Street Fighter X Tekken/Poison: Difference between revisions

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Point
Point
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Unlike traditional zoners, Poison's kit isn't designed around her keeping the opponent out, but rather, to get her up close to the opponent. Poison's HP fireball is an incredibly strong neutral and pressure tool that can almost command neutral on its own. Aside from this, Poison possesses some great pokes with her medium kick normals and disjointed whip attacks. With all these tools combined, she easily controls the pace of the match and can easily harass her opponent with almost anything in her kit. On the other hand, however, her skill ceiling is higher than most of the cast, as she requires some 1-frame links for optimal combos and tagging in from her dp requires precise timing. Poison is best used when she's pestering the opponent while cornering them, so putting her on point would be optimal to keep the opponent at bay before tagging in with a scarier up close character.
Unlike traditional zoners, Poison's kit isn't designed around her keeping the opponent out, but rather, to get her up close to the opponent. Poison's HP fireball is an incredibly strong neutral and pressure tool that can almost command neutral on its own. Aside from this, Poison possesses some great pokes with her medium kick normals and disjointed whip attacks. With all these tools combined, she easily controls the pace of the match and can easily harass her opponent with almost anything in her kit. On the other hand, however, her skill ceiling is higher than most of the cast, as she requires some 1-frame links for optimal combos and tagging in from her {{dp}} requires precise timing. Poison is best used when she's pestering the opponent while cornering them, so putting her on point would be optimal to keep the opponent at bay before tagging in with a scarier up close character.
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*Most whip normals are disjointed, giving her a great poking game.
*Most whip normals are disjointed, giving her a great poking game.
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*Her best poking normals have slow startup which can make it difficult to control neutral against aggressive characters.
*Her best poking normals have slow startup which can make it difficult to control neutral against aggressive characters.
*Lacks in solo damage and doesn't have any good moves for tagging in her partner other than her dp which requires strict timing.
*Lacks in solo damage and doesn't have any good moves for tagging in her partner other than her {{dp}} which requires strict timing.
*Her rekka (qcb+p) can whiff from max range cancels.
*Her rekka (qcb+p) can whiff from max range cancels.
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}}
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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Standing Light Punch | lp | speccancel }}
{{SFxTMoveListRow | Standing Light Punch | {{lp}} | {{speccancel}} }}
{{SFxTMoveListRow | Standing Medium Punch | mp | speccancel }}
{{SFxTMoveListRow | Standing Medium Punch | {{mp}} | {{speccancel}} }}
{{SFxTMoveListRow | Standing Hard Punch | hp |  }}
{{SFxTMoveListRow | Standing Hard Punch | {{hp}} |  }}
{{SFxTMoveListRow | Standing Light Kick | lk | }}
{{SFxTMoveListRow | Standing Light Kick | {{lk}} | }}
{{SFxTMoveListRow | Standing Medium Kick | mk | speccancel }}
{{SFxTMoveListRow | Standing Medium Kick | {{mk}} | {{speccancel}} }}
{{SFxTMoveListRow | Standing Hard Kick | hk |  }}
{{SFxTMoveListRow | Standing Hard Kick | {{hk}} |  }}
{{SFxTMoveListRow | Close Light Punch | (near opponent) lp | speccancel <br> rpdfire }}
{{SFxTMoveListRow | Close Light Punch | (near opponent) {{lp}} | {{speccancel}} <br> {{rpdfire}} }}
{{SFxTMoveListRow | Close Medium Punch | (near opponent) mp | speccancel }}
{{SFxTMoveListRow | Close Medium Punch | (near opponent) {{mp}} | {{speccancel}} }}
{{SFxTMoveListRow | Close Hard Punch | (near opponent) hp | speccancel }}
{{SFxTMoveListRow | Close Hard Punch | (near opponent) {{hp}} | {{speccancel}} }}
{{SFxTMoveListRow | Close Light Kick | (near opponent) lk |  }}
