Street Fighter X Tekken/Lei: Difference between revisions

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m (fix motion tags)
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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Standing Light Punch | lp | speccancel }}
{{SFxTMoveListRow | Standing Light Punch | {{lp}} | {{speccancel}} }}
{{SFxTMoveListRow | Standing Medium Punch | mp | speccancel }}
{{SFxTMoveListRow | Standing Medium Punch | {{mp}} | {{speccancel}} }}
{{SFxTMoveListRow | Standing Hard Punch | hp |  }}
{{SFxTMoveListRow | Standing Hard Punch | {{hp}} |  }}
{{SFxTMoveListRow | Standing Light Kick | lk | Cancel into Snake <br> d + 3k }}
{{SFxTMoveListRow | Standing Light Kick | {{lk}} | Cancel into Snake <br> {{d}} + {{3k}} }}
{{SFxTMoveListRow | Standing Medium Kick | mk | Cancel into Drunk <br> f + 3k }}
{{SFxTMoveListRow | Standing Medium Kick | {{mk}} | Cancel into Drunk <br> {{f}} + {{3k}} }}
{{SFxTMoveListRow | Standing Hard Kick | hk |  }}
{{SFxTMoveListRow | Standing Hard Kick | {{hk}} |  }}
{{SFxTMoveListRow | Crouching Light Punch | d + lp | speccancel }}
{{SFxTMoveListRow | Crouching Light Punch | {{d}} + {{lp}} | {{speccancel}} }}
{{SFxTMoveListRow | Crouching Medium Punch | d + mp | speccancel }}
{{SFxTMoveListRow | Crouching Medium Punch | {{d}} + {{mp}} | {{speccancel}} }}
{{SFxTMoveListRow | Crouching Hard Punch | d + hp | speccancel }}
{{SFxTMoveListRow | Crouching Hard Punch | {{d}} + {{hp}} | {{speccancel}} }}
{{SFxTMoveListRow | Crouching Light Kick | d + lk | speccancel }}
{{SFxTMoveListRow | Crouching Light Kick | {{d}} + {{lk}} | {{speccancel}} }}
{{SFxTMoveListRow | Crouching Medium Kick | d + mk | speccancel }}
{{SFxTMoveListRow | Crouching Medium Kick | {{d}} + {{mk}} | {{speccancel}} }}
{{SFxTMoveListRow | Crouching Hard Kick | d + hk | hardknockdown}}
{{SFxTMoveListRow | Crouching Hard Kick | {{d}} + {{hk}} | hardknockdown}}
{{SFxTMoveListRow | Jump Light Punch | u + lp | }}
{{SFxTMoveListRow | Jump Light Punch | {{u}} + {{lp}} | }}
{{SFxTMoveListRow | Jump Medium Punch | u + mp | }}
{{SFxTMoveListRow | Jump Medium Punch | {{u}} + {{mp}} | }}
{{SFxTMoveListRow | Jump Hard Punch | uf / u / ub + hp | }}
{{SFxTMoveListRow | Jump Hard Punch | {{uf}} / {{u}} / {{ub}} + {{hp}} | }}
{{SFxTMoveListRow | Jump Light Kick | u + lk | }}
{{SFxTMoveListRow | Jump Light Kick | {{u}} + {{lk}} | }}
{{SFxTMoveListRow | Jump Medium Kick | u + mk | }}
{{SFxTMoveListRow | Jump Medium Kick | {{u}} + {{mk}} | }}
{{SFxTMoveListRow | Jump Hard Kick | u + hk | }}
{{SFxTMoveListRow | Jump Hard Kick | {{u}} + {{hk}} | }}


{{MoveListFooter}}
{{MoveListFooter}}
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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}


{{SFxTMoveListRow | Razor Rush | f + mp | Cancel into Snake d / u <br> }}
{{SFxTMoveListRow | Razor Rush | {{f}} + {{mp}} | Cancel into Snake {{d}} / {{u}} <br> }}
{{SFxTMoveListRow | -> | f + mp --- lp  | Cancel into Dragon d / u <br> }}
{{SFxTMoveListRow | -> | {{f}} + {{mp}} {{---}} {{lp}} | Cancel into Dragon {{d}} / {{u}} <br> }}
{{SFxTMoveListRow |  ----> | f + mp  --- lp --- mp | Cancel into Panther d / u <br> }}
{{SFxTMoveListRow |  ----> | {{f}} + {{mp}} {{---}} {{lp}} {{---}} {{mp}} | Cancel into Panther {{d}} / {{u}} <br> }}
{{SFxTMoveListRow |  --------> | f + mp --- lp --- mp --- lp  | Cancel into Tiger d / u <br> }}
{{SFxTMoveListRow |  --------> | {{f}} + {{mp}} {{---}} {{lp}} {{---}} {{mp}} {{---}} {{lp}} | Cancel into Tiger {{d}} / {{u}} <br> }}
{{SFxTMoveListRow | Razor Rush Low Kick | f + mp --- lp --- mp --- lp --- lk | }}
{{SFxTMoveListRow | Razor Rush Low Kick | {{f}} + {{mp}} {{---}} {{lp}} {{---}} {{mp}} {{---}} {{lp}} {{---}} {{lk}} | }}
{{SFxTMoveListRow | Razor Rush Mid Kick | f + mp --- lp --- mp --- lp --- lk | Cancel into Crane d / u <br> }}
{{SFxTMoveListRow | Razor Rush Mid Kick | {{f}} + {{mp}} {{---}} {{lp}} {{---}} {{mp}} {{---}} {{lp}} {{---}} {{lk}} | Cancel into Crane {{d}} / {{u}} <br> }}


