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{{MoveData | {{MoveData | ||
|name=Aerial Cold Chisel Rush | |name=Aerial Cold Chisel Rush | ||
|image=Dauntless jS1. | |image=Dauntless jS1.1.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
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}} | }} | ||
<section end=jS1.2/> | <section end=jS1.2/> | ||
===<big>{{clr|3|S2.1}}</big>=== | ===<big>{{clr|3|S2.1}}</big>=== | ||
<section begin=S2.1/> | <section begin=S2.1/> |
Revision as of 09:21, 29 March 2021
Normals
cl.L
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|---|
close s.L | 30 | Mid | 50 | Spc/OD/KA | 5 | 2 | 6 | 13 | 7 | 5 | - |
cancelable into Light attacks | |||||||||||
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
close s.L (alt) | 30 | Mid | 50 | Spc/OD/KA | 5 | 2 | 6 | 13 | 7 | 5 | - |
cancelable into Light attacks |
cl.M
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
60 | Mid | 75 | Spc/OD/KA | 7 | 3 | 16 | 26 | 0 | -3 | - |
cl.H
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
100 | Mid | 200 | Spc/OD/KA | 9 | 4 | 21 | 34 | -2 | -6 | - |
f.L
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
30 | Mid (Whiffs crouching) | 50 | Spc/OD/KA | 5 | 2 | 7 | 14 | 6 | 4 | - |
cancelable into Light attacks |
f.M
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
60 | Mid | 100 | Spc/OD/KA | 7 | 3 | 17 | 27 | -1 | -4 | - |
f.H
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
110 | Mid | 200 | OD/KA | 10 | 4 | 22 | 36 | -3 | -7 | - |
cr.L
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
30 | Low | 50 | Spc/OD/KA | 6 | 2 | 8 | 16 | 5 | 3 | - |
cancelable into Light attacks |
cr.M
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
65 | Low | 100 | Spc/OD/KA | 7 | 3 | 14 | 24 | 2 | -1 | - |
cr.H
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
105 | Mid | 200 | OD/KA | 8 | 4 | 13 | 25 | 6 | 2 | - |
forces stand |
dj.L
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
55 | High | 50 | Special | 6 | 15 | - | - | - | - | - |
dj.M
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
85 | High | 100 | None | 7 | 10 | - | - | - | - | - |
dj.H
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
100 | High | 200 | None | 8 | 7 | - | - | - | - | - |
nj.L
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
55 | High | 50 | Special | 5 | 15 | - | - | - | - | - |
nj.M
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
85 | High | 100 | None | 6 | 10 | - | - | - | - | - |
nj.H
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
100 | High | 200 | None | 7 | 7 | - | - | - | - | - |
F+M
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
60 | High | 75 | OD/KA | 21 | 4 | 18 | 43 | -3 | -6 | - |
cancelable into (close s.M ->) H |
j.D+H
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
100 | High | 200 | None | 8 | 7 | - | - | - | - | - |
crossup air attack |
Target Combos
cl.TC
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
75 | Mid | 100 | Spc/OD/KA | 6 | 4 | 30 | 40 | knockback | -15 | - |
f.TC
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
85 | Mid | 150 | KnAdv | 8 | 4 | 25 | 37 | backslide | -10 | - |
Throws
Forward Throw
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
10+10+10+20+50 | Unblk | 0+0+0+50+0 | KnAdv | 5 | 3 | 27 | 35 | - | - | - |
Back Throw
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
50+75 | Unblk | 0+150 | None | 5 | 3 | 27 | 35 | - | - | - |
Specials
S1.1
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|---|
Cold Drill Rush | - | - | - | None | 8 | - | - | 40 | - | - | - |
cancels into Cold Drill Punch from frames 9-40; armored (1 hit) from frames 9-40 | |||||||||||
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
Cold Drill Punch | 30 | Mid | 50 | OD/KA | 5 | 4 | 19 | 28 | - | -7 | - |
cancels into Cold Drill Blast from frames 6-11 on clean hit; cancelable into S3 | |||||||||||
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
