Street Fighter X Tekken/Law: Difference between revisions

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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Standing Light Punch | lp | speccancel }}
{{SFxTMoveListRow | Standing Light Punch | {{lp}} | {{speccancel}} }}
{{SFxTMoveListRow | Standing Medium Punch | mp | speccancel }}
{{SFxTMoveListRow | Standing Medium Punch | {{mp}} | {{speccancel}} }}
{{SFxTMoveListRow | Standing Hard Punch | hp | speccancel <br> chcrumple }}
{{SFxTMoveListRow | Standing Hard Punch | {{hp}} | {{speccancel}} <br> {{chcrumple}} }}
{{SFxTMoveListRow | Standing Light Kick | lk | }}
{{SFxTMoveListRow | Standing Light Kick | {{lk}} | }}
{{SFxTMoveListRow | Standing Medium Kick | mk |  }}
{{SFxTMoveListRow | Standing Medium Kick | {{mk}} |  }}
{{SFxTMoveListRow | Standing Hard Kick | hk |  }}
{{SFxTMoveListRow | Standing Hard Kick | {{hk}} |  }}
{{SFxTMoveListRow | Close Light Punch | (near opponent) lp | speccancel }}
{{SFxTMoveListRow | Close Light Punch | (near opponent) {{lp}} | {{speccancel}} }}
{{SFxTMoveListRow | Close Medium Punch | (near opponent) mp | speccancel }}
{{SFxTMoveListRow | Close Medium Punch | (near opponent) {{mp}} | {{speccancel}} }}
{{SFxTMoveListRow | Close Hard Punch | (near opponent) hp | speccancel }}
{{SFxTMoveListRow | Close Hard Punch | (near opponent) {{hp}} | {{speccancel}} }}
{{SFxTMoveListRow | Close Light Kick | (near opponent) lk |  }}
{{SFxTMoveListRow | Close Light Kick | (near opponent) {{lk}} |  }}
{{SFxTMoveListRow | Close Medium Kick | (near opponent) mk | speccancel }}
{{SFxTMoveListRow | Close Medium Kick | (near opponent) {{mk}} | {{speccancel}} }}
{{SFxTMoveListRow | Close Hard Kick | (near opponent) hk | }}
{{SFxTMoveListRow | Close Hard Kick | (near opponent) {{hk}} | }}
{{SFxTMoveListRow | Crouching Light Punch | d + lp |  speccancel }}
{{SFxTMoveListRow | Crouching Light Punch | {{d}} + {{lp}} {{speccancel}} }}
{{SFxTMoveListRow | Crouching Medium Punch | d + mp | speccancel }}
{{SFxTMoveListRow | Crouching Medium Punch | {{d}} + {{mp}} | {{speccancel}} }}
{{SFxTMoveListRow | Crouching Hard Punch | d + hp | speccancel }}
{{SFxTMoveListRow | Crouching Hard Punch | {{d}} + {{hp}} | {{speccancel}} }}
{{SFxTMoveListRow | Crouching Light Kick | d + lk | low <br> speccancel }}
{{SFxTMoveListRow | Crouching Light Kick | {{d}} + {{lk}} | {{low}} <br> {{speccancel}} }}
{{SFxTMoveListRow | Crouching Medium Kick | d + mk | speccancel }}
{{SFxTMoveListRow | Crouching Medium Kick | {{d}} + {{mk}} | {{speccancel}} }}
{{SFxTMoveListRow | Crouching Hard Kick | d + hk | low <br> hardknockdown  }}
{{SFxTMoveListRow | Crouching Hard Kick | {{d}} + {{hk}} | {{low}} <br> {{hardknockdown}} }}
{{SFxTMoveListRow | Jump Light Punch | ub / u / uf + lp | high }}
{{SFxTMoveListRow | Jump Light Punch | {{ub}} / {{u}} / {{uf}} + {{lp}} | {{high}} }}
{{SFxTMoveListRow | Jump Medium Punch | ub / u / uf + mp | high }}
{{SFxTMoveListRow | Jump Medium Punch | {{ub}} / {{u}} / {{uf}} + {{mp}} | {{high}} }}
{{SFxTMoveListRow | Jump Hard Punch | ub / u / uf + hp | high }}
{{SFxTMoveListRow | Jump Hard Punch | {{ub}} / {{u}} / {{uf}} + {{hp}} | {{high}} }}
