Rising Thunder/Crow/Data: Difference between revisions

From SuperCombo Wiki
(Initial Data)
 
(Updated script output)
Line 1: Line 1:
==cl.L==
<section begin=Movelist/>
==Normals==
===<big>cl.L</big>===
<section begin=cl.L/>
<section begin=cl.L/>
{{MoveData
{{MoveData
|name=close s.L
|name=close s.L
|image=Crow cl.L.png
|image=Crow cl.L.png
|caption=close s.L
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 21: Line 23:
}}
}}
<section end=cl.L/>
<section end=cl.L/>
==cl.M==
===<big>cl.M</big>===
<section begin=cl.M/>
<section begin=cl.M/>
{{MoveData
{{MoveData
|name=close s.M
|name=close s.M
|image=Crow cl.M.png
|image=Crow cl.M.png
|caption=close s.M
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 43: Line 45:
}}
}}
<section end=cl.M/>
<section end=cl.M/>
==cl.H==
===<big>cl.H</big>===
<section begin=cl.H/>
<section begin=cl.H/>
{{MoveData
{{MoveData
|name=close s.H
|name=close s.H
|image=Crow cl.H.png
|image=Crow cl.H.png
|caption=close s.H
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 65: Line 67:
}}
}}
<section end=cl.H/>
<section end=cl.H/>
==f.L==
===<big>f.L</big>===
<section begin=f.L/>
<section begin=f.L/>
{{MoveData
{{MoveData
|name=far s.L
|name=far s.L
|image=Crow f.L.png
|image=Crow f.L.png
|caption=far s.L
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 87: Line 89:
}}
}}
<section end=f.L/>
<section end=f.L/>
==f.M==
===<big>f.M</big>===
<section begin=f.M/>
<section begin=f.M/>
{{MoveData
{{MoveData
|name=far s.M
|name=far s.M
|image=Crow f.M.png
|image=Crow f.M.png
|caption=far s.M
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 109: Line 111:
}}
}}
<section end=f.M/>
<section end=f.M/>
==f.H==
===<big>f.H</big>===
<section begin=f.H/>
<section begin=f.H/>
{{MoveData
{{MoveData
|name=far s.H
|name=far s.H
|image=Crow f.H.png
|image=Crow f.H.png
|caption=far s.H
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 131: Line 133:
}}
}}
<section end=f.H/>
<section end=f.H/>
==cr.L==
===<big>cr.L</big>===
<section begin=cr.L/>
<section begin=cr.L/>
{{MoveData
{{MoveData
|name=cr.L
|name=cr.L
|image=Crow cr.L.png
|image=Crow cr.L.png
|caption=cr.L
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 153: Line 155:
}}
}}
<section end=cr.L/>
<section end=cr.L/>
==cr.M==
===<big>cr.M</big>===
<section begin=cr.M/>
<section begin=cr.M/>
{{MoveData
{{MoveData
|name=cr.M
|name=cr.M
|image=Crow cr.M.png
|image=Crow cr.M.png
|caption=cr.M
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 175: Line 177:
}}
}}
<section end=cr.M/>
<section end=cr.M/>
==cr.H==
===<big>cr.H</big>===
<section begin=cr.H/>
<section begin=cr.H/>
{{MoveData
{{MoveData
|name=cr.H
|name=cr.H
|image=Crow cr.H.png
|image=Crow cr.H.png
|caption=cr.H
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 197: Line 199:
}}
}}
<section end=cr.H/>
<section end=cr.H/>
==dj.L==
===<big>dj.L</big>===
<section begin=dj.L/>
<section begin=dj.L/>
{{MoveData
{{MoveData
|name=diagonal j.L
|name=diagonal j.L
|image=Crow dj.L.png
|image=Crow dj.L.png
|caption=diagonal j.L
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 219: Line 221:
}}
}}
