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Point | Point | ||
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Unlike traditional zoners, Poison's kit isn't designed around her keeping the opponent out, but rather, to get her up close to the opponent. Poison's HP fireball is an incredibly strong neutral and pressure tool that can almost command neutral on its own. Aside from this, Poison possesses some great pokes with her medium kick normals and disjointed whip attacks. With all these tools combined, she easily controls the pace of the match and can easily harass her opponent with almost anything in her kit. On the other hand, however, her skill ceiling is higher than most of the cast, as she requires some 1-frame links for optimal combos and tagging in from her dp requires precise timing. Poison is best used when she's pestering the opponent while cornering them, so putting her on point would be optimal to keep the opponent at bay before tagging in with a scarier up close character. | Unlike traditional zoners, Poison's kit isn't designed around her keeping the opponent out, but rather, to get her up close to the opponent. Poison's HP fireball is an incredibly strong neutral and pressure tool that can almost command neutral on its own. Aside from this, Poison possesses some great pokes with her medium kick normals and disjointed whip attacks. With all these tools combined, she easily controls the pace of the match and can easily harass her opponent with almost anything in her kit. On the other hand, however, her skill ceiling is higher than most of the cast, as she requires some 1-frame links for optimal combos and tagging in from her {{dp}} requires precise timing. Poison is best used when she's pestering the opponent while cornering them, so putting her on point would be optimal to keep the opponent at bay before tagging in with a scarier up close character. | ||
| | | | ||
*Most whip normals are disjointed, giving her a great poking game. | *Most whip normals are disjointed, giving her a great poking game. | ||
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*Her best poking normals have slow startup which can make it difficult to control neutral against aggressive characters. | *Her best poking normals have slow startup which can make it difficult to control neutral against aggressive characters. | ||
*Lacks in solo damage and doesn't have any good moves for tagging in her partner other than her dp which requires strict timing. | *Lacks in solo damage and doesn't have any good moves for tagging in her partner other than her {{dp}} which requires strict timing. | ||
*Her rekka (qcb+p) can whiff from max range cancels. | *Her rekka (qcb+p) can whiff from max range cancels. | ||
}} | }} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Standing Light Punch | lp | speccancel }} | {{SFxTMoveListRow | Standing Light Punch | {{lp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Standing Medium Punch | mp | speccancel }} | {{SFxTMoveListRow | Standing Medium Punch | {{mp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Standing Hard Punch | hp | }} | {{SFxTMoveListRow | Standing Hard Punch | {{hp}} | }} | ||
{{SFxTMoveListRow | Standing Light Kick | lk | }} | {{SFxTMoveListRow | Standing Light Kick | {{lk}} | }} | ||
{{SFxTMoveListRow | Standing Medium Kick | mk | speccancel }} | {{SFxTMoveListRow | Standing Medium Kick | {{mk}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Standing Hard Kick | hk | }} | {{SFxTMoveListRow | Standing Hard Kick | {{hk}} | }} | ||
{{SFxTMoveListRow | Close Light Punch | (near opponent) lp | speccancel <br> rpdfire }} | {{SFxTMoveListRow | Close Light Punch | (near opponent) {{lp}} | {{speccancel}} <br> {{rpdfire}} }} | ||
{{SFxTMoveListRow | Close Medium Punch | (near opponent) mp | speccancel }} | {{SFxTMoveListRow | Close Medium Punch | (near opponent) {{mp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Close Hard Punch | (near opponent) hp | speccancel }} | {{SFxTMoveListRow | Close Hard Punch | (near opponent) {{hp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Close Light Kick | (near opponent) lk | }} | {{SFxTMoveListRow | Close Light Kick | (near opponent) {{lk}} | }} | ||
{{SFxTMoveListRow | Close Medium Kick | (near opponent) mk | speccancel }} | {{SFxTMoveListRow | Close Medium Kick | (near opponent) {{mk}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Close Hard Kick | (near opponent) hk | speccancel }} | {{SFxTMoveListRow | Close Hard Kick | (near opponent) {{hk}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Light Punch | d + lp | rpdfire <br> speccancel }} | {{SFxTMoveListRow | Crouching Light Punch | {{d}} + {{lp}} | {{rpdfire}} <br> {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Medium Punch | d + mp | speccancel }} | {{SFxTMoveListRow | Crouching Medium Punch | {{d}} + {{mp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Hard Punch | d + hp | speccancel }} | {{SFxTMoveListRow | Crouching Hard Punch | {{d}} + {{hp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Light Kick | d + lk | low }} | {{SFxTMoveListRow | Crouching Light Kick | {{d}} + {{lk}} | {{low}} }} | ||
{{SFxTMoveListRow | Crouching Medium Kick | d + mk | speccancel }} | {{SFxTMoveListRow | Crouching Medium Kick | {{d}} + {{mk}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Hard Kick | d + hk | low <br> hardknockdown <br> speccancel }} | {{SFxTMoveListRow | Crouching Hard Kick | {{d}} + {{hk}} | {{low}} <br> {{hardknockdown}} <br> {{speccancel}} }} | ||
{{SFxTMoveListRow | Jump Light Punch | ub / u / uf + lp | high }} | {{SFxTMoveListRow | Jump Light Punch | {{ub}} / {{u}} / {{uf}} + {{lp}} | {{high}} }} | ||
{{SFxTMoveListRow | Jump Medium Punch | ub / u / uf + mp | high }} | {{SFxTMoveListRow | Jump Medium Punch | {{ub}} / {{u}} / {{uf}} + {{mp}} | {{high}} }} | ||
{{SFxTMoveListRow | Jump Hard Punch | ub / u / uf + hp | high <br> crossup }} | {{SFxTMoveListRow | Jump Hard Punch | {{ub}} / {{u}} / {{uf}} + {{hp}} | {{high}} <br> crossup }} | ||
{{SFxTMoveListRow | Jump Light Kick | ub / u / uf + lk | high <br> crossup }} | {{SFxTMoveListRow | Jump Light Kick | {{ub}} / {{u}} / {{uf}} + {{lk}} | {{high}} <br> crossup }} | ||
{{SFxTMoveListRow | Jump Medium Kick | ub / u / uf + mk | high }} | {{SFxTMoveListRow | Jump Medium Kick | {{ub}} / {{u}} / {{uf}} + {{mk}} | {{high}} }} | ||
{{SFxTMoveListRow | Jump Hard Kick | ub / u / uf + hk | high }} | {{SFxTMoveListRow | Jump Hard Kick | {{ub}} / {{u}} / {{uf}} + {{hk}} | {{high}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Elbow Drop | f + mp | high }} | {{SFxTMoveListRow | Elbow Drop | {{f}} + {{mp}} | {{high}} }} | ||
{{SFxTMoveListRow | Backflip | k + k | backwards dodge }} | {{SFxTMoveListRow | Backflip | {{k}} + {{k}} | backwards dodge }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Slapshot | f or n + lp + lk | throw }} | {{SFxTMoveListRow | Slapshot | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{SFxTMoveListRow | Frankensteiner | b + lp + lk | throw }} | {{SFxTMoveListRow | Frankensteiner | {{b}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Whip of Love | qcb + p | ex ; <br> tap p twice for follow-up hits <br> tap p 3 times on ex for follow-up hits <br> knockdown on 3rd hit <br> groundbounce on 3rd hit on ex <br> hardknockdown on 4th hit on ex <br> knockdown vs airborne }} | {{SFxTMoveListRow | Whip of Love | {{qcb}} + {{p}} | {{ex}} ; <br> tap {{p}} twice for follow-up hits <br> tap {{p}} 3 times on {{ex}} for follow-up hits <br> {{knockdown}} on 3rd hit <br> {{groundbounce}} on 3rd hit on {{ex}} <br> {{hardknockdown}} on 4th hit on {{ex}} <br> {{knockdown}} vs airborne }} | ||
{{SFxTMoveListRow | Kissed by a Goddess | dp + k | ex <br> knockdown }} | {{SFxTMoveListRow | Kissed by a Goddess | {{dp}} + {{k}} | {{ex}} <br> {{knockdown}} }} | ||
{{SFxTMoveListRow | Love Me Tender | qcb + k | ex ; <br> press k on hit for throw follow-up <br> ex gains proj invincibility <br> knockdown vs airborne }} | {{SFxTMoveListRow | Love Me Tender | {{qcb}} + {{k}} | {{ex}} ; <br> press {{k}} on hit for {{throw}} follow-up <br> {{ex}} gains {{proj}} invincibility <br> {{knockdown}} vs airborne }} | ||
{{SFxTMoveListRow | Aeolus Edge | qcf + p | ex chrg <br> knockdown vs airborne }} | {{SFxTMoveListRow | Aeolus Edge | {{qcf}} + {{p}} | {{ex}} {{chrg}} <br> {{knockdown}} vs airborne }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Super Combo ==== | ==== Super Combo ==== | ||
{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Love Storm | qcf + 3p | hardknockdown (close version only) }} | {{SFxTMoveListRow | Love Storm | {{qcf}} + {{3p}} | {{hardknockdown}} (close version only) }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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=== Special Moves === | === Special Moves === | ||
*Throw of love, while it is POSSIBLE to get the extra hits from tapping the button, it is much easier for some reason to simply "rekka" the {{ | *Throw of love, while it is POSSIBLE to get the extra hits from tapping the button, it is much easier for some reason to simply "rekka" the {{ {{qcb}} + {{p}} }} . Input the command {{ {{qcb}} + {{p}} }} , {{ {{qcb}} + {{p}} }} , {{ {{qcb}} + {{p}} }} , and the move will come out far easier. | ||
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* N/A | * N/A | ||
[[Category: Street Fighter X Tekken]] | [[Category:Street Fighter X Tekken]] |
Revision as of 02:04, 9 December 2020


