Rising Thunder/Chel/Data: Difference between revisions

From SuperCombo Wiki
mNo edit summary
No edit summary
Line 1: Line 1:
<section begin=Movelist/>
<section begin=Movelist/>
==cl.L==
===<big>cl.L</big>===
<section begin=cl.L/>
<section begin=cl.L/>
{{MoveData
{{MoveData
|name=close s.L
|name=close s.L
|image=Chel cl.L.png
|image=Chel cl.L.png
|caption=close s.L
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 22: Line 22:
}}
}}
<section end=cl.L/>
<section end=cl.L/>
==cl.M==
===<big>cl.M</big>===
<section begin=cl.M/>
<section begin=cl.M/>
{{MoveData
{{MoveData
|name=close s.M
|name=close s.M
|image=Chel cl.M.png
|image=Chel cl.M.png
|caption=close s.M
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 44: Line 44:
}}
}}
<section end=cl.M/>
<section end=cl.M/>
==cl.H==
===<big>cl.H</big>===
<section begin=cl.H/>
<section begin=cl.H/>
{{MoveData
{{MoveData
|name=close s.H
|name=close s.H
|image=Chel cl.H.png
|image=Chel cl.H.png
|caption=close s.H
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 66: Line 66:
}}
}}
<section end=cl.H/>
<section end=cl.H/>
==f.L==
===<big>f.L</big>===
<section begin=f.L/>
<section begin=f.L/>
{{MoveData
{{MoveData
|name=far s.L
|name=far s.L
|image=Chel f.L.png
|image=Chel f.L.png
|caption=far s.L
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 103: Line 103:
}}
}}
<section end=f.L/>
<section end=f.L/>
==f.M==
===<big>f.M</big>===
<section begin=f.M/>
<section begin=f.M/>
{{MoveData
{{MoveData
|name=far s.M
|name=far s.M
|image=Chel f.M.png
|image=Chel f.M.png
|caption=far s.M
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 125: Line 125:
}}
}}
<section end=f.M/>
<section end=f.M/>
==f.H==
===<big>f.H</big>===
<section begin=f.H/>
<section begin=f.H/>
{{MoveData
{{MoveData
|name=far s.H
|name=far s.H
|image=Chel f.H.png
|image=Chel f.H.png
|caption=far s.H
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 147: Line 147:
}}
}}
<section end=f.H/>
<section end=f.H/>
==cr.L==
===<big>cr.L</big>===
<section begin=cr.L/>
<section begin=cr.L/>
{{MoveData
{{MoveData
|name=cr.L
|name=cr.L
|image=Chel cr.L.png
|image=Chel cr.L.png
|caption=cr.L
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 169: Line 169:
}}
}}
<section end=cr.L/>
<section end=cr.L/>
==cr.M==
===<big>cr.M</big>===
<section begin=cr.M/>
<section begin=cr.M/>
{{MoveData
{{MoveData
|name=cr.M
|name=cr.M
|image=Chel cr.M.png
|image=Chel cr.M.png
|caption=cr.M
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 191: Line 191:
}}
}}
<section end=cr.M/>
<section end=cr.M/>
==cr.H==
===<big>cr.H</big>===
<section begin=cr.H/>
<section begin=cr.H/>
{{MoveData
{{MoveData
|name=cr.H
|name=cr.H
|image=Chel cr.H.png
|image=Chel cr.H.png
|caption=cr.H
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 213: Line 213:
}}
}}
<section end=cr.H/>
<section end=cr.H/>
==dj.L==
===<big>dj.L</big>===
<section begin=dj.L/>
<section begin=dj.L/>
{{MoveData
{{MoveData
|name=diagonal j.L
|name=diagonal j.L
|image=Chel dj.L.png
|image=Chel dj.L.png
|caption=diagonal j.L
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 235: Line 235:
}}
}}
<section end=dj.L/>
<section end=dj.L/>
==dj.M==
===<big>dj.M</big>===
<section begin=dj.M/>
<section begin=dj.M/>
{{MoveData
{{MoveData
|name=diagonal j.M
|name=diagonal j.M
|image=Chel dj.M.png
|image=Chel dj.M.png
|caption=diagonal j.M
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 257: Line 257:
}}
}}
<section end=dj.M/>
<section end=dj.M/>
==dj.H==
===<big>dj.H</big>===
<section begin=dj.H/>
