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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Standing Light Punch | lp | rpdfire <br> speccancel }} | {{SFxTMoveListRow | Standing Light Punch | {{lp}} | {{rpdfire}} <br> {{speccancel}} }} | ||
{{SFxTMoveListRow | Standing Medium Punch | mp | speccancel }} | {{SFxTMoveListRow | Standing Medium Punch | {{mp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Standing Hard Punch | hp | }} | {{SFxTMoveListRow | Standing Hard Punch | {{hp}} | }} | ||
{{SFxTMoveListRow | Standing Light Kick | lk | low }} | {{SFxTMoveListRow | Standing Light Kick | {{lk}} | {{low}} }} | ||
{{SFxTMoveListRow | Standing Medium Kick | mk | speccancel }} | {{SFxTMoveListRow | Standing Medium Kick | {{mk}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Standing Hard Kick | hk | }} | {{SFxTMoveListRow | Standing Hard Kick | {{hk}} | }} | ||
{{SFxTMoveListRow | Close Light Punch | (near opponent) lp | speccancel <br> rpdfire}} | {{SFxTMoveListRow | Close Light Punch | (near opponent) {{lp}} | {{speccancel}} <br> rpdfire}} | ||
{{SFxTMoveListRow | Close Medium Punch | (near opponent) mp | speccancel }} | {{SFxTMoveListRow | Close Medium Punch | (near opponent) {{mp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Close Hard Punch | (near opponent) hp | speccancel }} | {{SFxTMoveListRow | Close Hard Punch | (near opponent) {{hp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Close Light Kick | (near opponent) lk | }} | {{SFxTMoveListRow | Close Light Kick | (near opponent) {{lk}} | }} | ||
{{SFxTMoveListRow | Close Medium Kick | (near opponent) mk | speccancel }} | {{SFxTMoveListRow | Close Medium Kick | (near opponent) {{mk}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Close Hard Kick | (near opponent) hk | }} | {{SFxTMoveListRow | Close Hard Kick | (near opponent) {{hk}} | }} | ||
{{SFxTMoveListRow | Crouching Light Punch | d + lp | speccancel }} | {{SFxTMoveListRow | Crouching Light Punch | {{d}} + {{lp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Medium Punch | d + mp | speccancel }} | {{SFxTMoveListRow | Crouching Medium Punch | {{d}} + {{mp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Hard Punch | d + hp | speccancel }} | {{SFxTMoveListRow | Crouching Hard Punch | {{d}} + {{hp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Light Kick | d + lk | low <br> speccancel }} | {{SFxTMoveListRow | Crouching Light Kick | {{d}} + {{lk}} | {{low}} <br> {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Medium Kick | d + mk | speccancel }} | {{SFxTMoveListRow | Crouching Medium Kick | {{d}} + {{mk}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Hard Kick | d + hk | low <br> hardknockdown }} | {{SFxTMoveListRow | Crouching Hard Kick | {{d}} + {{hk}} | {{low}} <br> {{hardknockdown}} }} | ||
{{SFxTMoveListRow | Neutral Jump Light Punch | u + lp | high }} | {{SFxTMoveListRow | Neutral Jump Light Punch | {{u}} + {{lp}} | {{high}} }} | ||
{{SFxTMoveListRow | Neutral Jump Medium Punch | u + mp | high }} | {{SFxTMoveListRow | Neutral Jump Medium Punch | {{u}} + {{mp}} | {{high}} }} | ||
{{SFxTMoveListRow | Neutral Jump Hard Punch | u + hp | high }} | {{SFxTMoveListRow | Neutral Jump Hard Punch | {{u}} + {{hp}} | {{high}} }} | ||