<section end=dj.L/>
<section end=dj.L/>
==dj.M==
===<big>dj.M</big>===
<section begin=dj.M/>
<section begin=dj.M/>
{{MoveData
{{MoveData
|name=diagonal j.M
|name=diagonal j.M
|image=Crow dj.M.png
|image=Crow dj.M.png
|caption=diagonal j.M
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 241: Line 243:
}}
}}
<section end=dj.M/>
<section end=dj.M/>
==dj.H==
===<big>dj.H</big>===
<section begin=dj.H/>
<section begin=dj.H/>
{{MoveData
{{MoveData
|name=diagonal j.H
|name=diagonal j.H
|image=Crow dj.H.png
|image=Crow dj.H.png
|caption=diagonal j.H
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 263: Line 265:
}}
}}
<section end=dj.H/>
<section end=dj.H/>
==nj.L==
===<big>nj.L</big>===
<section begin=nj.L/>
<section begin=nj.L/>
{{MoveData
{{MoveData
|name=neutral j.L
|name=neutral j.L
|image=Crow nj.L.png
|image=Crow nj.L.png
|caption=neutral j.L
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 285: Line 287:
}}
}}
<section end=nj.L/>
<section end=nj.L/>
==nj.M==
===<big>nj.M</big>===
<section begin=nj.M/>
<section begin=nj.M/>
{{MoveData
{{MoveData
|name=neutral j.M
|name=neutral j.M
|image=Crow nj.M.png
|image=Crow nj.M.png
|caption=neutral j.M
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 307: Line 309:
}}
}}
<section end=nj.M/>
<section end=nj.M/>
==nj.H==
===<big>nj.H</big>===
<section begin=nj.H/>
<section begin=nj.H/>
{{MoveData
{{MoveData
|name=neutral j.H
|name=neutral j.H
|image=Crow nj.H.png
|image=Crow nj.H.png
|caption=neutral j.H
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 329: Line 331:
}}
}}
<section end=nj.H/>
<section end=nj.H/>
==F+M==
===<big>F+M</big>===
<section begin=F+M/>
<section begin=F+M/>
{{MoveData
{{MoveData
|name=F+M
|name=F+M
|image=Crow F+M.png
|image=Crow F+M.png
|caption=F+M
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 351: Line 353:
}}
}}
<section end=F+M/>
<section end=F+M/>
==B+M==
===<big>B+M</big>===
<section begin=B+M/>
<section begin=B+M/>
{{MoveData
{{MoveData
|name=B+M
|name=B+M
|image=Crow B+M.png
|image=Crow B+M.png
|caption=B+M
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 373: Line 375:
}}
}}
<section end=B+M/>
<section end=B+M/>
==F+H==
===<big>F+H</big>===
<section begin=F+H/>
<section begin=F+H/>
{{MoveData
{{MoveData
|name=F+H
|name=F+H
|image=Crow F+H.png
|image=Crow F+H.png
|caption=F+H
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 395: Line 397:
}}
}}
<section end=F+H/>
<section end=F+H/>
==j.D+H==
===<big>j.D+H</big>===
<section begin=j.D+H/>
<section begin=j.D+H/>
{{MoveData
{{MoveData
|name=j.D+H
|name=j.D+H
|image=Crow j.D+H.png
|image=Crow j.D+H.png
|caption=j.D+H
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 417: Line 419:
}}
}}
<section end=j.D+H/>
<section end=j.D+H/>
==Forward Throw Attempt==
==Throws==
===<big>Forward Throw Attempt</big>===
<section begin=Forward Throw Attempt/>
<section begin=Forward Throw Attempt/>
{{MoveData
{{MoveData
|name=Forward Throw Attempt
|name=Forward Throw Attempt
|image=Crow Forward Throw Attempt.png
|image=Crow Forward Throw Attempt.png
|caption=Forward Throw Attempt