{{MoveListFooter}}
{{MoveListFooter}}
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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Snake | d + 3k <br> d during Dragon <br> u during Tiger <br> d during Crane <br> u during Panther | Change to Snake stance <br> Considered crouching in neutral }}
{{SFxTMoveListRow | Snake | {{d}} + {{3k}} <br> {{d}} during Dragon <br> {{u}} during Tiger <br> {{d}} during Crane <br> {{u}} during Panther | Change to Snake stance <br> Considered crouching in neutral }}
{{SFxTMoveListRow | Dragon | d during Tiger <br> u during Snake | Change to Dragon stance <br> Considered crouching }}
{{SFxTMoveListRow | Dragon | {{d}} during Tiger <br> {{u}} during Snake | Change to Dragon stance <br> Considered crouching }}
{{SFxTMoveListRow | Tiger | u during Dragon | Change to Tiger stance }}
{{SFxTMoveListRow | Tiger | {{u}} during Dragon | Change to Tiger stance }}
{{SFxTMoveListRow | Panther | d during Snake or Crane  | Change to Panther stance Considered crouching <br> Throw inv. while <br> walking forward}}
{{SFxTMoveListRow | Panther | {{d}} during Snake or Crane  | Change to Panther stance Considered crouching <br> Throw inv. while <br> walking forward}}
{{SFxTMoveListRow | Crane | d during Panther  | Change to Crane stance <br> Auto-counters crouching attacks }}
{{SFxTMoveListRow | Crane | {{d}} during Panther  | Change to Crane stance <br> Auto-counters crouching attacks }}
{{SFxTMoveListRow | Drunken Master Walk | f + 3k | Change to Drunken stance }}
{{SFxTMoveListRow | Drunken Master Walk | {{f}} + {{3k}} | Change to Drunken stance }}
{{SFxTMoveListRow | Back Turn | b + 3k | Change to Back Turn stance }}
{{SFxTMoveListRow | Back Turn | {{b}} + {{3k}} | Change to Back Turn stance }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | (Snake) Light Punch | lp | }}
{{SFxTMoveListRow | (Snake) Light Punch | {{lp}} | }}
{{SFxTMoveListRow | (Snake) Medium Punch | mp | f Cancels into Dragon }}
{{SFxTMoveListRow | (Snake) Medium Punch | {{mp}} | {{f}} Cancels into Dragon }}
{{SFxTMoveListRow | (Snake) Hard Punch | hp | Counterhit Crumples }}
{{SFxTMoveListRow | (Snake) Hard Punch | {{hp}} | Counterhit Crumples }}
{{SFxTMoveListRow | (Snake) Light Kick | lk | }}
{{SFxTMoveListRow | (Snake) Light Kick | {{lk}} | }}
{{SFxTMoveListRow | (Snake) Medium Kick | mk |  }}
{{SFxTMoveListRow | (Snake) Medium Kick | {{mk}} |  }}
{{SFxTMoveListRow | (Snake) Hard Kick | hk |  }}
{{SFxTMoveListRow | (Snake) Hard Kick | {{hk}} |  }}
{{SFxTMoveListRow | (Snake) Rushing Snake | d + lp --- lp --- lp --- lp --- lp | Stopping after any lp <br> Exits Snake Stance <br> f Cancel back into Snake }}
{{SFxTMoveListRow | (Snake) Rushing Snake | {{d}} + {{lp}} {{---}} {{lp}} {{---}} {{lp}} {{---}} {{lp}} {{---}} {{lp}} | Stopping after any {{lp}} <br> Exits Snake Stance <br> {{f}} Cancel back into Snake }}
{{SFxTMoveListRow | (Snake) Snapping Snake | lp --- mp --- lp --- mp | Can cancel into Panther on second lp <br> Exits Snake Stance }}
{{SFxTMoveListRow | (Snake) Snapping Snake | {{lp}} {{---}} {{mp}} {{---}} {{lp}} {{---}} {{mp}} | Can {{cancel}} into Panther on second {{lp}} <br> Exits Snake Stance }}
{{SFxTMoveListRow | (Snake) Snake Bite Combo | mp --- mp --- mk --- lk --- mk | f Cancel into Dragon on second MP <br> Float on last hit <br>  }}
{{SFxTMoveListRow | (Snake) Snake Bite Combo | {{mp}} {{---}} {{mp}} {{---}} {{mk}} {{---}} {{lk}} {{---}} {{mk}} | {{f}} Cancel into Dragon on second MP <br> Float on last hit <br>  }}