<section begin=dj.H/>
{{MoveData
{{MoveData
|name=diagonal j.H
|name=diagonal j.H
|image=Chel dj.H.png
|image=Chel dj.H.png
|caption=diagonal j.H
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 279: Line 279:
}}
}}
<section end=dj.H/>
<section end=dj.H/>
==nj.L==
===<big>nj.L</big>===
<section begin=nj.L/>
<section begin=nj.L/>
{{MoveData
{{MoveData
|name=neutral j.L
|name=neutral j.L
|image=Chel nj.L.png
|image=Chel nj.L.png
|caption=neutral j.L
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 301: Line 301:
}}
}}
<section end=nj.L/>
<section end=nj.L/>
==nj.M==
===<big>nj.M</big>===
<section begin=nj.M/>
<section begin=nj.M/>
{{MoveData
{{MoveData
|name=neutral j.M
|name=neutral j.M
|image=Chel nj.M.png
|image=Chel nj.M.png
|caption=neutral j.M
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 323: Line 323:
}}
}}
<section end=nj.M/>
<section end=nj.M/>
==nj.H==
===<big>nj.H</big>===
<section begin=nj.H/>
<section begin=nj.H/>
{{MoveData
{{MoveData
|name=neutral j.H
|name=neutral j.H
|image=Chel nj.H.png
|image=Chel nj.H.png
|caption=neutral j.H
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 345: Line 345:
}}
}}
<section end=nj.H/>
<section end=nj.H/>
==F+M==
===<big>F+M</big>===
<section begin=F+M/>
<section begin=F+M/>
{{MoveData
{{MoveData
|name=F+M
|name=F+M
|image=Chel F+M.png
|image=Chel F+M.png
|caption=F+M
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 367: Line 367:
}}
}}
<section end=F+M/>
<section end=F+M/>
==F+H first hit==
===<big>F+H first hit</big>===
<section begin=F+H first hit/>
<section begin=F+H first hit/>
{{MoveData
{{MoveData
|name=F+H first hit
|name=F+H first hit
|image=Chel F+H first hit.png
|image=Chel F+H first hit.png
|caption=F+H first hit
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 404: Line 404:
}}
}}
<section end=F+H first hit/>
<section end=F+H first hit/>
==j.D+H==
===<big>j.D+H</big>===
<section begin=j.D+H/>
<section begin=j.D+H/>
{{MoveData
{{MoveData
|name=j.D+H
|name=j.D+H
|image=Chel j.D+H.png
|image=Chel j.D+H.png
|caption=j.D+H
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 426: Line 426:
}}
}}
<section end=j.D+H/>
<section end=j.D+H/>
==Forward Throw Attempt==
===<big>Forward Throw Attempt</big>===
<section begin=Forward Throw Attempt/>
<section begin=Forward Throw Attempt/>
{{MoveData
{{MoveData
|name=Forward Throw Attempt
|name=Forward Throw Attempt
|image=Chel Forward Throw Attempt.png
|image=Chel Forward Throw Attempt.png
|caption=Forward Throw Attempt
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 448: Line 448:
}}
}}
<section end=Forward Throw Attempt/>
<section end=Forward Throw Attempt/>
==Back Throw Attempt==
===<big>Back Throw Attempt</big>===
<section begin=Back Throw Attempt/>
<section begin=Back Throw Attempt/>
{{MoveData
{{MoveData
|name=Back Throw Attempt
|name=Back Throw Attempt
|image=Chel Back Throw Attempt.png
|image=Chel Back Throw Attempt.png
|caption=Back Throw Attempt
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 470: Line 470:
}}
}}
<section end=Back Throw Attempt/>
<section end=Back Throw Attempt/>
==Air Throw Attempt==
===<big>Air Throw Attempt</big>===
<section begin=Air Throw Attempt/>
<section begin=Air Throw Attempt/>
{{MoveData
{{MoveData
|name=Air Throw Attempt
|name=Air Throw Attempt
|image=Chel Air Throw Attempt.png
|image=Chel Air Throw Attempt.png
|caption=Air Throw Attempt
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 492: Line 492:
}}
}}
<section end=Air Throw Attempt/>
<section end=Air Throw Attempt/>