{{SFxTMoveListRow | Neutral Jump Light Kick | u + lk | high }} | {{SFxTMoveListRow | Neutral Jump Light Kick | {{u}} + {{lk}} | {{high}} }} | ||
{{SFxTMoveListRow | Neutral Jump Medium Kick | u + mk | high }} | {{SFxTMoveListRow | Neutral Jump Medium Kick | {{u}} + {{mk}} | {{high}} }} | ||
{{SFxTMoveListRow | Neutral Jump Hard Kick | u + hk | high }} | {{SFxTMoveListRow | Neutral Jump Hard Kick | {{u}} + {{hk}} | {{high}} }} | ||
{{SFxTMoveListRow | Angled Jump Light Punch | ub / uf + lp | high }} | {{SFxTMoveListRow | Angled Jump Light Punch | {{ub}} / {{uf}} + {{lp}} | {{high}} }} | ||
{{SFxTMoveListRow | Angled Jump Medium Punch | ub / uf + mp | high <br> crossup (corner) }} | {{SFxTMoveListRow | Angled Jump Medium Punch | {{ub}} / {{uf}} + {{mp}} | {{high}} <br> crossup (corner) }} | ||
{{SFxTMoveListRow | Angled Jump Hard Punch | ub / uf + hp | high }} | {{SFxTMoveListRow | Angled Jump Hard Punch | {{ub}} / {{uf}} + {{hp}} | {{high}} }} | ||
{{SFxTMoveListRow | Angled Jump Light Kick | ub / uf + lk | high <br> crossup }} | {{SFxTMoveListRow | Angled Jump Light Kick | {{ub}} / {{uf}} + {{lk}} | {{high}} <br> crossup }} | ||
{{SFxTMoveListRow | Angled Jump Medium Kick | ub / uf + mk | high <br> crossup }} | {{SFxTMoveListRow | Angled Jump Medium Kick | {{ub}} / {{uf}} + {{mk}} | {{high}} <br> crossup }} | ||
{{SFxTMoveListRow | Angled Jump Hard Kick | ub / uf + hk | high <br> crossup }} | {{SFxTMoveListRow | Angled Jump Hard Kick | {{ub}} / {{uf}} + {{hk}} | {{high}} <br> crossup }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Rolling Elbow Rush | f + mp | Can be Repeated 3 times <br> high on 3rd hit <br> knockdown vs airborne }} | {{SFxTMoveListRow | Rolling Elbow Rush | {{f}} + {{mp}} | Can be Repeated 3 times <br> {{high}} on 3rd hit <br> {{knockdown}} vs airborne }} | ||
{{SFxTMoveListRow | Jumping Knee Lift | uf + mk | knockdown }} | {{SFxTMoveListRow | Jumping Knee Lift | {{uf}} + {{mk}} | {{knockdown}} }} | ||
{{SFxTMoveListRow | Disgraceful Kick | b + mk | chcrumple }} | {{SFxTMoveListRow | Disgraceful Kick | {{b}} + {{mk}} | {{chcrumple}} }} | ||
{{SFxTMoveListRow | Shoulder Tackle | f + mp + lk | armored <br> hardknockdown <br> wallbounce on counterhit }} | {{SFxTMoveListRow | Shoulder Tackle | {{f}} + {{mp}} + {{lk}} | {{armored}} <br> {{hardknockdown}} <br> {{wallbounce}} on {{counterhit}} }} | ||
{{SFxTMoveListRow | Moonsault Body Press | f + lp + mk | unblockable }} | {{SFxTMoveListRow | Moonsault Body Press | {{f}} + {{lp}} + {{mk}} | {{unblockable}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Winding Nut | f or n + lp + lk | throw }} | {{SFxTMoveListRow | Winding Nut | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{SFxTMoveListRow | Suplex | b + lp + lk | throw }} | {{SFxTMoveListRow | Suplex | {{b}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Jaguar Step | k + k | }} | {{SFxTMoveListRow | Jaguar Step | {{k}} + {{k}} | }} | ||
{{SFxTMoveListRow | Lariat | Jaguar Step --- lp | }} | {{SFxTMoveListRow | Lariat | Jaguar Step {{---}} {{lp}} | }} | ||
{{SFxTMoveListRow | High Elbow Drop | Jaguar Step --- mp or hp | high groundbounce <br> knockdown vs airborne }} | {{SFxTMoveListRow | High Elbow Drop | Jaguar Step {{---}} {{mp}} or {{hp}} | {{high}} {{groundbounce}} <br> {{knockdown}} vs airborne }} | ||
