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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Standing Light Punch | lp | speccancel rpdfire }} | {{SFxTMoveListRow | Standing Light Punch | {{lp}} | {{speccancel}} {{rpdfire}} }} | ||
{{SFxTMoveListRow | Standing Medium Punch | mp | }} | {{SFxTMoveListRow | Standing Medium Punch | {{mp}} | }} | ||
{{SFxTMoveListRow | Standing Hard Punch | hp | speccancel }} | {{SFxTMoveListRow | Standing Hard Punch | {{hp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Standing Light Kick | lk | speccancel }} | {{SFxTMoveListRow | Standing Light Kick | {{lk}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Standing Medium Kick | mk | }} | {{SFxTMoveListRow | Standing Medium Kick | {{mk}} | }} | ||
{{SFxTMoveListRow | Standing Hard Kick | hk | }} | {{SFxTMoveListRow | Standing Hard Kick | {{hk}} | }} | ||
{{SFxTMoveListRow | Standing (close) Light Punch | lp | speccancel rpdfire }} | {{SFxTMoveListRow | Standing (close) Light Punch | {{lp}} | {{speccancel}} {{rpdfire}} }} | ||
{{SFxTMoveListRow | Standing (close) Medium Punch | mp | speccancel }} | {{SFxTMoveListRow | Standing (close) Medium Punch | {{mp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Standing (close) Hard Punch | hp | speccancel <br> Forces Standing}} | {{SFxTMoveListRow | Standing (close) Hard Punch | {{hp}} | {{speccancel}} <br> Forces Standing}} | ||
{{SFxTMoveListRow | Standing (close) Light Kick | lk | speccancel }} | {{SFxTMoveListRow | Standing (close) Light Kick | {{lk}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Standing (close) Medium Kick | mk | speccancel }} | {{SFxTMoveListRow | Standing (close) Medium Kick | {{mk}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Standing (close) Hard Kick | hk | Causes Float on non airborne opponent }} | {{SFxTMoveListRow | Standing (close) Hard Kick | {{hk}} | Causes Float on non airborne opponent }} | ||
{{SFxTMoveListRow | Crouching Light Punch | d + lp | speccancel }} | {{SFxTMoveListRow | Crouching Light Punch | {{d}} + {{lp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Medium Punch | d + mp | speccancel }} | {{SFxTMoveListRow | Crouching Medium Punch | {{d}} + {{mp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Hard Punch | d + hp | speccancel <br> Forces Standing }} | {{SFxTMoveListRow | Crouching Hard Punch | {{d}} + {{hp}} | {{speccancel}} <br> Forces Standing }} | ||
{{SFxTMoveListRow | Crouching Light Kick | d + lk | low <br> speccancel }} | {{SFxTMoveListRow | Crouching Light Kick | {{d}} + {{lk}} | {{low}} <br> {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Medium Kick | d + mk | low <br> speccancel }} | {{SFxTMoveListRow | Crouching Medium Kick | {{d}} + {{mk}} | {{low}} <br> {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Hard Kick | d + hk | low <br> hardknockdown }} | {{SFxTMoveListRow | Crouching Hard Kick | {{d}} + {{hk}} | {{low}} <br> {{hardknockdown}} }} | ||
{{SFxTMoveListRow | Neutral Jump Light Punch | u + lp | high }} | {{SFxTMoveListRow | Neutral Jump Light Punch | {{u}} + {{lp}} | {{high}} }} | ||
{{SFxTMoveListRow | Neutral Jump Medium Punch | u + mp | high }} | {{SFxTMoveListRow | Neutral Jump Medium Punch | {{u}} + {{mp}} | {{high}} }} | ||
{{SFxTMoveListRow | Neutral Jump Hard Punch | uf / u / ub + hp | high }} | {{SFxTMoveListRow | Neutral Jump Hard Punch | {{uf}} / {{u}} / {{ub}} + {{hp}} | {{high}} }} | ||
{{SFxTMoveListRow | Neutral Jump Light Kick | u + lk | high }} | {{SFxTMoveListRow | Neutral Jump Light Kick | {{u}} + {{lk}} | {{high}} }} | ||
{{SFxTMoveListRow | Neutral Jump Medium Kick | u + mk | high }} | {{SFxTMoveListRow | Neutral Jump Medium Kick | {{u}} + {{mk}} | {{high}} }} | ||
{{SFxTMoveListRow | Neutral Jump Hard Kick | u + hk | high }} | {{SFxTMoveListRow | Neutral Jump Hard Kick | {{u}} + {{hk}} | {{high}} }} | ||
{{SFxTMoveListRow | Angled Jump Light Punch | ub / uf + lp | high }} | {{SFxTMoveListRow | Angled Jump Light Punch | {{ub}} / {{uf}} + {{lp}} | {{high}} }} | ||
{{SFxTMoveListRow | Angled Jump Medium Punch | ub / uf + mp | high speccancel <br> knockdown on ariborne }} | {{SFxTMoveListRow | Angled Jump Medium Punch | {{ub}} / {{uf}} + {{mp}} | {{high}} {{speccancel}} <br> {{knockdown}} on ariborne }} | ||
{{SFxTMoveListRow | Angled Jump Hard Punch | uf / u / ub + hp | high }} | {{SFxTMoveListRow | Angled Jump Hard Punch | {{uf}} / {{u}} / {{ub}} + {{hp}} | {{high}} }} | ||
{{SFxTMoveListRow | Angled Jump Light Kick | ub / uf + lk | high }} | {{SFxTMoveListRow | Angled Jump Light Kick | {{ub}} / {{uf}} + {{lk}} | {{high}} }} | ||
{{SFxTMoveListRow | Angled Jump Medium Kick | ub / uf + mk | high }} | {{SFxTMoveListRow | Angled Jump Medium Kick | {{ub}} / {{uf}} + {{mk}} | {{high}} }} | ||
{{SFxTMoveListRow | Angled Jump Hard Kick | ub / uf + hk | high }} | {{SFxTMoveListRow | Angled Jump Hard Kick | {{ub}} / {{uf}} + {{hk}} | {{high}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Flower Kick | f + MK | high <br> Knockdown on airborne }} | {{SFxTMoveListRow | Flower Kick | {{f}} + MK | {{high}} <br> Knockdown on airborne }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Sailor Shot | f or n + lp + lk | throw }} | {{SFxTMoveListRow | Sailor Shot | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{SFxTMoveListRow | Choba Throw | b + lp + lk | throw }} | {{SFxTMoveListRow | Choba Throw | {{b}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Hadoken | qcf + p | ex knockdown on hit <br> can be charged to Lvl 3 }} | {{SFxTMoveListRow | Hadoken | {{qcf}} + {{p}} | {{ex}} {{knockdown}} on hit <br> can be charged to Lvl 3 }} | ||
{{SFxTMoveListRow | Shouoken | dp + p | ex Full Body Invul. 1-13f }} | {{SFxTMoveListRow | Shouoken | {{dp}} + {{p}} | {{ex}} Full Body Invul. 1-13f }} | ||
{{SFxTMoveListRow | Shunpukyaku | qcb + k | lk knockdown on airborne <br> Also possible ariborne <br> ex chrg }} | {{SFxTMoveListRow | Shunpukyaku | {{qcb}} + {{k}} | {{lk}} {{knockdown}} on airborne <br> Also possible ariborne <br> {{ex}} {{chrg}} }} | ||
{{SFxTMoveListRow | Sakura Otoshi | dp + k | Button determines arc and distance <br> ex Tracks <br> Can do 3 follow-up p attacks <br> groundbounce on grounded opponent }} | {{SFxTMoveListRow | Sakura Otoshi | {{dp}} + {{k}} | Button determines arc and distance <br> {{ex}} Tracks <br> Can do 3 follow-up {{p}} attacks <br> {{groundbounce}} on grounded opponent }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Haru Ranman | qcb + 3k | Full Body Invul. 1-7f }} | {{SFxTMoveListRow | Haru Ranman | {{qcb}} + {{3k}} | Full Body Invul. 1-7f }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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[[Category: Street Fighter X Tekken]] | [[Category:Street Fighter X Tekken]] |
Revision as of 02:04, 9 December 2020