{{SFxTMoveListRow | Jump Light Kick | ub / u / uf + lk | high <br> crossup }}
{{SFxTMoveListRow | Jump Light Kick | {{ub}} / {{u}} / {{uf}} + {{lk}} | {{high}} <br> crossup }}
{{SFxTMoveListRow | Jump Medium Kick | ub / u / uf + mk | high <br> crossup }}
{{SFxTMoveListRow | Jump Medium Kick | {{ub}} / {{u}} / {{uf}} + {{mk}} | {{high}} <br> crossup }}
{{SFxTMoveListRow | Jump Hard Kick | ub / u / uf + hk | high }}
{{SFxTMoveListRow | Jump Hard Kick | {{ub}} / {{u}} / {{uf}} + {{hk}} | {{high}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Shin Crusher | df + lk | low <br> speccancel <br> knockdown vs airborne }}
{{SFxTMoveListRow | Shin Crusher | {{df}} + {{lk}} | {{low}} <br> {{speccancel}} <br> {{knockdown}} vs airborne }}
{{SFxTMoveListRow | Slide Kick | df + mk | low <br> knockdown vs airborne }}
{{SFxTMoveListRow | Slide Kick | {{df}} + {{mk}} | {{low}} <br> {{knockdown}} vs airborne }}
{{SFxTMoveListRow | Dragon's Tail | b + mk | low <br> hardknockdown <br> speccancel <br> knockdown vs airborne }}
{{SFxTMoveListRow | Dragon's Tail | {{b}} + {{mk}} | {{low}} <br> {{hardknockdown}} <br> {{speccancel}} <br> {{knockdown}} vs airborne }}
{{SFxTMoveListRow | Dragon Hammer | f + mp | high <br> groundbounce on counterhit <br> groundbounce vs airborne  }}
{{SFxTMoveListRow | Dragon Hammer | {{f}} + {{mp}} | {{high}} <br> {{groundbounce}} on {{counterhit}} <br> {{groundbounce}} vs airborne  }}
{{SFxTMoveListRow | Machine Gun Arrow | (close) lp X 6 | knockdown vs airborne on <br> hits 2 - 6 }}
{{SFxTMoveListRow | Machine Gun Arrow | (close) {{lp}} X 6 | {{knockdown}} vs airborne on <br> hits 2 - 6 }}
{{SFxTMoveListRow | Left Right Combo | (close) lp --- b + mp | speccancel <br> knockdown vs airborne on 2nd hit }}
{{SFxTMoveListRow | Left Right Combo | (close) {{lp}} {{---}} {{b}} + {{mp}} | {{speccancel}} <br> {{knockdown}} vs airborne on 2nd hit }}
{{SFxTMoveListRow | Left Right Dragon <br> Fist Combo | (close) lp --- b + mp --- <br> b + mp --- mp | groundbounce on 4th hit <br> knockdown vs airborne on <br> hits 2 and 3 }}
{{SFxTMoveListRow | Left Right Dragon <br> Fist Combo | (close) {{lp}} {{---}} {{b}} + {{mp}} {{---}} <br> {{b}} + {{mp}} {{---}} {{mp}} | {{groundbounce}} on 4th hit <br> {{knockdown}} vs airborne on <br> hits 2 and 3 }}
{{SFxTMoveListRow | Left Right Blazing <br> Fist Combo | (close) lp --- b + mp --- <br> b + mp --- lp | knockdown vs airborne on <br> hits 2 - 4 }}
{{SFxTMoveListRow | Left Right Blazing <br> Fist Combo | (close) {{lp}} {{---}} {{b}} + {{mp}} {{---}} <br> {{b}} + {{mp}} {{---}} {{lp}} | {{knockdown}} vs airborne on <br> hits 2 - 4 }}
{{SFxTMoveListRow | Left Right to Knee | (close) lp --- b + mp --- lk | knockdown on 3rd hit }}
{{SFxTMoveListRow | Left Right to Knee | (close) {{lp}} {{---}} {{b}} + {{mp}} {{---}} {{lk}} | {{knockdown}} on 3rd hit }}
{{SFxTMoveListRow | Junkyard Kick | b + mp --- lk --- mk | hardknockdown on 3rd hit <br> knockdown vs airborne on <br> hits 1 and 2 }}
{{SFxTMoveListRow | Junkyard Kick | {{b}} + {{mp}} {{---}} {{lk}} {{---}} {{mk}} | {{hardknockdown}} on 3rd hit <br> {{knockdown}} vs airborne on <br> hits 1 and 2 }}
