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==How To Select An Assist== | ==How To Select An Assist== | ||
The Assist Select grid is labeled from 1 to 20 from left to right, top to bottom. Shadow and Sentinel are 21 and 22, respectively. For instance, say you want Ton-Pooh. Since she is the first square on the 2nd row, her number is 5. To select her, before the Assist Select gird appears, simply hold down | The Assist Select grid is labeled from 1 to 20 from left to right, top to bottom. Shadow and Sentinel are 21 and 22, respectively. For instance, say you want Ton-Pooh. Since she is the first square on the 2nd row, her number is 5. To select her, before the Assist Select gird appears, simply hold down HP and LP, since 4 + 1 = 5. Below is the compilation of what buttons to use for selecting the character. In other words, it's like binary code. | ||
{| border="1em" cellpadding="3" cellspacing="0" | |||
| align="center"|'''LP = 1''' | |||
| align="center"|'''MP = 2''' | |||
| align="center"|'''HP = 4''' | |||
| align="center"|'''LK = 8''' | |||
| align="center"|'''MK = 16''' | |||
| align="center"|'''HK = 32?''' | |||
==List of Assists== | ==List of Assists== |
Revision as of 19:48, 23 December 2020
Introduction
Marvel VS Capcom: Clash of Super Heroes is a crossover, tag-team fighting game developed by Capcom, and released on January 23, 1998, developed for the CPSII Arcade board. It is the third game in the Marvel VS Capcom video game franchise, and the fifth overall Marvel fighting game developed by Capcom, serving as the sequel to Marvel Super Heroes VS Street Fighter. The game features a playable roster of 21 characters and 22 assists, split (mostly) evenly between the two companies. Much like its predecessors, and unlike the games that came after it, MVC1 features 2-VS-2 tag-team fighting gameplay, rather than the 3-VS-3 gameplay the series is well known for. In addition to this, assists are no longer teammate based, but rather based on a separate roster of characters who each have a unique function, distinguishing them from the playable roster. MVC1 also added the additional feature of Duo Team Attacks, where both player characters come out to attack for a limited period of time until their meter runs out, distinguishing it from the team supers of future Marvel games.
Marvel VS Capcom EX Edition, as it is known in Japan, is the PlayStation 1 port of the game. It is considered inferior to the arcade version for the reason that it removes the tag-team mechanic altogether. While it offers a mode under the name of "Cross Over" mode to give tag-team functionality, teams must be identical to one another in this mode, serving as a compromise to the PS1's small memory size. Therefore, the arcade version is vastly preferred over the PS1 port.
Story
The storyline is loosely based on the X-Men: Onslaught arc from the Marvel Comics continuity: following an incident in which mutant telepath Charles Xavier was forced to enter into the mind of Magneto, part of Magneto's anger slipped into Xavier's psyche, and after merging with Xavier's darkest emotions it spawned a powerful psychic entity known as Onslaught. The game expands on the story by having Xavier's conscience calling forth heroes from the Capcom universe in order to help stop him.
Community Links
- RedGGPO : https://redggpo.com A newer alternative to fightcade with better emulation.
- Discord RedGGPO : https://discord.gg/fkdY65N Official RedGGPO discord for matchmaking and platform discussion.
- FightCade : https://www.fightcade.com An online plateform for arcade gaming, where people gather to play online and chat about the game.
- Discord MVC1 Group : https://discord.gg/NFGqcXD A Discord group useful for finding people to play Fightcade games with.
Notation
(OR what smashing all those buttons and twirling that stick actually does!) Some abbreviations first: (Hopefully this doesn't get too confusing)
JP/LP - light punch SP/MP - medium punch FP/HP - hard punch SK/LK - light kick FK/MK - medium kick RK/HK - hard kick
PP - means press any two punch buttons KK - means press any two kick buttons
F - forward
B - back
U - up
D - down
QCF - Quarter circle forward meaning roll the stick from D to DF(down forward) to F
QCB - Quarter circle back meaning roll the stick from D to DB(down back) to B
HCF - Half circle forward meaning roll stick B, DB, D, DF, F
HCB - Half circle back meaning roll stick F, DF, D, DB, B
SPD - quick 270 degree motion with stick. I find the easiest way to do this motion is F, DF, D, DB, B, UB(up back).
FTD - Front to down means do what it says
BTD - Back to down means B, DB, D
DP - Means F, D, DF
CDU - means hold D/DB/DF for a bit(time varies) and then go U
CBF - means hold B/DB/UB for a bit(time varies) and then go F
Are you guys figuring out this abbreviation thing yet?
Game Mechanics
- Dashing: B/Fx2:
A slight dash across the screen for offensive or defensive purposes. Some characters have an air-dash.
- Super Jump: D then U or Kx3:
A more extended jump with higher verticality.
- Switch Fighters: HP + HK:
This will only work, though, if your secondary fighter still has some energy left in their Health Meter. When you switch, the secondary character comes flying in from behind you. They start at the top of the screen and attack your opponent, coming down at them at an angle. Your secondary character is vulnerable at this time.
As soon as your secondary character lands, they'll do a quick little "taunt" thingee to sort of "announce" their arrival and then prepare to fight. You are also vulnerable at this time, so switch wisely. Once this is done, your secondary fighter becomes your active fighter,and the previous fighter becomes your secondary.
When one fighter completely loses their Health Meter, they are "dead" and your other fighter jumps in, to finish the fight... alone.
- Tech-Throws: F + MP + HP before you get thrown:
Throws are in this game, and I'm pretty sure everybody's got one, whether it's a "true" throw, or some kind of hold. You can lighten the damage that throws take away by Tech. Hitting out of them.
- Dual Team Attack: QCF + HP + HK (requires 2 levels):
You can evoke a Hyper Combo, where both of your characters (if they're both still alive) come in and blast the opponent with their Hyper Combos.
- Dual Combination Attack: QCB + HP + HK (requires 2-3 levels):
If both characters on the team are still alive, they both have a chance to go in at the same time for a short amount of time. During that time, the player controls both characters and has infinity meter until time runs out.
- Guest Character: MP + MK:
Before the match starts, you're given the chance to choose a Guest Character for a limited amount of times during the match. Each Guest Character has their own way of attacking during the match.
- Push Block: Px3 while blocking:
Every character can do a push block when they block while they're blocking. Doing this, you'll quickly give your opponent a push back so that they're out of range. This can be pretty useful when you have a quick character who's really "picking on you."
- Variable Counter: B, D, DB + HP + HK (requires 1 level):
Your teammate (if they're still alive) will come in and help you out by smacking your opponent with one of their moves. After a Variable Counter, the teammate that helped out will be left fighting.
Assists
There are 20 Assist characters with 2 secret helper characters. Just push a button during the assist select screen and you get whichever assist the random selector was on. There is a limited amount of times you can use each assist which is dependent on how useful they are. Assists are very useful in creating distractions among other things. You can easily connect many supers after an assist connects too. It is important to note that all assists can be knocked away if hit. All attacks from assists take chipping damage.
How To Select An Assist
The Assist Select grid is labeled from 1 to 20 from left to right, top to bottom. Shadow and Sentinel are 21 and 22, respectively. For instance, say you want Ton-Pooh. Since she is the first square on the 2nd row, her number is 5. To select her, before the Assist Select gird appears, simply hold down HP and LP, since 4 + 1 = 5. Below is the compilation of what buttons to use for selecting the character. In other words, it's like binary code.