Sakura
Ideal Team Position: TBW
TBW
Strengths | Weaknesses |
---|---|
{{{5}}} |
{{{6}}} |
Normal Attacks
Name
Command
Notes
Standing Light Punch



Standing Medium Punch

Standing Hard Punch


Standing Light Kick


Standing Medium Kick

Standing Hard Kick

Standing (close) Light Punch



Standing (close) Medium Punch


Standing (close) Hard Punch


Forces Standing
Standing (close) Light Kick


Standing (close) Medium Kick


Standing (close) Hard Kick

Causes Float on non airborne opponent
Crouching Light Punch



Crouching Medium Punch



Crouching Hard Punch



Forces Standing
Crouching Light Kick




Crouching Medium Kick




Crouching Hard Kick




Neutral Jump Light Punch



Neutral Jump Medium Punch



Neutral Jump Hard Punch





Neutral Jump Light Kick



Neutral Jump Medium Kick



Neutral Jump Hard Kick



Angled Jump Light Punch




Angled Jump Medium Punch






Angled Jump Hard Punch





Angled Jump Light Kick




Angled Jump Medium Kick




Angled Jump Hard Kick




Unique Attacks
Name
Command
Notes
Flower Kick


Knockdown on airborne
Throws
Name
Command
Notes
Sailor Shot





Choba Throw




Special Moves
Name
Command
Notes
Hadoken




can be charged to Lvl 3
Shouoken



Shunpukyaku




Also possible ariborne


Sakura Otoshi


Button determines arc and distance
Tracks
Can do 3 follow-up
attacks
on grounded opponent

Can do 3 follow-up


Super Combo
Name
Command
Notes
Haru Ranman


Full Body Invul. 1-7f
Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Special Moves
N/A
Super Combos
N/A
The Basics
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
- N/A
Hit Confirm Combos
- N/A
Advanced Combos
Combos Into Supers
- N/A