Street Fighter X Tekken/Zangief: Difference between revisions

From SuperCombo Wiki
No edit summary
m (fix motion tags)
Line 12: Line 12:


{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Standing Light Punch | lp | rpdfire <br> speccancel }}
{{SFxTMoveListRow | Standing Light Punch | {{lp}} | {{rpdfire}} <br> {{speccancel}} }}
{{SFxTMoveListRow | Standing Medium Punch | mp |  }}
{{SFxTMoveListRow | Standing Medium Punch | {{mp}} |  }}
{{SFxTMoveListRow | Standing Hard Punch | hp |  }}
{{SFxTMoveListRow | Standing Hard Punch | {{hp}} |  }}
{{SFxTMoveListRow | Standing Light Kick | lk | speccancel }}
{{SFxTMoveListRow | Standing Light Kick | {{lk}} | {{speccancel}} }}
{{SFxTMoveListRow | Standing Medium Kick | mk |  }}
{{SFxTMoveListRow | Standing Medium Kick | {{mk}} |  }}
{{SFxTMoveListRow | Standing Hard Kick | hk |  }}
{{SFxTMoveListRow | Standing Hard Kick | {{hk}} |  }}
{{SFxTMoveListRow | Close Light Punch | (near opponent) lp | speccancel }}
{{SFxTMoveListRow | Close Light Punch | (near opponent) {{lp}} | {{speccancel}} }}
{{SFxTMoveListRow | Close Medium Punch | (near opponent) mp | speccancel }}
{{SFxTMoveListRow | Close Medium Punch | (near opponent) {{mp}} | {{speccancel}} }}
{{SFxTMoveListRow | Close Hard Punch | (near opponent) hp | speccancel }}
{{SFxTMoveListRow | Close Hard Punch | (near opponent) {{hp}} | {{speccancel}} }}
{{SFxTMoveListRow | Close Light Kick | (near opponent) lk |  }}
{{SFxTMoveListRow | Close Light Kick | (near opponent) {{lk}} |  }}
{{SFxTMoveListRow | Close Medium Kick | (near opponent) mk | speccancel }}
{{SFxTMoveListRow | Close Medium Kick | (near opponent) {{mk}} | {{speccancel}} }}
{{SFxTMoveListRow | Close Hard Kick | (near opponent) hk | }}
{{SFxTMoveListRow | Close Hard Kick | (near opponent) {{hk}} | }}
{{SFxTMoveListRow | Crouching Light Punch | d + lp | rpdfire <br> speccancel }}
{{SFxTMoveListRow | Crouching Light Punch | {{d}} + {{lp}} | {{rpdfire}} <br> {{speccancel}} }}
{{SFxTMoveListRow | Crouching Medium Punch | d + mp | }}
{{SFxTMoveListRow | Crouching Medium Punch | {{d}} + {{mp}} | }}
{{SFxTMoveListRow | Crouching Hard Punch | d + hp | }}
{{SFxTMoveListRow | Crouching Hard Punch | {{d}} + {{hp}} | }}
