m (→Frame Data: Fixed Dash Swing Blow frame advantage vs. crouching opponents.) |
m (fix motion tags) |
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{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Head Bomber | f or n + lp + lk | throw }} | {{SSFIVMoveListRow | Head Bomber | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{SSFIVMoveListRow | Lever Break | b + lp + lk | throw }} | {{SSFIVMoveListRow | Lever Break | {{b}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Dash Straight | b (charge) f + p | ex version gains armor; ex }} | {{SSFIVMoveListRow | Dash Straight | {{b}} (charge) {{f}} + {{p}} | {{ex}} version gains armor; {{ex}} }} | ||
{{SSFIVMoveListRow | Dash Upper | b (charge) f + k | ex version gains armor; ex }} | {{SSFIVMoveListRow | Dash Upper | {{b}} (charge) {{f}} + {{k}} | {{ex}} version gains armor; {{ex}} }} | ||
{{SSFIVMoveListRow | Dash Low Straight | b (charge) df + p | ex version gains armor; low ex }} | {{SSFIVMoveListRow | Dash Low Straight | {{b}} (charge) {{df}} + {{p}} | {{ex}} version gains armor; {{low}} {{ex}} }} | ||
{{SSFIVMoveListRow | Dash Low Smash | b (charge) df + k | ex version gains armor; ex armorbreak }} | {{SSFIVMoveListRow | Dash Low Smash | {{b}} (charge) {{df}} + {{k}} | {{ex}} version gains armor; {{ex}} {{armorbreak}} }} | ||
{{SSFIVMoveListRow | Dash Swing Blow | b (charge) df + p (hold) | ex version gains armor; high ex armorbreak }} | {{SSFIVMoveListRow | Dash Swing Blow | {{b}} (charge) {{df}} + {{p}} (hold) | {{ex}} version gains armor; {{high}} {{ex}} {{armorbreak}} }} | ||
{{SSFIVMoveListRow | Buffalo Headbutt | d (charge) u + p | ex }} | {{SSFIVMoveListRow | Buffalo Headbutt | {{d}} (charge) {{u}} + {{p}} | {{ex}} }} | ||
{{SSFIVMoveListRow | Turn Punch | hold 3p or 3k and release | The longer buttons are held (charge) the more damage move will do; armorbreak }} | {{SSFIVMoveListRow | Turn Punch | hold {{3p}} or {{3k}} and release | The longer buttons are held (charge) the more damage move will do; {{armorbreak}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Super Combo ==== | ==== Super Combo ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Crazy Buffalo | b (charge) f b f + p | armorbreak }} | {{SSFIVMoveListRow | Crazy Buffalo | {{b}} (charge) {{f}} {{b}} {{f}} + {{p}} | {{armorbreak}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Ultra Combos ==== | ==== Ultra Combos ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Violent Buffalo | b (charge) f b f + 3p | armorbreak }} | {{SSFIVMoveListRow | Violent Buffalo | {{b}} (charge) {{f}} {{b}} {{f}} + {{3p}} | {{armorbreak}} }} | ||
{{SSFIVMoveListRow | Dirty Bull | hcb hcb + 3p | throw }} | {{SSFIVMoveListRow | Dirty Bull | {{hcb}} hcb + {{3p}} | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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== The Basics == | == The Basics == | ||
== Combos == | == Combos == | ||
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|} | |} | ||
=====Notes | =====Notes===== | ||
*1: startup changes according to distance, [] refers to fastest startup, charge 55f | *1: startup changes according to distance, [] refers to fastest startup, charge 55f | ||
*2: 1~end of active frames has armor | *2: 1~end of active frames has armor | ||
[[Category: Super Street Fighter IV AE]] | [[Category:Super Street Fighter IV AE]] |
Latest revision as of 02:23, 9 December 2020


Balrog
There is nothing Balrog loves more than money and women. Banned from the professional boxing circuit for being too ruthless in his matches (many opponents ended up hospitalized), Balrog's attempts to become rich through boxing came to a crashing halt. However, his pure strength and unadulterated power did not go unnoticed by one important individual: the leader of Shadaloo, M. Bison. Promised riches beyond all dreams, Balrog now does much of the dirty work for M. Bison as one of his top henchmen with gleeful pleasure.
In a nutshell
Balrog is a unique character whose only true weakness is also his greatest strength. He excels in all areas of both offensive and defensive spectrums...but he must constantly switch between utilizing one or the other. He has a ferocious offensive approach if he does not defend himself, and an iron fortress of a defense as long as he does not get impatient and rush into battle. To that end, the boxer's tools in battle are designed to cater well on both fronts. His anti-air option are very good, and he can play an excellent mixup/footsie game as well. If you want a character who epitomizes the term "balance", Balrog may be your man.
Players to Watch
PR Balrog
Throws









Special Moves




































Super Combo






Ultra Combos









AE ver. 2012 Changes
Buffalo Head
Increased damage from 100 to 120 for medium, 100 to 140 for heavy, and 100 to 150 for EX version.
Dirty Bull
Increased damage from 300 to 399. Made easy command mode input the same as SSF4.
Dash Swing Blow
Shortened hitback distance when hitting opponents on the ground, and eased linking with crouching medium punch, etc.
Near Standing Heavy Punch
Expanded hitbox downward, enabling contact at close range with Ryu, etc. when crouching.
AE Changes
- Near version Standing MP's damage is slightly decreased. It now forces stand, and is special cancelable.
- Far version Standing LP whiffs on all crouchers.
- Buffalo Head now has more ground recovery frames, damage is decreased.
- Ultra 2 motion changed from 720 to HCB x2. Still easy to jump out of like before.
The Basics
Combos
Strategy
Matchups
Frame Data
Notes
*1: startup changes according to distance, [] refers to fastest startup, charge 55f *2: 1~end of active frames has armor