{{MoveListFooter}}
{{MoveListFooter}}
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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | (Dragon) Light Punch | lp | Can cancel with f + p p <br> Last recovery frame cancellable except crouch, dash and jump }}
{{SFxTMoveListRow | (Dragon) Light Punch | {{lp}} | Can {{cancel}} with {{f}} + {{p}} p <br> Last recovery frame cancellable except crouch, dash and jump }}
{{SFxTMoveListRow | (Dragon) Medium Punch | mp | Can cancel with f + p p <br> Last recovery frame cancellable except crouch, dash and jump }}
{{SFxTMoveListRow | (Dragon) Medium Punch | {{mp}} | Can {{cancel}} with {{f}} + {{p}} p <br> Last recovery frame cancellable except crouch, dash and jump }}
{{SFxTMoveListRow | (Dragon) Hard Punch | hp | Causes float <br> Cancel into Tiger f }}
{{SFxTMoveListRow | (Dragon) Hard Punch | {{hp}} | Causes float <br> Cancel into Tiger {{f}} }}
{{SFxTMoveListRow | (Dragon) Light Kick | lk | low <br> Cancel into Crane f }}
{{SFxTMoveListRow | (Dragon) Light Kick | {{lk}} | {{low}} <br> Cancel into Crane {{f}} }}
{{SFxTMoveListRow | (Dragon) Medium Kick | mk | }}
{{SFxTMoveListRow | (Dragon) Medium Kick | {{mk}} | }}
{{SFxTMoveListRow | (Dragon) Hard Kick | hk |  }}
{{SFxTMoveListRow | (Dragon) Hard Kick | {{hk}} |  }}
{{SFxTMoveListRow | (Dragon) Wolf Fang Cannon | mk --- lp --- mp --- lk | Exits Dragon <br> Can cancel second hit into Dragon (u d) or Tiger (f) }}
{{SFxTMoveListRow | (Dragon) Wolf Fang Cannon | {{mk}} {{---}} {{lp}} {{---}} {{mp}} {{---}} {{lk}} | Exits Dragon <br> Can {{cancel}} second hit into Dragon (u d) or Tiger (f) }}
{{SFxTMoveListRow | (Dragon) Dragon’s Spite | f + p p | knockdown <br> Can cancel into Tiger with f }}
{{SFxTMoveListRow | (Dragon) Dragon’s Spite | {{f}} + {{p}} p | {{knockdown}} <br> Can {{cancel}} into Tiger with {{f}} }}


{{MoveListFooter}}
{{MoveListFooter}}
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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | (Tiger) P | p during Tiger | knockdown }}
{{SFxTMoveListRow | (Tiger) P | {{p}} during Tiger | {{knockdown}} }}
{{SFxTMoveListRow | (Tiger) K | k during Tiger | hardknockdown}}
{{SFxTMoveListRow | (Tiger) K | {{k}} during Tiger | hardknockdown}}
{{SFxTMoveListRow | (Tiger) Double Tiger Palm | p p | Crumple on hit <br> Wallbounce on airborne opponent close to corner }}
{{SFxTMoveListRow | (Tiger) Double Tiger Palm | {{p}} p | Crumple on hit <br> Wallbounce on airborne opponent close to corner }}


{{MoveListFooter}}
{{MoveListFooter}}
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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | (Panther) Light Punch | lp | }}
{{SFxTMoveListRow | (Panther) Light Punch | {{lp}} | }}
{{SFxTMoveListRow | (Panther) Medium Punch | mp | }}
{{SFxTMoveListRow | (Panther) Medium Punch | {{mp}} | }}
{{SFxTMoveListRow | (Panther) Hard Punch | hp |  }}
{{SFxTMoveListRow | (Panther) Hard Punch | {{hp}} |  }}
{{SFxTMoveListRow | (Panther) Light Kick | lk | }}
{{SFxTMoveListRow | (Panther) Light Kick | {{lk}} | }}
{{SFxTMoveListRow | (Panther) Medium Kick | mk | }}
{{SFxTMoveListRow | (Panther) Medium Kick | {{mk}} | }}
{{SFxTMoveListRow | (Panther) Hard Kick | hk |  }}
{{SFxTMoveListRow | (Panther) Hard Kick | {{hk}} |  }}
{{SFxTMoveListRow | (Panther) Panther Scratch | lp---mp | speccancel  }}
{{SFxTMoveListRow | (Panther) Panther Scratch | lp---mp | {{speccancel}} }}
{{SFxTMoveListRow | (Panther) Beating Kick Low Combo | mk --- mp --- lp --- mp --- lk | low <br> hardknockdown <br> Exits Panther }}
{{SFxTMoveListRow | (Panther) Beating Kick Low Combo | {{mk}} {{---}} {{mp}} {{---}} {{lp}} {{---}} {{mp}} {{---}} {{lk}} | {{low}} <br> {{hardknockdown}} <br> Exits Panther }}
{{SFxTMoveListRow | (Panther) Beating Kick Mid Combo | mk --- mp --- lp --- mp --- mk | high <br> Can cancel into Crane u <br> Exits Panther }}
{{SFxTMoveListRow | (Panther) Beating Kick Mid Combo | {{mk}} {{---}} {{mp}} {{---}} {{lp}} {{---}} {{mp}} {{---}} {{mk}} | {{high}} <br> Can {{cancel}} into Crane {{u}} <br> Exits Panther }}