{{SFxTMoveListRow | Dragon Rush Combo | b + mp --- lk --- d + mk | low on 3rd hit <br> hardknockdown on 3rd hit <br>  knockdown vs airborne on <br> hits 2 and 3 }}
{{SFxTMoveListRow | Dragon Rush Combo | {{b}} + {{mp}} {{---}} {{lk}} {{---}} {{d}} + {{mk}} | {{low}} on 3rd hit <br> {{hardknockdown}} on 3rd hit <br>  {{knockdown}} vs airborne on <br> hits 2 and 3 }}
{{SFxTMoveListRow | Knuckle Rush | b + mp --- mp | knockdown vs airborne on 1st hit <br> groundbounce on 2nd hit }}
{{SFxTMoveListRow | Knuckle Rush | {{b}} + {{mp}} {{---}} {{mp}} | {{knockdown}} vs airborne on 1st hit <br> {{groundbounce}} on 2nd hit }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Dragon's Fire | f or n + lp + lk | throw }}
{{SFxTMoveListRow | Dragon's Fire | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }}
{{SFxTMoveListRow | Run Up to Drop | b + lp + lk | throw }}
{{SFxTMoveListRow | Run Up to Drop | {{b}} + {{lp}} + {{lk}} | {{throw}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Somersault Kick | hcf + k | ex <br> knockdown }}
{{SFxTMoveListRow | Somersault Kick | {{hcf}} + {{k}} | {{ex}} <br> {{knockdown}} }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp;Backflipper | Somersault Kick --- hcf + k | knockdown }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp;Backflipper | Somersault Kick {{---}} {{hcf}} + {{k}} | {{knockdown}} }}
{{SFxTMoveListRow | Dragon Charge | hcb + p | ex <br> armored on ex }}
{{SFxTMoveListRow | Dragon Charge | {{hcb}} + {{p}} | {{ex}} <br> {{armored}} on {{ex}} }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp;Cloud Gates | Dragon Charge --- f + p | high <br> groundbounce }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp;Cloud Gates | Dragon Charge {{---}} {{f}} + {{p}} | {{high}} <br> {{groundbounce}} }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp;Dragon's Flight | Dragon Charge --- k | knockdown }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp;Dragon's Flight | Dragon Charge {{---}} {{k}} | {{knockdown}} }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp;Dragon Knuckle | Dragon Charge --- p | crumple <br> knockdown vs airborne }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp;Dragon Knuckle | Dragon Charge {{---}} {{p}} | {{crumple}} <br> {{knockdown}} vs airborne }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Dragon Knuckle Combo | Dragon Knuckle --- p | knockdown }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Dragon Knuckle Combo | Dragon Knuckle {{---}} {{p}} | {{knockdown}} }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Dragon Knuckle Flight | Dragon Knuckle --- k | knockdown }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Dragon Knuckle Flight | Dragon Knuckle {{---}} {{k}} | {{knockdown}} }}
{{SFxTMoveListRow | Fury Fist Rush | hcf + p | ex <br> knockdown }}
{{SFxTMoveListRow | Fury Fist Rush | {{hcf}} + {{p}} | {{ex}} <br> {{knockdown}} }}
{{SFxTMoveListRow | Shaolin Spin Kicks | qcb + k | ex chrg <br> wallbounce on 4th hit of ex <br> knockdown vs airborne }}
{{SFxTMoveListRow | Shaolin Spin Kicks | {{qcb}} + {{k}} | {{ex}} {{chrg}} <br> {{wallbounce}} on 4th hit of {{ex}} <br> {{knockdown}} vs airborne }}
{{MoveListFooter}}
{{MoveListFooter}}