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 439: Line 442:
}}
}}
<section end=Forward Throw Attempt/>
<section end=Forward Throw Attempt/>
==Back Throw Attempt==
===<big>Back Throw Attempt</big>===
<section begin=Back Throw Attempt/>
<section begin=Back Throw Attempt/>
{{MoveData
{{MoveData
|name=Back Throw Attempt
|name=Back Throw Attempt
|image=Crow Back Throw Attempt.png
|image=Crow Back Throw Attempt.png
|caption=Back Throw Attempt
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 461: Line 464:
}}
}}
<section end=Back Throw Attempt/>
<section end=Back Throw Attempt/>
==Forward Dash==
==Specials==
<section begin=Forward Dash/>
===<big>S1.1</big>===
{{MoveData
|name=Forward Dash
|image=Crow Forward Dash.png
|caption=Forward Dash
|data=
  {{AttackData-RT
  |version=Forward Dash
  |damage=
  |stun=
  |guard=-
  |cancel=None
  |startup=
  |active=
  |recovery=
  |total=20
  |advHit=
  |advBlock=
  |description=transitions into forward run after 15f if holding Fwd; cancelable into any attack or jump (but not walk/block) after 18f in both cases
  }}
  {{AttackData-RT
  |version=Forward Run
  |damage=
  |stun=
  |guard=-
  |cancel=Any
  |startup=
  |active=
  |recovery=
  |total=
  |advHit=
  |advBlock=
  |description=cancelable into attack or jump; transitions into forward run stop
  }}
  {{AttackData-RT
  |version=Forward Run Stop
  |damage=
  |stun=
  |guard=-
  |cancel=Any
  |startup=
  |active=
  |recovery=
  |total=10
  |advHit=
  |advBlock=
  |description=cancelable into attack or jump; all actions enabled after 10 frames
  }}
}}
<section end=Forward Dash/>
==Back Dash==
<section begin=Back Dash/>
{{MoveData
|name=Back Dash
|image=Crow Back Dash.png
|caption=Back Dash
|data=
  {{AttackData-RT
  |damage=
  |stun=
  |guard=-
  |cancel=None
  |startup=
  |active=
  |recovery=
  |total=28
  |advHit=
  |advBlock=
  |description=
  }}
}}
<section end=Back Dash/>
==S1.1==
<section begin=S1.1/>
<section begin=S1.1/>
{{MoveData
{{MoveData
|name=Devil's Halo Charge
|name=Devil's Halo Charge
|image=Crow S1.1.png
|image=Crow S1.1.png
|caption=Devil's Halo Charge
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 585: Line 516:
}}
}}
<section end=S1.1/>
<section end=S1.1/>
==S2.1==
===<big>S2.1</big>===
<section begin=S2.1/>
<section begin=S2.1/>
{{MoveData
{{MoveData
|name=Core Puncture
|name=Core Puncture
|image=Crow S2.1.png
|image=Crow S2.1.png
|caption=Core Puncture
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 607: Line 538:
}}
}}
<section end=S2.1/>
<section end=S2.1/>
==S2.2==
===<big>S2.2</big>===
<section begin=S2.2/>
<section begin=S2.2/>
{{MoveData
{{MoveData
|name=Soul Cleaver
|name=Soul Cleaver
|image=Crow S2.2.png
|image=Crow S2.2.png
|caption=Soul Cleaver
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 629: Line 560:
}}
}}
<section end=S2.2/>
<section end=S2.2/>
==S2.3==
===<big>S2.3</big>===
<section begin=S2.3/>
<section begin=S2.3/>
{{MoveData
{{MoveData
|name=Dire Sting
|name=Dire Sting
|image=Crow S2.3.png
|image=Crow S2.3.png
|caption=Dire Sting
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 651: Line 582:
}}
}}