{{SFxTMoveListRow | Crouching Light Kick | d + lk | low <br> speccancel }}
{{SFxTMoveListRow | Crouching Light Kick | {{d}} + {{lk}} | {{low}} <br> {{speccancel}} }}
{{SFxTMoveListRow | Crouching Medium Kick | d + mk | low}}
{{SFxTMoveListRow | Crouching Medium Kick | {{d}} + {{mk}} | low}}
{{SFxTMoveListRow | Crouching Hard Kick | d + hk | low <br> hardknockdown  }}
{{SFxTMoveListRow | Crouching Hard Kick | {{d}} + {{hk}} | {{low}} <br> {{hardknockdown}} }}
{{SFxTMoveListRow | Neutral Jump Light Punch | u + lp | high }}
{{SFxTMoveListRow | Neutral Jump Light Punch | {{u}} + {{lp}} | {{high}} }}
{{SFxTMoveListRow | Neutral Jump Medium Punch | u + mp | high }}
{{SFxTMoveListRow | Neutral Jump Medium Punch | {{u}} + {{mp}} | {{high}} }}
{{SFxTMoveListRow | Neutral Jump Hard Punch | u + hp | high }}
{{SFxTMoveListRow | Neutral Jump Hard Punch | {{u}} + {{hp}} | {{high}} }}
{{SFxTMoveListRow | Neutral Jump Light Kick | u + lk | high }}
{{SFxTMoveListRow | Neutral Jump Light Kick | {{u}} + {{lk}} | {{high}} }}
{{SFxTMoveListRow | Neutral Jump Medium Kick | u + mk | high }}
{{SFxTMoveListRow | Neutral Jump Medium Kick | {{u}} + {{mk}} | {{high}} }}
{{SFxTMoveListRow | Neutral Jump Hard Kick | u + hk | high }}
{{SFxTMoveListRow | Neutral Jump Hard Kick | {{u}} + {{hk}} | {{high}} }}
{{SFxTMoveListRow | Angled Jump Light Punch | ub / uf + lp | high }}
{{SFxTMoveListRow | Angled Jump Light Punch | {{ub}} / {{uf}} + {{lp}} | {{high}} }}
{{SFxTMoveListRow | Angled Jump Medium Punch | ub / uf + mp | high }}
{{SFxTMoveListRow | Angled Jump Medium Punch | {{ub}} / {{uf}} + {{mp}} | {{high}} }}
{{SFxTMoveListRow | Angled Jump Hard Punch | ub / uf + hp | high }}
{{SFxTMoveListRow | Angled Jump Hard Punch | {{ub}} / {{uf}} + {{hp}} | {{high}} }}
{{SFxTMoveListRow | Angled Jump Light Kick | ub / uf + lk | high }}
{{SFxTMoveListRow | Angled Jump Light Kick | {{ub}} / {{uf}} + {{lk}} | {{high}} }}
{{SFxTMoveListRow | Angled Jump Medium Kick | ub / uf + mk | high }}
{{SFxTMoveListRow | Angled Jump Medium Kick | {{ub}} / {{uf}} + {{mk}} | {{high}} }}
{{SFxTMoveListRow | Angled Jump Hard Kick | ub / uf + hk | high }}
{{SFxTMoveListRow | Angled Jump Hard Kick | {{ub}} / {{uf}} + {{hk}} | {{high}} }}
{{MoveListFooter}}
{{MoveListFooter}}


