Street Fighter X Tekken/Ryu: Difference between revisions

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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Standing Light Punch | lp | rpdfire <br> speccancel }}
{{SFxTMoveListRow | Standing Light Punch | {{lp}} | {{rpdfire}} <br> {{speccancel}} }}
{{SFxTMoveListRow | Standing Medium Punch | mp | speccancel }}
{{SFxTMoveListRow | Standing Medium Punch | {{mp}} | {{speccancel}} }}
{{SFxTMoveListRow | Standing Hard Punch | hp | chcrumple }}
{{SFxTMoveListRow | Standing Hard Punch | {{hp}} | {{chcrumple}} }}
{{SFxTMoveListRow | Standing Light Kick | lk | }}
{{SFxTMoveListRow | Standing Light Kick | {{lk}} | }}
{{SFxTMoveListRow | Standing Medium Kick | mk |  }}
{{SFxTMoveListRow | Standing Medium Kick | {{mk}} |  }}
{{SFxTMoveListRow | Standing Hard Kick | hk |  }}
{{SFxTMoveListRow | Standing Hard Kick | {{hk}} |  }}
{{SFxTMoveListRow | Close Light Punch | (near opponent) lp | speccancel <br> rpdfire}}
{{SFxTMoveListRow | Close Light Punch | (near opponent) {{lp}} | {{speccancel}} <br> rpdfire}}
{{SFxTMoveListRow | Close Medium Punch | (near opponent) mp | speccancel }}
{{SFxTMoveListRow | Close Medium Punch | (near opponent) {{mp}} | {{speccancel}} }}
{{SFxTMoveListRow | Close Hard Punch | (near opponent) hp | speccancel }}
{{SFxTMoveListRow | Close Hard Punch | (near opponent) {{hp}} | {{speccancel}} }}
{{SFxTMoveListRow | Close Light Kick | (near opponent) lk | }}
{{SFxTMoveListRow | Close Light Kick | (near opponent) {{lk}} | }}
{{SFxTMoveListRow | Close Medium Kick | (near opponent) mk | speccancel }}
{{SFxTMoveListRow | Close Medium Kick | (near opponent) {{mk}} | {{speccancel}} }}
{{SFxTMoveListRow | Close Hard Kick | (near opponent) hk | }}
{{SFxTMoveListRow | Close Hard Kick | (near opponent) {{hk}} | }}
{{SFxTMoveListRow | Crouching Light Punch | d + lp | rpdfire <br> speccancel }}
{{SFxTMoveListRow | Crouching Light Punch | {{d}} + {{lp}} | {{rpdfire}} <br> {{speccancel}} }}
{{SFxTMoveListRow | Crouching Medium Punch | d + mp | speccancel }}
{{SFxTMoveListRow | Crouching Medium Punch | {{d}} + {{mp}} | {{speccancel}} }}
{{SFxTMoveListRow | Crouching Hard Punch | d + hp | speccancel }}
{{SFxTMoveListRow | Crouching Hard Punch | {{d}} + {{hp}} | {{speccancel}} }}
{{SFxTMoveListRow | Crouching Light Kick | d + lk | rpdfire <br> low <br> speccancel }}
{{SFxTMoveListRow | Crouching Light Kick | {{d}} + {{lk}} | {{rpdfire}} <br> {{low}} <br> {{speccancel}} }}
{{SFxTMoveListRow | Crouching Medium Kick | d + mk | speccancel }}
{{SFxTMoveListRow | Crouching Medium Kick | {{d}} + {{mk}} | {{speccancel}} }}
{{SFxTMoveListRow | Crouching Hard Kick | d + hk | low <br> hardknockdown <br> speccancel }}
{{SFxTMoveListRow | Crouching Hard Kick | {{d}} + {{hk}} | {{low}} <br> {{hardknockdown}} <br> {{speccancel}} }}
{{SFxTMoveListRow | Neutral Jump Light Punch | u + lp | high }}
{{SFxTMoveListRow | Neutral Jump Light Punch | {{u}} + {{lp}} | {{high}} }}
{{SFxTMoveListRow | Neutral Jump Medium Punch | u + mp | high }}
{{SFxTMoveListRow | Neutral Jump Medium Punch | {{u}} + {{mp}} | {{high}} }}
{{SFxTMoveListRow | Neutral Jump Hard Punch | u + hp | high }}
{{SFxTMoveListRow | Neutral Jump Hard Punch | {{u}} + {{hp}} | {{high}} }}