<section end=S2.3/>
<section end=S2.3/>
==Aerial Core Slicer (S2v1/v2/v3)==
===<big>jS2</big>===
<section begin=Aerial Core Slicer (S2v1/v2/v3)/>
<section begin=jS2/>
{{MoveData
{{MoveData
|name=Aerial Core Slicer (S2v1/v2/v3)
|name=Aerial Core Slicer (S2v1/v2/v3)
|image=Crow Aerial Core Slicer (S2v1/v2/v3).png
|image=Crow jS2.png
|caption=Aerial Core Slicer (S2v1/v2/v3)
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 672: Line 603:
   }}
   }}
}}
}}
<section end=Aerial Core Slicer (S2v1/v2/v3)/>
<section end=jS2/>
==S3.1==
===<big>S3.1</big>===
<section begin=S3.1/>
<section begin=S3.1/>
{{MoveData
{{MoveData
|name=Fog of War
|name=Fog of War
|image=Crow S3.1.png
|image=Crow S3.1.png
|caption=Fog of War
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 695: Line 626:
}}
}}
<section end=S3.1/>
<section end=S3.1/>
==AS3.1==
===<big>jS3.1</big>===
<section begin=AS3.1/>
<section begin=jS3.1/>
{{MoveData
{{MoveData
|name=Aerial Fog of War
|name=Aerial Fog of War
|image=Crow AS3.1.png
|image=Crow jS3.1.png
|caption=Aerial Fog of War
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 716: Line 647:
   }}
   }}
}}
}}
<section end=AS3.1/>
<section end=jS3.1/>
==S3.2==
===<big>S3.2</big>===
<section begin=S3.2/>
<section begin=S3.2/>
{{MoveData
{{MoveData
|name=Riposte
|name=Riposte
|image=Crow S3.2.png
|image=Crow S3.2.png
|caption=Riposte
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 768: Line 699:
}}
}}
<section end=S3.2/>
<section end=S3.2/>
==OD==
===<big>OD</big>===
<section begin=OD/>
<section begin=OD/>
{{MoveData
{{MoveData
|name=Dead Ringer
|name=Dead Ringer
|image=Crow OD.png
|image=Crow OD.png
|caption=Dead Ringer
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 790: Line 721:
}}
}}
<section end=OD/>
<section end=OD/>
<section end=Movelist/>
==Other==
===<big>Forward Dash</big>===
<section begin=Forward Dash/>
{{MoveData
|name=Forward Dash
|image=Crow Forward Dash.png
|caption=
|data=
  {{AttackData-RT
  |version=Forward Dash
  |damage=
  |stun=
  |guard=-
  |cancel=None
  |startup=
  |active=
  |recovery=
  |total=20
  |advHit=
  |advBlock=
  |description=transitions into forward run after 15f if holding Fwd; cancelable into any attack or jump (but not walk/block) after 18f in both cases
  }}
  {{AttackData-RT
  |version=Forward Run
  |damage=
  |stun=
  |guard=-
  |cancel=Any
  |startup=
  |active=
  |recovery=
  |total=
  |advHit=
  |advBlock=
  |description=cancelable into attack or jump; transitions into forward run stop
  }}
  {{AttackData-RT
  |version=Forward Run Stop
  |damage=
  |stun=
  |guard=-
  |cancel=Any
  |startup=
  |active=
  |recovery=
  |total=10
  |advHit=
  |advBlock=
  |description=cancelable into attack or jump; all actions enabled after 10 frames
  }}
}}
<section end=Forward Dash/>
===<big>Back Dash</big>===
<section begin=Back Dash/>
{{MoveData
|name=Back Dash
|image=Crow Back Dash.png
|caption=
|data=
  {{AttackData-RT
  |damage=
  |stun=
  |guard=-
  |cancel=None
  |startup=
  |active=
  |recovery=
  |total=28
  |advHit=
  |advBlock=
  |description=
  }}
}}
<section end=Back Dash/>

