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{| style="width:100%; margin:0px; text-align:center; border-collapse:collapse;" border="1" | {| style="width:100%; margin:0px; text-align:center; border-collapse:collapse;" border="1" | ||
|+ Damage data | |+ Damage data | ||
|- style="font-size: 80%; padding:0px;" | |- style="font-size: 80%; padding:0px;" colspan="6" | ||
!Damage||Stun Damage||Chainable?||Special cancel?||Super cancel? {{#if: {{juggle|}}| ||Juggle Value |}} | !Damage||Stun Damage||Chainable?||Special cancel?||Super cancel? {{#if: {{juggle|}}| ||Juggle Value |}} | ||
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{| style="width:100%; margin:0px; text-align:center; border-collapse:collapse;" border="1" | {| style="width:100%; margin:0px; text-align:center; border-collapse:collapse;" border="1" | ||
|+ Frame Data | |+ Frame Data | ||
|- style="font-size: 80%" | |- style="font-size: 80%" colspan="8" | ||
!Startup||Hit|||Recovery||Blocked ADV||Hit ADV||Crouch Hit ADV||Guard||Parry | !Startup||Hit|||Recovery||Blocked ADV||Hit ADV||Crouch Hit ADV||Guard||Parry | ||
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{| style="width:100%; margin:0px; text-align:center; border-collapse:collapse;" border="1" | {| style="width:100%; margin:0px; text-align:center; border-collapse:collapse;" border="1" | ||
|+ Meter Data | |+ Meter Data | ||
|- style="font-size: 80%;" | |- style="font-size: 80%;" colspan="4" | ||
!Miss||Blocked||Hit||Parry (gauge for opponent) | !Miss||Blocked||Hit||Parry (gauge for opponent) | ||
|- | |- |
Revision as of 19:41, 22 December 2020
List of values:
Damage data
- dmg = Attack damage
- stundmg = Stun damage
- chainable = Chainable? (YES/NO)
- specialcancel = Special cancel? (YES/NO)
- supercancel = Super cancel? (YES/NO)
- juggle = Juggle value
Frame data
- startup = startup frames
- hit = active frames
- recovery = recovery frames
- blockadv = blocked advantage
- hitadv = hit advantage
- crhitadv = crouching hit advantage
- guard = guard type
- parry = parry type
Meter data
- m_miss = meter gain on miss
- m_block = meter gain on blocked
- m_hit = meter gain on hit
- m_parry = meter gain on parry for opponent
Example:
Damage | Stun Damage | Chainable? | Special cancel? | Super cancel? |
---|---|---|---|---|
20(3) | 3 | YES | YES | YES |
Startup | Hit | Recovery | Blocked ADV | Hit ADV | Crouch Hit ADV | Guard | Parry |
---|---|---|---|---|---|---|---|
4 | 3 | 4 | +4 | +4 | +4 | HL | HL |
Miss | Blocked | Hit | Parry (gauge for opponent) |
---|---|---|---|
0 | 1 | 2 | 4 |