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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Standing Light Punch | lp | speccancel }} | {{SFxTMoveListRow | Standing Light Punch | {{lp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Standing Medium Punch | mp | speccancel }} | {{SFxTMoveListRow | Standing Medium Punch | {{mp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Standing Hard Punch | hp | speccancel <br> chcrumple }} | {{SFxTMoveListRow | Standing Hard Punch | {{hp}} | {{speccancel}} <br> {{chcrumple}} }} | ||
{{SFxTMoveListRow | Standing Light Kick | lk | }} | {{SFxTMoveListRow | Standing Light Kick | {{lk}} | }} | ||
{{SFxTMoveListRow | Standing Medium Kick | mk | }} | {{SFxTMoveListRow | Standing Medium Kick | {{mk}} | }} | ||
{{SFxTMoveListRow | Standing Hard Kick | hk | }} | {{SFxTMoveListRow | Standing Hard Kick | {{hk}} | }} | ||
{{SFxTMoveListRow | Close Light Punch | (near opponent) lp | speccancel }} | {{SFxTMoveListRow | Close Light Punch | (near opponent) {{lp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Close Medium Punch | (near opponent) mp | speccancel }} | {{SFxTMoveListRow | Close Medium Punch | (near opponent) {{mp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Close Hard Punch | (near opponent) hp | speccancel }} | {{SFxTMoveListRow | Close Hard Punch | (near opponent) {{hp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Close Light Kick | (near opponent) lk | }} | {{SFxTMoveListRow | Close Light Kick | (near opponent) {{lk}} | }} | ||
{{SFxTMoveListRow | Close Medium Kick | (near opponent) mk | speccancel }} | {{SFxTMoveListRow | Close Medium Kick | (near opponent) {{mk}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Close Hard Kick | (near opponent) hk | }} | {{SFxTMoveListRow | Close Hard Kick | (near opponent) {{hk}} | }} | ||
{{SFxTMoveListRow | Crouching Light Punch | d + lp | speccancel }} | {{SFxTMoveListRow | Crouching Light Punch | {{d}} + {{lp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Medium Punch | d + mp | speccancel }} | {{SFxTMoveListRow | Crouching Medium Punch | {{d}} + {{mp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Hard Punch | d + hp | speccancel }} | {{SFxTMoveListRow | Crouching Hard Punch | {{d}} + {{hp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Light Kick | d + lk | low <br> speccancel }} | {{SFxTMoveListRow | Crouching Light Kick | {{d}} + {{lk}} | {{low}} <br> {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Medium Kick | d + mk | speccancel }} | {{SFxTMoveListRow | Crouching Medium Kick | {{d}} + {{mk}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Hard Kick | d + hk | low <br> hardknockdown }} | {{SFxTMoveListRow | Crouching Hard Kick | {{d}} + {{hk}} | {{low}} <br> {{hardknockdown}} }} | ||
{{SFxTMoveListRow | Jump Light Punch | ub / u / uf + lp | high }} | {{SFxTMoveListRow | Jump Light Punch | {{ub}} / {{u}} / {{uf}} + {{lp}} | {{high}} }} | ||
{{SFxTMoveListRow | Jump Medium Punch | ub / u / uf + mp | high }} | {{SFxTMoveListRow | Jump Medium Punch | {{ub}} / {{u}} / {{uf}} + {{mp}} | {{high}} }} | ||
{{SFxTMoveListRow | Jump Hard Punch | ub / u / uf + hp | high }} | {{SFxTMoveListRow | Jump Hard Punch | {{ub}} / {{u}} / {{uf}} + {{hp}} | {{high}} }} | ||
{{SFxTMoveListRow | Jump Light Kick | ub / u / uf + lk | high <br> crossup }} | {{SFxTMoveListRow | Jump Light Kick | {{ub}} / {{u}} / {{uf}} + {{lk}} | {{high}} <br> crossup }} | ||
{{SFxTMoveListRow | Jump Medium Kick | ub / u / uf + mk | high <br> crossup }} | {{SFxTMoveListRow | Jump Medium Kick | {{ub}} / {{u}} / {{uf}} + {{mk}} | {{high}} <br> crossup }} | ||
{{SFxTMoveListRow | Jump Hard Kick | ub / u / uf + hk | high }} | {{SFxTMoveListRow | Jump Hard Kick | {{ub}} / {{u}} / {{uf}} + {{hk}} | {{high}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Shin Crusher | df + lk | low <br> speccancel <br> knockdown vs airborne }} | {{SFxTMoveListRow | Shin Crusher | {{df}} + {{lk}} | {{low}} <br> {{speccancel}} <br> {{knockdown}} vs airborne }} | ||
{{SFxTMoveListRow | Slide Kick | df + mk | low <br> knockdown vs airborne }} | {{SFxTMoveListRow | Slide Kick | {{df}} + {{mk}} | {{low}} <br> {{knockdown}} vs airborne }} | ||
{{SFxTMoveListRow | Dragon's Tail | b + mk | low <br> hardknockdown <br> speccancel <br> knockdown vs airborne }} | {{SFxTMoveListRow | Dragon's Tail | {{b}} + {{mk}} | {{low}} <br> {{hardknockdown}} <br> {{speccancel}} <br> {{knockdown}} vs airborne }} | ||
{{SFxTMoveListRow | Dragon Hammer | f + mp | high <br> groundbounce on counterhit <br> groundbounce vs airborne }} | {{SFxTMoveListRow | Dragon Hammer | {{f}} + {{mp}} | {{high}} <br> {{groundbounce}} on {{counterhit}} <br> {{groundbounce}} vs airborne }} | ||
{{SFxTMoveListRow | Machine Gun Arrow | (close) lp X 6 | knockdown vs airborne on <br> hits 2 - 6 }} | {{SFxTMoveListRow | Machine Gun Arrow | (close) {{lp}} X 6 | {{knockdown}} vs airborne on <br> hits 2 - 6 }} | ||