Line 48: Line 48:


{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Flying Body Attack | angled jump <br> d + hp | knockdown vs airborne <br> crossup }}
{{SFxTMoveListRow | Flying Body Attack | angled jump <br> {{d}} + {{hp}} | {{knockdown}} vs airborne <br> crossup }}
{{SFxTMoveListRow | Double Knee Drop | angled jump <br> d + lk | knockdown vs airborne <br> crossup }}
{{SFxTMoveListRow | Double Knee Drop | angled jump <br> {{d}} + {{lk}} | {{knockdown}} vs airborne <br> crossup }}
{{SFxTMoveListRow | Headbutt | vertical jump <br> u + mp or hp | groundbounce vs airborne }}
{{SFxTMoveListRow | Headbutt | vertical jump <br> {{u}} + {{mp}} or {{hp}} | {{groundbounce}} vs airborne }}
{{SFxTMoveListRow | Long Kick | df + hk | low hardknockdown }}
{{SFxTMoveListRow | Long Kick | {{df}} + {{hk}} | {{low}} {{hardknockdown}} }}
{{MoveListFooter}}
{{MoveListFooter}}


Line 57: Line 57:


{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Bodyslam | f or n + lp + lk | throw }}
{{SFxTMoveListRow | Bodyslam | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }}
{{SFxTMoveListRow | Brain Buster | b + lp + lk | throw }}
{{SFxTMoveListRow | Brain Buster | {{b}} + {{lp}} + {{lk}} | {{throw}} }}
{{MoveListFooter}}
{{MoveListFooter}}


Line 64: Line 64:


{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Spinning Piledriver | 360 + p | ex <br> throw }}
{{SFxTMoveListRow | Spinning Piledriver | {{360}} + {{p}} | {{ex}} <br> {{throw}} }}
{{SFxTMoveListRow | Banishing Flat | dp + p | ex projnull <br> groundbounce on ex <br> knockdown vs airborne }}
{{SFxTMoveListRow | Banishing Flat | {{dp}} + {{p}} | {{ex}} {{projnull}} <br> {{groundbounce}} on {{ex}} <br> {{knockdown}} vs airborne }}
{{SFxTMoveListRow | Double Lariat | 3p | knockdown <br> knocks opponent uf }}
{{SFxTMoveListRow | Double Lariat | {{3p}} | {{knockdown}} <br> knocks opponent {{uf}} }}
{{SFxTMoveListRow | Quick Double Lariat | 3k | knockdown <br> knocks opponent u }}
{{SFxTMoveListRow | Quick Double Lariat | {{3k}} | {{knockdown}} <br> knocks opponent {{u}} }}
{{SFxTMoveListRow | Flying Power Bomb <br> "Running Bear Grab" | far 360 + k | ex chrg <br> throw <br> gains armored on ex and chrg }}
{{SFxTMoveListRow | Flying Power Bomb <br> "Running Bear Grab" | far {{360}} + {{k}} | {{ex}} {{chrg}} <br> {{throw}} <br> gains {{armored}} on {{ex}} and {{chrg}} }}
{{SFxTMoveListRow | Atomic Suplex | close 360 + k | ex chrg <br> throw <br> gains armored on ex and chrg }}
{{SFxTMoveListRow | Atomic Suplex | close {{360}} + {{k}} | {{ex}} {{chrg}} <br> {{throw}} <br> gains {{armored}} on {{ex}} and {{chrg}} }}
{{MoveListFooter}}
{{MoveListFooter}}


==== Super Combo ====
==== Super Combo ====
{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Final Atomic Buster | 360 + 3k | throw armored }}
{{SFxTMoveListRow | Final Atomic Buster | {{360}} + {{3k}} | {{throw}} {{armored}} }}
{{MoveListFooter}}
{{MoveListFooter}}


Line 120: Line 120:
* N/A
* N/A


[[Category: Street Fighter X Tekken]]
[[Category:Street Fighter X Tekken]]

Revision as of 02:05, 9 December 2020

Street Fighter X TekkenSFxTLogo.png
Street Fighter X Tekken#CharactersStreet Fighter X Tekken/Character HealthStreet Fighter X Tekken/Basic ElementsStreet Fighter X Tekken/MovementStreet Fighter X Tekken/Solo OffenseStreet Fighter X Tekken/Capcom Juggle SystemSFxTHeaderButtons.png

Zangief

Sfxt zangief face.jpg

Ideal Team Position: Zangief was one of the original 8 World Warriors, representing the USSR. Known as the "Red Cyclone", Zangief is known to wrestle full grown grizzly bears for fun. Now Zangief can finally wrestle a bear in a Street Fighter game.


The epitome of the grappler. Slow, sluggish, lots of grabs, and dishes out tons of damage. He's not too hard to figure out how to use but it takes some creativity to use him well. He doesn't really have a good anti projectile besides the Green Hand but it isn't as reliable as, say, Law's flying kick. His grabs are 360s so they are hard to pull off and once you get in range it is tough to get them to stay still and SPD them. You've got to make some hard decisions to use 'Gief to his fullest.