Cold Drill Blast | 60 | Mid | 100 | OD/KA | 5 | 3 | 21 | 29 | 2 | - | - |
S1.2
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|---|
Diesel Strike Rush | - | - | - | None | 8 | - | - | 40 | - | - | - |
cancels into Diesel Strike Punch from frames 9-40; armored (1 hit) from frames 9-40 | |||||||||||
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
Diesel Strike Punch | 55! | Mid | 75! | OD/KA | 7 | 4 | 17 | 28 | launch | -5 | - |
cancels into Diesel Strike Blast from frames 8-13 on clean hit; cancelable into S3 | |||||||||||
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
Diesel Strike Blast | 60! | Mid | 100! | OD/KA | 6 | 3 | 29 | 38 | launch | - | - |
jS1.2
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|---|
Aerial Cold Chisel Rush | - | - | - | None | 8 | - | - | 20 | - | - | - |
cancels into Aerial Cold Chisel Punch from frames 9-20; armored (1 hit) from frames 9-20 | |||||||||||
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
Aerial Cold Chisel Punch | 30 | Mid | 50 | None | 7 | 4 | - | - | - | - | - |
cancels into Aerial Cold Chisel Blast from frames 6-11 on clean hit; can attack/block after 8 landing frames, and walk after 10 frames | |||||||||||
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
Aerial Cold Chisel Blast | 60 | Mid | 100 | None | 5 | 3 | - | - | slam | - | - |
can attack/block after 8 landing frames, and walk after 10 frames |
S2.1
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
55+55 | Mid | 75+100 | OD/KA | 8 | 2 (8) 3 | 47 | 68 | launch | -34 | - |
applies 50% damage/dizzy/meter reduction as combo starter |
S2.2
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|---|
Piston Tremor Charge | - | - | - | None | 8 | - | - | 60 | - | - | - |
chargeable until frame 60; transitions into Charged Piston Tremor after frame 25 | |||||||||||
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
Quick Piston Tremor | 120 | Mid | 175 | OD/KA | 4 | 4 | 34 | 42 | launch | -22 | - |
inherits leftover invincibility frames from Piston Tremor Charge; applies 50% damage/dizzy/meter reduction as combo starter | |||||||||||
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
Charged Piston Tremor | 140! | Mid | 200! | OD/KA | 4 | 4 | 34 | 42 | spinlaunch | -20 | - |
S3.1
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|---|
Revolving Hook | 0 | - | 0 | None | 15 | - | - | 25 | - | - | - |
transitions into Revolving Hook Attack exactly after frame 15 | |||||||||||
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
Revolving Hook Attack | 135! | Mid | 200! | Spc/OD/KA | 10 | 4 | 27 | 41 | twist | -13 | - |
S3.2
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|---|
Vandal Hook | 0 | - | 0 | None | 15 | - | - | 21 | - | - | - |
transitions into Vandal Hook Attack exactly after frame 15 | |||||||||||
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
Vandal Hook Attack | 100! | Mid (Whiffs crouching) | 150! | Spc/OD/KA | 10 | 4 | 30 | 44 | twist | -16 | - |
OD
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
100!+200! | Mid | 0 | None | 5+5+5 | 10 | 62 | 87 | launch | -45 | - |
1st hit resets juggle count to 1, if used during a juggle combo |
Other
Forward Dash
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|---|
Forward Dash | - | - | - | None | - | - | - | 19 | - | - | - |
transitions into forward run after 15f if holding Fwd; cancelable into any attack or jump (but not walk/block) after 17f in both cases | |||||||||||
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
Forward Run | - | - | - | Any | - | - | - | - | - | - | - |
cancelable into attack or jump; transitions into forward run stop | |||||||||||
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
Forward Run Stop | - | - | - | Any | - | - | - | 10 | - | - | - |
cancelable into attack or jump; all actions enabled after 10 frames |
Back Dash
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | None | - | - | - | 29 | - | - | - |