{{SFxTMoveListRow | Left Right Combo | (close) lp --- b + mp | speccancel <br> knockdown vs airborne on 2nd hit }} | {{SFxTMoveListRow | Left Right Combo | (close) {{lp}} {{---}} {{b}} + {{mp}} | {{speccancel}} <br> {{knockdown}} vs airborne on 2nd hit }} | ||
{{SFxTMoveListRow | Left Right Dragon <br> Fist Combo | (close) lp --- b + mp --- <br> b + mp --- mp | groundbounce on 4th hit <br> knockdown vs airborne on <br> hits 2 and 3 }} | {{SFxTMoveListRow | Left Right Dragon <br> Fist Combo | (close) {{lp}} {{---}} {{b}} + {{mp}} {{---}} <br> {{b}} + {{mp}} {{---}} {{mp}} | {{groundbounce}} on 4th hit <br> {{knockdown}} vs airborne on <br> hits 2 and 3 }} | ||
{{SFxTMoveListRow | Left Right Blazing <br> Fist Combo | (close) lp --- b + mp --- <br> b + mp --- lp | knockdown vs airborne on <br> hits 2 - 4 }} | {{SFxTMoveListRow | Left Right Blazing <br> Fist Combo | (close) {{lp}} {{---}} {{b}} + {{mp}} {{---}} <br> {{b}} + {{mp}} {{---}} {{lp}} | {{knockdown}} vs airborne on <br> hits 2 - 4 }} | ||
{{SFxTMoveListRow | Left Right to Knee | (close) lp --- b + mp --- lk | knockdown on 3rd hit }} | {{SFxTMoveListRow | Left Right to Knee | (close) {{lp}} {{---}} {{b}} + {{mp}} {{---}} {{lk}} | {{knockdown}} on 3rd hit }} | ||
{{SFxTMoveListRow | Junkyard Kick | b + mp --- lk --- mk | hardknockdown on 3rd hit <br> knockdown vs airborne on <br> hits 1 and 2 }} | {{SFxTMoveListRow | Junkyard Kick | {{b}} + {{mp}} {{---}} {{lk}} {{---}} {{mk}} | {{hardknockdown}} on 3rd hit <br> {{knockdown}} vs airborne on <br> hits 1 and 2 }} | ||
{{SFxTMoveListRow | Dragon Rush Combo | b + mp --- lk --- d + mk | low on 3rd hit <br> hardknockdown on 3rd hit <br> knockdown vs airborne on <br> hits 2 and 3 }} | {{SFxTMoveListRow | Dragon Rush Combo | {{b}} + {{mp}} {{---}} {{lk}} {{---}} {{d}} + {{mk}} | {{low}} on 3rd hit <br> {{hardknockdown}} on 3rd hit <br> {{knockdown}} vs airborne on <br> hits 2 and 3 }} | ||
{{SFxTMoveListRow | Knuckle Rush | b + mp --- mp | knockdown vs airborne on 1st hit <br> groundbounce on 2nd hit }} | {{SFxTMoveListRow | Knuckle Rush | {{b}} + {{mp}} {{---}} {{mp}} | {{knockdown}} vs airborne on 1st hit <br> {{groundbounce}} on 2nd hit }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Dragon's Fire | f or n + lp + lk | throw }} | {{SFxTMoveListRow | Dragon's Fire | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{SFxTMoveListRow | Run Up to Drop | b + lp + lk | throw }} | {{SFxTMoveListRow | Run Up to Drop | {{b}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Somersault Kick | hcf + k | ex <br> knockdown }} | {{SFxTMoveListRow | Somersault Kick | {{hcf}} + {{k}} | {{ex}} <br> {{knockdown}} }} | ||
{{SFxTMoveListRow | Backflipper | Somersault Kick --- hcf + k | knockdown }} | {{SFxTMoveListRow | Backflipper | Somersault Kick {{---}} {{hcf}} + {{k}} | {{knockdown}} }} | ||
{{SFxTMoveListRow | Dragon Charge | hcb + p | ex <br> armored on ex }} | {{SFxTMoveListRow | Dragon Charge | {{hcb}} + {{p}} | {{ex}} <br> {{armored}} on {{ex}} }} | ||
{{SFxTMoveListRow | Cloud Gates | Dragon Charge --- f + p | high <br> groundbounce }} | {{SFxTMoveListRow | Cloud Gates | Dragon Charge {{---}} {{f}} + {{p}} | {{high}} <br> {{groundbounce}} }} | ||
{{SFxTMoveListRow | Dragon's Flight | Dragon Charge --- k | knockdown }} | {{SFxTMoveListRow | Dragon's Flight | Dragon Charge {{---}} {{k}} | {{knockdown}} }} | ||
{{SFxTMoveListRow | Dragon Knuckle | Dragon Charge --- p | crumple <br> knockdown vs airborne }} | {{SFxTMoveListRow | Dragon Knuckle | Dragon Charge {{---}} {{p}} | {{crumple}} <br> {{knockdown}} vs airborne }} | ||
{{SFxTMoveListRow | Dragon Knuckle Combo | Dragon Knuckle --- p | knockdown }} | {{SFxTMoveListRow | Dragon Knuckle Combo | Dragon Knuckle {{---}} {{p}} | {{knockdown}} }} | ||
{{SFxTMoveListRow | Dragon Knuckle Flight | Dragon Knuckle --- k | knockdown }} | {{SFxTMoveListRow | Dragon Knuckle Flight | Dragon Knuckle {{---}} {{k}} | {{knockdown}} }} | ||
{{SFxTMoveListRow | Fury Fist Rush | hcf + p | ex <br> knockdown }} | {{SFxTMoveListRow | Fury Fist Rush | {{hcf}} + {{p}} | {{ex}} <br> {{knockdown}} }} | ||
{{SFxTMoveListRow | Shaolin Spin Kicks | qcb + k | ex chrg <br> wallbounce on 4th hit of ex <br> knockdown vs airborne }} | {{SFxTMoveListRow | Shaolin Spin Kicks | {{qcb}} + {{k}} | {{ex}} {{chrg}} <br> {{wallbounce}} on 4th hit of {{ex}} <br> {{knockdown}} vs airborne }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Super Combo ==== | ==== Super Combo ==== | ||
{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Junkyard Soul | qcb + 3k | }} | {{SFxTMoveListRow | Junkyard Soul | {{qcb}} + {{3k}} | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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* N/A | * N/A | ||
[[Category: Street Fighter X Tekken]] | [[Category:Street Fighter X Tekken]] |
Revision as of 02:04, 9 December 2020