{{MoveListFooter}}
{{MoveListFooter}}
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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | (Crane) Standing Light Punch | lp | Crushes crouching attacks <br> Can cancel last recovery frame <br> (cannot cancel into jump/dash/crouch) }}
{{SFxTMoveListRow | (Crane) Standing Light Punch | {{lp}} | Crushes crouching attacks <br> Can {{cancel}} last recovery frame <br> (cannot {{cancel}} into jump/dash/crouch) }}
{{SFxTMoveListRow | (Crane) Medium Punch | mp | Crushes crouching attacks <br> Can cancel last recovery frame <br> (cannot cancel into jump/dash/crouch) <br> Crushes standing attacks at 8f- }}
{{SFxTMoveListRow | (Crane) Medium Punch | {{mp}} | Crushes crouching attacks <br> Can {{cancel}} last recovery frame <br> (cannot {{cancel}} into jump/dash/crouch) <br> Crushes standing attacks at 8f- }}
{{SFxTMoveListRow | (Crane) Hard Punch | hp | Crushes crouching attacks <br> Can cancel last recovery frame <br> (cannot cancel into jump/dash/crouch) }}
{{SFxTMoveListRow | (Crane) Hard Punch | {{hp}} | Crushes crouching attacks <br> Can {{cancel}} last recovery frame <br> (cannot {{cancel}} into jump/dash/crouch) }}
{{SFxTMoveListRow | (Crane) Light Kick | lk | Crushes crouching attacks }}
{{SFxTMoveListRow | (Crane) Light Kick | {{lk}} | Crushes crouching attacks }}
{{SFxTMoveListRow | (Crane) Medium Kick | mk | Crushes standing attacks }}
{{SFxTMoveListRow | (Crane) Medium Kick | {{mk}} | Crushes standing attacks }}
{{SFxTMoveListRow | (Crane) Hard Kick | hk | Crushes crouching attacks }}
{{SFxTMoveListRow | (Crane) Hard Kick | {{hk}} | Crushes crouching attacks }}
{{SFxTMoveListRow | (Crane) Crane Dance | lk --- mk --- mp --- lk | Causes float <br> Any attack before lk exits stance <br> Ends in Back Turn }}
{{SFxTMoveListRow | (Crane) Crane Dance | {{lk}} {{---}} {{mk}} {{---}} {{mp}} {{---}} {{lk}} | Causes float <br> Any attack before {{lk}} exits stance <br> Ends in Back Turn }}
{{SFxTMoveListRow | (Crane) Leaping Crane | uf + k | Causes float  }}
{{SFxTMoveListRow | (Crane) Leaping Crane | {{uf}} + {{k}} | Causes float  }}