{{SFxTMoveListRow | Close Light Kick | (near opponent) {{lk}} |  }}
{{SFxTMoveListRow | Close Medium Kick | (near opponent) mk | speccancel }}
{{SFxTMoveListRow | Close Medium Kick | (near opponent) {{mk}} | {{speccancel}} }}
{{SFxTMoveListRow | Close Hard Kick | (near opponent) hk | speccancel }}
{{SFxTMoveListRow | Close Hard Kick | (near opponent) {{hk}} | {{speccancel}} }}
{{SFxTMoveListRow | Crouching Light Punch | d + lp | rpdfire <br> speccancel }}
{{SFxTMoveListRow | Crouching Light Punch | {{d}} + {{lp}} | {{rpdfire}} <br> {{speccancel}} }}
{{SFxTMoveListRow | Crouching Medium Punch | d + mp | speccancel }}
{{SFxTMoveListRow | Crouching Medium Punch | {{d}} + {{mp}} | {{speccancel}} }}
{{SFxTMoveListRow | Crouching Hard Punch | d + hp | speccancel }}
{{SFxTMoveListRow | Crouching Hard Punch | {{d}} + {{hp}} | {{speccancel}} }}
{{SFxTMoveListRow | Crouching Light Kick | d + lk | low }}
{{SFxTMoveListRow | Crouching Light Kick | {{d}} + {{lk}} | {{low}} }}
{{SFxTMoveListRow | Crouching Medium Kick | d + mk | speccancel }}
{{SFxTMoveListRow | Crouching Medium Kick | {{d}} + {{mk}} | {{speccancel}} }}
{{SFxTMoveListRow | Crouching Hard Kick | d + hk | low <br> hardknockdown <br> speccancel }}
{{SFxTMoveListRow | Crouching Hard Kick | {{d}} + {{hk}} | {{low}} <br> {{hardknockdown}} <br> {{speccancel}} }}
{{SFxTMoveListRow | Jump Light Punch | ub / u / uf + lp | high }}
{{SFxTMoveListRow | Jump Light Punch | {{ub}} / {{u}} / {{uf}} + {{lp}} | {{high}} }}
{{SFxTMoveListRow | Jump Medium Punch | ub / u / uf + mp | high }}
{{SFxTMoveListRow | Jump Medium Punch | {{ub}} / {{u}} / {{uf}} + {{mp}} | {{high}} }}
{{SFxTMoveListRow | Jump Hard Punch | ub / u / uf + hp | high <br> crossup }}
{{SFxTMoveListRow | Jump Hard Punch | {{ub}} / {{u}} / {{uf}} + {{hp}} | {{high}} <br> crossup }}
{{SFxTMoveListRow | Jump Light Kick | ub / u / uf + lk | high <br> crossup }}
{{SFxTMoveListRow | Jump Light Kick | {{ub}} / {{u}} / {{uf}} + {{lk}} | {{high}} <br> crossup }}
{{SFxTMoveListRow | Jump Medium Kick | ub / u / uf + mk | high }}
{{SFxTMoveListRow | Jump Medium Kick | {{ub}} / {{u}} / {{uf}} + {{mk}} | {{high}} }}
{{SFxTMoveListRow | Jump Hard Kick | ub / u / uf + hk | high }}
{{SFxTMoveListRow | Jump Hard Kick | {{ub}} / {{u}} / {{uf}} + {{hk}} | {{high}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Elbow Drop | f + mp | high }}
{{SFxTMoveListRow | Elbow Drop | {{f}} + {{mp}} | {{high}} }}
{{SFxTMoveListRow | Backflip | k + k | backwards dodge }}
{{SFxTMoveListRow | Backflip | {{k}} + {{k}} | backwards dodge }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Slapshot | f or n + lp + lk | throw }}
{{SFxTMoveListRow | Slapshot | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }}
{{SFxTMoveListRow | Frankensteiner | b + lp + lk | throw }}
{{SFxTMoveListRow | Frankensteiner | {{b}} + {{lp}} + {{lk}} | {{throw}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Whip of Love | qcb + p | ex ; <br> tap p twice for follow-up hits <br> tap p 3 times on ex for follow-up hits <br> knockdown on 3rd hit <br> groundbounce on 3rd hit on ex <br> hardknockdown on 4th hit on ex <br> knockdown vs airborne }}
{{SFxTMoveListRow | Whip of Love | {{qcb}} + {{p}} | {{ex}} ; <br> tap {{p}} twice for follow-up hits <br> tap {{p}} 3 times on {{ex}} for follow-up hits <br> {{knockdown}} on 3rd hit <br> {{groundbounce}} on 3rd hit on {{ex}} <br> {{hardknockdown}} on 4th hit on {{ex}} <br> {{knockdown}} vs airborne }}
{{SFxTMoveListRow | Kissed by a Goddess | dp + k | ex <br> knockdown }}
{{SFxTMoveListRow | Kissed by a Goddess | {{dp}} + {{k}} | {{ex}} <br> {{knockdown}} }}
{{SFxTMoveListRow | Love Me Tender | qcb + k | ex ; <br> press k on hit for throw follow-up <br> ex gains proj invincibility <br> knockdown vs airborne }}
{{SFxTMoveListRow | Love Me Tender | {{qcb}} + {{k}} | {{ex}} ; <br> press {{k}} on hit for {{throw}} follow-up <br> {{ex}} gains {{proj}} invincibility <br> {{knockdown}} vs airborne }}
{{SFxTMoveListRow | Aeolus Edge | qcf + p | ex chrg <br> knockdown vs airborne }}
{{SFxTMoveListRow | Aeolus Edge | {{qcf}} + {{p}} | {{ex}} {{chrg}} <br> {{knockdown}} vs airborne }}
{{MoveListFooter}}
{{MoveListFooter}}


