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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Standing Light Punch | lp | speccancel }} | {{SFxTMoveListRow | Standing Light Punch | {{lp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Standing Medium Punch | mp | speccancel }} | {{SFxTMoveListRow | Standing Medium Punch | {{mp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Standing Hard Punch | hp | }} | {{SFxTMoveListRow | Standing Hard Punch | {{hp}} | }} | ||
{{SFxTMoveListRow | Standing Light Kick | lk | }} | {{SFxTMoveListRow | Standing Light Kick | {{lk}} | }} | ||
{{SFxTMoveListRow | Standing Medium Kick | mk | }} | {{SFxTMoveListRow | Standing Medium Kick | {{mk}} | }} | ||
{{SFxTMoveListRow | Standing Hard Kick | hk | knockdown }} | {{SFxTMoveListRow | Standing Hard Kick | {{hk}} | {{knockdown}} }} | ||
{{SFxTMoveListRow | Close Light Punch | (near opponent) lp | speccancel }} | {{SFxTMoveListRow | Close Light Punch | (near opponent) {{lp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Close Medium Punch | (near opponent) mp | speccancel }} | {{SFxTMoveListRow | Close Medium Punch | (near opponent) {{mp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Close Hard Punch | (near opponent) hp | speccancel }} | {{SFxTMoveListRow | Close Hard Punch | (near opponent) {{hp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Close Light Kick | (near opponent) lk | }} | {{SFxTMoveListRow | Close Light Kick | (near opponent) {{lk}} | }} | ||
{{SFxTMoveListRow | Close Medium Kick | (near opponent) mk | speccancel }} | {{SFxTMoveListRow | Close Medium Kick | (near opponent) {{mk}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Close Hard Kick | (near opponent) hk | high }} | {{SFxTMoveListRow | Close Hard Kick | (near opponent) {{hk}} | {{high}} }} | ||
{{SFxTMoveListRow | Crouching Light Punch | d + lp | speccancel }} | {{SFxTMoveListRow | Crouching Light Punch | {{d}} + {{lp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Medium Punch | d + mp | low on 2nd hit }} | {{SFxTMoveListRow | Crouching Medium Punch | {{d}} + {{mp}} | {{low}} on 2nd hit }} | ||
{{SFxTMoveListRow | Crouching Hard Punch | d + hp | speccancel }} | {{SFxTMoveListRow | Crouching Hard Punch | {{d}} + {{hp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Light Kick | d + lk | low <br> speccancel }} | {{SFxTMoveListRow | Crouching Light Kick | {{d}} + {{lk}} | {{low}} <br> {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Medium Kick | d + mk | low <br> speccancel }} | {{SFxTMoveListRow | Crouching Medium Kick | {{d}} + {{mk}} | {{low}} <br> {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Hard Kick | d + hk | hardknockdown }} | {{SFxTMoveListRow | Crouching Hard Kick | {{d}} + {{hk}} | {{hardknockdown}} }} | ||
{{SFxTMoveListRow | Neutral Jump Light Punch | u + lp | high }} | {{SFxTMoveListRow | Neutral Jump Light Punch | {{u}} + {{lp}} | {{high}} }} | ||
{{SFxTMoveListRow | Neutral Jump Medium Punch | u + mp | high }} | {{SFxTMoveListRow | Neutral Jump Medium Punch | {{u}} + {{mp}} | {{high}} }} | ||
{{SFxTMoveListRow | Neutral Jump Hard Punch | u + hp | high }} | {{SFxTMoveListRow | Neutral Jump Hard Punch | {{u}} + {{hp}} | {{high}} }} | ||
{{SFxTMoveListRow | Neutral Jump Light Kick | u + lk | high }} | {{SFxTMoveListRow | Neutral Jump Light Kick | {{u}} + {{lk}} | {{high}} }} | ||