==== Super Combo ====
==== Super Combo ====
{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Junkyard Soul | qcb + 3k | }}
{{SFxTMoveListRow | Junkyard Soul | {{qcb}} + {{3k}} | }}
{{MoveListFooter}}
{{MoveListFooter}}


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* N/A
* N/A


[[Category: Street Fighter X Tekken]]
[[Category:Street Fighter X Tekken]]

Revision as of 02:04, 9 December 2020

Street Fighter X TekkenSFxTLogo.png
Street Fighter X Tekken#CharactersStreet Fighter X Tekken/Character HealthStreet Fighter X Tekken/Basic ElementsStreet Fighter X Tekken/MovementStreet Fighter X Tekken/Solo OffenseStreet Fighter X Tekken/Capcom Juggle SystemSFxTHeaderButtons.png

Law

Sfxt law face.jpg

Ideal Team Position: Tekken's Bruce Lee clone. He is best friends with Paul Phoenix (his default partner in SFxT) and is constantly trying to find a way to make money since he's always broke. His son, Forest Law, is Tekken's other Bruce Lee clone and basically a palette swap of Law (not featured in this game though).


Law is a rushdown, meter building, point character. He is very fast, very good jumps, has a projectile invincible flying kick, tons of Tekken strings, and builds meter very well. Partner him up with a character who needs a ton of meter like Steve and you've got yourself a team.

Strengths Weaknesses

{{{5}}}

{{{6}}}


Moves

Normal Attacks

Name
Command
Notes
Standing Light Punch
Lp.png
Speccancel.png
Standing Medium Punch
Mp.png
Speccancel.png
Standing Hard Punch
Hp.png
Speccancel.png
Chcrumple.png
Standing Light Kick
Lk.png
Standing Medium Kick
Mk.png
Standing Hard Kick
Hk.png
Close Light Punch
(near opponent) Lp.png
Speccancel.png
Close Medium Punch
(near opponent) Mp.png
Speccancel.png
Close Hard Punch
(near opponent) Hp.png
Speccancel.png
Close Light Kick
(near opponent) Lk.png
Close Medium Kick
(near opponent) Mk.png
Speccancel.png
Close Hard Kick
(near opponent) Hk.png
Crouching Light Punch
D.png + Lp.png
Speccancel.png
Crouching Medium Punch
D.png + Mp.png
Speccancel.png
Crouching Hard Punch
D.png + Hp.png
Speccancel.png
Crouching Light Kick
D.png + Lk.png
Low.png
Speccancel.png
Crouching Medium Kick
D.png + Mk.png
Speccancel.png
Crouching Hard Kick
D.png + Hk.png
Low.png
Hardknockdown.png
Jump Light Punch
Ub.png / U.png / Uf.png + Lp.png
High.png
Jump Medium Punch
Ub.png / U.png / Uf.png + Mp.png
High.png
Jump Hard Punch
Ub.png / U.png / Uf.png + Hp.png
High.png
Jump Light Kick
Ub.png / U.png / Uf.png + Lk.png
High.png
crossup
Jump Medium Kick
Ub.png / U.png / Uf.png + Mk.png
High.png
crossup
Jump Hard Kick
Ub.png / U.png / Uf.png + Hk.png
High.png


