Template:AttackData-SFV: Difference between revisions

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<includeonly>|-
<includeonly>|- style="font-size:80%; line-height:1em"
|style="padding: 0px; border-right: none;"|<div class="attack-row">{{#if: {{{version|}}} | <div class="attack-version">'''{{{version}}}'''{{#if:{{{subtitle|}}} | <br><div class="attack-input">{{{subtitle}}}</div> |}} </div> |}}
{{#if: {{{version|}}} | ! style="" rowspan=4 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br><small>{{{subtitle}}}</small> }} }}
<div class="attack-data">
! style="width:15%" | {{Tooltip| text=Startup    | hovertext=Startup frames.}}
      <div class="attack-cell">
! style="width:15%" | {{Tooltip| text=Active    | hovertext=Active frames.}}
        <div class="attack-caption">Startup</div>
! style="width:15%" | {{Tooltip| text=Recovery  | hovertext=Recovery frames.}}
        <div class="attack-info">{{#if: {{{startup|}}}  | {{{startup}}}    |-}}</div>
! style="width:15%" | {{Tooltip| text=Hit    | hovertext=Hit advantage.}}
      </div>
! style="width:15%" | {{Tooltip| text=Crush  | hovertext=Crush Counter advantage written as state/advantage/v-gauge gain.}}
      <div class="attack-cell">
! style="width:15%" | {{Tooltip| text=Block  | hovertext=Block advantage.}}
        <div class="attack-caption">Active</div>
|-
        <div class="attack-info">{{#if: {{{active|}}}    | {{{active}}}    |-}}</div>
| {{#if: {{{startup|}}}  | {{{startup}}}    |-}}
      </div>
| {{#if: {{{active|}}}    | {{{active}}}    |-}}
      <div class="attack-cell">
| {{#if: {{{recovery|}}}  | {{{recovery}}}  |-}}
        <div class="attack-caption">Recovery</div>
| {{#if: {{{hit|}}}      | {{{hit}}}        |-}}
        <div class="attack-info">{{#if: {{{recovery|}}}  | {{{recovery}}}  |-}}</div>
| {{#if: {{{crush|}}}    | {{{crush}}}      |-}}
      </div>
| {{#if: {{{block|}}}    | {{{block}}}      |-}}
      <div class="attack-cell">
|- style="font-size:80%; line-height:1em"
        <div class="attack-caption">Hit</div>
! {{Tooltip| text=Knockdown | hovertext=Knockdown advantage written as neutral/quick rise/back rise}}
        <div class="attack-info">{{#if: {{{hit|}}}      | {{{hit}}}        |-}}</div>
! {{Tooltip| text=Confirm  | hovertext=Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger}}
      </div>
! {{Tooltip| text=Damage    | hovertext=Attack damage.}}
      <div class="attack-cell">
! {{Tooltip| text=Stun      | hovertext=Stun value on hit.}}
        <div class="attack-caption">Crush</div>
! {{Tooltip| text=Attack    | hovertext=Attack level. L = Low (block crouching), H = High (block standing/crouching), M = Overhead (block standing).}}
        <div class="attack-info">{{#if: {{{crush|}}}    | {{{crush}}}      |-}}</div>
! {{Tooltip| text=Cancels  | hovertext=Available cancel options.}}
      </div>
|-
      <div class="attack-cell">
| {{#if: {{{knockdown|}}}  | {{{knockdown}}}  |-}}
        <div class="attack-caption">Block</div>
| {{#if: {{{confirm|}}}  | {{{confirm}}}  |-}}
        <div class="attack-info">{{#if: {{{block|}}}    | {{{block}}}      |-}}</div>
| {{#if: {{{damage|}}}  | {{{damage}}}  |-}}
      </div>
| {{#if: {{{stun|}}}    | {{{stun}}}    |-}}
      <div class="attack-cell">
| {{#if: {{{attack|}}}  | {{{attack}}}  |-}}
        <div class="attack-caption">Knockdown</div>
| {{#if: {{{cancel|}}}  | {{{cancel}}}  |-}}
        <div class="attack-info">{{#if: {{{knockdown|}}}  | {{{knockdown}}}  |-}}</div>
      </div>
      <div class="attack-cell">
        <div class="attack-caption">Confirm</div>
        <div class="attack-info">{{#if: {{{confirm|}}}  | {{{confirm}}}  |-}}</div>
      </div>
      <div class="attack-cell">
        <div class="attack-caption">Damage</div>
        <div class="attack-info">{{#if: {{{damage|}}}  | {{{damage}}}  |-}}</div>
      </div>
      <div class="attack-cell">
        <div class="attack-caption">Stun</div>
        <div class="attack-info">{{#if: {{{stun|}}}    | {{{stun}}}    |-}}</div>
      </div>
      <div class="attack-cell">
        <div class="attack-caption">Attack</div>
        <div class="attack-info">{{#if: {{{attack|}}}  | {{{attack}}}  |-}}</div>
      </div>
      <div class="attack-cell">
        <div class="attack-caption">Cancels</div>
        <div class="attack-info">{{#if: {{{cancel|}}}  | {{{cancel}}}  |-}}</div>
      </div>
    </div>
</div>
|-
|-
{{#if: {{{description|}}} | {{!}} class="mw-collapsible" style="width:100%; border-top:solid 1px #aaa; text-align:left"  colspan={{#if: {{{version|}}} | 7 | 6 }} {{!}}
{{#if: {{{description|}}} | {{!}} class="mw-collapsible" style="width:100%; border-top:solid 1px #aaa; text-align:left"  colspan={{#if: {{{version|}}} | 7 | 6 }} {{!}}

Revision as of 03:58, 18 April 2021

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Template:AttackData-SFV/Documentation

This documentation is automatically transcluded from Template:AttackData-SFV/Documentation and is not included when this page is transcluded.

Placeholder examples.

Crouch HK
2HK
Ryu cr.hk.png
Startup Active Recovery Hit Crush Block
7 2 22 KD Hard KD/KD/+120 -11
Knockdown Confirm Damage Stun Attack Cancels
69/20/25 - / - / 16 / - 40 70 H sp, su, vs1, vt1, vt2

Sweep kick.

VT Cancels:

  • xx V-Trigger 1/2 oH: KD (+83/34/39)
  • xx V-Trigger 1/2 oB: 12


EX Hadoken
236PP
Ryu hadouken(1).png
Normal
RyuRed.png
V-Trigger 1
Normal Startup Active Recovery Hit Crush Block
11(10) - 31 KD - 2
Knockdown Confirm Damage Stun Attack Cancels
97/39/44 - 40*60 0*150 H*H -
  • 2-hit projectile
  • Projectile Speed: 0.85
  • V-Trigger cancelable on hit/block
    • xx V-Trigger 1/2 oH: KD (+114/56/61)
    • xx V-Trigger 1/2 oB: 19
  • No hurtbox on extended arms of legs until frame 13
  • 1 frame less startup when done from crouch LP
  • Cancelable into early from a successful V-Trigger 2 Parry (KDA +74/15/21)
  • Juggle Limit / Increase / Start: 4*4 / 0*4 / 0*1
V-Trigger 1 Startup Active Recovery Hit Crush Block
11 - 29 KD - 2
Knockdown Confirm Damage Stun Attack Cancels
102/43/48 - 40x3 200 H*H -
  • 3-hit projectile
  • Projectile Speed: 1.20
  • Juggle Limit / Increase / Start: 6*6 / 0*6 / 0*2