Strengths Weaknesses

{{{5}}}

{{{6}}}


Moves

Normal Attacks

Name
Command
Notes
Standing Light Punch
Lp.png
Rpdfire.png
Speccancel.png
Standing Medium Punch
Mp.png
Standing Hard Punch
Hp.png
Standing Light Kick
Lk.png
Speccancel.png
Standing Medium Kick
Mk.png
Standing Hard Kick
Hk.png
Close Light Punch
(near opponent) Lp.png
Speccancel.png
Close Medium Punch
(near opponent) Mp.png
Speccancel.png
Close Hard Punch
(near opponent) Hp.png
Speccancel.png
Close Light Kick
(near opponent) Lk.png
Close Medium Kick
(near opponent) Mk.png
Speccancel.png
Close Hard Kick
(near opponent) Hk.png
Crouching Light Punch
D.png + Lp.png
Rpdfire.png
Speccancel.png
Crouching Medium Punch
D.png + Mp.png
Crouching Hard Punch
D.png + Hp.png
Crouching Light Kick
D.png + Lk.png
Low.png
Speccancel.png
Crouching Medium Kick
D.png + Mk.png
low
Crouching Hard Kick
D.png + Hk.png
Low.png
Hardknockdown.png
Neutral Jump Light Punch
U.png + Lp.png
High.png
Neutral Jump Medium Punch
U.png + Mp.png
High.png
Neutral Jump Hard Punch
U.png + Hp.png
High.png
Neutral Jump Light Kick
U.png + Lk.png
High.png
Neutral Jump Medium Kick
U.png + Mk.png
High.png
Neutral Jump Hard Kick
U.png + Hk.png
High.png
Angled Jump Light Punch
Ub.png / Uf.png + Lp.png
High.png
Angled Jump Medium Punch
Ub.png / Uf.png + Mp.png
High.png
Angled Jump Hard Punch
Ub.png / Uf.png + Hp.png
High.png
Angled Jump Light Kick
Ub.png / Uf.png + Lk.png
High.png
Angled Jump Medium Kick
Ub.png / Uf.png + Mk.png
High.png
Angled Jump Hard Kick
Ub.png / Uf.png + Hk.png
High.png


Unique Attacks

Name
Command
Notes
Flying Body Attack
angled jump
D.png + Hp.png
Knockdown.png vs airborne
crossup
Double Knee Drop
angled jump
D.png + Lk.png
Knockdown.png vs airborne
crossup
Headbutt
vertical jump
U.png + Mp.png or Hp.png
Groundbounce.png vs airborne
Long Kick
Df.png + Hk.png
Low.png Hardknockdown.png

Throws

Name
Command
Notes
Bodyslam
F.png or N.png + Lp.png + Lk.png
Throw.png
Brain Buster
B.png + Lp.png + Lk.png
Throw.png

Special Moves

Name
Command
Notes
Spinning Piledriver
360.png + P.png
Ex.png
Throw.png
Banishing Flat
Dp.png + P.png
Ex.png Projnull.png
Groundbounce.png on Ex.png
Knockdown.png vs airborne
Double Lariat
3p.png
Knockdown.png
knocks opponent Uf.png
Quick Double Lariat
3k.png
Knockdown.png
knocks opponent U.png
Flying Power Bomb
"Running Bear Grab"
far 360.png + K.png
Ex.png Chrg.png
Throw.png
gains Armored.png on Ex.png and Chrg.png
Atomic Suplex
close 360.png + K.png
Ex.png Chrg.png
Throw.png
gains Armored.png on Ex.png and Chrg.png

Super Combo

Name
Command
Notes
Final Atomic Buster
360.png + 3k.png
Throw.png Armored.png


Move Analysis

Normal Moves

N/A


Unique Attacks

N/A


Normal Throws

N/A


Special Moves

N/A


Super Combos

N/A


The Basics

N/A


Advanced Strategy

N/A


Combos

Bread and Butters

  • N/A

Hit Confirm Combos

  • N/A

Advanced Combos

  • N/A

Combos Into Supers

  • N/A