==== Super Combo ====
==== Super Combo ====
{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Love Storm | qcf + 3p | hardknockdown (close version only) }}
{{SFxTMoveListRow | Love Storm | {{qcf}} + {{3p}} | {{hardknockdown}} (close version only) }}
{{MoveListFooter}}
{{MoveListFooter}}


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=== Special Moves ===
=== Special Moves ===
*Throw of love, while it is POSSIBLE to get the extra hits from tapping the button, it is much easier for some reason to simply "rekka" the {{#motion: qcb + p }} . Input the command {{#motion: qcb + p }} , {{#motion: qcb + p }} , {{#motion: qcb + p }} , and the move will come out far easier.  
*Throw of love, while it is POSSIBLE to get the extra hits from tapping the button, it is much easier for some reason to simply "rekka" the {{ {{qcb}} + {{p}} }} . Input the command {{ {{qcb}} + {{p}} }} , {{ {{qcb}} + {{p}} }} , {{ {{qcb}} + {{p}} }} , and the move will come out far easier.  




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* N/A
* N/A


[[Category: Street Fighter X Tekken]]
[[Category:Street Fighter X Tekken]]

Revision as of 02:04, 9 December 2020

Street Fighter X TekkenSFxTLogo.png
Street Fighter X Tekken#CharactersStreet Fighter X Tekken/Character HealthStreet Fighter X Tekken/Basic ElementsStreet Fighter X Tekken/MovementStreet Fighter X Tekken/Solo OffenseStreet Fighter X Tekken/Capcom Juggle SystemSFxTHeaderButtons.png

Poison

Sfxt poison face.jpg

Ideal Team Position: Point


Unlike traditional zoners, Poison's kit isn't designed around her keeping the opponent out, but rather, to get her up close to the opponent. Poison's HP fireball is an incredibly strong neutral and pressure tool that can almost command neutral on its own. Aside from this, Poison possesses some great pokes with her medium kick normals and disjointed whip attacks. With all these tools combined, she easily controls the pace of the match and can easily harass her opponent with almost anything in her kit. On the other hand, however, her skill ceiling is higher than most of the cast, as she requires some 1-frame links for optimal combos and tagging in from her Dp.png requires precise timing. Poison is best used when she's pestering the opponent while cornering them, so putting her on point would be optimal to keep the opponent at bay before tagging in with a scarier up close character.


Strengths Weaknesses
  • Most whip normals are disjointed, giving her a great poking game.
  • Possesses a true invincible dp.
  • HP fireball dominates neutral, is good for pressure, and lets Poison keep the opponent at bay while letting her move in a bit.
  • Her best poking normals have slow startup which can make it difficult to control neutral against aggressive characters.
  • Lacks in solo damage and doesn't have any good moves for tagging in her partner other than her Dp.png which requires strict timing.
  • Her rekka (qcb+p) can whiff from max range cancels.