Poison
Ideal Team Position: Point
Unlike traditional zoners, Poison's kit isn't designed around her keeping the opponent out, but rather, to get her up close to the opponent. Poison's HP fireball is an incredibly strong neutral and pressure tool that can almost command neutral on its own. Aside from this, Poison possesses some great pokes with her medium kick normals and disjointed whip attacks. With all these tools combined, she easily controls the pace of the match and can easily harass her opponent with almost anything in her kit. On the other hand, however, her skill ceiling is higher than most of the cast, as she requires some 1-frame links for optimal combos and tagging in from her requires precise timing. Poison is best used when she's pestering the opponent while cornering them, so putting her on point would be optimal to keep the opponent at bay before tagging in with a scarier up close character.
Strengths | Weaknesses |
---|---|
|
|
Moves
Normal Attacks

























































crossup





crossup










Unique Attacks





Throws









Special Moves



tap

tap















press










Super Combo



Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Special Moves
- Throw of love, while it is POSSIBLE to get the extra hits from tapping the button, it is much easier for some reason to simply "rekka" the {{
+
}} . Input the command {{
+
}} , {{
+
}} , {{
+
}} , and the move will come out far easier.
Super Combos
- At full range, Poison throws a single hit fireball. At closer ranges, though, this fireball will trigger a cinematic super, dealing its full damage.
The Basics
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
- N/A
Hit Confirm Combos
- N/A
Advanced Combos
- N/A
Combos Into Supers
- N/A