{{SFxTMoveListRow | Water Surface Kick | Jaguar Step --- k | low hardknockdown <br> knockdown vs airborne }} | {{SFxTMoveListRow | Water Surface Kick | Jaguar Step {{---}} {{k}} | {{low}} {{hardknockdown}} <br> {{knockdown}} vs airborne }} | ||
{{SFxTMoveListRow | Mid-Air Leg Screw | f + p + p | Counters airborne attacks }} | {{SFxTMoveListRow | Mid-Air Leg Screw | {{f}} + {{p}} + {{p}} | Counters airborne attacks }} | ||
{{SFxTMoveListRow | Leg Screw | f + k + k | Counters standing attacks }} | {{SFxTMoveListRow | Leg Screw | {{f}} + {{k}} + {{k}} | Counters standing attacks }} | ||
{{SFxTMoveListRow | Running Jaguar Bomb | dp + p | ex <br> throw vs airborne }} | {{SFxTMoveListRow | Running Jaguar Bomb | {{dp}} + {{p}} | {{ex}} <br> {{throw}} vs airborne }} | ||
{{SFxTMoveListRow | Konvict Kick | dp + k | ex <br> knockdown vs airborne }} | {{SFxTMoveListRow | Konvict Kick | {{dp}} + {{k}} | {{ex}} <br> {{knockdown}} vs airborne }} | ||
{{SFxTMoveListRow | DDT | Konvict Kick --- k | hardknockdown <br> throw followup }} | {{SFxTMoveListRow | DDT | Konvict Kick {{---}} {{k}} | {{hardknockdown}} <br> {{throw}} followup }} | ||
{{SFxTMoveListRow | Giant Swing | hcf + p | ex ; standthrow }} | {{SFxTMoveListRow | Giant Swing | {{hcf}} + {{p}} | {{ex}} ; {{standthrow}} }} | ||
{{SFxTMoveListRow | Tomahawk | hcf + k | ex ; crouchthrow }} | {{SFxTMoveListRow | Tomahawk | {{hcf}} + {{k}} | {{ex}} ; {{crouchthrow}} }} | ||
{{SFxTMoveListRow | Reverse Arm Slam Combo | qcb + p | ex chrg <br> hardknockdown }} | {{SFxTMoveListRow | Reverse Arm Slam Combo | {{qcb}} + {{p}} | {{ex}} {{chrg}} <br> {{hardknockdown}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Super Combo ==== | ==== Super Combo ==== | ||
{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Wonderful Mexican Special Combo | qcb + 3p | }} | {{SFxTMoveListRow | Wonderful Mexican Special Combo | {{qcb}} + {{3p}} | }} | ||
{{SFxTMoveListRow | Muscle Buster | Wonderful Mexican Special Combo <br> (2 successful hits) --- <br> qcb + p | }} | {{SFxTMoveListRow | Muscle Buster | Wonderful Mexican Special Combo <br> (2 successful hits) {{---}} <br> {{qcb}} + {{p}} | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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=== Special Moves === | === Special Moves === | ||
* The Mid-Air Leg Screw and Leg Screw counter the opponents position, not the attack type. Meaning that Leg Screw can counter overhead standing attacks and mid standing attacks, without having to worry about high / low game. Conversely, this move cannot counter any crouching attack, even ones that do not hit low (such as crouching {{ | * The Mid-Air Leg Screw and Leg Screw counter the opponents position, not the attack type. Meaning that Leg Screw can counter overhead standing attacks and mid standing attacks, without having to worry about high / low game. Conversely, this move cannot counter any crouching attack, even ones that do not hit low (such as crouching {{ {{lp}} }} . | ||
=== Super Combos === | === Super Combos === | ||
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[[Category: Street Fighter X Tekken]] | [[Category:Street Fighter X Tekken]] |
Revision as of 02:04, 9 December 2020