==Forward Dash==
===<big>Forward Dash</big>===
<section begin=Forward Dash/>
<section begin=Forward Dash/>
{{MoveData
{{MoveData
|name=Forward Dash
|name=Forward Dash
|image=Chel Forward Dash.png
|image=Chel Forward Dash.png
|caption=Forward Dash
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 543: Line 543:
}}
}}
<section end=Forward Dash/>
<section end=Forward Dash/>
==Back Dash==
===<big>Back Dash</big>===
<section begin=Back Dash/>
<section begin=Back Dash/>
{{MoveData
{{MoveData
|name=Back Dash
|name=Back Dash
|image=Chel Back Dash.png
|image=Chel Back Dash.png
|caption=Back Dash
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 565: Line 565:
}}
}}
<section end=Back Dash/>
<section end=Back Dash/>
==S1.1==
===<big>S1.1</big>===
<section begin=S1.1/>
<section begin=S1.1/>
{{MoveData
{{MoveData
|name=Night Sun
|name=Night Sun
|image=Chel S1.1.png
|image=Chel S1.1.png
|caption=Night Sun
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 587: Line 587:
}}
}}
<section end=S1.1/>
<section end=S1.1/>
==AS1.1==
===<big>jS1.1</big>===
<section begin=AS1.1/>
<section begin=jS1.1/>
{{MoveData
{{MoveData
|name=Aerial Night Sun
|name=Aerial Night Sun
|image=Chel AS1.1.png
|image=Chel jS1.1.png
|caption=Aerial Night Sun
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 608: Line 608:
   }}
   }}
}}
}}
<section end=AS1.1/>
<section end=jS1.1/>
==S1.2==
===<big>S1.2</big>===
<section begin=S1.2/>
<section begin=S1.2/>
{{MoveData
{{MoveData
|name=Solar Flare
|name=Solar Flare
|image=Chel S1.2.png
|image=Chel S1.2.png
|caption=Solar Flare
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 631: Line 631:
}}
}}
<section end=S1.2/>
<section end=S1.2/>
==S2.1==
===<big>S2.1</big>===
<section begin=S2.1/>
<section begin=S2.1/>
{{MoveData
{{MoveData
|name=Crush Breeze
|name=Crush Breeze
|image=Chel S2.1.png
|image=Chel S2.1.png
|caption=Crush Breeze
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 668: Line 668:
}}
}}
<section end=S2.1/>
<section end=S2.1/>
==S2.2==
===<big>S2.2</big>===
<section begin=S2.2/>
<section begin=S2.2/>
{{MoveData
{{MoveData
|name=Spiral Eclipse
|name=Spiral Eclipse
|image=Chel S2.2.png
|image=Chel S2.2.png
|caption=Spiral Eclipse
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 690: Line 690:
}}
}}
<section end=S2.2/>
<section end=S2.2/>
==S3.1==
===<big>S3.1</big>===
<section begin=S3.1/>
<section begin=S3.1/>
{{MoveData
{{MoveData
|name=Dancing Wind
|name=Dancing Wind
|image=Chel S3.1.png
|image=Chel S3.1.png
|caption=Dancing Wind
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 712: Line 712:
}}
}}
<section end=S3.1/>
<section end=S3.1/>
==S3.2==
===<big>S3.2</big>===
<section begin=S3.2/>
<section begin=S3.2/>
{{MoveData
{{MoveData
|name=Stinging Wind
|name=Stinging Wind
|image=Chel S3.2.png
|image=Chel S3.2.png
|caption=Stinging Wind
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 734: Line 734:
}}
}}
<section end=S3.2/>
<section end=S3.2/>
==S3.3==
===<big>S3.3</big>===
<section begin=S3.3/>
<section begin=S3.3/>
{{MoveData
{{MoveData
|name=Soaring Wind
|name=Soaring Wind
|image=Chel S3.3.png
|image=Chel S3.3.png
|caption=Soaring Wind
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
Line 756: Line 756:
}}
}}
<section end=S3.3/>
<section end=S3.3/>
==OD==
===<big>OD</big>===
<section begin=OD/>
<section begin=OD/>
{{MoveData
{{MoveData
|name=Supernova
|name=Supernova
|image=Chel OD.png
|image=Chel OD.png
|caption=Supernova
|caption=
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT

