Template:AttackData-SFV: Difference between revisions

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<includeonly>|- style=" !important; line-height:1em"
<includeonly>|- style=" !important; line-height:1em"
{{#if: {{{version|}}} | ! style="font-size:90%; text-align: left;" colspan=6 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br><small>{{{subtitle}}}</small> }} }}
{{#if: {{{version|}}} | ! style="font-size:90%; text-align: left;" colspan=8 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br><small>{{{subtitle}}}</small> }} }}
{{#if: {{{version|}}} | {{!}}- |}}
{{#if: {{{version|}}} | {{!}}- |}}
! style="width:15%; font-size:80%;" | {{Tooltip| text=Startup    | hovertext=Startup frames.}}
! style="width:12.5%; font-size:80%;" | {{Tooltip| text=Startup    | hovertext=Startup frames.}}
! style="width:15%; font-size:80%;" | {{Tooltip| text=Active    | hovertext=Active frames.}}
! style="width:12.5%; font-size:80%;" | {{Tooltip| text=Active    | hovertext=Active frames.}}
! style="width:15%; font-size:80%;" | {{Tooltip| text=Recovery  | hovertext=Recovery frames.}}
! style="width:12.5%; font-size:80%;" | {{Tooltip| text=Recovery  | hovertext=Recovery frames.}}
! style="width:15%; font-size:80%;" | {{Tooltip| text=Hit    | hovertext=Hit advantage.}}
! style="width:12.5%; font-size:80%;" | {{Tooltip| text=Hit    | hovertext=Hit advantage.}}
! style="width:15%; font-size:80%;" | {{Tooltip| text=Crush | hovertext=Crush Counter advantage written as state/advantage/v-gauge gain.}}
! style="width:12.5%; font-size:80%;" | {{Tooltip| text=Block | hovertext=Block advantage.}}
! style="width:15%; font-size:80%;" | {{Tooltip| text=Block  | hovertext=Block advantage.}}
! style="width:12.5%; font-size:80%;" | {{Tooltip| text=Damage    | hovertext=Attack damage.}}
|-
! style="width:12.5%; font-size:80%;" | {{Tooltip| text=Attack    | hovertext=Attack level. L = Low (block crouching), H = High (block standing/crouching), M = Overhead (block standing).}}
! style="width:12.5%; font-size:80%;" | {{Tooltip| text=Cancels  | hovertext=Available cancel options.}}
|- style="line-height:1em"
| style="font-size:90%;" | {{#if: {{{startup|}}}  | {{{startup}}}    |-}}
| style="font-size:90%;" | {{#if: {{{startup|}}}  | {{{startup}}}    |-}}
| style="font-size:90%;" | {{#if: {{{active|}}}    | {{{active}}}    |-}}
| style="font-size:90%;" | {{#if: {{{active|}}}    | {{{active}}}    |-}}
| style="font-size:90%;" | {{#if: {{{recovery|}}}  | {{{recovery}}}  |-}}
| style="font-size:90%;" | {{#if: {{{recovery|}}}  | {{{recovery}}}  |-}}
| style="font-size:90%;" | {{#if: {{{hit|}}}      | {{{hit}}}        |-}}
| style="font-size:90%;" | {{#if: {{{hit|}}}      | {{{hit}}}        |-}}
| style="font-size:90%;" | {{#if: {{{crush|}}}    | {{{crush}}}      |-}}
| style="font-size:90%;" | {{#if: {{{block|}}}    | {{{block}}}      |-}}
| style="font-size:90%;" | {{#if: {{{block|}}}    | {{{block}}}      |-}}
|- style="line-height:1em"
! style="width:15%; font-size:80%;" | {{Tooltip| text=Knockdown | hovertext=Knockdown advantage written as neutral/quick rise/back rise}}
! style="width:15%; font-size:80%;" | {{Tooltip| text=Confirm  | hovertext=Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger}}
! style="width:15%; font-size:80%;" | {{Tooltip| text=Damage    | hovertext=Attack damage.}}
! style="width:15%; font-size:80%;" | {{Tooltip| text=Stun      | hovertext=Stun value on hit.}}
! style="width:15%; font-size:80%;" | {{Tooltip| text=Attack    | hovertext=Attack level. L = Low (block crouching), H = High (block standing/crouching), M = Overhead (block standing).}}
! style="width:15%; font-size:80%;" | {{Tooltip| text=Cancels  | hovertext=Available cancel options.}}
|-
| style="font-size:90%;" | {{#if: {{{knockdown|}}}  | {{{knockdown}}}  |-}}
| style="font-size:90%;" | {{#if: {{{confirm|}}}  | {{{confirm}}}  |-}}
| style="font-size:90%;" | {{#if: {{{damage|}}}  | {{{damage}}}  |-}}
| style="font-size:90%;" | {{#if: {{{damage|}}}  | {{{damage}}}  |-}}
| style="font-size:90%;" | {{#if: {{{stun|}}}    | {{{stun}}}    |-}}
| style="font-size:90%;" | {{#if: {{{attack|}}}  | {{{attack}}}  |-}}
| style="font-size:90%;" | {{#if: {{{attack|}}}  | {{{attack}}}  |-}}
| style="font-size:90%;" | {{#if: {{{cancel|}}}  | {{{cancel}}}  |-}}
| style="font-size:90%;" | {{#if: {{{cancel|}}}  | {{{cancel}}}  |-}}
|-
|-
{{#if: {{{description|}}} | {{!}} class="mw-collapsible" style="width:100%; border-top:solid 1px #aaa; text-align:left"  colspan={{#if: {{{version|}}} | 7 | 6 }} {{!}}
{{#if: {{{description|}}} | {{!}} class="mw-collapsible" style="width:100%; border-top:solid 1px #aaa; text-align:left"  colspan=8 {{!}}
{{{description}}} }}</includeonly><noinclude>{{Documentation}}
{{{description}}} }}</includeonly><noinclude>{{Documentation}}
[[Category:Street Fighter V]]
[[Category:Street Fighter V]]

Revision as of 22:33, 3 May 2021

Template DocumentationEdit This Documentation
Template:AttackData-SFV/Documentation

This documentation is automatically transcluded from Template:AttackData-SFV/Documentation and is not included when this page is transcluded.

Placeholder examples.

Crouch HK
2HK
Ryu cr.hk.png
Startup Active Recovery Hit Block Damage Attack Cancels
7 2 22 KD -11 40 H sp, su, vs1, vt1, vt2

Sweep kick.

VT Cancels:

  • xx V-Trigger 1/2 oH: KD (+83/34/39)
  • xx V-Trigger 1/2 oB: 12


EX Hadoken
236PP
Ryu hadouken(1).png
Normal
RyuRed.png
V-Trigger 1
Normal
Startup Active Recovery Hit Block Damage Attack Cancels
11(10) - 31 KD 2 40*60 H*H -
  • 2-hit projectile
  • Projectile Speed: 0.85
  • V-Trigger cancelable on hit/block
    • xx V-Trigger 1/2 oH: KD (+114/56/61)
    • xx V-Trigger 1/2 oB: 19
  • No hurtbox on extended arms of legs until frame 13
  • 1 frame less startup when done from crouch LP
  • Cancelable into early from a successful V-Trigger 2 Parry (KDA +74/15/21)
  • Juggle Limit / Increase / Start: 4*4 / 0*4 / 0*1
V-Trigger 1
Startup Active Recovery Hit Block Damage Attack Cancels
11 - 29 KD 2 40x3 H*H -
  • 3-hit projectile
  • Projectile Speed: 1.20
  • Juggle Limit / Increase / Start: 6*6 / 0*6 / 0*2