{{SFxTMoveListRow | Neutral Jump Light Kick | u + lk | high }}
{{SFxTMoveListRow | Neutral Jump Light Kick | {{u}} + {{lk}} | {{high}} }}
{{SFxTMoveListRow | Neutral Jump Medium Kick | u + mk | high }}
{{SFxTMoveListRow | Neutral Jump Medium Kick | {{u}} + {{mk}} | {{high}} }}
{{SFxTMoveListRow | Neutral Jump Hard Kick | u + hk | high }}
{{SFxTMoveListRow | Neutral Jump Hard Kick | {{u}} + {{hk}} | {{high}} }}
{{SFxTMoveListRow | Angled Jump Light Punch | ub / uf + lp | high }}
{{SFxTMoveListRow | Angled Jump Light Punch | {{ub}} / {{uf}} + {{lp}} | {{high}} }}
{{SFxTMoveListRow | Angled Jump Medium Punch | ub / uf + mp | high <br> knockdown vs airborne }}
{{SFxTMoveListRow | Angled Jump Medium Punch | {{ub}} / {{uf}} + {{mp}} | {{high}} <br> {{knockdown}} vs airborne }}
{{SFxTMoveListRow | Angled Jump Hard Punch | ub / uf + hp | high }}
{{SFxTMoveListRow | Angled Jump Hard Punch | {{ub}} / {{uf}} + {{hp}} | {{high}} }}
{{SFxTMoveListRow | Angled Jump Light Kick | ub / uf + lk | high <br> crossup }}
{{SFxTMoveListRow | Angled Jump Light Kick | {{ub}} / {{uf}} + {{lk}} | {{high}} <br> crossup }}
{{SFxTMoveListRow | Angled Jump Medium Kick | ub / uf + mk | high <br> crossup }}
{{SFxTMoveListRow | Angled Jump Medium Kick | {{ub}} / {{uf}} + {{mk}} | {{high}} <br> crossup }}
{{SFxTMoveListRow | Angled Jump Hard Kick | ub / uf + hk | high }}
{{SFxTMoveListRow | Angled Jump Hard Kick | {{ub}} / {{uf}} + {{hk}} | {{high}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Collarbone Breaker | f + mp | high <br> knockdown vs airborne }}
{{SFxTMoveListRow | Collarbone Breaker | {{f}} + {{mp}} | {{high}} <br> {{knockdown}} vs airborne }}
{{SFxTMoveListRow | Solar Plexus Strike| f + hp | knockdown vs airborne }}
{{SFxTMoveListRow | Solar Plexus Strike| {{f}} + {{hp}} | {{knockdown}} vs airborne }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Shoulder Throw | f or n + lp + lk | throw }}
{{SFxTMoveListRow | Shoulder Throw | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }}
{{SFxTMoveListRow | Somersault Throw | b + lp + lk | throw }}
{{SFxTMoveListRow | Somersault Throw | {{b}} + {{lp}} + {{lk}} | {{throw}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Shoryuken | dp + p | ex <br> knockdown }}
{{SFxTMoveListRow | Shoryuken | {{dp}} + {{p}} | {{ex}} <br> {{knockdown}} }}
{{SFxTMoveListRow | Tatsumaki Senpukyaku | qcb + k | ex <br> knockdown }}
{{SFxTMoveListRow | Tatsumaki Senpukyaku | {{qcb}} + {{k}} | {{ex}} <br> {{knockdown}} }}
{{SFxTMoveListRow | Airborne Tatsumaki Senpukyaku | air qcb + k | ex <br> knockdown <br> crossup }}
{{SFxTMoveListRow | Airborne Tatsumaki Senpukyaku | air {{qcb}} + {{k}} | {{ex}} <br> {{knockdown}} <br> crossup }}
{{SFxTMoveListRow | Joudan Sokutogeri | hcf + k | ex <br> knockdown <br> wallbounce on ex }}
{{SFxTMoveListRow | Joudan Sokutogeri | {{hcf}} + {{k}} | {{ex}} <br> {{knockdown}} <br> {{wallbounce}} on {{ex}} }}
{{SFxTMoveListRow | Hadoken | qcf + p | ex chrg <br> knockdown on ex <br> knockdown vs airborne }}
{{SFxTMoveListRow | Hadoken | {{qcf}} + {{p}} | {{ex}} {{chrg}} <br> {{knockdown}} on {{ex}} <br> {{knockdown}} vs airborne }}
{{MoveListFooter}}
{{MoveListFooter}}


