Marvel vs Capcom 2/Akuma: Difference between revisions

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[[Category:Marvel Vs. Capcom 2]]
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[[Category:Akuma]]

Revision as of 22:15, 30 January 2021

Marvel vs Capcom 2Mvc2 logo.gif
Marvel vs Capcom 2/Getting StartedMarvel vs Capcom 2#CharactersMarvel vs Capcom 2/SystemMarvel vs Capcom 2/TiersMarvel vs Capcom 2/StrategyMarvel vs Capcom 2/MiscellaneousMvC2HeaderButtons.png

Introduction

MvC2akuma.png

Akuma has close to the worst vitality in Marvel, so it is very important that you not get hit. If you get hit, you will die. He is most useful with his Y-assist, but he can also charge fairly quickly by super-jumping and either mashing on his Fierce or throwing many fireballs as you descend.

Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Mvc2-akuma.png


Moves List

Normal Moves

Command normals

Zugai Hasatsu: f + hp overhead

Senpuu Kyaku: f + hk

Senpuu Kyaku: air u + hk

Mae Geri: air u + mk

Special Moves

Name
Command
Damage
Special Properties (glossary)
Fireball (Gou Hadouken)
Qcf.png + p
Airok.png
Dive Kick (Tenma Kuujin Kyaku)
Qcf.png + k
Aironly.png
Dragon Punch (Gou Shoryuken)
Dp.png + P.png
Ashura Warp
Dp.png or Rdp.png + Pp.png or Kk.png
Hurricane Kick (Tatsumaki Zankuu Kyaku)
Qcb.png + k
airok
Command Throw (Jigoku Gurma)
Hcb.png + hk
throw

Super Moves

Name
Command
Damage
Special Properties (glossary)
Super Fireball (Messatsu Gou Hadou)
Qcb.png + Lp.png + hp
Mash.png
Super Dragon Punch (Messatsu Gou Shouryuu)
qcf + Lp.png + hp
Super Rising Hurricane Kick (Messatsu Gou Rasen)
qcf + Lk.png + hk
Air Super Fireball (Tenma Gou Zankuu)
Qcf.png + Lp.png + Hp.png
aironly
Raging Demon (Shun Goku Satsu)
Lp.png , Lp.png , F.png , Lk.png , Hp.png
Unblockable.png (requires three levels)

Assist Moves

Name
Damage
Cross-Over Combination
Alpha Counter
Notes
Alpha.png Hp.png Fireball
Super Fireball
Hp.png Fireball
Beta.png Hp.png Dragon Punch
Super Dragon Punch
Hp.png Dragon Punch
Gamma.png Hk.png Hurricane Kick
Super Hurricane Kick
Hk.png Hurricane Kick
Great to combo off of.

The Basics

Combos

-d.s.LP > s.LP > s.HP XX qcf + P

-Jump HP \/ d.s.LK > s.LK XX qcf + PP

-Jump LP > HP \/ d.s.LP > s.HP XX qcb + HK, d.c.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.HP

-Jump LK > LK \/ d.s.LP > LP XX qcb + HK, d.c.LK > c.HP /\ sj.LP > sj.LK > sj.u + LK XX qcb + K XX qcf + PP

-Jump LK > LK \/ d.s.LP > s.LP XX qcb + HK, d.c.LK XX qcb + HK XX qcf + PP

-Jump HP \/ d.s.LK > s.HK XX qcb + HK XX qcf + PP

-Jump HP \/ d.c.LK > c.HP /\ sj.LP > sj.LK XX qcb + HK XX qcf + PP

-Jump LP > HP \/ d.s.LK > s.LP > s.HP XX qcf + P XX qcb + PP

Strategies

cLK, hurricane kick, tenma gou zankuu

You can generally combo hurricane kick into tenma gou zankuu anywhere, such as part of an air combo.

Advanced Strategy

Game Navigation

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