Street Fighter X Tekken/Sakura: Difference between revisions

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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Standing Light Punch | lp | speccancel rpdfire }}
{{SFxTMoveListRow | Standing Light Punch | {{lp}} | {{speccancel}} {{rpdfire}} }}
{{SFxTMoveListRow | Standing Medium Punch | mp | }}
{{SFxTMoveListRow | Standing Medium Punch | {{mp}} | }}
{{SFxTMoveListRow | Standing Hard Punch | hp | speccancel }}
{{SFxTMoveListRow | Standing Hard Punch | {{hp}} | {{speccancel}} }}
{{SFxTMoveListRow | Standing Light Kick | lk | speccancel }}
{{SFxTMoveListRow | Standing Light Kick | {{lk}} | {{speccancel}} }}
{{SFxTMoveListRow | Standing Medium Kick | mk | }}
{{SFxTMoveListRow | Standing Medium Kick | {{mk}} | }}
{{SFxTMoveListRow | Standing Hard Kick | hk |  }}
{{SFxTMoveListRow | Standing Hard Kick | {{hk}} |  }}
{{SFxTMoveListRow | Standing (close) Light Punch | lp | speccancel rpdfire }}
{{SFxTMoveListRow | Standing (close) Light Punch | {{lp}} | {{speccancel}} {{rpdfire}} }}
{{SFxTMoveListRow | Standing (close) Medium Punch | mp | speccancel }}
{{SFxTMoveListRow | Standing (close) Medium Punch | {{mp}} | {{speccancel}} }}
{{SFxTMoveListRow | Standing (close) Hard Punch | hp | speccancel <br> Forces Standing}}
{{SFxTMoveListRow | Standing (close) Hard Punch | {{hp}} | {{speccancel}} <br> Forces Standing}}
{{SFxTMoveListRow | Standing (close) Light Kick | lk | speccancel }}
{{SFxTMoveListRow | Standing (close) Light Kick | {{lk}} | {{speccancel}} }}
{{SFxTMoveListRow | Standing (close) Medium Kick | mk | speccancel }}
{{SFxTMoveListRow | Standing (close) Medium Kick | {{mk}} | {{speccancel}} }}
{{SFxTMoveListRow | Standing (close) Hard Kick | hk | Causes Float on non airborne opponent }}
{{SFxTMoveListRow | Standing (close) Hard Kick | {{hk}} | Causes Float on non airborne opponent }}
{{SFxTMoveListRow | Crouching Light Punch | d + lp | speccancel }}
{{SFxTMoveListRow | Crouching Light Punch | {{d}} + {{lp}} | {{speccancel}} }}
{{SFxTMoveListRow | Crouching Medium Punch | d + mp | speccancel }}
{{SFxTMoveListRow | Crouching Medium Punch | {{d}} + {{mp}} | {{speccancel}} }}
{{SFxTMoveListRow | Crouching Hard Punch | d + hp |  speccancel <br> Forces Standing }}
{{SFxTMoveListRow | Crouching Hard Punch | {{d}} + {{hp}} {{speccancel}} <br> Forces Standing }}
{{SFxTMoveListRow | Crouching Light Kick | d + lk | low <br> speccancel }}
{{SFxTMoveListRow | Crouching Light Kick | {{d}} + {{lk}} | {{low}} <br> {{speccancel}} }}
{{SFxTMoveListRow | Crouching Medium Kick | d + mk | low <br> speccancel }}
{{SFxTMoveListRow | Crouching Medium Kick | {{d}} + {{mk}} | {{low}} <br> {{speccancel}} }}
{{SFxTMoveListRow | Crouching Hard Kick | d + hk | low <br> hardknockdown }}
{{SFxTMoveListRow | Crouching Hard Kick | {{d}} + {{hk}} | {{low}} <br> {{hardknockdown}} }}
{{SFxTMoveListRow | Neutral Jump Light Punch | u + lp | high }}
{{SFxTMoveListRow | Neutral Jump Light Punch | {{u}} + {{lp}} | {{high}} }}
{{SFxTMoveListRow | Neutral Jump Medium Punch | u + mp | high }}
{{SFxTMoveListRow | Neutral Jump Medium Punch | {{u}} + {{mp}} | {{high}} }}
{{SFxTMoveListRow | Neutral Jump Hard Punch | uf / u / ub + hp | high }}
{{SFxTMoveListRow | Neutral Jump Hard Punch | {{uf}} / {{u}} / {{ub}} + {{hp}} | {{high}} }}
{{SFxTMoveListRow | Neutral Jump Light Kick | u + lk | high }}
{{SFxTMoveListRow | Neutral Jump Light Kick | {{u}} + {{lk}} | {{high}} }}
{{SFxTMoveListRow | Neutral Jump Medium Kick | u + mk | high }}
{{SFxTMoveListRow | Neutral Jump Medium Kick | {{u}} + {{mk}} | {{high}} }}
{{SFxTMoveListRow | Neutral Jump Hard Kick | u + hk | high }}
{{SFxTMoveListRow | Neutral Jump Hard Kick | {{u}} + {{hk}} | {{high}} }}
{{SFxTMoveListRow | Angled Jump Light Punch | ub / uf + lp | high }}
{{SFxTMoveListRow | Angled Jump Light Punch | {{ub}} / {{uf}} + {{lp}} | {{high}} }}
{{SFxTMoveListRow | Angled Jump Medium Punch | ub / uf + mp | high speccancel <br> knockdown on ariborne }}
{{SFxTMoveListRow | Angled Jump Medium Punch | {{ub}} / {{uf}} + {{mp}} | {{high}} {{speccancel}} <br> {{knockdown}} on ariborne }}
{{SFxTMoveListRow | Angled Jump Hard Punch | uf / u / ub + hp | high }}
{{SFxTMoveListRow | Angled Jump Hard Punch | {{uf}} / {{u}} / {{ub}} + {{hp}} | {{high}} }}
{{SFxTMoveListRow | Angled Jump Light Kick | ub / uf + lk | high }}
{{SFxTMoveListRow | Angled Jump Light Kick | {{ub}} / {{uf}} + {{lk}} | {{high}} }}
{{SFxTMoveListRow | Angled Jump Medium Kick | ub / uf + mk | high }}
{{SFxTMoveListRow | Angled Jump Medium Kick | {{ub}} / {{uf}} + {{mk}} | {{high}} }}
{{SFxTMoveListRow | Angled Jump Hard Kick | ub / uf + hk | high }}
{{SFxTMoveListRow | Angled Jump Hard Kick | {{ub}} / {{uf}} + {{hk}} | {{high}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}