King
Ideal Team Position: TBW
TBW
Strengths | Weaknesses |
---|---|
{{{5}}} |
{{{6}}} |
Moves
Name
Command
Notes
Standing Light Punch



Standing Medium Punch


Standing Hard Punch

Standing Light Kick


Standing Medium Kick


Standing Hard Kick

Close Light Punch
(near opponent)


rpdfire
Close Medium Punch
(near opponent)


Close Hard Punch
(near opponent)


Close Light Kick
(near opponent)

Close Medium Kick
(near opponent)


Close Hard Kick
(near opponent)

Crouching Light Punch



Crouching Medium Punch



Crouching Hard Punch



Crouching Light Kick




Crouching Medium Kick



Crouching Hard Kick




Neutral Jump Light Punch



Neutral Jump Medium Punch



Neutral Jump Hard Punch



Neutral Jump Light Kick



Neutral Jump Medium Kick



Neutral Jump Hard Kick



Angled Jump Light Punch




Angled Jump Medium Punch




crossup (corner)
Angled Jump Hard Punch




Angled Jump Light Kick




crossup
Angled Jump Medium Kick




crossup
Angled Jump Hard Kick




crossup
Unique Attacks
Name
Command
Notes
Rolling Elbow Rush


Can be Repeated 3 times
on 3rd hit
vs airborne


Jumping Knee Lift



Disgraceful Kick



Shoulder Tackle







Moonsault Body Press




Throws
Name
Command
Notes
Winding Nut





Suplex




Special Moves
Name
Command
Notes
Jaguar Step


Lariat
Jaguar Step


High Elbow Drop
Jaguar Step
or






Water Surface Kick
Jaguar Step





Mid-Air Leg Screw



Counters airborne attacks
Leg Screw



Counters standing attacks
Running Jaguar Bomb




Konvict Kick




DDT
Konvict Kick




Giant Swing




Tomahawk




Reverse Arm Slam Combo





Super Combo
Name
Command
Notes
Wonderful Mexican Special Combo


Muscle Buster
Wonderful Mexican Special Combo
(2 successful hits)
+
(2 successful hits)



Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Special Moves
- The Mid-Air Leg Screw and Leg Screw counter the opponents position, not the attack type. Meaning that Leg Screw can counter overhead standing attacks and mid standing attacks, without having to worry about high / low game. Conversely, this move cannot counter any crouching attack, even ones that do not hit low (such as crouching {{
}} .
Super Combos
N/A
The Basics
N/A
Advanced Strategy
N/A
Combos
Hit Confirms
- [176] cr.jab, cr.jab, cr.short xx cr.forward xx cr.fierce xx launch
- [299] [-1] cr.jab, cr.jab, cr.short xx cr.forward xx cr.fierce xx ex.Konvict Kick, Jumping Knee Lift, Jumping Knee Lift, Jumping Knee Lift, cr.fierce xx Running Jaguar Bomb
Most Damage
- [389] Jumping Knee Lift, Jumping Knee Lift, Jumping Knee Lift, cr.fierce xx Running Jaguar Bomb
- [471] [-1] cr.fierce xx ex.Konvict Kick, Jumping Knee Lift, Jumping Knee Lift, Jumping Knee Lift, cr.fierce xx Running Jaguar Bomb
- [504] [-2] Jumping Knee Lift, Jumping Knee Lift, Jumping Knee Lift, cr.fierce xx Super
Combos from Unique Attacks
F.Short+Strong
- [446] (on counter) Jumping Knee Lift, Jumping Knee Lift, cr.fierce, Running Jaguar Bomb
- [561] [-2] (on counter) Jumping Knee Lift, Jumping Knee Lift, cr.fierce, super
- [331] (in the corner) cr.jab, st.fierece xx Running Jaguar Bomb
Jaguar Step
- [215] +jab, cr.strong xx cr.fierce xx launch
- [431] [-1] +jab, cr.strong xx cr.fierce xx ex.Konvict Kick, Jumping Knee Lift, Jumping Knee Lift, Jumping Knee Lift, cr.fierce xx Running Jaguar Bomb
- [306] +Strong/Fierce, st.fierce xx Running Jaguar Bomb
Last Hit of f.Strong String
- [326] (counter-hit) st.fierce xx Running Jaguar Bomb
- [226] cr.strong xx cr.fierce xx launch
- [441] [-1] cr.strong xx cr.fierce xx ex.Konvict Kick, Jumping Knee Lift, Jumping Knee Lift, Jumping Knee Lift, cr.fierce xx Running Jaguar Bomb
Disgraceful Kick
- [535] [-1] (counter-hit) nj.fierce, cr.fierce xx ex.Konvict Kick, Jumping Knee Lift, Jumping Knee Lift, Jumping Knee Lift, cr.fierce xx Running Jaguar Bomb (note: if If you do the Disgraceful Kick at max range you have to do jump forward fierce instead of neutral jump fierce)
- [451] (counter-hit) Jumping Knee Lift, Jumping Knee Lift, Jumping Knee Lift, cr.fierce xx Running Jaguar Bomb (note: only works up close)
Air-to-Air (Counter-Hit)
- [346] j.fierce, cr.jab, st.fierce xx Running Jaguar Bomb
- [478] [-2] j.fierce, cr.strong xx cr.fierce xx super
From Launch
- [409] Jumping Knee Lift, Jumping Knee Lift, cr.fierce xx Running Jaguar Bomb (note: doesn't work in the corner
- [359] launch, st.jab, Jumping Knee Lift, cr.fierce xx Running Jaguar Bomb
Edited by - Joshua 23:11, 27 December 2012 (UTC) (TheoryFighter)