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|+ Damage data | |+ Damage data | ||
|- | |- | ||
!Damage||Stun Damage||Chainable?||Special cancel?||Super cancel?||Juggle value | |||
|- | |- | ||
|{{{dmg|?}}}||{{{stundmg|?}}}||{{{chainable|?}}}||{{{specialcancel|?}}}||{{{supercancel|?}}}||{{{juggle|?}}} | |{{{dmg|?}}}||{{{stundmg|?}}}||{{{chainable|?}}}||{{{specialcancel|?}}}||{{{supercancel|?}}}||{{{juggle|?}}} | ||
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|+ Frame Data | |+ Frame Data | ||
|- | |- | ||
!Startup||Hit|||Recovery||Blocked ADV||Hit ADV||Crouch Hit ADV||Guard||Parry | |||
|- | |- | ||
|{{{startup|?}}}||{{{hit|?}}}||{{{recovery|?}}}||{{{blockadv|?}}}||{{{hitadv|?}}}||{{{crhitadv|?}}}||{{{guard|?}}}||{{{parry|?}}} | |{{{startup|?}}}||{{{hit|?}}}||{{{recovery|?}}}||{{{blockadv|?}}}||{{{hitadv|?}}}||{{{crhitadv|?}}}||{{{guard|?}}}||{{{parry|?}}} | ||
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|+ Meter Data | |+ Meter Data | ||
|- | |- | ||
!Miss||Blocked||Hit||Parry (gauge for opponent) | |||
|- | |- | ||
|{{{m_miss|?}}}||{{{m_block|?}}}||{{{m_hit|?}}}||{{{m_parry|?}}} | |{{{m_miss|?}}}||{{{m_block|?}}}||{{{m_hit|?}}}||{{{m_parry|?}}} | ||
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* m_hit = meter gain on hit | * m_hit = meter gain on hit | ||
* m_parry = meter gain on parry for opponent | * m_parry = meter gain on parry for opponent | ||
Example: | |||
<section begin=Far_LP_Data/> | |||
{{AttackData-3S | |||
|dmg=20(3) | |||
|stundmg=3 | |||
|chainable=YES | |||
|specialcancel=YES | |||
|supercancel=YES | |||
|startup=4 | |||
|hit=3 | |||
|recovery=4 | |||
|blockadv=+4 | |||
|hitadv=+4 | |||
|crhitadv=+4 | |||
|guard=HL | |||
|parry=HL | |||
|m_miss=0 | |||
|m_block=1 | |||
|m_hit=2 | |||
|m_parry=4 | |||
}} | |||
[[Category: Street Fighter 3: 3rd Strike]] | [[Category: Street Fighter 3: 3rd Strike]] |
Revision as of 15:28, 22 December 2020
List of values:
Damage data
- dmg = Attack damage
- stundmg = Stun damage
- chainable = Chainable? (YES/NO)
- specialcancel = Special cancel? (YES/NO)
- supercancel = Super cancel? (YES/NO)
- juggle = Juggle value
Frame data
- startup = startup frames
- hit = active frames
- recovery = recovery frames
- blockadv = blocked advantage
- hitadv = hit advantage
- crhitadv = crouching hit advantage
- guard = guard type
- parry = parry type
Meter data
- m_miss = meter gain on miss
- m_block = meter gain on blocked
- m_hit = meter gain on hit
- m_parry = meter gain on parry for opponent
Example:
Damage | Stun Damage | Chainable? | Special cancel? | Super cancel? | Juggle value |
---|---|---|---|---|---|
20(3) | 3 | YES | YES | YES | ? |
Startup | Hit | Recovery | Blocked ADV | Hit ADV | Crouch Hit ADV | Guard | Parry |
---|---|---|---|---|---|---|---|
4 | 3 | 4 | +4 | +4 | +4 | HL | HL |
Miss | Blocked | Hit | Parry (gauge for opponent) |
---|---|---|---|
0 | 1 | 2 | 4 |