==== Super Combo ====
==== Super Combo ====
{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Shinku Hadoken | qcf + 3p | }}
{{SFxTMoveListRow | Shinku Hadoken | {{qcf}} + {{3p}} | }}
{{MoveListFooter}}
{{MoveListFooter}}


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* N/A
* N/A


[[Category: Street Fighter X Tekken]]
[[Category:Street Fighter X Tekken]]

Revision as of 02:04, 9 December 2020

Street Fighter X TekkenSFxTLogo.png
Street Fighter X Tekken#CharactersStreet Fighter X Tekken/Character HealthStreet Fighter X Tekken/Basic ElementsStreet Fighter X Tekken/MovementStreet Fighter X Tekken/Solo OffenseStreet Fighter X Tekken/Capcom Juggle SystemSFxTHeaderButtons.png

Ryu

Sfxt ryu face.jpg

Ideal Team Position:

{{{4}}}

Strengths Weaknesses

{{{5}}}

{{{6}}}

A wandering street fighter who trains rigorously in order to become a true martial artist. Studied the art of Ansatsuken from his master Gouken, but does not wield it to take lives. He wishes to test his mettle against fighters around the world in order to find an answer in the heart of battle. He searches for Pandora to see if there is a connection between it and the Satsui no Hado. | Ryu is the quintessential "basic" character in fighting games with an intuitive array of punches and kicks, and very basic special moves. This simplicity makes Ryu a favorite for beginner and intermediate players. Ryu is available in every single Street Fighter game, allowing players familiar with previous Street Fighter games to begin playing immediately, without having to worry about learning how to use a new character, however, there are a few tweaks in his moveset which vary depending on the game.

v. 2012 Update With the latest update, Ryu's special moves were made more punishable. His Heavy Joudan Sokutou Geri is no longer safe on block, each version of his Dragon Punch has less block stun, and push back less. Allowing Ryu to be punished for careless uppercuts. His Medium Dragon Punch has invincible start up frames, so make that one your go-to anti-air if you intend to play Ryu.

Moves

Normal Attacks

Name
Command
Notes
Standing Light Punch
Lp.png
Rpdfire.png
Speccancel.png
Standing Medium Punch
Mp.png
Speccancel.png
Standing Hard Punch
Hp.png
Chcrumple.png
Standing Light Kick
Lk.png
Standing Medium Kick
Mk.png
Standing Hard Kick
Hk.png
Close Light Punch
(near opponent) Lp.png
Speccancel.png
rpdfire
Close Medium Punch
(near opponent) Mp.png
Speccancel.png
Close Hard Punch
(near opponent) Hp.png
Speccancel.png
Close Light Kick
(near opponent) Lk.png
Close Medium Kick
(near opponent) Mk.png
Speccancel.png
Close Hard Kick
(near opponent) Hk.png
Crouching Light Punch
D.png + Lp.png
Rpdfire.png
Speccancel.png
Crouching Medium Punch
D.png + Mp.png
Speccancel.png
Crouching Hard Punch
D.png + Hp.png
Speccancel.png
Crouching Light Kick
D.png + Lk.png
Rpdfire.png
Low.png
Speccancel.png
Crouching Medium Kick
D.png + Mk.png
Speccancel.png
Crouching Hard Kick
D.png + Hk.png
Low.png
Hardknockdown.png
Speccancel.png
Neutral Jump Light Punch
U.png + Lp.png
High.png
Neutral Jump Medium Punch
U.png + Mp.png
High.png
Neutral Jump Hard Punch
U.png + Hp.png
High.png
Neutral Jump Light Kick
U.png + Lk.png
High.png
Neutral Jump Medium Kick
U.png + Mk.png
High.png
Neutral Jump Hard Kick
U.png + Hk.png
High.png
Angled Jump Light Punch
Ub.png / Uf.png + Lp.png
High.png
Angled Jump Medium Punch
Ub.png / Uf.png + Mp.png
High.png
Knockdown.png vs airborne
Angled Jump Hard Punch
Ub.png / Uf.png + Hp.png
High.png
Angled Jump Light Kick
Ub.png / Uf.png + Lk.png
High.png
crossup
Angled Jump Medium Kick
Ub.png / Uf.png + Mk.png
High.png
crossup
Angled Jump Hard Kick
Ub.png / Uf.png + Hk.png
High.png


Unique Attacks

Name
Command
Notes
Collarbone Breaker
F.png + Mp.png
High.png
Knockdown.png vs airborne
Solar Plexus Strike
F.png + Hp.png
Knockdown.png vs airborne

Throws

Name
Command
Notes
Shoulder Throw
F.png or N.png + Lp.png + Lk.png
Throw.png
Somersault Throw
B.png + Lp.png + Lk.png
Throw.png

Special Moves

Name
Command
Notes
Shoryuken
Dp.png + P.png
Ex.png
Knockdown.png
Tatsumaki Senpukyaku
Qcb.png + K.png
Ex.png
Knockdown.png
Airborne Tatsumaki Senpukyaku
air Qcb.png + K.png
Ex.png
Knockdown.png
crossup
Joudan Sokutogeri
Hcf.png + K.png
Ex.png
Knockdown.png
Wallbounce.png on Ex.png
Hadoken
Qcf.png + P.png
Ex.png Chrg.png
Knockdown.png on Ex.png
Knockdown.png vs airborne

Super Combo

Name
Command
Notes
Shinku Hadoken
Qcf.png + 3p.png


Move Analysis

Normal Moves

N/A


Unique Attacks

N/A


Normal Throws

N/A


Special Moves

N/A


Super Combos

N/A


The Basics

N/A


Advanced Strategy

N/A


Combos

Bread and Butters

  • N/A

Hit Confirm Combos

  • N/A

Advanced Combos

  • N/A

Combos Into Supers

  • N/A