Revision as of 10:52, 7 March 2021

Normals

cl.L

close s.L
Crow cl.L.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
30 Mid 50 Spc/OD/KA 5 2 8 15 5 3 -

cancelable into Light attacks

cl.M

close s.M
Crow cl.M.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
65 Mid 100 Spc/OD/KA 7 3 6 16 10 7 -

forces stand; cancelable into far s.M

cl.H

close s.H
Crow cl.H.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
100 Mid 200 Spc/OD/KA 8 4 13 25 6 2 -

forces stand

f.L

far s.L
Crow f.L.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
30 Mid (Whiffs crouching) 50 Spc/OD/KA 5 2 9 16 4 2 -

cancelable into Light attacks

f.M

far s.M
Crow f.M.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
25+25+25 Mid 30+30+40 OD/KA 8 9 11 28 3 0 -

hits up to 3 times, 2 frames apart.

f.H

far s.H
Crow f.H.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
110 Mid 200 None 12 3 18 33 2 -2 -

cr.L

cr.L
Crow cr.L.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
30 Low 50 Spc/OD/KA 6 2 9 17 4 2 -

cancelable into Light attacks

cr.M

cr.M
Crow cr.M.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
65 Low 100 Spc/OD/KA 8 2 8 18 9 6 -

cr.H

cr.H
Crow cr.H.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
100 Low 150 Spc/OD/KA 9 2 (0) 6 17 34 sweep -5 -

stationary projectile hits 3 times, 2 frames apart; causes 18 extra frames of victim-only pause/stun when canceled on first hit

dj.L

diagonal j.L
Crow dj.L.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
50 High 50 Special 5 12 - - - - -

dj.M

diagonal j.M
Crow dj.M.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
80 High 100 Special 6 9 - - - - -

dj.H

diagonal j.H
Crow dj.H.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
100 High 200 None 7 6 - - - - -

nj.L

neutral j.L
Crow nj.L.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
50 High 50 Special 5 12 - - - - -

nj.M

neutral j.M
Crow nj.M.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
80 High 100 Special 5 9 - - - - -

nj.H

neutral j.H
Crow nj.H.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
35+35+35 High 65+65+70 None 7 9 - - - - -

hits up to 3 times, 2 frames apart

F+M

F+M
Crow F+M.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
75 High 100 OD/KA 18 3 12 33 4 1 -

B+M

B+M
Crow B+M.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
25+25+25 Mid 30+30+40 OD/KA 7 7 13 27 3 0 -

hits up to 3 times, 2 frames apart; cancelable on last hit only

F+H

F+H
Crow F+H.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
105 Low 150 OD/KA 25 3 20 48 Launch -4 -

j.D+H

j.D+H
Crow j.D+H.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
100 High 200 None 7 6 - - - - -

crossup air attack

Throws

Forward Throw Attempt

Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
125 Unblk 150 None 5 3 27 35 - - -

Back Throw Attempt

Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
20+30+50 Unblk 0+50+0 KnAdv 5 3 27 35 - - -

Specials

S1.1

Devil's Halo Charge
Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Devil's Halo Charge - - - None 7 - - - - - -

cancelable into Devil's Halo Quick Toss after 7 frames; disc becomes charged after 20 frames, but can be held indefinitely

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Devil's Halo Quick Toss 75 Mid 100 OD/KA 8 1 22 31 8 4 -
Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Devil's Halo Charged Toss 30!+30!+40! Mid (Whiffs crouching) 50!+50!+50! OD/KA 8 1 22 31 22 18 -

S2.1

Core Puncture
Crow S2.1.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
115 Mid 200 None 16 4 20 40 sweep -3 -

S2.2

Soul Cleaver
Crow S2.2.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
50!+60! Mid 100!+100! OD/KA 19 2 (13) 2 32 68 ground bounce / wall bounce -15 -

S2.3

Dire Sting
Crow S2.3.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
100 Mid 200 None 12 2 27 41 launch -10 -

jS2

Aerial Core Slicer (S2v1/v2/v3)
Crow jS2.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
90 Mid 100 None 16 4 - - - - -

can attack/block after 6 landing frames, and walk after 8 frames

S3.1

Fog of War
Crow S3.1.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
- - - None 14 1 41 56 - - -

jS3.1

Aerial Fog of War
Crow jS3.1.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
- - - None 13 1 - - - - -

can attack/block after 2 landing frames, and walk after 4 frames

S3.2

Riposte
Crow S3.2.png
Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Riposte - - - None 0 20 15 35 - - -

armored during frames 1-20; transitions into Riposte Forward, Riposte Back, or Neutral Jump after absorbing an attack; cooldown reduced to 5 seconds if triggered within first 5 frames

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Riposte Forward - - - None - - - 20 - - -

other properties match forward dash

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Riposte Back - - - None - - - 28 - - -

OD

Dead Ringer
Crow OD.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
20!x6 + 80! = 200! Mid 0 KnAdv 5+5+7 1 40 58 twist 34 -


Other

Forward Dash

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Forward Dash - - - None - - - 20 - - -

transitions into forward run after 15f if holding Fwd; cancelable into any attack or jump (but not walk/block) after 18f in both cases

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Forward Run - - - Any - - - - - - -

cancelable into attack or jump; transitions into forward run stop

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Forward Run Stop - - - Any - - - 10 - - -

cancelable into attack or jump; all actions enabled after 10 frames

Back Dash

Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
- - - None - - - 28 - - -