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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | (Drunk) Light Punch | lp | }}
{{SFxTMoveListRow | (Drunk) Light Punch | {{lp}} | }}
{{SFxTMoveListRow | (Drunk)  Medium Punch | mp | }}
{{SFxTMoveListRow | (Drunk)  Medium Punch | {{mp}} | }}
{{SFxTMoveListRow | (Drunk)  Hard Punch | hp | Can cancel with f + p p or b + p p }}
{{SFxTMoveListRow | (Drunk)  Hard Punch | {{hp}} | Can {{cancel}} with {{f}} + {{p}} p or {{b}} + {{p}} p }}
{{SFxTMoveListRow | (Drunk)  Light Kick | lk |  }}
{{SFxTMoveListRow | (Drunk)  Light Kick | {{lk}} |  }}
{{SFxTMoveListRow | (Drunk)  Medium Kick | mk | Can cancel with f + p p or b + p p  }}
{{SFxTMoveListRow | (Drunk)  Medium Kick | {{mk}} | Can {{cancel}} with {{f}} + {{p}} p or {{b}} + {{p}} p  }}
{{SFxTMoveListRow | (Drunk)  Hard Kick | hk | Causes float }}
{{SFxTMoveListRow | (Drunk)  Hard Kick | {{hk}} | Causes float }}
{{SFxTMoveListRow | (Drunk)  Drunken Rapid Fists | mp mp or hp | Can cancel with f + p p or b + p p <br> }}
{{SFxTMoveListRow | (Drunk)  Drunken Rapid Fists | {{mp}} mp or {{hp}} | Can {{cancel}} with {{f}} + {{p}} p or {{b}} + {{p}} p <br> }}
{{SFxTMoveListRow | (Drunk)  Drunken Fox Combination | lk mp hk | Causes float <br> Cancel into Crane with b <br> Exits Drunken }}
{{SFxTMoveListRow | (Drunk)  Drunken Fox Combination | {{lk}} {{mp}} {{hk}} | Causes float <br> Cancel into Crane with {{b}} <br> Exits Drunken }}
{{SFxTMoveListRow | (Drunk)  Drunken Fall | f + p p | high <br> Ends in Play Dead }}
{{SFxTMoveListRow | (Drunk)  Drunken Fall | {{f}} + {{p}} p | {{high}} <br> Ends in Play Dead }}
{{SFxTMoveListRow | (Drunk)  Spinning Headbutt | b + p p | Causes crumple <br> 1 Armor during Active Frames <br> Ends in Play Dead }}
{{SFxTMoveListRow | (Drunk)  Spinning Headbutt | {{b}} + {{p}} p | Causes {{crumple}} <br> 1 Armor during Active Frames <br> Ends in Play Dead }}
{{SFxTMoveListRow | (Drunk)  Tiger Sip | p p | Upper body invulnerability frames <br> Sipping twice in sequence gives counter hit property for the next attack <br> Ends in Play Dead after sipping thrice in sequence }}
{{SFxTMoveListRow | (Drunk)  Tiger Sip | {{p}} p | Upper body invulnerability frames <br> Sipping twice in sequence gives {{counter}} hit property for the next attack <br> Ends in Play Dead after sipping thrice in sequence }}
{{SFxTMoveListRow | (Drunk)  Tiger Sip Blow | f + p during Tiger Sip | knockdown <br> Wallbounce on Counter Hit }}
{{SFxTMoveListRow | (Drunk)  Tiger Sip Blow | {{f}} + {{p}} during Tiger Sip | {{knockdown}} <br> Wallbounce on Counter Hit }}
{{SFxTMoveListRow | (Drunk)  Play Dead | (any action exits) | Enters Play Dead Stance <br> Take 100% Additional Damage when hit <br> Cancel with k k }}
{{SFxTMoveListRow | (Drunk)  Play Dead | (any action exits) | Enters Play Dead Stance <br> Take 100% Additional Damage when hit <br> Cancel with {{k}} k }}
{{SFxTMoveListRow | (Play Dead)  Staggering Slide | k k | low <br> hardknockdown <br> Exits Play Dead }}
{{SFxTMoveListRow | (Play Dead)  Staggering Slide | {{k}} k | {{low}} <br> {{hardknockdown}} <br> Exits Play Dead }}




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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | (Back Turn) Light Punch | lp | }}
{{SFxTMoveListRow | (Back Turn) Light Punch | {{lp}} | }}
{{SFxTMoveListRow | (Back Turn) Medium Punch | mp | }}
{{SFxTMoveListRow | (Back Turn) Medium Punch | {{mp}} | }}
{{SFxTMoveListRow | (Back Turn) Hard Punch | hp |  }}
{{SFxTMoveListRow | (Back Turn) Hard Punch | {{hp}} |  }}
{{SFxTMoveListRow | (Back Turn) Light Kick | lk | low }}
{{SFxTMoveListRow | (Back Turn) Light Kick | {{lk}} | {{low}} }}
{{SFxTMoveListRow | (Back Turn) Medium Kick | mk |  }}
{{SFxTMoveListRow | (Back Turn) Medium Kick | {{mk}} |  }}
{{SFxTMoveListRow | (Back Turn) Hard Kick | hk | hardknockdown <br> Crushes airborne attacks <br> 3rd~4th active frames float opponent }}
{{SFxTMoveListRow | (Back Turn) Hard Kick | {{hk}} | {{hardknockdown}} <br> Crushes airborne attacks <br> 3rd~4th active frames float opponent }}
{{SFxTMoveListRow | Dancing Spear | hp --- mp --- lk --- lp | knockdown <br> Can cancel into Drunk with f  }}
{{SFxTMoveListRow | Dancing Spear | {{hp}} {{---}} {{mp}} {{---}} {{lk}} {{---}} {{lp}} | {{knockdown}} <br> Can {{cancel}} into Drunk with {{f}} }}
{{SFxTMoveListRow | Reverse Double Kick  | mk---hk | Causes float }}
{{SFxTMoveListRow | Reverse Double Kick  | mk---hk | Causes float }}


