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Revision as of 13:58, 26 February 2021
Introduction
Ground Combo Chain: Punch to Kick
Jumping Combo Chain: Punch to Kick
Super Jumping Chain: Hunter
Aerial Rave Launcher: Standing MK
Aerial Rave Finisher: HP, HK, Upward Stare, Sekika
Flying Attack: Standing / Crouching HP, Standing HK
Knockdown Attack: Crouching MK / HK
Ground Throws: b / f + MP / HP / MK / HK
Aerial Throws: any direction but d / u + MP / HP / MK / HK
Variable Assist: LK Mystic Smash
Variable Counter: MK Mystic Smash
Variable Combination: Hyper Mystic Smash
Normal Moves
Sekika In air, d + MK
(upward stare) In air, u + HP
Special Moves
Mystic Stare Charge b,f + P
Mystic Smash Charge b,f + K (air)
Devitalization hcb + K
Super Moves
Chaos Dimension qcf + PP (at Level 3)
Chaos Split qcf + KK
The Basics
Advanced Strategy
Combos/Infinites
1. J.Roundhouse, C.Jab -> C.Roundhouse
2. J.Roundhouse, S.Short XX Roundhouse Devitalization
3. J.Strong, C.Strong -> C.Forward XX Fierce Mystic Stare
4. S.Roundhouse (3-4 hits) XX Mystic Stare
5. D.S.Strong -> S.Forward -> SJ.Short -> SJ.Strong -> SJ.Forward -> SJ.U+Fierce (FS)
6. S.Roundhouse (2-3 hits) XX Mystic Stare
7. J.Strong -> J.Roundhouse XX Roundhouse Mystic Smash
8. (vs jumping opponents) SJ.Jab -> SJ.Short -> SJ.Strong XX Forward Mystic Smash
9. D.S.Strong -> S.Forward XX Chaos Dimension activation, jump and Grab
10. J.Strong -> J.Forward, S.Jab -> S.Forward -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward, Forward Air Throw
11. Mystic Stare, Eyeballs Explode -> D.S.Forward -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward, Forward Air Throw
12. Mystic Stare, Eyeballs Explode -> Mystic Smash
13. Mystic Stare, Eyeballs Explode -> S.Roundhouse
14. Mystic Stare, Eyeballs Explode -> Team Super :)
15. (corner) DS.Strong -> S.Forward -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward -> SJ.U+Fierce (FS), SJ.Roundhouse
16. J.Strong -> J.Forward, S.Strong XX Team Super
17. (corner) J.Strong -> J.Short, D.S.Jab -> S.Forward -> SJ.Short -> SJ.Strong -> SJ.Forward -> SJ.U+Fierce (FS), SJ.Strong -> SJ.DN.Forward
18. (corner) J.Strong -> J.Short, S.Jab -> S.Forward -> SJ.Jab, SJ.Short -> SJ.Strong -> SJ.Forward -> SJ.U+Fierce (FS), Forward Air Throw, SJ.Strong -> SJ.Roundhouse
19. (corner) J.Forward, S.Forward -> SJ.Short -> SJ.Strong -> SJ.Forward -> SJ.U+Fierce (FS), SJ.U+Fierce, C.Jab (OTG) -> C.Roundhouse