Template:AttackData-SFV: Difference between revisions

Template page
(2nd experimental change)
(add crush counter row)
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| style="font-size:90%;" | {{#if: {{{hit|}}}      | {{{hit}}}        |-}}
| style="font-size:90%;" | {{#if: {{{hit|}}}      | {{{hit}}}        |-}}
|- style="line-height:1em"
|- style="line-height:1em"
! style="width:12.5%; font-size:80%;" | {{Tooltip| text=Damage    | hovertext=Attack damage.}}
! style="font-size:80%;" | {{Tooltip| text=Damage    | hovertext=Attack damage.}}
! style="width:12.5%; font-size:80%;" | {{Tooltip| text=Attack    | hovertext=Attack level. L = Low (block crouching), H = High (block standing/crouching), M = Overhead (block standing).}}
! style="font-size:80%;" | {{Tooltip| text=Attack    | hovertext=Attack level. L = Low (block crouching), H = High (block standing/crouching), M = Overhead (block standing).}}
! style="width:12.5%; font-size:80%;" | {{Tooltip| text=Cancels  | hovertext=Available cancel options.}}
! style="font-size:80%;" | {{Tooltip| text=Cancels  | hovertext=Available cancel options.}}
! style="width:12.5%; font-size:80%;" | {{Tooltip| text=Block  | hovertext=Block advantage.}}
! style="font-size:80%;" | {{Tooltip| text=Block  | hovertext=Block advantage.}}
|-
|-
| style="font-size:90%;" | {{#if: {{{damage|}}}  | {{{damage}}}  |-}}
| style="font-size:90%;" | {{#if: {{{damage|}}}  | {{{damage}}}  |-}}
| style="font-size:90%;" | {{#if: {{{attack|}}}  | {{{attack}}}  |-}}
| style="font-size:90%;" | {{#if: {{{attack|}}}  | {{{attack}}}  |-}}
| style="font-size:80%;" | {{#if: {{{cancel|}}}  | {{{cancel}}}  |-}}
| style="font-size:85%; padding: 0px;" | {{#if: {{{cancel|}}}  | {{{cancel}}}  |-}}
| style="font-size:90%;" | {{#if: {{{block|}}}    | {{{block}}}  |-}}
| style="font-size:90%;" | {{#if: {{{block|}}}    | {{{block}}}  |-}}
|-
|- {{#if: {{{ccst|}}} | style="line-height:1em;"
! rowspan=2 {{!}} Crush Counter
! style="font-size:80%;" {{!}} State
! style="font-size:80%;" {{!}} Advantage
! style="font-size:80%;" {{!}} +V-gauge
{{!}}- style="line-height:1em"
{{!}} style="font-size:90%;"  {{!}} {{#if: {{{ccst|}}}  | {{{ccst}}}  |-}}
{{!}} style="font-size:90%;"  {{!}} {{#if: {{{ccadv|}}}  | {{{ccadv}}} |-}}
{{!}} style="font-size:90%;"  {{!}} {{#if: {{{ccvt|}}}  | {{{ccvt}}}  |-}}
{{!}}-
| }}
{{#if: {{{description|}}} | {{!}} style="width:100%; border-top:solid 1px #aaa; text-align:left"  colspan=8 {{!}}
{{#if: {{{description|}}} | {{!}} style="width:100%; border-top:solid 1px #aaa; text-align:left"  colspan=8 {{!}}
{{{description}}} }}</includeonly><noinclude>{{Documentation}}
{{{description}}} }}</includeonly><noinclude>{{Documentation}}
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  |stun=70
  |stun=70
  |attack=H
  |attack=H
  |cancel=sp, su, vs1, vt1, vt2
  |cancel=sp su vs1 vt1 vt2
|ccst=Knockdown
  |description=  
  |description=  
Sweep kick.
Sweep kick.
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* xx V-Trigger 1/2 oH: KD (+83/34/39)
* xx V-Trigger 1/2 oH: KD (+83/34/39)
*xx V-Trigger 1/2 oB: 12
*xx V-Trigger 1/2 oB: 12
}}
}}
}}
}}
<br>
<br>

Revision as of 23:28, 3 May 2021

Template DocumentationEdit This Documentation
Template:AttackData-SFV/Documentation

This documentation is automatically transcluded from Template:AttackData-SFV/Documentation and is not included when this page is transcluded.

Placeholder examples.

Crouch HK
2HK
Ryu cr.hk.png
Startup Active Recovery Hit
7 2 22 KD
Damage Attack Cancels Block
40 H sp su vs1 vt1 vt2 -11
Crush Counter State Advantage +V-gauge
Knockdown - -

Sweep kick.

VT Cancels:

  • xx V-Trigger 1/2 oH: KD (+83/34/39)
  • xx V-Trigger 1/2 oB: 12


EX Hadoken
236PP
Ryu hadouken(1).png
Normal
RyuRed.png
V-Trigger 1
Normal
Startup Active Recovery Hit
11(10) - 31 KD
Damage Attack Cancels Block
40*60 H*H - 2
  • 2-hit projectile
  • Projectile Speed: 0.85
  • V-Trigger cancelable on hit/block
    • xx V-Trigger 1/2 oH: KD (+114/56/61)
    • xx V-Trigger 1/2 oB: 19
  • No hurtbox on extended arms of legs until frame 13
  • 1 frame less startup when done from crouch LP
  • Cancelable into early from a successful V-Trigger 2 Parry (KDA +74/15/21)
  • Juggle Limit / Increase / Start: 4*4 / 0*4 / 0*1
V-Trigger 1
Startup Active Recovery Hit
11 - 29 KD
Damage Attack Cancels Block
40x3 H*H - 2
  • 3-hit projectile
  • Projectile Speed: 1.20
  • Juggle Limit / Increase / Start: 6*6 / 0*6 / 0*2