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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Sailboat Stretch | f or n + lp + lk | throw }}
{{SFxTMoveListRow | Sailboat Stretch | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }}
{{SFxTMoveListRow | Closing Fan | b + lp + lk | throw }}
{{SFxTMoveListRow | Closing Fan | {{b}} + {{lp}} + {{lk}} | {{throw}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Tornado Kick | qcb + k | knockdown <br> Can be repeated up to two times <br> ex Full Body Invincible 1-13f  }}
{{SFxTMoveListRow | Tornado Kick | {{qcb}} + {{k}} | {{knockdown}} <br> Can be repeated up to two times <br> {{ex}} Full Body Invincible 1-13f  }}
{{SFxTMoveListRow | Reverse Lotus | dp + k | knockdown <br> Ends in Back Turn <br> mk Upper Body Invincible <br> ex Full Body Invincible 1-9f  }}
{{SFxTMoveListRow | Reverse Lotus | {{dp}} + {{k}} | {{knockdown}} <br> Ends in Back Turn <br> {{mk}} Upper Body Invincible <br> {{ex}} Full Body Invincible 1-9f  }}
{{SFxTMoveListRow | Floating Lotus | k during Reverse Lotus | knockdown high }}
{{SFxTMoveListRow | Floating Lotus | {{k}} during Reverse Lotus | {{knockdown}} {{high}} }}
{{SFxTMoveListRow | Comet Kick | qcf + k | Ends in Back Turn <br> On hit: +8 on crouching opponent <br> Projectile invulnerability 1-27f <br> ex Full Body Invul 1-5f <br> ex Projectile Invul. 6-27f  }}
{{SFxTMoveListRow | Comet Kick | {{qcf}} + {{k}} | Ends in Back Turn <br> On hit: +8 on crouching opponent <br> Projectile invulnerability 1-27f <br> {{ex}} Full Body Invul 1-5f <br> {{ex}} Projectile Invul. 6-27f  }}
{{SFxTMoveListRow | Comet Strike | k during Comet Kick | hardknockdown <br> high }}
{{SFxTMoveListRow | Comet Strike | {{k}} during Comet Kick | {{hardknockdown}} <br> {{high}} }}
{{SFxTMoveListRow | Orchid Palm | qcf + p | ex chrg <br> lp - hardknockdown <br> mp hp wallbounce <br> ex Projectile invul. 1-31f }}
{{SFxTMoveListRow | Orchid Palm | {{qcf}} + {{p}} | {{ex}} {{chrg}} <br> {{lp}} - {{hardknockdown}} <br> {{mp}} {{hp}} {{wallbounce}} <br> {{ex}} Projectile invul. 1-31f }}
{{MoveListFooter}}
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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Orchid Dance | qcf + 3p | hardknockdown <br> Full body invulnerability frames 1-4 <br> Wall bounce on airborne opponents except after ground bounce }}
{{SFxTMoveListRow | Orchid Dance | {{qcf}} + {{3p}} | {{hardknockdown}} <br> Full body invulnerability frames 1-4 <br> Wall bounce on airborne opponents except after ground bounce }}
{{MoveListFooter}}
{{MoveListFooter}}


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[[Category: Street Fighter X Tekken]]
[[Category:Street Fighter X Tekken]]

Revision as of 02:04, 9 December 2020

Street Fighter X TekkenSFxTLogo.png
Street Fighter X Tekken#CharactersStreet Fighter X Tekken/Character HealthStreet Fighter X Tekken/Basic ElementsStreet Fighter X Tekken/MovementStreet Fighter X Tekken/Solo OffenseStreet Fighter X Tekken/Capcom Juggle SystemSFxTHeaderButtons.png

Lei

Sfxt Lei face.jpg

Ideal Team Position: TBW


TBW

Strengths Weaknesses

{{{5}}}

{{{6}}}

Normal Attacks

Name
Command
Notes
Standing Light Punch
Lp.png
Speccancel.png
Standing Medium Punch
Mp.png
Speccancel.png
Standing Hard Punch
Hp.png
Standing Light Kick
Lk.png
Cancel into Snake
D.png + 3k.png
Standing Medium Kick
Mk.png
Cancel into Drunk
F.png + 3k.png
Standing Hard Kick
Hk.png
Crouching Light Punch
D.png + Lp.png
Speccancel.png
Crouching Medium Punch
D.png + Mp.png
Speccancel.png
Crouching Hard Punch
D.png + Hp.png
Speccancel.png
Crouching Light Kick
D.png + Lk.png
Speccancel.png
Crouching Medium Kick
D.png + Mk.png
Speccancel.png
Crouching Hard Kick
D.png + Hk.png
hardknockdown
Jump Light Punch
U.png + Lp.png
Jump Medium Punch
U.png + Mp.png
Jump Hard Punch
Uf.png / U.png / Ub.png + Hp.png
Jump Light Kick
U.png + Lk.png
Jump Medium Kick
U.png + Mk.png
Jump Hard Kick
U.png + Hk.png