Moves

Normal Attacks

Name
Command
Notes
Standing Light Punch
Lp.png
Speccancel.png
Standing Medium Punch
Mp.png
Speccancel.png
Standing Hard Punch
Hp.png
Standing Light Kick
Lk.png
Standing Medium Kick
Mk.png
Speccancel.png
Standing Hard Kick
Hk.png
Close Light Punch
(near opponent) Lp.png
Speccancel.png
Rpdfire.png
Close Medium Punch
(near opponent) Mp.png
Speccancel.png
Close Hard Punch
(near opponent) Hp.png
Speccancel.png
Close Light Kick
(near opponent) Lk.png
Close Medium Kick
(near opponent) Mk.png
Speccancel.png
Close Hard Kick
(near opponent) Hk.png
Speccancel.png
Crouching Light Punch
D.png + Lp.png
Rpdfire.png
Speccancel.png
Crouching Medium Punch
D.png + Mp.png
Speccancel.png
Crouching Hard Punch
D.png + Hp.png
Speccancel.png
Crouching Light Kick
D.png + Lk.png
Low.png
Crouching Medium Kick
D.png + Mk.png
Speccancel.png
Crouching Hard Kick
D.png + Hk.png
Low.png
Hardknockdown.png
Speccancel.png
Jump Light Punch
Ub.png / U.png / Uf.png + Lp.png
High.png
Jump Medium Punch
Ub.png / U.png / Uf.png + Mp.png
High.png
Jump Hard Punch
Ub.png / U.png / Uf.png + Hp.png
High.png
crossup
Jump Light Kick
Ub.png / U.png / Uf.png + Lk.png
High.png
crossup
Jump Medium Kick
Ub.png / U.png / Uf.png + Mk.png
High.png
Jump Hard Kick
Ub.png / U.png / Uf.png + Hk.png
High.png


Unique Attacks

Name
Command
Notes
Elbow Drop
F.png + Mp.png
High.png
Backflip
K.png + K.png
backwards dodge

Throws

Name
Command
Notes
Slapshot
F.png or N.png + Lp.png + Lk.png
Throw.png
Frankensteiner
B.png + Lp.png + Lk.png
Throw.png

Special Moves

Name
Command
Notes
Whip of Love
Qcb.png + P.png
Ex.png ;
tap P.png twice for follow-up hits
tap P.png 3 times on Ex.png for follow-up hits
Knockdown.png on 3rd hit
Groundbounce.png on 3rd hit on Ex.png
Hardknockdown.png on 4th hit on Ex.png
Knockdown.png vs airborne
Kissed by a Goddess
Dp.png + K.png
Ex.png
Knockdown.png
Love Me Tender
Qcb.png + K.png
Ex.png ;
press K.png on hit for Throw.png follow-up
Ex.png gains Proj.png invincibility
Knockdown.png vs airborne
Aeolus Edge
Qcf.png + P.png
Ex.png Chrg.png
Knockdown.png vs airborne

Super Combo

Name
Command
Notes
Love Storm
Qcf.png + 3p.png
Hardknockdown.png (close version only)


Move Analysis

Normal Moves

N/A


Unique Attacks

N/A


Normal Throws

N/A


Special Moves

  • Throw of love, while it is POSSIBLE to get the extra hits from tapping the button, it is much easier for some reason to simply "rekka" the {{ Qcb.png + P.png }} . Input the command {{ Qcb.png + P.png }} , {{ Qcb.png + P.png }} , {{ Qcb.png + P.png }} , and the move will come out far easier.


Super Combos

  • At full range, Poison throws a single hit fireball. At closer ranges, though, this fireball will trigger a cinematic super, dealing its full damage.


The Basics

N/A


Advanced Strategy

N/A


Combos

Bread and Butters

  • N/A

Hit Confirm Combos

  • N/A

Advanced Combos

  • N/A

Combos Into Supers

  • N/A