Revision as of 12:07, 6 March 2021

cl.L

close s.L
Chel cl.L.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
30 Mid (Whiffs crouching) 50 Spc/OD/KA 5 2 7 14 6 4 -

cancelable into Light attacks

cl.M

close s.M
Chel cl.M.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
65 Mid 100 Spc/OD/KA 6 3 8 17 8 5 -

cl.H

close s.H
Chel cl.H.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
100 Mid 200 Spc/OD/KA 7 5 22 34 -4 -8 -

forces stand

f.L

far s.L
Chel f.L.png
Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
far s.L 30 Mid (Whiffs crouching) 50 Spc/OD/KA 5 2 8 15 5 3 -

cancelable into Light attacks

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
far s.L (alt) 30 Mid (Whiffs crouching) 50 Spc/OD/KA 5 2 8 15 5 3 -

cancelable into Light attacks

f.M

far s.M
Chel f.M.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
70 Mid (Whiffs crouching) 100 OD/KA 7 3 14 24 2 -1 -

f.H

far s.H
Chel f.H.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
105 Mid (Whiffs crouching) 200 OD/KA 9 4 22 35 -3 -7 -

cr.L

cr.L
Chel cr.L.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
30 Low 50 Spc/OD/KA 6 2 8 16 5 3 -

cancelable into Light attacks

cr.M

cr.M
Chel cr.M.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
65 Low 100 Spc/OD/KA 7 3 15 25 1 -2 -

cr.H

cr.H
Chel cr.H.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
100 Low 150 Spc/OD/KA 8 4 27 39 sweep -12 -

dj.L

diagonal j.L
Chel dj.L.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
50 High 50 Special 5 15 - - - - -

dj.M

diagonal j.M
Chel dj.M.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
80 High 100 None 6 10 - - - - -

dj.H

diagonal j.H
Chel dj.H.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
100 High 200 None 7 7 - - - - -

nj.L

neutral j.L
Chel nj.L.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
50 High 50 Special 5 15 - - - - -

nj.M

neutral j.M
Chel nj.M.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
80 High 100 None 6 10 - - - - -

nj.H

neutral j.H
Chel nj.H.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
100 High 200 None 7 7 - - - - -

F+M

F+M
Chel F+M.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
75 Mid 100 Spc/OD/KA 20 4 12 36 3 0 -

cancelable into specials on landing

F+H first hit

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
F+H first hit 55 Mid 100 OD/KA 15 2 19 36 - - -

cancelable into F+M

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
F+H second hit 55 Mid 100 OD/KA 3 2 13 18 8 4 -

cancelable into F+M

j.D+H

j.D+H
Chel j.D+H.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
100 High 200 None 9 7 - - - - -

crossup air attack

Forward Throw Attempt

Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
50+50 Unblk 50+0 KnAdv 5 3 27 35 - - -

Back Throw Attempt

Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
125 Unblk 150 None 5 3 27 35 - - -

Air Throw Attempt

Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
55+55 Unblk 100+0 None 5 3 - - - - -

can attack/block after 12 landing frames, and walk after 14 frames; landing cancelable into S1 after 2 frames and OD after 4 frames

Forward Dash

Forward Dash
Chel Forward Dash.png
Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Forward Dash - - - None - - - 20 - - -

transitions into forward run after 15f if holding Fwd; cancelable into any attack or jump (but not walk/block) after 18f in both cases

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Forward Run - - - Any - - - - - - -

cancelable into attack or jump; transitions into forward run stop

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Forward Run Stop - - - Any - - - 10 - - -

cancelable into attack or jump; all actions enabled after 10 frames

Back Dash

Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
- - - None - - - 30 - - -

S1.1

Night Sun
Chel S1.1.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
75 Mid 100 OD/KA 15 1 35 51 -5 -9 -

cooldown resets when projectile dies

jS1.1

Aerial Night Sun
Chel jS1.1.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
75 Mid 100 None 15 1 - - - - -

can attack/block after 8 landing frames, and walk after 10 frames; cooldown resets when projectile dies

S1.2

Solar Flare
Chel S1.2.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
80 Mid 100 OD/KA 14 1 33 48 knockback -7 -

cooldown resets when projectile dies

S2.1

Crush Breeze
Chel S2.1.png
Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Crush Breeze 80 [60] Mid 125 [100] OD/KA 8 11 41 60 launch -36 -

transitions into Crush Breeze Ender on clean hit, after exactly 20 frames; damage/dizzy weakened on 4th active frame; applies 50% damage/dizzy/meter reduction as combo starter

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Crush Breeze Ender 35! Mid 75! None 19 4 33 56 grd bounce - -

S2.2

Spiral Eclipse
Chel S2.2.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
100 [75] Mid 150 [100] OD/KA 6 10 29 45 launch -23 -

damage/dizzy weakened on 4th active frame; applies 50% damage/dizzy/meter reduction as combo starter

S3.1

Dancing Wind
Chel S3.1.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
20 + 20 + 20 + 50 = 110 Mid (Whiffs crouching) 40 + 40 + 40 + 80 = 200 KnAdv 14 3 (10) 3 (10) 3 (12) 4 25 84 launch -10 -

S3.2

Stinging Wind
Chel S3.2.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
20 + 20 + 20 + 45 = 105 Mid 40 + 40 + 40 + 80 = 200 KnAdv 10 3 (12) 3 (10) 3 (15) 4 21 81 backslide -6 -

1st hit forces stand, 2nd-3rd hits whiff over crouching opponents

S3.3

Soaring Wind
Chel S3.3.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
30! + 30! + 60! = 120! Mid (Whiffs standing and crouching) 60! + 60! + 80! = 200! None 18 3 (10) 3 (13) 4 37 88 wall bounce - -

1st hit doesn't raise juggle count above 4; 2nd hit doesn't raise juggle count

OD

Supernova
Chel OD.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
45!x4 + 70! = 250! Mid 0 KnAdv 5+5+7 1 84 102 twist -30 -

all hits stop raising juggle count at 4