Unique Attacks

Name
Command
Notes
Razor Rush
F.png + Mp.png
Cancel into Snake D.png / U.png
->
F.png + Mp.png ---.png Lp.png
Cancel into Dragon D.png / U.png
---->
F.png + Mp.png ---.png Lp.png ---.png Mp.png
Cancel into Panther D.png / U.png
-------->
F.png + Mp.png ---.png Lp.png ---.png Mp.png ---.png Lp.png
Cancel into Tiger D.png / U.png
Razor Rush Low Kick
F.png + Mp.png ---.png Lp.png ---.png Mp.png ---.png Lp.png ---.png Lk.png
Razor Rush Mid Kick
F.png + Mp.png ---.png Lp.png ---.png Mp.png ---.png Lp.png ---.png Lk.png
Cancel into Crane D.png / U.png

Stance Changes

Name
Command
Notes
Snake
D.png + 3k.png
D.png during Dragon
U.png during Tiger
D.png during Crane
U.png during Panther
Change to Snake stance
Considered crouching in neutral
Dragon
D.png during Tiger
U.png during Snake
Change to Dragon stance
Considered crouching
Tiger
U.png during Dragon
Change to Tiger stance
Panther
D.png during Snake or Crane
Change to Panther stance Considered crouching
Throw inv. while
walking forward
Crane
D.png during Panther
Change to Crane stance
Auto-counters crouching attacks
Drunken Master Walk
F.png + 3k.png
Change to Drunken stance
Back Turn
B.png + 3k.png
Change to Back Turn stance

Snake Attacks

Name
Command
Notes
(Snake) Light Punch
Lp.png
(Snake) Medium Punch
Mp.png
F.png Cancels into Dragon
(Snake) Hard Punch
Hp.png
Counterhit Crumples
(Snake) Light Kick
Lk.png
(Snake) Medium Kick
Mk.png
(Snake) Hard Kick
Hk.png
(Snake) Rushing Snake
D.png + Lp.png ---.png Lp.png ---.png Lp.png ---.png Lp.png ---.png Lp.png
Stopping after any Lp.png
Exits Snake Stance
F.png Cancel back into Snake
(Snake) Snapping Snake
Lp.png ---.png Mp.png ---.png Lp.png ---.png Mp.png
Can Cancel.png into Panther on second Lp.png
Exits Snake Stance
(Snake) Snake Bite Combo
Mp.png ---.png Mp.png ---.png Mk.png ---.png Lk.png ---.png Mk.png
F.png Cancel into Dragon on second MP
Float on last hit

Dragon Attacks

Name
Command
Notes
(Dragon) Light Punch
Lp.png
Can Cancel.png with F.png + P.png p
Last recovery frame cancellable except crouch, dash and jump
(Dragon) Medium Punch
Mp.png
Can Cancel.png with F.png + P.png p
Last recovery frame cancellable except crouch, dash and jump
(Dragon) Hard Punch
Hp.png
Causes float
Cancel into Tiger F.png
(Dragon) Light Kick
Lk.png
Low.png
Cancel into Crane F.png
(Dragon) Medium Kick
Mk.png
(Dragon) Hard Kick
Hk.png
(Dragon) Wolf Fang Cannon
Mk.png ---.png Lp.png ---.png Mp.png ---.png Lk.png
Exits Dragon
Can Cancel.png second hit into Dragon (u d) or Tiger (f)
(Dragon) Dragon’s Spite
F.png + P.png p
Knockdown.png
Can Cancel.png into Tiger with F.png

Tiger Attacks

Name
Command
Notes
(Tiger) P
P.png during Tiger
Knockdown.png
(Tiger) K
K.png during Tiger
hardknockdown
(Tiger) Double Tiger Palm
P.png p
Crumple on hit
Wallbounce on airborne opponent close to corner

Panther Attacks

Name
Command
Notes
(Panther) Light Punch
Lp.png
(Panther) Medium Punch
Mp.png
(Panther) Hard Punch
Hp.png
(Panther) Light Kick
Lk.png
(Panther) Medium Kick
Mk.png
(Panther) Hard Kick
Hk.png
(Panther) Panther Scratch
lp---mp
Speccancel.png
(Panther) Beating Kick Low Combo
Mk.png ---.png Mp.png ---.png Lp.png ---.png Mp.png ---.png Lk.png
Low.png
Hardknockdown.png
Exits Panther
(Panther) Beating Kick Mid Combo
Mk.png ---.png Mp.png ---.png Lp.png ---.png Mp.png ---.png Mk.png
High.png
Can Cancel.png into Crane U.png
Exits Panther