{{SFxTMoveListRow | Neutral Jump Medium Kick | u + mk | high }} | {{SFxTMoveListRow | Neutral Jump Medium Kick | {{u}} + {{mk}} | {{high}} }} | ||
{{SFxTMoveListRow | Neutral Jump Hard Kick | u + hk | high }} | {{SFxTMoveListRow | Neutral Jump Hard Kick | {{u}} + {{hk}} | {{high}} }} | ||
{{SFxTMoveListRow | Angled Jump Light Punch | ub / uf + lp | high }} | {{SFxTMoveListRow | Angled Jump Light Punch | {{ub}} / {{uf}} + {{lp}} | {{high}} }} | ||
{{SFxTMoveListRow | Angled Jump Medium Punch | ub / uf + mp | high }} | {{SFxTMoveListRow | Angled Jump Medium Punch | {{ub}} / {{uf}} + {{mp}} | {{high}} }} | ||
{{SFxTMoveListRow | Angled Jump Hard Punch | ub / uf + hp | high }} | {{SFxTMoveListRow | Angled Jump Hard Punch | {{ub}} / {{uf}} + {{hp}} | {{high}} }} | ||
{{SFxTMoveListRow | Angled Jump Light Kick | ub / uf + lk | high }} | {{SFxTMoveListRow | Angled Jump Light Kick | {{ub}} / {{uf}} + {{lk}} | {{high}} }} | ||
{{SFxTMoveListRow | Angled Jump Medium Kick | ub / uf + mk | high <br> crossup }} | {{SFxTMoveListRow | Angled Jump Medium Kick | {{ub}} / {{uf}} + {{mk}} | {{high}} <br> crossup }} | ||
{{SFxTMoveListRow | Angled Jump Hard Kick | ub / uf + hk | high }} | {{SFxTMoveListRow | Angled Jump Hard Kick | {{ub}} / {{uf}} + {{hk}} | {{high}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Cyanide | f + mp | high <br> groundbounce <br> knockdown vs airborne }} | {{SFxTMoveListRow | Cyanide | {{f}} + {{mp}} | {{high}} <br> {{groundbounce}} <br> {{knockdown}} vs airborne }} | ||
{{SFxTMoveListRow | Phoenix | d + 3p | }} | {{SFxTMoveListRow | Phoenix | {{d}} + {{3p}} | }} | ||
{{SFxTMoveListRow | Rain Dance | b + 3k | }} | {{SFxTMoveListRow | Rain Dance | {{b}} + {{3k}} | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Jade | f or n + lp + lk | throw }} | {{SFxTMoveListRow | Jade | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{SFxTMoveListRow | So Shoe Me | b + lp + lk | throw }} | {{SFxTMoveListRow | So Shoe Me | {{b}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Storming Flower | qcf + lp | ex <br> knockdown <br> ex becomes: <br> ex Fortune Cookie }} | {{SFxTMoveListRow | Storming Flower | {{qcf}} + {{lp}} | {{ex}} <br> {{knockdown}} <br> {{ex}} becomes: <br> {{ex}} Fortune Cookie }} | ||
{{SFxTMoveListRow | Fortune | qcf + mp | ex <br> ex becomes: <br> ex Fortune Cookie <br> no follow up: <br> Enters Rain Dance }} | {{SFxTMoveListRow | Fortune | {{qcf}} + {{mp}} | {{ex}} <br> {{ex}} becomes: <br> {{ex}} Fortune Cookie <br> no follow up: <br> Enters Rain Dance }} | ||
{{SFxTMoveListRow | Fortune 2nd hit | Fortune --- p | knockdown }} | {{SFxTMoveListRow | Fortune 2nd hit | Fortune {{---}} {{p}} | {{knockdown}} }} | ||
{{SFxTMoveListRow | Fortune Cookie | qcf + hp | ex <br> no follow up: <br> Enters Rain Dance }} | {{SFxTMoveListRow | Fortune Cookie | {{qcf}} + {{hp}} | {{ex}} <br> no follow up: <br> Enters Rain Dance }} | ||
{{SFxTMoveListRow | Fortune Cookie 2nd hit | Fortune Cookie --- p | <br> no follow up: <br> Enters Rain Dance }} | {{SFxTMoveListRow | Fortune Cookie 2nd hit | Fortune Cookie {{---}} {{p}} | <br> no follow up: <br> Enters Rain Dance }} | ||
{{SFxTMoveListRow | Fortune Cookie 3rd hit | Fortune Cookie 2nd Hit --- p | knockdown <br> wallbounce on <br> ex Fortune Cookie }} | {{SFxTMoveListRow | Fortune Cookie 3rd hit | Fortune Cookie 2nd Hit {{---}} {{p}} | {{knockdown}} <br> {{wallbounce}} on <br> {{ex}} Fortune Cookie }} | ||