Law
Ideal Team Position: Tekken's Bruce Lee clone. He is best friends with Paul Phoenix (his default partner in SFxT) and is constantly trying to find a way to make money since he's always broke. His son, Forest Law, is Tekken's other Bruce Lee clone and basically a palette swap of Law (not featured in this game though).
Law is a rushdown, meter building, point character. He is very fast, very good jumps, has a projectile invincible flying kick, tons of Tekken strings, and builds meter very well. Partner him up with a character who needs a ton of meter like Steve and you've got yourself a team.
Strengths | Weaknesses |
---|---|
{{{5}}} |
{{{6}}} |
Moves
Normal Attacks
Name
Command
Notes
Standing Light Punch


Standing Medium Punch


Standing Hard Punch



Standing Light Kick

Standing Medium Kick

Standing Hard Kick

Close Light Punch
(near opponent)


Close Medium Punch
(near opponent)


Close Hard Punch
(near opponent)


Close Light Kick
(near opponent)

Close Medium Kick
(near opponent)


Close Hard Kick
(near opponent)

Crouching Light Punch



Crouching Medium Punch



Crouching Hard Punch



Crouching Light Kick




Crouching Medium Kick



Crouching Hard Kick




Jump Light Punch





Jump Medium Punch





Jump Hard Punch





Jump Light Kick





crossup
Jump Medium Kick





crossup
Jump Hard Kick





Unique Attacks
Name
Command
Notes
Shin Crusher





Slide Kick




Dragon's Tail






Dragon Hammer






Machine Gun Arrow
(close)
X 6


hits 2 - 6
Left Right Combo
(close)
+






Left Right Dragon
Fist Combo
Fist Combo
(close)
+
+











hits 2 and 3
Left Right Blazing
Fist Combo
Fist Combo
(close)
+
+










hits 2 - 4
Left Right to Knee
(close)
+







Junkyard Kick








hits 1 and 2
Dragon Rush Combo










hits 2 and 3
Knuckle Rush






Throws
Name
Command
Notes
Dragon's Fire





Run Up to Drop




Special Moves
Name
Command
Notes
Somersault Kick




Backflipper
Somersault Kick
+




Dragon Charge





Cloud Gates
Dragon Charge
+





Dragon's Flight
Dragon Charge



Dragon Knuckle
Dragon Charge




Dragon Knuckle Combo
Dragon Knuckle



Dragon Knuckle Flight
Dragon Knuckle



Fury Fist Rush




Shaolin Spin Kicks







Super Combo
Name
Command
Notes
Junkyard Soul


Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Special Moves
N/A
Super Combos
N/A
The Basics
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
- N/A
Hit Confirm Combos
- N/A
Advanced Combos
- N/A
Combos Into Supers
- N/A