Crane Attacks

Name
Command
Notes
(Crane) Standing Light Punch
Lp.png
Crushes crouching attacks
Can Cancel.png last recovery frame
(cannot Cancel.png into jump/dash/crouch)
(Crane) Medium Punch
Mp.png
Crushes crouching attacks
Can Cancel.png last recovery frame
(cannot Cancel.png into jump/dash/crouch)
Crushes standing attacks at 8f-
(Crane) Hard Punch
Hp.png
Crushes crouching attacks
Can Cancel.png last recovery frame
(cannot Cancel.png into jump/dash/crouch)
(Crane) Light Kick
Lk.png
Crushes crouching attacks
(Crane) Medium Kick
Mk.png
Crushes standing attacks
(Crane) Hard Kick
Hk.png
Crushes crouching attacks
(Crane) Crane Dance
Lk.png ---.png Mk.png ---.png Mp.png ---.png Lk.png
Causes float
Any attack before Lk.png exits stance
Ends in Back Turn
(Crane) Leaping Crane
Uf.png + K.png
Causes float


Drunk Attacks

Name
Command
Notes
(Drunk) Light Punch
Lp.png
(Drunk) Medium Punch
Mp.png
(Drunk) Hard Punch
Hp.png
Can Cancel.png with F.png + P.png p or B.png + P.png p
(Drunk) Light Kick
Lk.png
(Drunk) Medium Kick
Mk.png
Can Cancel.png with F.png + P.png p or B.png + P.png p
(Drunk) Hard Kick
Hk.png
Causes float
(Drunk) Drunken Rapid Fists
Mp.png mp or Hp.png
Can Cancel.png with F.png + P.png p or B.png + P.png p
(Drunk) Drunken Fox Combination
Lk.png Mp.png Hk.png
Causes float
Cancel into Crane with B.png
Exits Drunken
(Drunk) Drunken Fall
F.png + P.png p
High.png
Ends in Play Dead
(Drunk) Spinning Headbutt
B.png + P.png p
Causes Crumple.png
1 Armor during Active Frames
Ends in Play Dead
(Drunk) Tiger Sip
P.png p
Upper body invulnerability frames
Sipping twice in sequence gives Counter.png hit property for the next attack
Ends in Play Dead after sipping thrice in sequence
(Drunk) Tiger Sip Blow
F.png + P.png during Tiger Sip
Knockdown.png
Wallbounce on Counter Hit
(Drunk) Play Dead
(any action exits)
Enters Play Dead Stance
Take 100% Additional Damage when hit
Cancel with K.png k
(Play Dead) Staggering Slide
K.png k
Low.png
Hardknockdown.png
Exits Play Dead


Back Turn Attacks

Name
Command
Notes
(Back Turn) Light Punch
Lp.png
(Back Turn) Medium Punch
Mp.png
(Back Turn) Hard Punch
Hp.png
(Back Turn) Light Kick
Lk.png
Low.png
(Back Turn) Medium Kick
Mk.png
(Back Turn) Hard Kick
Hk.png
Hardknockdown.png
Crushes airborne attacks
3rd~4th active frames float opponent
Dancing Spear
Hp.png ---.png Mp.png ---.png Lk.png ---.png Lp.png
Knockdown.png
Can Cancel.png into Drunk with F.png
Reverse Double Kick
mk---hk
Causes float

Throws

Name
Command
Notes
Sailboat Stretch
F.png or N.png + Lp.png + Lk.png
Throw.png
Closing Fan
B.png + Lp.png + Lk.png
Throw.png


Special Moves

Name
Command
Notes
Tornado Kick
Qcb.png + K.png
Knockdown.png
Can be repeated up to two times
Ex.png Full Body Invincible 1-13f
Reverse Lotus
Dp.png + K.png
Knockdown.png
Ends in Back Turn
Mk.png Upper Body Invincible
Ex.png Full Body Invincible 1-9f
Floating Lotus
K.png during Reverse Lotus
Knockdown.png High.png
Comet Kick
Qcf.png + K.png
Ends in Back Turn
On hit: +8 on crouching opponent
Projectile invulnerability 1-27f
Ex.png Full Body Invul 1-5f
Ex.png Projectile Invul. 6-27f
Comet Strike
K.png during Comet Kick
Hardknockdown.png
High.png
Orchid Palm
Qcf.png + P.png
Ex.png Chrg.png
Lp.png - Hardknockdown.png
Mp.png Hp.png Wallbounce.png
Ex.png Projectile invul. 1-31f

Super Combo

Name
Command
Notes
Orchid Dance
Qcf.png + 3p.png
Hardknockdown.png
Full body invulnerability frames 1-4
Wall bounce on airborne opponents except after ground bounce


Move Analysis

Normal Moves

N/A


Unique Attacks

N/A

Normal Throws

N/A


Special Moves

N/A


Super Combos

N/A

The Basics

Advanced Strategy

N/A

Combos

Bread and Butters

  • N/A

Hit Confirm Combos

  • N/A

Advanced Combos

Combos Into Supers

  • N/A

Frame Data

zUkUu's Frame Data Guide for Lei