Template:AttackData-3S: Difference between revisions

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|+ Damage data
|+ Damage data
|-
|-
|Damage||Stun Damage||Chainable?||Special cancel?||Super cancel?||Juggle value
!Damage||Stun Damage||Chainable?||Special cancel?||Super cancel?||Juggle value
|-
|-
|{{{dmg|?}}}||{{{stundmg|?}}}||{{{chainable|?}}}||{{{specialcancel|?}}}||{{{supercancel|?}}}||{{{juggle|?}}}
|{{{dmg|?}}}||{{{stundmg|?}}}||{{{chainable|?}}}||{{{specialcancel|?}}}||{{{supercancel|?}}}||{{{juggle|?}}}
Line 10: Line 10:
|+ Frame Data
|+ Frame Data
|-
|-
|Startup||Hit|||Recovery||Blocked ADV||Hit ADV||Crouch Hit ADV||Guard||Parry
!Startup||Hit|||Recovery||Blocked ADV||Hit ADV||Crouch Hit ADV||Guard||Parry
|-
|-
|{{{startup|?}}}||{{{hit|?}}}||{{{recovery|?}}}||{{{blockadv|?}}}||{{{hitadv|?}}}||{{{crhitadv|?}}}||{{{guard|?}}}||{{{parry|?}}}
|{{{startup|?}}}||{{{hit|?}}}||{{{recovery|?}}}||{{{blockadv|?}}}||{{{hitadv|?}}}||{{{crhitadv|?}}}||{{{guard|?}}}||{{{parry|?}}}
Line 17: Line 17:
|+ Meter Data
|+ Meter Data
|-
|-
|Miss||Blocked||Hit||Parry (gauge for opponent)
!Miss||Blocked||Hit||Parry (gauge for opponent)
|-
|-
|{{{m_miss|?}}}||{{{m_block|?}}}||{{{m_hit|?}}}||{{{m_parry|?}}}
|{{{m_miss|?}}}||{{{m_block|?}}}||{{{m_hit|?}}}||{{{m_parry|?}}}
Line 48: Line 48:
* m_hit = meter gain on hit
* m_hit = meter gain on hit
* m_parry = meter gain on parry for opponent
* m_parry = meter gain on parry for opponent
Example:
<section begin=Far_LP_Data/>
{{AttackData-3S
|dmg=20(3)
|stundmg=3
|chainable=YES
|specialcancel=YES
|supercancel=YES
|startup=4
|hit=3
|recovery=4
|blockadv=+4
|hitadv=+4
|crhitadv=+4
|guard=HL
|parry=HL
|m_miss=0
|m_block=1
|m_hit=2
|m_parry=4
}}


[[Category: Street Fighter 3: 3rd Strike]]
[[Category: Street Fighter 3: 3rd Strike]]

Revision as of 15:28, 22 December 2020


List of values:

Damage data

  • dmg = Attack damage
  • stundmg = Stun damage
  • chainable = Chainable? (YES/NO)
  • specialcancel = Special cancel? (YES/NO)
  • supercancel = Super cancel? (YES/NO)
  • juggle = Juggle value

Frame data

  • startup = startup frames
  • hit = active frames
  • recovery = recovery frames
  • blockadv = blocked advantage
  • hitadv = hit advantage
  • crhitadv = crouching hit advantage
  • guard = guard type
  • parry = parry type

Meter data

  • m_miss = meter gain on miss
  • m_block = meter gain on blocked
  • m_hit = meter gain on hit
  • m_parry = meter gain on parry for opponent

Example:


Damage data
Damage Stun Damage Chainable? Special cancel? Super cancel? Juggle value
20(3) 3 YES YES YES ?
Frame Data
Startup Hit Recovery Blocked ADV Hit ADV Crouch Hit ADV Guard Parry
4 3 4 +4 +4 +4 HL HL
Meter Data
Miss Blocked Hit Parry (gauge for opponent)
0 1 2 4