{{SFxTMoveListRow | Shooting Star | qcf + k | ex <br> knockdown <br> groundbounce on ex <br> high on ex <br> on block: <br> enters Rain Dance}} | {{SFxTMoveListRow | Shooting Star | {{qcf}} + {{k}} | {{ex}} <br> {{knockdown}} <br> {{groundbounce}} on {{ex}} <br> {{high}} on {{ex}} <br> on block: <br> enters Rain Dance}} | ||
{{SFxTMoveListRow | Wave Crest | Phoenix Stance --- p | ex <br> knockdown }} | {{SFxTMoveListRow | Wave Crest | Phoenix Stance {{---}} {{p}} | {{ex}} <br> {{knockdown}} }} | ||
{{SFxTMoveListRow | Double Map Sweep | Phoenix Stance --- k | ex low <br> knockdown on final hit <br> no knockdown on ex }} | {{SFxTMoveListRow | Double Map Sweep | Phoenix Stance {{---}} {{k}} | {{ex}} {{low}} <br> {{knockdown}} on final hit <br> no {{knockdown}} on {{ex}} }} | ||
{{SFxTMoveListRow | Flower Power | Phoenix Stance --- qcb + k | ex <br> knockdown vs airborne <br> groundbounce on ex 6th hit }} | {{SFxTMoveListRow | Flower Power | Phoenix Stance {{---}} {{qcb}} + {{k}} | {{ex}} <br> {{knockdown}} vs airborne <br> {{groundbounce}} on {{ex}} 6th hit }} | ||
{{SFxTMoveListRow | Phoenix Talon | Phoenix Stance --- qcf + k | ex <br> knockdown }} | {{SFxTMoveListRow | Phoenix Talon | Phoenix Stance {{---}} {{qcf}} + {{k}} | {{ex}} <br> {{knockdown}} }} | ||
{{SFxTMoveListRow | Mistrust | Rain Dance --- k | ex <br> knockdown }} | {{SFxTMoveListRow | Mistrust | Rain Dance {{---}} {{k}} | {{ex}} <br> {{knockdown}} }} | ||
{{SFxTMoveListRow | Dark and Stormy | Rain Dance --- p | ex <br> knockdown on 3rd hit }} | {{SFxTMoveListRow | Dark and Stormy | Rain Dance {{---}} {{p}} | {{ex}} <br> {{knockdown}} on 3rd hit }} | ||
{{SFxTMoveListRow | Turn of Fortune | Dark and Stormy, before 1st hit --- p | knockdown vs airborne }} | {{SFxTMoveListRow | Turn of Fortune | Dark and Stormy, before 1st hit {{---}} {{p}} | {{knockdown}} vs airborne }} | ||
{{SFxTMoveListRow | Phoenix Stance | Turn of Fortune --- <br> hold d | }} | {{SFxTMoveListRow | Phoenix Stance | Turn of Fortune {{---}} <br> hold {{d}} | }} | ||
{{SFxTMoveListRow | California Roll | Rain Dance --- qcf + k | ex }} | {{SFxTMoveListRow | California Roll | Rain Dance {{---}} {{qcf}} + {{k}} | {{ex}} }} | ||
{{SFxTMoveListRow | Cyclone Left | California Roll --- k | knockdown }} | {{SFxTMoveListRow | Cyclone Left | California Roll {{---}} {{k}} | {{knockdown}} }} | ||
{{SFxTMoveListRow | Back Layout | Rain Dance --- qcb + k <br> k to cancel | ex throw }} | {{SFxTMoveListRow | Back Layout | Rain Dance {{---}} {{qcb}} + {{k}} <br> {{k}} to {{cancel}} | {{ex}} {{throw}} }} | ||
{{SFxTMoveListRow | Hakkesho | qcb + p | ex chrg <br> groundbounce vs airborne }} | {{SFxTMoveListRow | Hakkesho | {{qcb}} + {{p}} | {{ex}} {{chrg}} <br> {{groundbounce}} vs airborne }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Super Combo ==== | ==== Super Combo ==== | ||
{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Hakkesho Combo | qcb + 3p | }} | {{SFxTMoveListRow | Hakkesho Combo | {{qcb}} + {{3p}} | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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=== Unique Attacks === | === Unique Attacks === | ||
* All of Xiaoyu's stances can be exited quickly by pressing {{ | * All of Xiaoyu's stances can be exited quickly by pressing {{ {{d}} , {{d}} }} | ||
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* N/A | * N/A | ||
[[Category: Street Fighter X Tekken]] | [[Category:Street Fighter X Tekken]] |
Revision as of 02:05, 9 December 2020