{{SFxTMoveListRow | Flower Kick | f + MK | high <br> Knockdown on airborne }}
{{SFxTMoveListRow | Flower Kick | {{f}} + MK | {{high}} <br> Knockdown on airborne }}


{{MoveListFooter}}
{{MoveListFooter}}
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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Sailor Shot | f or n + lp + lk | throw }}
{{SFxTMoveListRow | Sailor Shot | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }}
{{SFxTMoveListRow | Choba Throw | b + lp + lk | throw }}
{{SFxTMoveListRow | Choba Throw | {{b}} + {{lp}} + {{lk}} | {{throw}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Hadoken | qcf + p | ex knockdown on hit <br> can be charged to Lvl 3 }}
{{SFxTMoveListRow | Hadoken | {{qcf}} + {{p}} | {{ex}} {{knockdown}} on hit <br> can be charged to Lvl 3 }}
{{SFxTMoveListRow | Shouoken | dp + p | ex Full Body Invul. 1-13f }}
{{SFxTMoveListRow | Shouoken | {{dp}} + {{p}} | {{ex}} Full Body Invul. 1-13f }}
{{SFxTMoveListRow | Shunpukyaku | qcb + k | lk knockdown on airborne <br> Also possible ariborne <br> ex chrg  }}
{{SFxTMoveListRow | Shunpukyaku | {{qcb}} + {{k}} | {{lk}} {{knockdown}} on airborne <br> Also possible ariborne <br> {{ex}} {{chrg}} }}
{{SFxTMoveListRow | Sakura Otoshi | dp + k | Button determines arc and distance <br> ex Tracks <br> Can do 3 follow-up p attacks <br> groundbounce on grounded opponent }}
{{SFxTMoveListRow | Sakura Otoshi | {{dp}} + {{k}} | Button determines arc and distance <br> {{ex}} Tracks <br> Can do 3 follow-up {{p}} attacks <br> {{groundbounce}} on grounded opponent }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Haru Ranman | qcb + 3k | Full Body Invul. 1-7f }}
{{SFxTMoveListRow | Haru Ranman | {{qcb}} + {{3k}} | Full Body Invul. 1-7f }}
{{MoveListFooter}}
{{MoveListFooter}}


