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=Introduction= | =Introduction= | ||
'''''「 King 」''''' | '''''「 King 」''''' | ||
Undoubtedly the strongest zoner in KOF03. High, mid and low projectiles, multiple anti air options and a LDM that wins fireball wars while also shooting a low projectile. King's fast movement, frequent airborne state and ability to cover large ranges and punishes allows her to outplay most of the cast with ease. Tornado Kick & Silent Slash(qcbx2+K) gives her a lot of unsuspecting power as a zoner with strong "get off me" tools. | |||
Additionally she is almost always a great swap in choice, in and out of MSCs. | |||
King's new Top Venom (qcf+P) allows her to stuff a variety of jump and other airborne options from afar when the opponent no longer feels like a grounded approach is safe. Hits most characters standing, and none crouching. A very important tool as it also also crushes lows, and is airborne, thus avoiding grabs and a variety of other attacks. Additionally her LDM, a quadruple fireball super, includes a flying low fireball within it's mix. it's a guard breaker as a result and an effective punish, as each of these fireballs will destroy any onscreen projectile. | |||
King excels in being at mid to long range space where she can punish jumps, fireballs, and grappler with her zoning tools, until they're pushed in a corner, with the perfect spacing away from the opponent that allows her to assault them freely. | |||
=Data= | =Data= |
Revision as of 21:09, 26 December 2020
Introduction
「 King 」
Undoubtedly the strongest zoner in KOF03. High, mid and low projectiles, multiple anti air options and a LDM that wins fireball wars while also shooting a low projectile. King's fast movement, frequent airborne state and ability to cover large ranges and punishes allows her to outplay most of the cast with ease. Tornado Kick & Silent Slash(qcbx2+K) gives her a lot of unsuspecting power as a zoner with strong "get off me" tools. Additionally she is almost always a great swap in choice, in and out of MSCs.
King's new Top Venom (qcf+P) allows her to stuff a variety of jump and other airborne options from afar when the opponent no longer feels like a grounded approach is safe. Hits most characters standing, and none crouching. A very important tool as it also also crushes lows, and is airborne, thus avoiding grabs and a variety of other attacks. Additionally her LDM, a quadruple fireball super, includes a flying low fireball within it's mix. it's a guard breaker as a result and an effective punish, as each of these fireballs will destroy any onscreen projectile.
King excels in being at mid to long range space where she can punish jumps, fireballs, and grappler with her zoning tools, until they're pushed in a corner, with the perfect spacing away from the opponent that allows her to assault them freely.
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