Xiaoyu
Ideal Team Position: TBW
TBW
Strengths | Weaknesses |
---|---|
{{{5}}} |
{{{6}}} |
Moves
Normal Attacks
Name
Command
Notes
Standing Light Punch


Standing Medium Punch


Standing Hard Punch

Standing Light Kick

Standing Medium Kick

Standing Hard Kick


Close Light Punch
(near opponent)


Close Medium Punch
(near opponent)


Close Hard Punch
(near opponent)


Close Light Kick
(near opponent)

Close Medium Kick
(near opponent)


Close Hard Kick
(near opponent)


Crouching Light Punch



Crouching Medium Punch



Crouching Hard Punch



Crouching Light Kick




Crouching Medium Kick




Crouching Hard Kick



Neutral Jump Light Punch



Neutral Jump Medium Punch



Neutral Jump Hard Punch



Neutral Jump Light Kick



Neutral Jump Medium Kick



Neutral Jump Hard Kick



Angled Jump Light Punch




Angled Jump Medium Punch




Angled Jump Hard Punch




Angled Jump Light Kick




Angled Jump Medium Kick




crossup
Angled Jump Hard Kick




Unique Attacks
Name
Command
Notes
Cyanide





Phoenix


Rain Dance


Throws
Name
Command
Notes
Jade





So Shoe Me




Special Moves
Name
Command
Notes
Storming Flower






Fortune





no follow up:
Enters Rain Dance
Fortune 2nd hit
Fortune



Fortune Cookie



no follow up:
Enters Rain Dance
Fortune Cookie 2nd hit
Fortune Cookie


no follow up:
Enters Rain Dance
Fortune Cookie 3rd hit
Fortune Cookie 2nd Hit





Shooting Star








on block:
enters Rain Dance
Wave Crest
Phoenix Stance




Double Map Sweep
Phoenix Stance





no


Flower Power
Phoenix Stance
+







Phoenix Talon
Phoenix Stance
+





Mistrust
Rain Dance




Dark and Stormy
Rain Dance




Turn of Fortune
Dark and Stormy, before 1st hit



Phoenix Stance
Turn of Fortune
hold

hold

California Roll
Rain Dance
+




Cyclone Left
California Roll



Back Layout
Rain Dance
+
to







Hakkesho





Super Combo
Name
Command
Notes
Hakkesho Combo


Move Analysis
Normal Moves
N/A
Unique Attacks
- All of Xiaoyu's stances can be exited quickly by pressing {{
,
}}
Normal Throws
N/A
Special Moves
N/A
Super Combos
N/A
The Basics
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
- N/A
Hit Confirm Combos
- N/A
Advanced Combos
- N/A
Combos Into Supers
- N/A