2 {{!}} Crush Counter
! style="font-size:80%;" {{!}} State
! style="font-size:80%;" {{!}} Advantage
! style="font-size:80%;" {{!}} +V-gauge
{{!}}- style="line-height:1em"
{{!}} style="font-size:90%;"  {{!}} {{#if: {{{ccst|}}}   | {{{ccst}}}  |-}}
{{!}} style="font-size:90%;"  {{!}} {{#if: {{{ccadv|}}}  | {{{ccadv}}} |-}}
{{!}} style="font-size:90%;"  {{!}} {{#if: {{{ccvt|}}}  | {{{ccvt}}} |-}}
{{!}}-
| }}</includeonly><noinclude>{{Documentation}}
[[Category:Street Fighter V]]
[[Category:Street Fighter V]]
{{MoveData
|image=SFV_Ryu_5MK.png
|name=Stand MK
|input=5MK
|data=
{{#cargo_query:
tables=FrameDataSFV
|fields=startup,active,recovery,hit,block,damage,attack,cancel,ccst,ccadv,ccvt
|where=input='5LP' AND chara='Ryu'
|format=template
|template=AttackData-SFV
|named args=yes
}}
* No hurtbox extension before active frames (good for poking)
* Hurtbox width reduced on his standing leg during frames 6-16 (helps with kicking over low hitting attacks)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ryu/normal/Stand%20MK}}
}}


Placeholder examples.
Placeholder examples.
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  |stun=70
  |stun=70
  |attack=H
  |attack=H
  |cancel=sp su vs1 vt1 vt2
  |cancel=sp, su, vs1, vt1, vt2
|ccst=Knockdown
  |description=  
  |description=  
Sweep kick.
Sweep kick.
Line 81: Line 61:
* xx V-Trigger 1/2 oH: KD (+83/34/39)
* xx V-Trigger 1/2 oH: KD (+83/34/39)
*xx V-Trigger 1/2 oB: 12
*xx V-Trigger 1/2 oB: 12
}}
}}
}}
}}
<br>
<br>

Revision as of 14:06, 4 May 2021

Template DocumentationEdit This Documentation
Template:AttackData-SFV/Documentation

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Placeholder examples.

Crouch HK
2HK
Ryu cr.hk.png
Startup Active Recovery Hit Crush Block
7 2 22 KD Hard KD/KD/+120 -11
Knockdown Confirm Damage Stun Attack Cancels
69/20/25 - / - / 16 / - 40 70 H sp, su, vs1, vt1, vt2

Sweep kick.

VT Cancels:

  • xx V-Trigger 1/2 oH: KD (+83/34/39)
  • xx V-Trigger 1/2 oB: 12


EX Hadoken
236PP
Ryu hadouken(1).png
Normal
RyuRed.png
V-Trigger 1
Normal
Startup Active Recovery Hit Crush Block
11(10) - 31 KD - 2
Knockdown Confirm Damage Stun Attack Cancels
97/39/44 - 40*60 0*150 H*H -
  • 2-hit projectile
  • Projectile Speed: 0.85
  • V-Trigger cancelable on hit/block
    • xx V-Trigger 1/2 oH: KD (+114/56/61)
    • xx V-Trigger 1/2 oB: 19
  • No hurtbox on extended arms of legs until frame 13
  • 1 frame less startup when done from crouch LP
  • Cancelable into early from a successful V-Trigger 2 Parry (KDA +74/15/21)
  • Juggle Limit / Increase / Start: 4*4 / 0*4 / 0*1
V-Trigger 1
Startup Active Recovery Hit Crush Block
11 - 29 KD - 2
Knockdown Confirm Damage Stun Attack Cancels
102/43/48 - 40x3 200 H*H -
  • 3-hit projectile
  • Projectile Speed: 1.20
  • Juggle Limit / Increase / Start: 6*6 / 0*6 / 0*2