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[[Category: Street Fighter X Tekken]]
[[Category:Street Fighter X Tekken]]

Revision as of 02:04, 9 December 2020

Street Fighter X TekkenSFxTLogo.png
Street Fighter X Tekken#CharactersStreet Fighter X Tekken/Character HealthStreet Fighter X Tekken/Basic ElementsStreet Fighter X Tekken/MovementStreet Fighter X Tekken/Solo OffenseStreet Fighter X Tekken/Capcom Juggle SystemSFxTHeaderButtons.png

Sakura

Sfxt Sakura face.jpg

Ideal Team Position: TBW


TBW

Strengths Weaknesses

{{{5}}}

{{{6}}}

Normal Attacks

Name
Command
Notes
Standing Light Punch
Lp.png
Speccancel.png Rpdfire.png
Standing Medium Punch
Mp.png
Standing Hard Punch
Hp.png
Speccancel.png
Standing Light Kick
Lk.png
Speccancel.png
Standing Medium Kick
Mk.png
Standing Hard Kick
Hk.png
Standing (close) Light Punch
Lp.png
Speccancel.png Rpdfire.png
Standing (close) Medium Punch
Mp.png
Speccancel.png
Standing (close) Hard Punch
Hp.png
Speccancel.png
Forces Standing
Standing (close) Light Kick
Lk.png
Speccancel.png
Standing (close) Medium Kick
Mk.png
Speccancel.png
Standing (close) Hard Kick
Hk.png
Causes Float on non airborne opponent
Crouching Light Punch
D.png + Lp.png
Speccancel.png
Crouching Medium Punch
D.png + Mp.png
Speccancel.png
Crouching Hard Punch
D.png + Hp.png
Speccancel.png
Forces Standing
Crouching Light Kick
D.png + Lk.png
Low.png
Speccancel.png
Crouching Medium Kick
D.png + Mk.png
Low.png
Speccancel.png
Crouching Hard Kick
D.png + Hk.png
Low.png
Hardknockdown.png
Neutral Jump Light Punch
U.png + Lp.png
High.png
Neutral Jump Medium Punch
U.png + Mp.png
High.png
Neutral Jump Hard Punch
Uf.png / U.png / Ub.png + Hp.png
High.png
Neutral Jump Light Kick
U.png + Lk.png
High.png
Neutral Jump Medium Kick
U.png + Mk.png
High.png
Neutral Jump Hard Kick
U.png + Hk.png
High.png
Angled Jump Light Punch
Ub.png / Uf.png + Lp.png
High.png
Angled Jump Medium Punch
Ub.png / Uf.png + Mp.png
High.png Speccancel.png
Knockdown.png on ariborne
Angled Jump Hard Punch
Uf.png / U.png / Ub.png + Hp.png
High.png
Angled Jump Light Kick
Ub.png / Uf.png + Lk.png
High.png
Angled Jump Medium Kick
Ub.png / Uf.png + Mk.png
High.png
Angled Jump Hard Kick
Ub.png / Uf.png + Hk.png
High.png

Unique Attacks

Name
Command
Notes
Flower Kick
F.png + MK
High.png
Knockdown on airborne

Throws

Name
Command
Notes
Sailor Shot
F.png or N.png + Lp.png + Lk.png
Throw.png
Choba Throw
B.png + Lp.png + Lk.png
Throw.png

Special Moves

Name
Command
Notes
Hadoken
Qcf.png + P.png
Ex.png Knockdown.png on hit
can be charged to Lvl 3
Shouoken
Dp.png + P.png
Ex.png Full Body Invul. 1-13f
Shunpukyaku
Qcb.png + K.png
Lk.png Knockdown.png on airborne
Also possible ariborne
Ex.png Chrg.png
Sakura Otoshi
Dp.png + K.png
Button determines arc and distance
Ex.png Tracks
Can do 3 follow-up P.png attacks
Groundbounce.png on grounded opponent

Super Combo

Name
Command
Notes
Haru Ranman
Qcb.png + 3k.png
Full Body Invul. 1-7f

Move Analysis

Normal Moves

N/A


Unique Attacks

N/A

Normal Throws

N/A


Special Moves

N/A


Super Combos

N/A

The Basics

N/A

Advanced Strategy

N/A

Combos

Bread and Butters

  • N/A

Hit Confirm Combos

  • N/A

Advanced Combos

Combos Into Supers

  • N/A

Frame Data

zUkUu's Frame Data Guide for Sakura