Unique Attacks

Name
Command
Notes
Shin Crusher
Df.png + Lk.png
Low.png
Speccancel.png
Knockdown.png vs airborne
Slide Kick
Df.png + Mk.png
Low.png
Knockdown.png vs airborne
Dragon's Tail
B.png + Mk.png
Low.png
Hardknockdown.png
Speccancel.png
Knockdown.png vs airborne
Dragon Hammer
F.png + Mp.png
High.png
Groundbounce.png on Counterhit.png
Groundbounce.png vs airborne
Machine Gun Arrow
(close) Lp.png X 6
Knockdown.png vs airborne on
hits 2 - 6
Left Right Combo
(close) Lp.png ---.png B.png + Mp.png
Speccancel.png
Knockdown.png vs airborne on 2nd hit
Left Right Dragon
Fist Combo
(close) Lp.png ---.png B.png + Mp.png ---.png
B.png + Mp.png ---.png Mp.png
Groundbounce.png on 4th hit
Knockdown.png vs airborne on
hits 2 and 3
Left Right Blazing
Fist Combo
(close) Lp.png ---.png B.png + Mp.png ---.png
B.png + Mp.png ---.png Lp.png
Knockdown.png vs airborne on
hits 2 - 4
Left Right to Knee
(close) Lp.png ---.png B.png + Mp.png ---.png Lk.png
Knockdown.png on 3rd hit
Junkyard Kick
B.png + Mp.png ---.png Lk.png ---.png Mk.png
Hardknockdown.png on 3rd hit
Knockdown.png vs airborne on
hits 1 and 2
Dragon Rush Combo
B.png + Mp.png ---.png Lk.png ---.png D.png + Mk.png
Low.png on 3rd hit
Hardknockdown.png on 3rd hit
Knockdown.png vs airborne on
hits 2 and 3
Knuckle Rush
B.png + Mp.png ---.png Mp.png
Knockdown.png vs airborne on 1st hit
Groundbounce.png on 2nd hit

Throws

Name
Command
Notes
Dragon's Fire
F.png or N.png + Lp.png + Lk.png
Throw.png
Run Up to Drop
B.png + Lp.png + Lk.png
Throw.png

Special Moves

Name
Command
Notes
Somersault Kick
Hcf.png + K.png
Ex.png
Knockdown.png
   Backflipper
Somersault Kick ---.png Hcf.png + K.png
Knockdown.png
Dragon Charge
Hcb.png + P.png
Ex.png
Armored.png on Ex.png
   Cloud Gates
Dragon Charge ---.png F.png + P.png
High.png
Groundbounce.png
   Dragon's Flight
Dragon Charge ---.png K.png
Knockdown.png
   Dragon Knuckle
Dragon Charge ---.png P.png
Crumple.png
Knockdown.png vs airborne
      Dragon Knuckle Combo
Dragon Knuckle ---.png P.png
Knockdown.png
      Dragon Knuckle Flight
Dragon Knuckle ---.png K.png
Knockdown.png
Fury Fist Rush
Hcf.png + P.png
Ex.png
Knockdown.png
Shaolin Spin Kicks
Qcb.png + K.png
Ex.png Chrg.png
Wallbounce.png on 4th hit of Ex.png
Knockdown.png vs airborne

Super Combo

Name
Command
Notes
Junkyard Soul
Qcb.png + 3k.png


Move Analysis

Normal Moves

N/A


Unique Attacks

N/A


Normal Throws

N/A


Special Moves

N/A


Super Combos

N/A


The Basics

N/A


Advanced Strategy

N/A


Combos

Bread and Butters

  • N/A

Hit Confirm Combos

  • N/A

Advanced Combos

  • N/A

Combos Into Supers

  • N/A